Commit Graph

281 Commits

Author SHA1 Message Date
Max Horn
ad45318328 Removed GameDetector::_gameid in favor of using a config manager entry
svn-id: r21915
2006-04-15 17:39:14 +00:00
Max Horn
e7a8bb6abf Modified the REGISTER_PLUGIN macro so that it allows (and requires) a trailing semicolon (this helps certain tools to parse our code better)
svn-id: r21689
2006-04-08 12:06:07 +00:00
Max Horn
8cf8acfd63 Renamed various *GameSettings to GameSettings (our namespaces are enough to distinguish them)
svn-id: r21686
2006-04-08 11:21:04 +00:00
Eugene Sandulenko
d292c0ec55 Since our debug() adds an exclamation mark at the message end, remove
it in several calls to avoid duplication!!11!

svn-id: r21607
2006-04-04 22:04:51 +00:00
Torbjörn Andersson
a55ebd5fb2 Merged d_draw.cpp and rdwin.cpp (what little remained of them) into screen.cpp.
svn-id: r21573
2006-04-03 09:54:05 +00:00
Torbjörn Andersson
c4955466fd Simplified loading of startup.inf
svn-id: r21538
2006-04-01 21:56:10 +00:00
Torbjörn Andersson
d6f348638d Guard against too many entries in resource.inf, since there has been a TODO
comment about that (removed in the previous commit) since roughly forever.

svn-id: r21536
2006-04-01 21:55:41 +00:00
Torbjörn Andersson
f59d472155 Simplified the loading of resource.inf
svn-id: r21533
2006-04-01 21:42:11 +00:00
Max Horn
0bb6d64064 A lot of code in sword1/router.cpp and sword2/router.cpp is virtually identical -- unified the two files in many places (but a lot more could be done, feel free to pick up and continue this work)
svn-id: r21526
2006-04-01 12:47:09 +00:00
Max Horn
8cdee5a931 Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
svn-id: r21500
2006-03-29 15:59:37 +00:00
Travis Howell
6632a4df53 Revert FLAG_AUTOFREE changes to loadWAVFromStreammakeWAVStream
svn-id: r21376
2006-03-19 05:15:49 +00:00
Max Horn
86565fcca5 - Renamed GameSettings to PlainGameDescriptor
- Added new GameDescriptor struct (similar to PlainGameDescriptor but with
  Common::String members instead of const char * ones)
- Changed DetectedGame to subclass GameDescriptor
- Removed toGameSettings() in favor of new (template) constructors in
  DetectedGame and GameDescriptor
- Fixed a bug in the obsolete gameid handling in the SCUMM & SIMON engines

svn-id: r21150
2006-03-09 02:52:51 +00:00
Max Horn
d2f78184af - added new toDetectedGame() template function (analog to toGameSettings)
- made use of the new DetectedGame constructor from my last commit
- some related cleanup

svn-id: r21149
2006-03-09 01:42:56 +00:00
Max Horn
d9a9fac937 Fixed tons of format string warnings for debug/error calls (including several errors where the format string didn't match the number of arguments to the call)
svn-id: r21141
2006-03-08 11:37:25 +00:00
Max Horn
907bd7128d Fix for bug #1438822 (Targets are case sensitive)
svn-id: r21017
2006-03-02 22:29:01 +00:00
Paweł Kołodziejski
11f348dd6c fixed warnings
svn-id: r20829
2006-02-23 17:51:27 +00:00
Max Horn
0712b468a3 Fix for bug #1428261 (Solaris x86 build fails: variable name collision)
svn-id: r20787
2006-02-20 14:18:30 +00:00
Max Horn
01fc7034b5 - Merged GameDetector::detectGame() into GameDetector::detectMain()
- Replaced GameSettings GameDetector::_game by a simple gameid string

svn-id: r20753
2006-02-18 12:50:48 +00:00
Max Horn
8ac17430ac - renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistency
- renamed Engine_XXX_gameList to Engine_XXX_gameList for consistency
- added new Engine_XXX_findGameID / PLUGIN_findGameID function
- updated plugins code to take advantage of the new plugin API, to support
  obsolete gameids w/o showing them to the user

svn-id: r20752
2006-02-18 11:15:37 +00:00
Max Horn
81798556db - Removed the 'features' field from GameSettings
- Removed GF_DEFAULT_TO_1X_SCALER

svn-id: r20747
2006-02-18 00:12:36 +00:00
Torbjörn Andersson
147c17989a This file was obsoleted by the previous commit, but I didn't want to force SVN
to remove it. Removed it now instead.

svn-id: r20742
2006-02-17 15:15:29 +00:00
Torbjörn Andersson
002c587965 Removed includes from sword2.h so that (hopefully) there will eventually be
less dependencies.

svn-id: r20741
2006-02-17 15:07:36 +00:00
Max Horn
7967e30c73 Added global toGameSettings() template function for convenience; simplified GameSettings usage in some engines
svn-id: r20739
2006-02-17 00:22:53 +00:00
Max Horn
a96760a2fd Reduced use of GF_DEFAULT_TO_1X_SCALER in favor of a new param to Engine::initCommonGFX; added a TODO stating that it should eventually be removed completly
svn-id: r20738
2006-02-17 00:01:18 +00:00
Torbjörn Andersson
441ead453a Merged _mouse.cpp and mouse.cpp into mouse.cpp
svn-id: r20659
2006-02-12 21:41:34 +00:00
Torbjörn Andersson
8935cac6da Standardized the preprocessor constants used to prevent double inclusion of
header files. Each now begins with "SWORD2_" and ends with "_H". (Well, except
for "SWORD2_H", since I didn't want to name it "SWORD2_SWORD2_H".)

svn-id: r20655
2006-02-12 19:57:23 +00:00
Torbjörn Andersson
0dbeb2f65b Oops. Forgot to tell SVN to actually *move* the files. I'll get the hang of it
eventually.

svn-id: r20652
2006-02-12 19:38:26 +00:00
Torbjörn Andersson
2ec8584828 Renamed files for consistency with other engines:
build_display  -> screen
    save_rest      -> saveload

More to come, no doubt.

svn-id: r20651
2006-02-12 19:33:45 +00:00
Torbjörn Andersson
d6fea31251 Removed layers.h since it was a) empty and b) never included.
svn-id: r20644
2006-02-12 19:20:10 +00:00
Max Horn
80cf2fa46f Reduced data duplication in module.mk files; added module.mk files for null and x11 backends; added engines/module.mk
svn-id: r20584
2006-02-12 00:16:31 +00:00
Max Horn
26ee630756 Moved engines to the new engines/ directory
svn-id: r20582
2006-02-11 22:45:04 +00:00