Travis Howell
639929a09e
Fix endian issue in redimArray.
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svn-id: r30176
2008-01-03 03:20:32 +00:00
Travis Howell
443dff5285
Add support for original load/save system in HE games.
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svn-id: r29434
2007-11-06 12:22:52 +00:00
Nicola Mettifogo
258901bab9
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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svn-id: r28966
2007-09-19 08:40:12 +00:00
Max Horn
0cccbb29d6
Some cleanup (yay for whomever had the brilliant idea to let SVN work over HTTPS and hence through proxies&firewalls :)
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svn-id: r28877
2007-09-08 11:15:27 +00:00
Travis Howell
c8259673b7
Fix possible crash issue, if music volume was set by 3DO versions of HE games.
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svn-id: r27125
2007-06-06 03:38:45 +00:00
Travis Howell
e29263611a
Fix bug #1727457 - WATER: Unexpected crash at the end of level 15.
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svn-id: r27036
2007-06-01 08:47:22 +00:00
Max Horn
218e132e37
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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svn-id: r27024
2007-05-30 21:56:52 +00:00
Travis Howell
65472233f2
Set SaveGamePath INI setting to '*' in HE72+ games, to avoid warnings about no SaveGamePath path been set in Macintosh versions.
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svn-id: r26417
2007-04-08 11:42:27 +00:00
Max Horn
c210aff40c
* Made Actor::_pos protected, added public Actor::getPos() method
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* Added default params to Actor::putActor()
* Removed Actor::getActorXYPos
svn-id: r24742
2006-11-19 00:39:48 +00:00
Max Horn
db1fc75012
SCUMM cleanup
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svn-id: r24612
2006-11-04 22:59:56 +00:00
Max Horn
5e9041b1b5
SCUMM: ArrayHeader related cleanup
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svn-id: r24395
2006-10-20 19:44:27 +00:00
Max Horn
b860f002b2
Replaced checkRange by assertRange, which has (a) an (IMO) more logical order of parameters, and (b) removes lots of useless duplicate information in error messages
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svn-id: r23885
2006-09-16 13:38:43 +00:00
Max Horn
bd38f5f4d3
Renamed o6_getActorAnimCounter1 to o6_getActorAnimCounter
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svn-id: r23857
2006-09-09 18:31:32 +00:00
Torbjörn Andersson
6358547a43
More whitespace changes.
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svn-id: r23496
2006-07-14 13:33:58 +00:00
Travis Howell
4b2aa54304
Revert back to original method used for scrollEffect(), fixes regressions.
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svn-id: r23214
2006-06-21 06:50:50 +00:00
Travis Howell
bc6306192d
Fix screen scrolling glitch when looking at the top of closet in parents room of DOS version of fbear
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svn-id: r23174
2006-06-19 04:09:39 +00:00
Travis Howell
49b3f8f539
Add alternative method to prevent debug code of scripts been triggered in lost. Fixes regressions when convertFilePath() is used by some HE games
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svn-id: r23171
2006-06-18 10:46:22 +00:00
Travis Howell
afe07d82c0
Use convertFilePath for HE6x games too, for safety
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svn-id: r22994
2006-06-09 09:01:06 +00:00
Travis Howell
f571c471cc
Add DOS and Macintosh versions of Putt-Putt & Fatty Bear's Activity Pack
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svn-id: r22991
2006-06-09 08:06:38 +00:00
Travis Howell
3f9395831c
Fix regression in lost, the middle directories were removed
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svn-id: r22388
2006-05-08 13:10:49 +00:00
Travis Howell
01c92cf6f5
Add support for reading/writing config files through saveGameManager and use for config files in HE games
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svn-id: r22273
2006-05-02 03:23:03 +00:00
Max Horn
77c29d0ab2
Some cleanup, and added a FIXME comment concerning the wrong usage of getSavePath()
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svn-id: r22266
2006-05-01 21:31:06 +00:00
Max Horn
c4df5037dc
* Renamed several methods in favor of a somewhat more uniform naming scheme: setupFOO for stuff that inits static data (i.e. will be called only once, or after loading savegames), vs. resetFOO / updateFOO methods which are called frequently and (re)set dynamic data.
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* Doing this, split scummInit into setupScumm and resetScumm methods
* Moved some init code to new methods (huuuuge init methods are hard to read, and hard to customize using subclassing)
* Renmaed various setup???Palette methods to set???Palette
* Some minor cleanup / tweaks
svn-id: r22227
2006-04-29 16:24:39 +00:00
Max Horn
092fd96145
Replaced _hFileTable by _hInFileTable/_hOutFileTable
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svn-id: r22182
2006-04-26 14:05:09 +00:00
Max Horn
d68f95b3be
Move HE specific stuff from class Sound to its new subclass SoundHE
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svn-id: r22115
2006-04-23 18:52:39 +00:00
Travis Howell
26c0d2b4fa
Always use the correct string slot for HE games specific cases in decodeParseString()
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svn-id: r21462
2006-03-26 09:21:07 +00:00
Travis Howell
ef6baca2ac
Move convertFilePath() to ScummEngine_v60he, to allow use by earlier HE games
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svn-id: r21450
2006-03-25 11:01:00 +00:00
Max Horn
81e8a2860e
Moved iMUSE code to the new directory engines/scumm/imuse/
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svn-id: r20801
2006-02-20 20:57:26 +00:00
Max Horn
e389bcf497
Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game
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svn-id: r20795
2006-02-20 16:51:30 +00:00
Eugene Sandulenko
eba1653904
o Renamed script_v6he.cpp and script_v7he.cpp to script_v60he.cpp and
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script_v70he.cpp respectively since we use 2 digits for HE versioning.
o Also renamed resource_v7he.* to resource_he.* because it is actually not
HE70-specific but is used by all HE70+ titles.
svn-id: r20703
2006-02-15 18:48:49 +00:00