Commit Graph

2844 Commits

Author SHA1 Message Date
Travis Howell
94be874b70 I had this wrong way around.
svn-id: r10691
2003-10-09 05:44:46 +00:00
Travis Howell
e3a72b5149 Add player_v2a - fix crash when playing two identical sounds, patch #820427
svn-id: r10690
2003-10-09 05:27:52 +00:00
Max Horn
d177364715 new config manager. not everything is completed, and some things will still be changed, but it seems to work well enough to put it into CVS
svn-id: r10687
2003-10-08 21:59:23 +00:00
Jamieson Christian
91fc9accbb Fixed Indy4-Towns music settings, plus small multi-midi quirk
svn-id: r10680
2003-10-08 11:31:47 +00:00
Jamieson Christian
da9fcd9ceb More Euphony/YM2612 instrument layering and polyphony
fixes. Aside from variations in the instrument timbre,
the output from ScummVM now seems to match up with the
output from UNZ (MAME YM2612 emulator).

svn-id: r10672
2003-10-07 15:15:26 +00:00
Jamieson Christian
577fe4c5fb Patch [818296] Modified MT-32 intialization sequence.
svn-id: r10666
2003-10-07 12:00:53 +00:00
Jamieson Christian
ea482be987 Set up MDT_TOWNS on remainder of FM-TOWNS targets
svn-id: r10665
2003-10-07 11:32:43 +00:00
Travis Howell
bafce8daf5 Remove comment, which is no longer needed too.
svn-id: r10655
2003-10-07 03:59:24 +00:00
Travis Howell
5c64695367 Ooops, used wrong one.
svn-id: r10653
2003-10-07 03:58:29 +00:00
Travis Howell
dacd8ce4d1 FM TOWNS sfx fix, correct sample rate.
svn-id: r10652
2003-10-07 03:54:49 +00:00
Travis Howell
249444e4c6 *** empty log message ***
svn-id: r10650
2003-10-06 23:21:22 +00:00
Travis Howell
f57a6d74a1 Fix text when room scrolls in game versions < 3.
Manual redraw of verbs areas isn't require after reload of game in loom/loomcd, causes glitches in some locations.

svn-id: r10648
2003-10-06 23:12:01 +00:00
Max Horn
1ebb7cce53 removed obsolete
svn-id: r10645
2003-10-06 19:21:18 +00:00
Travis Howell
ebd0b962fb Should not apply to loom/loomcd, they only use room scrolling at one point and this causes glitches.
svn-id: r10635
2003-10-06 12:28:52 +00:00
Jamieson Christian
3463af5745 Fixed crash with Euphony looping. (Not that we actually
do looping right now, but I hit this during a test.)

svn-id: r10623
2003-10-05 21:39:04 +00:00
Max Horn
0954fc1dac cleanup
svn-id: r10620
2003-10-05 17:32:38 +00:00
Max Horn
4089ab5347 fix compilation
svn-id: r10616
2003-10-05 15:45:49 +00:00
Jamieson Christian
a722d0601e Preliminary preparation for new YM2612 FM emulator.
All the hooks are in, but actual implementation
needs to be checked for portability.

svn-id: r10615
2003-10-05 15:36:52 +00:00
Max Horn
b4e5d97994 factor out common gfx_mode/fullscreen setup code from the game engines into the main code (maybe putting this into the Engine constructor would be better, though?)
svn-id: r10611
2003-10-05 14:37:16 +00:00
Jonathan Gray
b37853b713 correct for towns version
svn-id: r10602
2003-10-05 06:38:07 +00:00
Travis Howell
b831c5cf53 This should fix distaff display after reload in loom/loomcd.
svn-id: r10601
2003-10-05 06:11:15 +00:00
Travis Howell
9e0b1ca890 Use _roomPalette for 256 color 'SMALL_HEADER' games too, since it seems to help some.
svn-id: r10599
2003-10-05 02:58:11 +00:00
Max Horn
d4734bd4f2 use namespace Common a bit more; don't zero the RNG in scumm (else the seed gets reset); remove obsolete 256 color blending code
svn-id: r10592
2003-10-04 11:50:21 +00:00
Jonathan Gray
15a115c5ac fix target name
svn-id: r10585
2003-10-04 01:12:30 +00:00
Jonathan Gray
defa0e6ffc add indy4 towns target, untested but if the demo is any indication I don't see why it wouldn't work
svn-id: r10584
2003-10-04 01:09:55 +00:00
Jonathan Gray
68d923505e let adlib/native music for indydemo work
svn-id: r10580
2003-10-04 00:47:23 +00:00
Max Horn
ad293a5ab8 cleanup / doxygenification
svn-id: r10578
2003-10-03 23:34:06 +00:00
Jamieson Christian
5fa23e5fee Fix for Bug [817242] ALL: MT-32 to GM key velocity conversion
Implemented dynamic range matching for MT-32 tracks
routed to GM output devices.

svn-id: r10573
2003-10-03 19:32:18 +00:00
Max Horn
d7660a2662 introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
svn-id: r10571
2003-10-03 18:33:57 +00:00
Max Horn
a6cb5aa76b fix another doxygen warning
svn-id: r10568
2003-10-03 13:49:06 +00:00
Max Horn
3ead57623e make doxygen happy
svn-id: r10567
2003-10-03 13:44:12 +00:00
Max Horn
d2e7146723 Potential fix for bug #816086
svn-id: r10566
2003-10-03 13:43:07 +00:00
Travis Howell
e6c626b756 Adjust timer for Amiga version of Monkey Island 1.
svn-id: r10559
2003-10-03 01:35:21 +00:00
Travis Howell
5b9aa79c41 This is used in Amiga version of Monkey Island 1.
svn-id: r10558
2003-10-03 01:31:39 +00:00
Max Horn
6c5b9fceee some doxygen
svn-id: r10557
2003-10-03 01:15:31 +00:00
Max Horn
e6819e42cf added getMusicTimer() to class MusicEngine; this allows some nice code cleanup; also added an error() invocation to find out if certain code is still needed
svn-id: r10556
2003-10-03 01:07:35 +00:00
Max Horn
2ed4677ede const as const can
svn-id: r10555
2003-10-03 00:59:27 +00:00
Max Horn
3f55f2669d renamed class Scumm to ScummEngine (consisten with other engine names; also makes room for a potential 'Scumm' namespace)
svn-id: r10549
2003-10-02 22:42:03 +00:00
Max Horn
0e645f88ae renamed namespace ScummVM to Common
svn-id: r10544
2003-10-02 17:43:02 +00:00
Jamieson Christian
db798a3e7d Fix for Bug [815851] DOTT: MT-32 MIDI priority
Favor 'ROL ' resources over 'GMD ' if
--native-mt32 is selected.

svn-id: r10537
2003-10-02 14:37:40 +00:00
Jamieson Christian
e78b1aeb44 A few FmTowns games don't fall under the GF_FMTOWNS flag.
Must not filter them out in stopSound().

svn-id: r10527
2003-10-01 18:27:31 +00:00
Jamieson Christian
b75a925640 Fix for Bug [812737] ALL: pitchbend range with MT32
Manual scaling of pitchbends to account for the fact that the
MT32 doesn't respond to RPN-based pitchbend range adjustments.
Also tweaked the MT32 partial reserve settings per Bug [812740].

svn-id: r10521
2003-10-01 15:19:12 +00:00
Max Horn
7c04dc7a86 patch #815478: fix object leak in V5 opcode
svn-id: r10513
2003-09-30 23:43:59 +00:00
Jamieson Christian
9d93e97ed4 Support for FMTowns versions of MI1/2,
submitted by Hibernatus.

svn-id: r10511
2003-09-30 17:53:42 +00:00
Jochen Hoenicke
748523dbe2 Generated signed sound samples (cf. feature request #812913).
svn-id: r10510
2003-09-30 17:10:03 +00:00
Torbjörn Andersson
967253c2f7 Fix GCC warning.
svn-id: r10509
2003-09-30 17:03:36 +00:00
Jamieson Christian
4ab0dff9eb This may be an issue in legit gameplay, but GF_FMTOWNS
games do use _musicEngine for the FM synth stuff, so
don't exclude it in stopSound(). (Is this assumption
made elsewhere also?)

svn-id: r10506
2003-09-30 16:45:50 +00:00
Jamieson Christian
43fb8e6c6f MDT_ADLIB for Indy3Towns (for YM2612 kludge)
svn-id: r10505
2003-09-30 16:36:00 +00:00
Jamieson Christian
c24b06abed More tweaks to the note durations
svn-id: r10504
2003-09-30 16:27:59 +00:00
Jamieson Christian
457f888ea7 Fixed MT-32 init not getting called
svn-id: r10501
2003-09-30 13:18:25 +00:00