Eugene Sandulenko
6dc3768faa
SWORD25: Fix compilation on some 32-bit systems
2013-07-15 19:19:45 +03:00
Eugene Sandulenko
b7e3d52abc
SWORD25: Replace Pluto with Tamed Pluto for increased compatibility
...
Still saves are incompatible but at least this now has enhanced
debugging capabilities.
2013-07-15 19:02:34 +03:00
Eugene Sandulenko
8cdca523ea
AGI: Mark fall-through. Detected by CID 1003771
2013-07-15 12:00:10 +03:00
Eugene Sandulenko
e809ebb904
AGI: Fix CID 1003768. Missing break in switch
2013-07-15 11:59:59 +03:00
Eugene Sandulenko
ce057f896f
AGI: Fix CID 1003769. Missing break in switch
2013-07-15 11:54:26 +03:00
Eugene Sandulenko
e0e6b95384
INSANE: Fix CID 1003734. Missing break in switch
2013-07-15 11:48:05 +03:00
Eugene Sandulenko
b1c886334d
INSANE: Fix CID 1003733. Missing break in switch.
...
In fact the code was wrong there due to copy-paste error
2013-07-15 11:47:51 +03:00
Eugene Sandulenko
7ae3386090
SAGA: Fix CID 1002507. Unused pointer value.
2013-07-15 11:29:46 +03:00
Paul Gilbert
96e1d3b09a
TSAGE: Added R2R ability to combine items. Further bugfixes for landing bay
2013-07-14 15:38:22 -04:00
Sven Hesse
989ea7cb56
JANITORIAL: Remove trailing whitespace
2013-07-14 19:01:47 +02:00
Paul Gilbert
cddf499942
TSAGE: Fix for returning to landing bay from crane controls
2013-07-14 11:39:32 -04:00
D G Turner
485118ecd9
TUCKER: Add support for skipping unhandled/invalid instructions.
...
This ensures that if any unhandled/invalid instructions are present,
they are skipped, rather than locking up engine execution.
This is a secondary fix for bug #3614697 - "Spanish version
uncompletable at end of 2nd part" and any other future bugs of this
type.
2013-07-14 05:07:11 +01:00
D G Turner
1946dead77
TUCKER: Fix for bug #3614697 - "Spanish version uncompletable..."
...
This add support for the unhandled "mof" instruction present in the
Spanish version. This effectively skips it as a NOP/invalid, which
prevents it locking up the game at the end of the 2nd part.
2013-07-14 05:04:02 +01:00
Paul Gilbert
a986df44e8
TSAGE: Fixes for R2R Crane Controls
2013-07-13 17:11:11 -04:00
Paul Gilbert
5ed7bec4c6
TSAGE: Extra comments for crane control scene
2013-07-12 21:07:08 -04:00
Willem Jan Palenstijn
52541fc257
TUCKER: Fix palette fades
...
This is a regression from 362b0cd5e4
and fixes bug #3614686 .
2013-07-12 21:17:40 +02:00
Paul Gilbert
8b71a631ea
TSAGE: Further fixes for R2R landing bay
2013-07-11 09:05:50 -04:00
Paul Gilbert
dcbc2f2399
TSAGE: Fixes for R2R Bridge and Landing bay
2013-07-10 22:07:16 -04:00
Paul Gilbert
685c42b39a
Merge branch 'master' of https://github.com/scummvm/scummvm
2013-07-09 21:37:55 -04:00
Paul Gilbert
41748acf85
TSAGE: Implemented missing visual speaker methods for R2R
2013-07-09 21:37:16 -04:00
Filippos Karapetis
37ebaa3763
NEVERHOOD: Fix incorrect sound heard when pressing the ladder button
...
When the ladder is down, pressing the ladder button shouldn't do
anything
2013-07-09 06:28:41 +03:00
Kirben
395ee92a85
SCUMM: Add another French Windows version of Pajama Sam 2.
2013-07-09 11:45:45 +10:00
Filippos Karapetis
fef7d59c54
SCI: Rewrite the song loop comments in commit 6fa668e
to make more sense
2013-07-08 12:32:12 +03:00
Filippos Karapetis
6fa668e32a
SCI: Add some comments a possible TODO regarding song looping
2013-07-08 12:19:15 +03:00
Paul Gilbert
9999a0e210
TSAGE: Fix for crash when saving in R2R scene 300
2013-07-07 21:43:26 -04:00
Paul Gilbert
08e3adcf28
TSAGE: Fix for visual speakers animation in R2R
2013-07-07 14:35:08 -04:00
Filippos Karapetis
0f30ba2f10
SCI: Fix bug #3614566 - "LSL6: ScummVM locks up at Electro-Shock room"
...
We now do the jumpToTick() for hold events after waiting for the delta
of the current event, like we do for the signal set events. This keeps
the fixes for the hold timings in QFG3, while not breaking LSL6.
Many thanks to wjp for pinpointing the actual cause of the issue.
2013-07-07 19:41:42 +03:00
Paul Gilbert
bd82ca97c2
TSAGE: Minor R2R scene bugfixes
2013-07-06 17:01:49 -04:00
Paul Gilbert
4a201ba6cf
TSAGE: Fix to show player on top of maze correctly in R2R scene 1200
2013-07-06 15:25:34 -04:00
Paul Gilbert
d4435e441a
TSAGE: Fix for player rotating north to south in R2R scene 1200
2013-07-06 13:28:15 -04:00
Paul Gilbert
0154c85c6d
TSAGE: Fix for refreshing background and vertical sprite flipping in R2R scene 1200
2013-07-06 10:34:12 -04:00
Torbjörn Andersson
29bc36d070
SCUMM: Fix initGM() buffer overflow (CID 1032513)
...
We're clearly using 12 bytes, not 11.
2013-07-06 14:03:31 +02:00
Paul Gilbert
30bd586490
TSAGE: Bugfix for disappearing player in R2R scene 1200
2013-07-05 21:10:58 -04:00
Paul Gilbert
6ffb969fd8
TSAGE: Added enumeration for crawling direction in R2R scene 1200
2013-07-05 21:09:58 -04:00
clone2727
279c9f7841
Merge pull request #343 from clone2727/mpeg2-avi
...
Add back support for sword1/2 MPEG-2 cutscenes
2013-07-05 15:28:06 -07:00
Paul Gilbert
16748f1341
TSAGE: Bugfixes for laser panel in R2R scene 1200
2013-07-04 19:00:18 -04:00
Paul Gilbert
fb4c860e68
TSAGE: Beginnings of proper movement in R2R scene 1200
2013-07-04 17:57:25 -04:00
Paul Gilbert
fa737fd5af
Merge branch 'master' into tsage_r2r
2013-07-04 08:44:49 -04:00
Eugene Sandulenko
49210a803a
Merge pull request #331 from sev-/gsoc2012-eventsrecorder
...
GSoC2012: Event Recorder (reworked)
2013-07-04 04:58:54 -07:00
Filippos Karapetis
2b980e86e3
NEVERHOOD: Move the TODO into our wiki
...
It can now be found at http://wiki.scummvm.org/index.php/Neverhood/TODO
2013-07-04 13:28:41 +03:00
Paul Gilbert
a49a7d5ad4
TSAGE: Fix for moving east in R2R maze scene 3500
2013-07-03 22:47:15 -04:00
Paul Gilbert
f355d7bfbd
TSAGE: Bugfix for leaving R2R scene 3500
2013-07-03 22:17:01 -04:00
Paul Gilbert
97d8f768c2
TSAGE: Renaming maze Ui field in R2R scene 1200
2013-07-03 08:12:30 -04:00
Filippos Karapetis
e457fc2a26
NEVERHOOD: Add a new console command, "playsound"
2013-07-03 05:49:25 +03:00
Filippos Karapetis
0146b00148
NEVERHOOD: Fix typo in variable name
2013-07-03 05:48:55 +03:00
Paul Gilbert
ce3e765f5f
TSAGE: Fixes for moving south in R2R maze scene 3500
2013-07-02 22:41:05 -04:00
Filippos Karapetis
b60b3bbecd
NEVERHOOD: Fix save slot selection
...
My initial suggestion to fix the issue was made in 163023a
, which broke
the save slot selection logic. The actual save slot selection problem
was fixed in commit 2ca36ab
2013-07-03 04:41:52 +03:00
Filippos Karapetis
72a523059f
SAGA: Fix odd memcmp() conditions, as reported by clang
...
Thanks to LordHoto for pointing those out - they followed the incorrect
paradigm of previous code
2013-07-02 03:53:09 +03:00
Johannes Schickel
b1dcd252b3
KYRA: Fix (a few) font checks for systems with unsigend char.
...
Thanks to wjp for reporting those. This only affects games with SJIS font use.
2013-07-01 15:10:06 +02:00
Filippos Karapetis
1b7681e9e2
NEVERHOOD: Fix cursor glitch before looking down the lowered bridge
...
The navigation scene type used was wrong, resulting in cursor glitches
when moving the mouse cursor at the screen edges
2013-07-01 12:46:01 +03:00