Paul Gilbert
8d577f4916
XEEN: Alter quest flag handling to accomodate Swords
2018-04-19 21:21:59 -04:00
Paul Gilbert
bd69f99f8b
XEEN: Fix game header lines in Quests dialog for Swords
2018-04-19 20:43:31 -04:00
Paul Gilbert
bfebb9da4b
XEEN: Fix removal of Swords quest items/flags
2018-04-19 19:02:11 -04:00
Paul Gilbert
cdfe8c89f7
XEEN: Fix loading Swords blacksmiths
2018-04-16 11:20:51 -04:00
Paul Gilbert
5cba33c052
XEEN: Add script patch for chest in Swords Hart
2018-04-16 07:40:59 -04:00
Paul Gilbert
c92561cd61
XEEN: Fix Swords scripts using cmdReturn instead of cmdExit
2018-04-16 07:37:49 -04:00
Paul Gilbert
0922d44199
XEEN: Added differences introduced in Swords of Xeen
2018-04-15 23:27:26 -04:00
Paul Gilbert
caba188569
XEEN: Mode renamings, fix loading savegame during script dragging party
2018-04-15 09:51:18 -04:00
Paul Gilbert
a38e16b963
XEEN: Fix opening of Ali Baba's chest
2018-04-15 07:43:51 -04:00
Paul Gilbert
95741aa3e4
XEEN: Yet further fixes to clip scene drawing to scene area
2018-04-15 07:32:09 -04:00
Paul Gilbert
825331c873
XEEN: Fix entering Great Southern Tower
2018-04-14 15:23:01 -04:00
Paul Gilbert
59f3e728b6
XEEN: Fix Book of Great Power removing skills
2018-04-14 15:11:34 -04:00
Paul Gilbert
7b6dd298e4
XEEN: Clear prior pending treasure when loading savegame
2018-04-14 15:03:15 -04:00
Paul Gilbert
a189f2c7d2
XEEN: Fix aborting combat loop prematurely via bad sleeping check
...
Previously combat was being aborted prematurely, though it wasn't
noticeable in most casees since the next turn combat started up
again seamlessly. But there were a few edge cases, such as
defeating monsters in a single turn, but having more to the side,
where it resulted in the list of active monsters being fought
being redrawn with no contents
2018-04-14 11:05:11 -04:00
Paul Gilbert
fbed392767
XEEN: Add launcher Engine tab option for more durable armor
2018-04-13 22:56:57 -04:00
Paul Gilbert
8b717abe38
XEEN: Cleanup scene area clipping flags setting
2018-04-13 22:56:57 -04:00
Paul Gilbert
5926936a07
XEEN: Fix clipping all scene drawn elements to scene area
2018-04-13 07:29:54 -04:00
Paul Gilbert
882b7182f3
XEEN: Fix for resetting speed table after monsters have died
2018-04-12 22:00:50 -04:00
Paul Gilbert
55c2a6001c
XEEN: Fix read of freed data in multiple rapid playFX calls
2018-04-12 19:13:35 -04:00
Paul Gilbert
8fdd055bf1
XEEN: Fix monster attacks that target the entire party
2018-04-11 21:04:51 -04:00
Paul Gilbert
701df47cae
XEEN: Fix removing too many Monga Melons during quest
2018-04-10 20:57:37 -04:00
Paul Gilbert
5d6dbf7858
XEEN: Fix loading Dark Side savegames from WOX menu
2018-04-10 20:26:52 -04:00
Paul Gilbert
8ccb7c5249
XEEN: Fix Golem cutscene usage on Dark Side
2018-04-10 19:57:24 -04:00
Paul Gilbert
80fa7481ff
XEEN: Fix subtitle cutscene text for entering Darkside towns
2018-04-09 21:48:59 -04:00
Paul Gilbert
efb1f9219c
XEEN: Add warning for invalid cmdFreezeFrequency channel values
...
I got a crash once for an invalid channel when falling to the
Water Elemental Plain from the Dark Side Skyroads, but couldn't
replicate it. So I've put in a warning for now
2018-04-09 21:20:40 -04:00
Paul Gilbert
083f18af93
XEEN: Fix falling from the Dark Side Skyroads
2018-04-09 21:19:10 -04:00
Paul Gilbert
b13b00deb3
XEEN: Add Patcher class for doing on-the-fly map patches
...
The first patch is a script patch for Ellinger's Tower Level 2
on the Dark Side. It fixes an incorrect index for a wall item
of a curtain that's meant to be removed
2018-04-09 19:33:31 -04:00
Paul Gilbert
30f0da8660
XEEN: Fix reading and setting character specific flags
2018-04-08 19:51:50 -04:00
Paul Gilbert
90f2bb6a15
XEEN: Fix cutscene subtitles for Ellinger's Tower
2018-04-08 19:23:36 -04:00
Paul Gilbert
5425604669
XEEN: Rename cutscenes _mazeFlag to _keyFound
2018-04-08 19:17:46 -04:00
Paul Gilbert
07fb37ed70
XEEN: Fix restarting World game after exiting to menu from Dark Side
2018-04-08 18:53:59 -04:00
Paul Gilbert
de365eb0c6
XEEN: Allow deselecting items in Items dialog
2018-04-08 18:43:42 -04:00
Paul Gilbert
5c62d90c1b
XEEN: Fix display of negative values in Character dialog HP tooltip
2018-04-08 18:25:41 -04:00
Paul Gilbert
fa9218f2d2
XEEN: Further numeric fixes for dialog with Gremlin King
2018-04-08 15:36:17 -04:00
Paul Gilbert
2888953c7b
XEEN: Fix display of the 123 Chooser dialog
2018-04-08 15:36:17 -04:00
Paul Gilbert
315b88e1bf
XEEN: Fix buying spells in Dark Side
2018-04-08 13:55:21 -04:00
Paul Gilbert
ae6c2612a2
XEEN: Fix checking if a specific monster is dead
2018-04-08 11:23:18 -04:00
Paul Gilbert
d9fd699050
XEEN: Fix using Lloyd's Beacon across the sides
2018-04-08 11:17:31 -04:00
Paul Gilbert
642dea8ff8
XEEN: Add missing return in event processing switch
2018-04-07 19:04:06 -04:00
Paul Gilbert
54ff19bcf5
XEEN: Fix double-casting of spells during combat
2018-04-07 18:40:47 -04:00
Paul Gilbert
e5ff44eaf3
XEEN: Fix gfx glitch in top-left corner of the minimap
2018-04-07 18:30:45 -04:00
Paul Gilbert
b8715dca0e
XEEN: Cleanup of unused local in Scripts
2018-04-07 18:30:37 -04:00
Paul Gilbert
ea29c2356f
XEEN: Allow saving game after Clouds ending finishes
2018-04-07 17:23:13 -04:00
Paul Gilbert
c2b5d625fa
XEEN: Fix check to allow Lloyding into Xeen's castle
2018-04-07 17:13:54 -04:00
Paul Gilbert
f1cfc9e696
XEEN: Cleanup of game completion flags
2018-04-07 16:55:07 -04:00
Paul Gilbert
a42ca33a1c
XEEN: Add 'strength' debugger command
2018-04-07 16:30:04 -04:00
Paul Gilbert
c1ae848818
XEEN: Allow loading savegames during combat using GMM
...
The original didn't allow loading during combat from it's
options dialog, and I'll leave that untouched, but the ability
to load out of a unwinnable combat is too convenient to not
allow in some form.
2018-04-07 15:53:27 -04:00
Paul Gilbert
569833b4ca
XEEN: Reset combat data when loading a new savegame
2018-04-07 15:41:16 -04:00
Paul Gilbert
a575346ba3
XEEN: Fix Protection From Elements spell
2018-04-07 12:31:32 -04:00
Paul Gilbert
d8e4f35cc0
XEEN: Remove unused GameEvent class
2018-04-07 11:07:54 -04:00