Commit Graph

961 Commits

Author SHA1 Message Date
Paul Gilbert
8d577f4916 XEEN: Alter quest flag handling to accomodate Swords 2018-04-19 21:21:59 -04:00
Paul Gilbert
bd69f99f8b XEEN: Fix game header lines in Quests dialog for Swords 2018-04-19 20:43:31 -04:00
Paul Gilbert
bfebb9da4b XEEN: Fix removal of Swords quest items/flags 2018-04-19 19:02:11 -04:00
Paul Gilbert
cdfe8c89f7 XEEN: Fix loading Swords blacksmiths 2018-04-16 11:20:51 -04:00
Paul Gilbert
5cba33c052 XEEN: Add script patch for chest in Swords Hart 2018-04-16 07:40:59 -04:00
Paul Gilbert
c92561cd61 XEEN: Fix Swords scripts using cmdReturn instead of cmdExit 2018-04-16 07:37:49 -04:00
Paul Gilbert
0922d44199 XEEN: Added differences introduced in Swords of Xeen 2018-04-15 23:27:26 -04:00
Paul Gilbert
caba188569 XEEN: Mode renamings, fix loading savegame during script dragging party 2018-04-15 09:51:18 -04:00
Paul Gilbert
a38e16b963 XEEN: Fix opening of Ali Baba's chest 2018-04-15 07:43:51 -04:00
Paul Gilbert
95741aa3e4 XEEN: Yet further fixes to clip scene drawing to scene area 2018-04-15 07:32:09 -04:00
Paul Gilbert
825331c873 XEEN: Fix entering Great Southern Tower 2018-04-14 15:23:01 -04:00
Paul Gilbert
59f3e728b6 XEEN: Fix Book of Great Power removing skills 2018-04-14 15:11:34 -04:00
Paul Gilbert
7b6dd298e4 XEEN: Clear prior pending treasure when loading savegame 2018-04-14 15:03:15 -04:00
Paul Gilbert
a189f2c7d2 XEEN: Fix aborting combat loop prematurely via bad sleeping check
Previously combat was being aborted prematurely, though it wasn't
noticeable in most casees since the next turn combat started up
again seamlessly. But there were a few edge cases, such as
defeating monsters in a single turn, but having more to the side,
where it resulted in the list of active monsters being fought
being redrawn with no contents
2018-04-14 11:05:11 -04:00
Paul Gilbert
fbed392767 XEEN: Add launcher Engine tab option for more durable armor 2018-04-13 22:56:57 -04:00
Paul Gilbert
8b717abe38 XEEN: Cleanup scene area clipping flags setting 2018-04-13 22:56:57 -04:00
Paul Gilbert
5926936a07 XEEN: Fix clipping all scene drawn elements to scene area 2018-04-13 07:29:54 -04:00
Paul Gilbert
882b7182f3 XEEN: Fix for resetting speed table after monsters have died 2018-04-12 22:00:50 -04:00
Paul Gilbert
55c2a6001c XEEN: Fix read of freed data in multiple rapid playFX calls 2018-04-12 19:13:35 -04:00
Paul Gilbert
8fdd055bf1 XEEN: Fix monster attacks that target the entire party 2018-04-11 21:04:51 -04:00
Paul Gilbert
701df47cae XEEN: Fix removing too many Monga Melons during quest 2018-04-10 20:57:37 -04:00
Paul Gilbert
5d6dbf7858 XEEN: Fix loading Dark Side savegames from WOX menu 2018-04-10 20:26:52 -04:00
Paul Gilbert
8ccb7c5249 XEEN: Fix Golem cutscene usage on Dark Side 2018-04-10 19:57:24 -04:00
Paul Gilbert
80fa7481ff XEEN: Fix subtitle cutscene text for entering Darkside towns 2018-04-09 21:48:59 -04:00
Paul Gilbert
efb1f9219c XEEN: Add warning for invalid cmdFreezeFrequency channel values
I got a crash once for an invalid channel when falling to the
Water Elemental Plain from the Dark Side Skyroads, but couldn't
replicate it. So I've put in a warning for now
2018-04-09 21:20:40 -04:00
Paul Gilbert
083f18af93 XEEN: Fix falling from the Dark Side Skyroads 2018-04-09 21:19:10 -04:00
Paul Gilbert
b13b00deb3 XEEN: Add Patcher class for doing on-the-fly map patches
The first patch is a script patch for Ellinger's Tower Level 2
on the Dark Side. It fixes an incorrect index for a wall item
of a curtain that's meant to be removed
2018-04-09 19:33:31 -04:00
Paul Gilbert
30f0da8660 XEEN: Fix reading and setting character specific flags 2018-04-08 19:51:50 -04:00
Paul Gilbert
90f2bb6a15 XEEN: Fix cutscene subtitles for Ellinger's Tower 2018-04-08 19:23:36 -04:00
Paul Gilbert
5425604669 XEEN: Rename cutscenes _mazeFlag to _keyFound 2018-04-08 19:17:46 -04:00
Paul Gilbert
07fb37ed70 XEEN: Fix restarting World game after exiting to menu from Dark Side 2018-04-08 18:53:59 -04:00
Paul Gilbert
de365eb0c6 XEEN: Allow deselecting items in Items dialog 2018-04-08 18:43:42 -04:00
Paul Gilbert
5c62d90c1b XEEN: Fix display of negative values in Character dialog HP tooltip 2018-04-08 18:25:41 -04:00
Paul Gilbert
fa9218f2d2 XEEN: Further numeric fixes for dialog with Gremlin King 2018-04-08 15:36:17 -04:00
Paul Gilbert
2888953c7b XEEN: Fix display of the 123 Chooser dialog 2018-04-08 15:36:17 -04:00
Paul Gilbert
315b88e1bf XEEN: Fix buying spells in Dark Side 2018-04-08 13:55:21 -04:00
Paul Gilbert
ae6c2612a2 XEEN: Fix checking if a specific monster is dead 2018-04-08 11:23:18 -04:00
Paul Gilbert
d9fd699050 XEEN: Fix using Lloyd's Beacon across the sides 2018-04-08 11:17:31 -04:00
Paul Gilbert
642dea8ff8 XEEN: Add missing return in event processing switch 2018-04-07 19:04:06 -04:00
Paul Gilbert
54ff19bcf5 XEEN: Fix double-casting of spells during combat 2018-04-07 18:40:47 -04:00
Paul Gilbert
e5ff44eaf3 XEEN: Fix gfx glitch in top-left corner of the minimap 2018-04-07 18:30:45 -04:00
Paul Gilbert
b8715dca0e XEEN: Cleanup of unused local in Scripts 2018-04-07 18:30:37 -04:00
Paul Gilbert
ea29c2356f XEEN: Allow saving game after Clouds ending finishes 2018-04-07 17:23:13 -04:00
Paul Gilbert
c2b5d625fa XEEN: Fix check to allow Lloyding into Xeen's castle 2018-04-07 17:13:54 -04:00
Paul Gilbert
f1cfc9e696 XEEN: Cleanup of game completion flags 2018-04-07 16:55:07 -04:00
Paul Gilbert
a42ca33a1c XEEN: Add 'strength' debugger command 2018-04-07 16:30:04 -04:00
Paul Gilbert
c1ae848818 XEEN: Allow loading savegames during combat using GMM
The original didn't allow loading during combat from it's
options dialog, and I'll leave that untouched, but the ability
to load out of a unwinnable combat is too convenient to not
allow in some form.
2018-04-07 15:53:27 -04:00
Paul Gilbert
569833b4ca XEEN: Reset combat data when loading a new savegame 2018-04-07 15:41:16 -04:00
Paul Gilbert
a575346ba3 XEEN: Fix Protection From Elements spell 2018-04-07 12:31:32 -04:00
Paul Gilbert
d8e4f35cc0 XEEN: Remove unused GameEvent class 2018-04-07 11:07:54 -04:00