Max Horn
904493bb76
Hack to work around bug #775097 - probably wrong, probably will cause regressions, probably should be undone soon -- but it's an experiment ;-)
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svn-id: r14268
2004-07-18 23:41:49 +00:00
Max Horn
fb88830bd6
Too many newlines
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svn-id: r14267
2004-07-18 22:29:22 +00:00
Max Horn
8e8b93aec0
Tiny cleanup ;-)
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svn-id: r14251
2004-07-18 17:08:00 +00:00
Nicolas Bacca
74d898d160
Fix Digital Imuse deadlocks for CE platforms. Other platforms using event-based timers may be interested in it, too
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svn-id: r14248
2004-07-18 16:30:01 +00:00
Travis Howell
c87804b893
FM Towns versions of indy3 and zak set three extra timers (Verified by disasm.)
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svn-id: r14243
2004-07-18 11:46:50 +00:00
Travis Howell
b317fbb39d
Remove out dated comment.
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svn-id: r14242
2004-07-18 09:53:58 +00:00
Travis Howell
9563fb9c6e
Revert small part of scumm/saveload.cpp revision 1.129.
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Fixes bug #884171 - DOTT: Transition effect glitch (regression)
svn-id: r14240
2004-07-18 05:04:30 +00:00
Travis Howell
3aa5d9dd06
Only change actor.frame if actor's frame is actually updated.
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svn-id: r14238
2004-07-18 04:24:03 +00:00
Travis Howell
002b9331a8
Minor cleanup
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svn-id: r14236
2004-07-17 10:25:22 +00:00
Travis Howell
5b238e17c1
Don't remap arrow keys in later games.
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Allow arrows keys to work in lander game of Dig again.
svn-id: r14232
2004-07-17 07:34:34 +00:00
Travis Howell
7da0466ec5
Alter check, since later games set VAR elsewhere.
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svn-id: r14230
2004-07-17 05:35:38 +00:00
Travis Howell
60dd6b7d3b
Use VAR_VOICE_BUNDLE_LOADED in FT, it is need by at least one script (250)
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svn-id: r14229
2004-07-17 05:29:56 +00:00
Travis Howell
619c21a318
Set new VARS for older save games.
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svn-id: r14227
2004-07-16 14:41:05 +00:00
Travis Howell
078dc6220f
Remove old hack and comment
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svn-id: r14224
2004-07-16 10:17:41 +00:00
Travis Howell
bd8c7f08f6
Fix bugs:
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FT: Stadium Salesman Glitches
COMI: Wally's Fake piratehook still on ground after pick up
svn-id: r14221
2004-07-16 03:39:23 +00:00
Travis Howell
efbd2fe42f
Use VAR_DEFAULT_TALK_DELAY
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svn-id: r14220
2004-07-15 23:15:13 +00:00
Travis Howell
6a18e02a53
Actually use actor talkScript when required.
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svn-id: r14217
2004-07-15 12:26:10 +00:00
Travis Howell
95520634d3
Case only used in HE 6.0 games after all.
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svn-id: r14216
2004-07-15 05:53:36 +00:00
Travis Howell
84e77997d3
Fix music volume regression in HE games.
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svn-id: r14215
2004-07-15 05:44:57 +00:00
Travis Howell
fc0ee14938
Update comment
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svn-id: r14213
2004-07-14 10:48:33 +00:00
Travis Howell
50c80a808a
HE 7.0 games set fade effects to 1 but don't actually use any fade effects.
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svn-id: r14212
2004-07-14 09:37:15 +00:00
Travis Howell
be7ee03501
Remove old FT hacks, no longer needed.
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svn-id: r14211
2004-07-14 08:55:31 +00:00
Travis Howell
e69d51e1ba
Ooops
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svn-id: r14210
2004-07-14 08:16:40 +00:00
Travis Howell
d68d9a4e1d
Add support for sound offsets in HE games.
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svn-id: r14209
2004-07-14 07:29:09 +00:00
Travis Howell
63003a1cca
Ooops
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svn-id: r14208
2004-07-14 05:53:37 +00:00
Travis Howell
c7e39d4191
Fix speech in HE games.
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svn-id: r14207
2004-07-14 04:54:06 +00:00
Eugene Sandulenko
6d36d28224
Plug memory leak
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svn-id: r14205
2004-07-13 10:45:47 +00:00
Travis Howell
465331ceba
Simpler method from _sev
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svn-id: r14203
2004-07-13 10:18:06 +00:00
Travis Howell
d189654e55
More palette changes needed for HE 7.0 games.
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svn-id: r14202
2004-07-13 09:59:13 +00:00
Travis Howell
a98f67562b
Add correct sample rate for DOS HE 6.0 games.
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svn-id: r14201
2004-07-13 05:02:27 +00:00
Travis Howell
ae70a7034e
Stop music when requested in HE games.
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Fix sfx status for HE games.
svn-id: r14200
2004-07-13 01:40:47 +00:00
Travis Howell
eb44bbc727
Fix music in 3DO versions of HE games.
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svn-id: r14199
2004-07-13 01:20:09 +00:00
Travis Howell
0cbed40ae4
Fix memory leak
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svn-id: r14198
2004-07-13 00:22:10 +00:00
Travis Howell
fd8f64f005
Correction
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svn-id: r14197
2004-07-12 14:21:16 +00:00
Travis Howell
ea0b3ccacc
Too Many HE versions.
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svn-id: r14196
2004-07-12 13:27:59 +00:00
Travis Howell
fd60246277
Add HE 7.1 games music support, untested.
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svn-id: r14195
2004-07-12 13:22:48 +00:00
Travis Howell
a5187aa823
Should be right this time.
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svn-id: r14194
2004-07-12 09:26:30 +00:00
Travis Howell
621ff05ace
Add support for music in HE 7.0 games.
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Check music status correctly in 3DO versions.
svn-id: r14193
2004-07-12 09:02:18 +00:00
Travis Howell
b42e853ddd
Fix puttdemo (dos) regression.
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svn-id: r14192
2004-07-12 06:22:40 +00:00
Travis Howell
032405d6f7
Bump save game version for HE 7.0 changes
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Remove mention of talkspeed default, since it no longer applies.
svn-id: r14191
2004-07-11 11:59:18 +00:00
Travis Howell
e98b7c11ed
Missed one spot
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svn-id: r14190
2004-07-11 10:47:25 +00:00
Travis Howell
17802b8035
Rename var
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Add some changes ready for next save game version (Commented out)
svn-id: r14189
2004-07-11 09:15:14 +00:00
Travis Howell
26f4df6aa3
Color cycling is only used in SCUMM 4+ games.
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svn-id: r14186
2004-07-11 03:46:32 +00:00
Travis Howell
e94931462b
Add vart
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svn-id: r14185
2004-07-11 01:30:21 +00:00
Travis Howell
ebafa060c6
Always stop actor walkscript when required.
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svn-id: r14184
2004-07-10 23:32:31 +00:00
Travis Howell
32335f0ea1
Ooops
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svn-id: r14183
2004-07-10 11:46:15 +00:00
Travis Howell
4b4bb0d726
Full Throttle handles verb differently
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svn-id: r14182
2004-07-10 11:42:31 +00:00
Torbjörn Andersson
a2afa01580
Don't allow codec 1 to skip columns when _scaleX is 255. This is consistent
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with how we do it in costume.cpp, and it fixes a graphics glitch in the CMI
banjo duel for me.
svn-id: r14179
2004-07-09 07:06:30 +00:00
Torbjörn Andersson
b0cf75722e
Experimental fix for bugs #795938 and #929242 . In both cases, text is
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apparently printed before cameraMoved() has had the chance to update xstart
of virtscr[0].
All this change does is to call cameraMoved() from setCameraAt().
svn-id: r14177
2004-07-08 10:47:44 +00:00
Travis Howell
a52cac7069
Ooops
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svn-id: r14175
2004-07-07 00:11:11 +00:00