Travis Howell
94be874b70
I had this wrong way around.
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svn-id: r10691
2003-10-09 05:44:46 +00:00
Travis Howell
e3a72b5149
Add player_v2a - fix crash when playing two identical sounds, patch #820427
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svn-id: r10690
2003-10-09 05:27:52 +00:00
Max Horn
d177364715
new config manager. not everything is completed, and some things will still be changed, but it seems to work well enough to put it into CVS
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svn-id: r10687
2003-10-08 21:59:23 +00:00
Jamieson Christian
91fc9accbb
Fixed Indy4-Towns music settings, plus small multi-midi quirk
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svn-id: r10680
2003-10-08 11:31:47 +00:00
Jamieson Christian
da9fcd9ceb
More Euphony/YM2612 instrument layering and polyphony
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fixes. Aside from variations in the instrument timbre,
the output from ScummVM now seems to match up with the
output from UNZ (MAME YM2612 emulator).
svn-id: r10672
2003-10-07 15:15:26 +00:00
Jamieson Christian
577fe4c5fb
Patch [818296] Modified MT-32 intialization sequence.
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svn-id: r10666
2003-10-07 12:00:53 +00:00
Jamieson Christian
ea482be987
Set up MDT_TOWNS on remainder of FM-TOWNS targets
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svn-id: r10665
2003-10-07 11:32:43 +00:00
Travis Howell
bafce8daf5
Remove comment, which is no longer needed too.
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svn-id: r10655
2003-10-07 03:59:24 +00:00
Travis Howell
5c64695367
Ooops, used wrong one.
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svn-id: r10653
2003-10-07 03:58:29 +00:00
Travis Howell
dacd8ce4d1
FM TOWNS sfx fix, correct sample rate.
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svn-id: r10652
2003-10-07 03:54:49 +00:00
Travis Howell
249444e4c6
*** empty log message ***
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svn-id: r10650
2003-10-06 23:21:22 +00:00
Travis Howell
f57a6d74a1
Fix text when room scrolls in game versions < 3.
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Manual redraw of verbs areas isn't require after reload of game in loom/loomcd, causes glitches in some locations.
svn-id: r10648
2003-10-06 23:12:01 +00:00
Max Horn
1ebb7cce53
removed obsolete
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svn-id: r10645
2003-10-06 19:21:18 +00:00
Travis Howell
ebd0b962fb
Should not apply to loom/loomcd, they only use room scrolling at one point and this causes glitches.
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svn-id: r10635
2003-10-06 12:28:52 +00:00
Jamieson Christian
3463af5745
Fixed crash with Euphony looping. (Not that we actually
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do looping right now, but I hit this during a test.)
svn-id: r10623
2003-10-05 21:39:04 +00:00
Max Horn
0954fc1dac
cleanup
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svn-id: r10620
2003-10-05 17:32:38 +00:00
Max Horn
4089ab5347
fix compilation
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svn-id: r10616
2003-10-05 15:45:49 +00:00
Jamieson Christian
a722d0601e
Preliminary preparation for new YM2612 FM emulator.
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All the hooks are in, but actual implementation
needs to be checked for portability.
svn-id: r10615
2003-10-05 15:36:52 +00:00
Max Horn
b4e5d97994
factor out common gfx_mode/fullscreen setup code from the game engines into the main code (maybe putting this into the Engine constructor would be better, though?)
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svn-id: r10611
2003-10-05 14:37:16 +00:00
Jonathan Gray
b37853b713
correct for towns version
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svn-id: r10602
2003-10-05 06:38:07 +00:00
Travis Howell
b831c5cf53
This should fix distaff display after reload in loom/loomcd.
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svn-id: r10601
2003-10-05 06:11:15 +00:00
Travis Howell
9e0b1ca890
Use _roomPalette for 256 color 'SMALL_HEADER' games too, since it seems to help some.
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svn-id: r10599
2003-10-05 02:58:11 +00:00
Max Horn
d4734bd4f2
use namespace Common a bit more; don't zero the RNG in scumm (else the seed gets reset); remove obsolete 256 color blending code
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svn-id: r10592
2003-10-04 11:50:21 +00:00
Jonathan Gray
15a115c5ac
fix target name
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svn-id: r10585
2003-10-04 01:12:30 +00:00
Jonathan Gray
defa0e6ffc
add indy4 towns target, untested but if the demo is any indication I don't see why it wouldn't work
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svn-id: r10584
2003-10-04 01:09:55 +00:00
Jonathan Gray
68d923505e
let adlib/native music for indydemo work
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svn-id: r10580
2003-10-04 00:47:23 +00:00
Max Horn
ad293a5ab8
cleanup / doxygenification
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svn-id: r10578
2003-10-03 23:34:06 +00:00
Jamieson Christian
5fa23e5fee
Fix for Bug [817242] ALL: MT-32 to GM key velocity conversion
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Implemented dynamic range matching for MT-32 tracks
routed to GM output devices.
svn-id: r10573
2003-10-03 19:32:18 +00:00
Max Horn
d7660a2662
introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
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svn-id: r10571
2003-10-03 18:33:57 +00:00
Max Horn
a6cb5aa76b
fix another doxygen warning
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svn-id: r10568
2003-10-03 13:49:06 +00:00
Max Horn
3ead57623e
make doxygen happy
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svn-id: r10567
2003-10-03 13:44:12 +00:00
Max Horn
d2e7146723
Potential fix for bug #816086
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svn-id: r10566
2003-10-03 13:43:07 +00:00
Travis Howell
e6c626b756
Adjust timer for Amiga version of Monkey Island 1.
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svn-id: r10559
2003-10-03 01:35:21 +00:00
Travis Howell
5b9aa79c41
This is used in Amiga version of Monkey Island 1.
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svn-id: r10558
2003-10-03 01:31:39 +00:00
Max Horn
6c5b9fceee
some doxygen
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svn-id: r10557
2003-10-03 01:15:31 +00:00
Max Horn
e6819e42cf
added getMusicTimer() to class MusicEngine; this allows some nice code cleanup; also added an error() invocation to find out if certain code is still needed
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svn-id: r10556
2003-10-03 01:07:35 +00:00
Max Horn
2ed4677ede
const as const can
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svn-id: r10555
2003-10-03 00:59:27 +00:00
Max Horn
3f55f2669d
renamed class Scumm to ScummEngine (consisten with other engine names; also makes room for a potential 'Scumm' namespace)
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svn-id: r10549
2003-10-02 22:42:03 +00:00
Max Horn
0e645f88ae
renamed namespace ScummVM to Common
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svn-id: r10544
2003-10-02 17:43:02 +00:00
Jamieson Christian
db798a3e7d
Fix for Bug [815851] DOTT: MT-32 MIDI priority
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Favor 'ROL ' resources over 'GMD ' if
--native-mt32 is selected.
svn-id: r10537
2003-10-02 14:37:40 +00:00
Jamieson Christian
e78b1aeb44
A few FmTowns games don't fall under the GF_FMTOWNS flag.
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Must not filter them out in stopSound().
svn-id: r10527
2003-10-01 18:27:31 +00:00
Jamieson Christian
b75a925640
Fix for Bug [812737] ALL: pitchbend range with MT32
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Manual scaling of pitchbends to account for the fact that the
MT32 doesn't respond to RPN-based pitchbend range adjustments.
Also tweaked the MT32 partial reserve settings per Bug [812740].
svn-id: r10521
2003-10-01 15:19:12 +00:00
Max Horn
7c04dc7a86
patch #815478 : fix object leak in V5 opcode
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svn-id: r10513
2003-09-30 23:43:59 +00:00
Jamieson Christian
9d93e97ed4
Support for FMTowns versions of MI1/2,
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submitted by Hibernatus.
svn-id: r10511
2003-09-30 17:53:42 +00:00
Jochen Hoenicke
748523dbe2
Generated signed sound samples (cf. feature request #812913 ).
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svn-id: r10510
2003-09-30 17:10:03 +00:00
Torbjörn Andersson
967253c2f7
Fix GCC warning.
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svn-id: r10509
2003-09-30 17:03:36 +00:00
Jamieson Christian
4ab0dff9eb
This may be an issue in legit gameplay, but GF_FMTOWNS
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games do use _musicEngine for the FM synth stuff, so
don't exclude it in stopSound(). (Is this assumption
made elsewhere also?)
svn-id: r10506
2003-09-30 16:45:50 +00:00
Jamieson Christian
43fb8e6c6f
MDT_ADLIB for Indy3Towns (for YM2612 kludge)
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svn-id: r10505
2003-09-30 16:36:00 +00:00
Jamieson Christian
c24b06abed
More tweaks to the note durations
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svn-id: r10504
2003-09-30 16:27:59 +00:00
Jamieson Christian
457f888ea7
Fixed MT-32 init not getting called
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svn-id: r10501
2003-09-30 13:18:25 +00:00