Commit Graph

78330 Commits

Author SHA1 Message Date
Martin Kiewitz
32ca051485 AGI: Make TIME_DELAY 0 to set the game to 40 fps
Original AGI TIME_DELAY 0 made the game run as fast
as possible. We didn't go that far, but it still seems to run
too fast. This should hopefully fix that.
See bug #9607
2016-10-12 21:48:35 +02:00
Thierry Crozat
eef7d91fe1 GUI: Fix wrong error messages when failing to change some graphics settings 2016-10-12 19:59:00 +01:00
Eugene Sandulenko
2cb0e45c63 GRAPHICS: Further work on BDF font scaling 2016-10-12 19:17:29 +02:00
Eugene Sandulenko
a89deafcad DISTS: Added Sparkle 1.9.0 signature 2016-10-12 09:06:01 +02:00
Retro-Junk
25ff6fcd5f FULLPIPE: Fix animation lock-up 2016-10-12 09:06:01 +02:00
Paul Gilbert
c45b11f849 VIDEO: Fix video playback for zvision AVI videos 2016-10-11 21:05:58 -04:00
Colin Snover
82c39aa6ad SCI32: Fix garbage collection of objects stored in IntArrays 2016-10-11 19:40:08 -05:00
Strangerke
86e525c1ad DM: Fix isSquareACorridorTeleporterPitOrDoor for the demo, set version of demo to 2.0 2016-10-11 21:44:03 +02:00
Strangerke
7c138231e0 DM: Handle demo dungeon file 2016-10-11 21:44:01 +02:00
Eugene Sandulenko
719bc03487 GRAPHICS: Added stub for BDF font scaler 2016-10-11 18:27:06 +02:00
Colin Snover
c118e2fe12 SCI32: Reset active hot rect index when changing hot rects 2016-10-10 19:35:28 -05:00
Colin Snover
4b6b328bbb SCI32: Check for existence of visiblePlane before dereferencing
CID 1351620.
2016-10-10 19:35:28 -05:00
Eugene Sandulenko
1c2ed0c094 ANDROIDSDL: Update port settings 2016-10-10 23:35:41 +02:00
Eugene Sandulenko
d7a452a6f6 GRAPHICS: Use PIXEL_SIZE as BDF font size 2016-10-10 14:00:41 +02:00
Filippos Karapetis
53de49a052 CHEWY: Create a scene class 2016-10-10 05:05:42 +03:00
Filippos Karapetis
5fbf9ad171 CHEWY: Remove duplicate table 2016-10-10 05:05:19 +03:00
Filippos Karapetis
375618828f CHEWY: Move cursor related functions into a separate file 2016-10-10 04:50:35 +03:00
Filippos Karapetis
684cbfa2fd CHEWY: Add support for palette fadeout to videos 2016-10-10 04:42:06 +03:00
Filippos Karapetis
a292fcdd93 CHEWY: Fix typo 2016-10-10 04:41:31 +03:00
Strangerke
93392024d2 DM: Add detection for an amiga demo version 2016-10-09 23:53:45 +02:00
Strangerke
dcfa51cd9d DM: Remove useless variable 2016-10-09 23:50:36 +02:00
Filippos Karapetis
bda8a9b92b CHEWY: Initial work on converting TMF music data back to MOD data
This way, we can use our regular Protracker MOD player
2016-10-09 23:39:41 +03:00
Filippos Karapetis
0a4c1eeca1 CHEWY: Move all sound functions into sound.* 2016-10-09 23:38:39 +03:00
Filippos Karapetis
c1e44df357 CHEWY: Use atds.tap for detection
Now that a lot of the game's resources have been figured out, it turns
out that using comic.tgp was a bad idea, as it's the same in both the
English and German versions. atds.tap contains all of the game's texts,
so it is probably the best candidate for detection
2016-10-09 23:34:51 +03:00
Filippos Karapetis
339e1c1f88 CHEWY: Pass the text parameter of getLine() by reference
Saves an unneeded copy
2016-10-09 23:33:19 +03:00
Willem Jan Palenstijn
95424d770f I18N: Fix fuzzy Dutch translation 2016-10-09 22:00:36 +02:00
Colin Snover
d0ec919fb7 SCI: Fix crash when attempting to view invalid list, array, bitmap references 2016-10-09 13:52:04 -05:00
Peter Kohaut
8720c3a98f BLADERUNNER: fixed some compilation warnings 2016-10-09 20:26:53 +02:00
Colin Snover
6cc761e728 SCI32: Allow 'focused' variable to break out of the event loop 2016-10-09 11:41:52 -05:00
Colin Snover
832979c2db SCI: Fix memory leak 2016-10-09 11:32:01 -05:00
Colin Snover
40444b0aeb SCI32: Clarify some identifiers
transparentColor -> skipColor
displace -> origin
scaledWidth -> xResolution
scaledHeight -> yResolution
2016-10-09 11:21:46 -05:00
Colin Snover
8c555200d9 SCI32: Change storage type of int16 arrays to hold reg_ts instead
Memory references and integers in SSCI are both 16-bit numbers,
so game scripts frequently (incorrectly) use an IntArray instead
of an IDArray for holding references. Since references in ScummVM
are 32-bit reg_ts, IntArray entries must be large enough to hold
reg_ts in order to be compatible with game scripts that store
references in integer arrays.

The alternative solution is to find and patch all incorrect use of
IntArray across all games. This is possible, but a bit risky from
a save game stability perspective, since incorrect IntArray usage
is sometimes not apparent until well after the array is
instantiated (like GK1's global interview array).

This change invalidates existing SCI32 save games.
2016-10-09 11:21:13 -05:00
Eugene Sandulenko
cb4ec21d13 GCW0: Fixed wording in the README 2016-10-09 16:14:13 +02:00
Eugene Sandulenko
42a023b81f GCW0: Mention that only 320x240 games are supported 2016-10-09 16:05:28 +02:00
Thierry Crozat
d4c8b787d2 I18N: Regenerate translation data file 2016-10-09 14:43:00 +01:00
Thierry Crozat
ee04c20c83 I18N: Fix Language field in gl_ES translation 2016-10-09 14:42:37 +01:00
Eugene Sandulenko
ee324a07cf SCUMM: Fix crash on exit in FT demo 2016-10-09 15:26:48 +02:00
Eugene Sandulenko
355c4fa646 JANITORIAL: Remove more trailing spaces 2016-10-09 15:02:02 +02:00
Eugene Sandulenko
dead4aa014 JANITORIAL: Remove trailing spaces 2016-10-09 14:59:58 +02:00
Eugene Sandulenko
c5efd9f748 DOCS: Fix line endings in Czech readme 2016-10-09 14:34:06 +02:00
Eugene Sandulenko
2a903b60f7 I18N: Regenerate translations.dat 2016-10-09 14:31:53 +02:00
Eugene Sandulenko
7ad16ffd3b I18N: gl_ES translation Update. Patch #845 2016-10-09 14:31:35 +02:00
Eugene Sandulenko
af0551b306 Merge pull request #844 from Tsbook/master
I18N: Czech translation update
2016-10-09 14:31:26 +02:00
Zbyněk Schwarz
95fa0851f2 I18N: Czech translation update 2016-10-09 14:16:35 +02:00
Eugene Sandulenko
c7188dc05c I18N: Regenerate translations.dat 2016-10-09 13:54:48 +02:00
Eugene Sandulenko
37cc10c93d I18N: Update Spanish translation. Patch #843 2016-10-09 13:53:42 +02:00
Eugene Sandulenko
070ec6d4b6 Merge pull request #841 from somaen/nb_no
I18N: Update translations for nb_NO
2016-10-09 13:53:25 +02:00
Eugene Sandulenko
cc5a36624c GCW0: Reenable scalers
There is only one 1x scaler, but scalers are used for aspect ratio correction
2016-10-09 13:38:56 +02:00
Peter Kohaut
f7acbcb057 BLADERUNNER: fixed speed of pickup effect
formating, small fixes
2016-10-09 12:03:19 +02:00
Eugene Sandulenko
ecd40513a3 GUI: Do not disable Aspect ratio checkbox with only-fullscreen option 2016-10-09 11:05:01 +02:00