Martin Kiewitz
32ca051485
AGI: Make TIME_DELAY 0 to set the game to 40 fps
...
Original AGI TIME_DELAY 0 made the game run as fast
as possible. We didn't go that far, but it still seems to run
too fast. This should hopefully fix that.
See bug #9607
2016-10-12 21:48:35 +02:00
Thierry Crozat
eef7d91fe1
GUI: Fix wrong error messages when failing to change some graphics settings
2016-10-12 19:59:00 +01:00
Eugene Sandulenko
2cb0e45c63
GRAPHICS: Further work on BDF font scaling
2016-10-12 19:17:29 +02:00
Eugene Sandulenko
a89deafcad
DISTS: Added Sparkle 1.9.0 signature
2016-10-12 09:06:01 +02:00
Retro-Junk
25ff6fcd5f
FULLPIPE: Fix animation lock-up
2016-10-12 09:06:01 +02:00
Paul Gilbert
c45b11f849
VIDEO: Fix video playback for zvision AVI videos
2016-10-11 21:05:58 -04:00
Colin Snover
82c39aa6ad
SCI32: Fix garbage collection of objects stored in IntArrays
2016-10-11 19:40:08 -05:00
Strangerke
86e525c1ad
DM: Fix isSquareACorridorTeleporterPitOrDoor for the demo, set version of demo to 2.0
2016-10-11 21:44:03 +02:00
Strangerke
7c138231e0
DM: Handle demo dungeon file
2016-10-11 21:44:01 +02:00
Eugene Sandulenko
719bc03487
GRAPHICS: Added stub for BDF font scaler
2016-10-11 18:27:06 +02:00
Colin Snover
c118e2fe12
SCI32: Reset active hot rect index when changing hot rects
2016-10-10 19:35:28 -05:00
Colin Snover
4b6b328bbb
SCI32: Check for existence of visiblePlane before dereferencing
...
CID 1351620.
2016-10-10 19:35:28 -05:00
Eugene Sandulenko
1c2ed0c094
ANDROIDSDL: Update port settings
2016-10-10 23:35:41 +02:00
Eugene Sandulenko
d7a452a6f6
GRAPHICS: Use PIXEL_SIZE as BDF font size
2016-10-10 14:00:41 +02:00
Filippos Karapetis
53de49a052
CHEWY: Create a scene class
2016-10-10 05:05:42 +03:00
Filippos Karapetis
5fbf9ad171
CHEWY: Remove duplicate table
2016-10-10 05:05:19 +03:00
Filippos Karapetis
375618828f
CHEWY: Move cursor related functions into a separate file
2016-10-10 04:50:35 +03:00
Filippos Karapetis
684cbfa2fd
CHEWY: Add support for palette fadeout to videos
2016-10-10 04:42:06 +03:00
Filippos Karapetis
a292fcdd93
CHEWY: Fix typo
2016-10-10 04:41:31 +03:00
Strangerke
93392024d2
DM: Add detection for an amiga demo version
2016-10-09 23:53:45 +02:00
Strangerke
dcfa51cd9d
DM: Remove useless variable
2016-10-09 23:50:36 +02:00
Filippos Karapetis
bda8a9b92b
CHEWY: Initial work on converting TMF music data back to MOD data
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This way, we can use our regular Protracker MOD player
2016-10-09 23:39:41 +03:00
Filippos Karapetis
0a4c1eeca1
CHEWY: Move all sound functions into sound.*
2016-10-09 23:38:39 +03:00
Filippos Karapetis
c1e44df357
CHEWY: Use atds.tap for detection
...
Now that a lot of the game's resources have been figured out, it turns
out that using comic.tgp was a bad idea, as it's the same in both the
English and German versions. atds.tap contains all of the game's texts,
so it is probably the best candidate for detection
2016-10-09 23:34:51 +03:00
Filippos Karapetis
339e1c1f88
CHEWY: Pass the text parameter of getLine() by reference
...
Saves an unneeded copy
2016-10-09 23:33:19 +03:00
Willem Jan Palenstijn
95424d770f
I18N: Fix fuzzy Dutch translation
2016-10-09 22:00:36 +02:00
Colin Snover
d0ec919fb7
SCI: Fix crash when attempting to view invalid list, array, bitmap references
2016-10-09 13:52:04 -05:00
Peter Kohaut
8720c3a98f
BLADERUNNER: fixed some compilation warnings
2016-10-09 20:26:53 +02:00
Colin Snover
6cc761e728
SCI32: Allow 'focused' variable to break out of the event loop
2016-10-09 11:41:52 -05:00
Colin Snover
832979c2db
SCI: Fix memory leak
2016-10-09 11:32:01 -05:00
Colin Snover
40444b0aeb
SCI32: Clarify some identifiers
...
transparentColor -> skipColor
displace -> origin
scaledWidth -> xResolution
scaledHeight -> yResolution
2016-10-09 11:21:46 -05:00
Colin Snover
8c555200d9
SCI32: Change storage type of int16 arrays to hold reg_ts instead
...
Memory references and integers in SSCI are both 16-bit numbers,
so game scripts frequently (incorrectly) use an IntArray instead
of an IDArray for holding references. Since references in ScummVM
are 32-bit reg_ts, IntArray entries must be large enough to hold
reg_ts in order to be compatible with game scripts that store
references in integer arrays.
The alternative solution is to find and patch all incorrect use of
IntArray across all games. This is possible, but a bit risky from
a save game stability perspective, since incorrect IntArray usage
is sometimes not apparent until well after the array is
instantiated (like GK1's global interview array).
This change invalidates existing SCI32 save games.
2016-10-09 11:21:13 -05:00
Eugene Sandulenko
cb4ec21d13
GCW0: Fixed wording in the README
2016-10-09 16:14:13 +02:00
Eugene Sandulenko
42a023b81f
GCW0: Mention that only 320x240 games are supported
2016-10-09 16:05:28 +02:00
Thierry Crozat
d4c8b787d2
I18N: Regenerate translation data file
2016-10-09 14:43:00 +01:00
Thierry Crozat
ee04c20c83
I18N: Fix Language field in gl_ES translation
2016-10-09 14:42:37 +01:00
Eugene Sandulenko
ee324a07cf
SCUMM: Fix crash on exit in FT demo
2016-10-09 15:26:48 +02:00
Eugene Sandulenko
355c4fa646
JANITORIAL: Remove more trailing spaces
2016-10-09 15:02:02 +02:00
Eugene Sandulenko
dead4aa014
JANITORIAL: Remove trailing spaces
2016-10-09 14:59:58 +02:00
Eugene Sandulenko
c5efd9f748
DOCS: Fix line endings in Czech readme
2016-10-09 14:34:06 +02:00
Eugene Sandulenko
2a903b60f7
I18N: Regenerate translations.dat
2016-10-09 14:31:53 +02:00
Eugene Sandulenko
7ad16ffd3b
I18N: gl_ES translation Update. Patch #845
2016-10-09 14:31:35 +02:00
Eugene Sandulenko
af0551b306
Merge pull request #844 from Tsbook/master
...
I18N: Czech translation update
2016-10-09 14:31:26 +02:00
Zbyněk Schwarz
95fa0851f2
I18N: Czech translation update
2016-10-09 14:16:35 +02:00
Eugene Sandulenko
c7188dc05c
I18N: Regenerate translations.dat
2016-10-09 13:54:48 +02:00
Eugene Sandulenko
37cc10c93d
I18N: Update Spanish translation. Patch #843
2016-10-09 13:53:42 +02:00
Eugene Sandulenko
070ec6d4b6
Merge pull request #841 from somaen/nb_no
...
I18N: Update translations for nb_NO
2016-10-09 13:53:25 +02:00
Eugene Sandulenko
cc5a36624c
GCW0: Reenable scalers
...
There is only one 1x scaler, but scalers are used for aspect ratio correction
2016-10-09 13:38:56 +02:00
Peter Kohaut
f7acbcb057
BLADERUNNER: fixed speed of pickup effect
...
formating, small fixes
2016-10-09 12:03:19 +02:00
Eugene Sandulenko
ecd40513a3
GUI: Do not disable Aspect ratio checkbox with only-fullscreen option
2016-10-09 11:05:01 +02:00