Commit Graph

266 Commits

Author SHA1 Message Date
Jonathan Gray
6cb61537f4 enable midi for non puttdemo humongous games. need to properly return the result of whether music is running though...
svn-id: r7673
2003-05-19 08:04:47 +00:00
Jamieson Christian
e088227e3b Removed annoying debug output
svn-id: r7671
2003-05-19 05:14:18 +00:00
Jamieson Christian
417dc08484 Proof of concept for XMIDI parser in Humongous games.
You must still uncomment the VAR_SOUNDPARAM setting for this to work...?

svn-id: r7670
2003-05-19 05:04:38 +00:00
Max Horn
b43ea06a80 fixed illegal var access in V7/V8 games
svn-id: r7475
2003-05-12 19:53:18 +00:00
Max Horn
98881c3a6a init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[VAR_*] by VARS(VAR_*) which performs a validity checK; renamed _vars to _scummVars to make sure I updated all places; fixed two places where V6 and newer games would access V5 vars (but there are still some left, it seems); checked VAR access for now only generates a warning
svn-id: r7393
2003-05-08 15:48:50 +00:00
Max Horn
b3eb397ad2 reordered iMuseDigital stuff to be next to each other
svn-id: r7289
2003-05-03 20:45:31 +00:00
Max Horn
00d796e451 slightly better hack because it will work with loaded games, too, and doesn't use any evil static vars
svn-id: r7282
2003-05-03 12:41:35 +00:00
Max Horn
24b3b32b16 fix for my hack :-)
svn-id: r7281
2003-05-03 12:28:37 +00:00
Max Horn
029b99691a hack that avoids buglet where music doesn't stop in MonkeyVGA/EGA
svn-id: r7280
2003-05-03 11:42:25 +00:00
Max Horn
48293bd132 various music related changes and cleanup; also modified MonkeyVGA music sync, at least the intro is much better synced now; not sure about other parts of it / other games
svn-id: r7237
2003-05-01 00:04:05 +00:00
Max Horn
2b74abd2c9 PalmOS changes
svn-id: r7224
2003-04-30 13:23:31 +00:00
Jonathan Gray
d60bc44587 add preliminary bits for making xmi music in humongous games work, just need someone to do something with the pointer now :)
svn-id: r7072
2003-04-22 11:34:46 +00:00
Max Horn
a33e4dddac ignore sound resource in OLD_BUNDLE games for now
svn-id: r6992
2003-04-12 19:42:12 +00:00
Jonathan Gray
9bfcce6e79 remove incorrect cast
svn-id: r6925
2003-04-06 23:22:54 +00:00
Nicolas Bacca
fb20404df0 Watch this cast
svn-id: r6912
2003-04-05 11:24:58 +00:00
Nicolas Bacca
103937ea63 Add delay in ms for tremor vorbis implementation and possible autodetection
svn-id: r6911
2003-04-05 09:55:12 +00:00
Max Horn
c409895483 make the volume controls in the global options dialog work
svn-id: r6863
2003-03-25 15:55:27 +00:00
Max Horn
be47bc121e cleanup
svn-id: r6847
2003-03-23 13:14:54 +00:00
Max Horn
1baa7e30d0 cleanup
svn-id: r6836
2003-03-18 22:07:49 +00:00
Max Horn
0602882b18 cleanup
svn-id: r6832
2003-03-18 16:13:52 +00:00
Max Horn
8073abd096 clean up / some more sanity checks
svn-id: r6760
2003-03-08 00:05:27 +00:00
Max Horn
7ec34ab1a9 refactored some stuff (and made readMAXS virtual, with V2/V3 code having own implementations); cleaned up V6 array shuffle code; made more Scumm member vars/methods protected
svn-id: r6751
2003-03-07 21:38:46 +00:00
Paweł Kołodziejski
39510ce4cc changed voice buffer allocation to needed size
svn-id: r6737
2003-03-07 07:49:10 +00:00
Paweł Kołodziejski
26144eda33 decreased sound buffer for imuse digital, bundle music, and cmi smush audio
svn-id: r6735
2003-03-07 06:41:44 +00:00
Max Horn
dd24a5d797 overlooked one
svn-id: r6730
2003-03-07 01:36:42 +00:00
Max Horn
7222d05d68 uhh - code did modify ptr, then free() it (even before my change, which exposed the problem by always freeing, not just upon errors
svn-id: r6729
2003-03-07 01:35:54 +00:00
Max Horn
fd2e1c2413 fixed memory leak (1 MB each time a bundle sound was plyed... ouch)
svn-id: r6728
2003-03-07 01:21:55 +00:00
Paweł Kołodziejski
aa3766018f updated copyrights headers
svn-id: r6726
2003-03-06 21:46:56 +00:00
Paweł Kołodziejski
093428ae9a and more cleanup
svn-id: r6718
2003-03-06 17:58:13 +00:00
Jonathan Gray
91786c253d add bundle file names for comi demo, and only add .IMX when playing the full version
svn-id: r6688
2003-03-04 06:10:07 +00:00
Jonathan Gray
d31b7439e1 we were reading 8 bytes too much on DIGI sounds
svn-id: r6648
2003-03-01 13:32:45 +00:00
Jonathan Gray
88906b0360 hacky support for humongous talkie format
svn-id: r6646
2003-03-01 12:44:52 +00:00
Jonathan Gray
0e5a19e13e change rate for humongous DIGI sounds to 11025
svn-id: r6644
2003-02-28 11:32:43 +00:00
Max Horn
5863805e2c more stuff made 'protected'
svn-id: r6592
2003-02-08 00:38:17 +00:00
Jonathan Gray
b5d15825d3 revert part of the no sound device present stuff that was causing speech to finish prematurely
svn-id: r6583
2003-02-03 12:59:54 +00:00
James Brown
afec98c655 Stop the sound que stuff erroring(). This code was nasty, it LET itself write out of bounds -then- error()'ed. Youch.
There is still a problem, as this warning will come up quite frequently - leading me to believe the que is not being processed
properly?

svn-id: r6564
2003-01-29 04:00:45 +00:00
Paweł Kołodziejski
dc7a876136 added "implementation" of imGetMusicPosition
svn-id: r6550
2003-01-26 14:26:03 +00:00
James Brown
8d9b84b98e Patch 671701: SO_TALK_FREQUENCY
svn-id: r6547
2003-01-26 10:54:34 +00:00
Paweł Kołodziejski
091c7089f8 added assert for voice samples
svn-id: r6541
2003-01-25 20:01:23 +00:00
Paweł Kołodziejski
8e8575003b implemented properly comi sound codecs
svn-id: r6538
2003-01-25 18:41:32 +00:00
Paweł Kołodziejski
d942441f7f applied patch #674141: CMI: Smush sync tuning
svn-id: r6537
2003-01-25 12:13:41 +00:00
James Brown
5f7cd1c93d LCA'03 commit: Fix talking where no sound hardware is present
svn-id: r6536
2003-01-24 06:41:10 +00:00
Jonathan Gray
846d73c536 patch #670660 by Daniel Schepler, properly handle disc switching wrt voice file in comi
svn-id: r6522
2003-01-20 05:59:25 +00:00
Paweł Kołodziejski
050a3fcd12 fix compilation under VC6
svn-id: r6494
2003-01-18 14:00:59 +00:00
James Brown
35d3d26f0c Fix old-game resource error dialog
svn-id: r6441
2003-01-13 13:13:36 +00:00
James Brown
374e3a3f26 Fix ComI music bundle switching on disk change
svn-id: r6434
2003-01-12 19:15:30 +00:00
Paweł Kołodziejski
a8f4c821cf added missing SYNC opcode
svn-id: r6380
2003-01-10 08:25:16 +00:00
James Brown
9df455ce38 Plop in some better disk switching code for CMI - I have no idea how well this will work transitioning from a disk1 room to a disk2
room in-game, but it works for bootparams and saved games..

svn-id: r6322
2003-01-02 10:36:17 +00:00
Max Horn
d59dc6cf17 endian fix
svn-id: r6318
2003-01-01 20:59:59 +00:00
Max Horn
cdeaf66794 cleaned up soundKludge
svn-id: r6303
2002-12-31 21:56:58 +00:00
Paweł Kołodziejski
edacf91d7f fixed play CMI music
svn-id: r6246
2002-12-29 01:28:44 +00:00
Paweł Kołodziejski
8969d5e59c added missing return
svn-id: r6243
2002-12-28 21:55:32 +00:00
Paweł Kołodziejski
3102fd42e3 added more stuff for CMI music
svn-id: r6241
2002-12-28 21:46:49 +00:00
Max Horn
b794c3c375 fixed warning
svn-id: r6238
2002-12-28 16:38:15 +00:00
Paweł Kołodziejski
9d664c9003 added 16 bits samples to playVoice
svn-id: r6235
2002-12-28 15:48:37 +00:00
Paweł Kołodziejski
642cfec556 fix playVoice
svn-id: r6234
2002-12-28 15:42:44 +00:00
Paweł Kołodziejski
b90ef60f2a added CMI sound codec
svn-id: r6232
2002-12-28 15:02:23 +00:00
James Brown
540667567e Voice sample support, again missing a required codec
svn-id: r6195
2002-12-27 12:10:22 +00:00
James Brown
d3ade5b23e Add skeleton music support for CMI (but codec not implemented)
svn-id: r6193
2002-12-27 11:47:00 +00:00
Max Horn
c44512ff71 added FIXME comment
svn-id: r6178
2002-12-26 22:02:58 +00:00
Max Horn
ad7fefd34e map V8 talk opcodes to the right V6 opcodes; however, talking still locks up after the first sentence is uttered (looking into that now); various cleanup; added a guess at VAR_EGO (based on what cmidec says is the 'default_actor')
svn-id: r6176
2002-12-26 21:50:13 +00:00
Max Horn
004ea9f8eb converted heaps of int16 to int for V8 compatibility; fixed defineArray for V8; added some work in o8_kludge2
svn-id: r6132
2002-12-25 14:46:39 +00:00
Jamieson Christian
50b69cb2db Fixed inappropriate expiration of sound resources,
which fixes concurrency issues esp. in PocketPC and MorphOS.
Stubbed SysEx command 2 (start of song) to get rid of annoying warning.
Changed MT-32 instrument warnings to fit on one (80-char) line.

svn-id: r5842
2002-12-05 21:45:55 +00:00
Max Horn
1a97719ae5 fix warning when compiling w/o vorbis/mp3 support
svn-id: r5603
2002-11-19 01:52:22 +00:00
Jamieson Christian
5da9c10dab Fixes to Master/SFX/Music volumes:
- All are in 0-255 range now. No 0-127 mismatches.
- Master volume now affects SFX and Music, consistent with LEC behavior.
- The [ and ] keys now affect Music volume, not Master. Consistent with LEC behavior.
Also changed [ and ] increment to 16, for 256/16 = 16 volume increments outside the GUI.

svn-id: r5592
2002-11-17 17:59:00 +00:00
Max Horn
775adc7a4f more initialisation fixes
svn-id: r5533
2002-11-13 15:08:22 +00:00
Max Horn
973032dd90 fixed warnings
svn-id: r5425
2002-11-05 21:29:44 +00:00
Max Horn
4bde7140a2 fix for bug #633082; added some asserts to catch similiar problems in the future
svn-id: r5417
2002-11-05 13:39:09 +00:00
Jonathan Gray
6614318d2f fix the fixme.. changing one of the pcm_seek calls back to time_seek was what I meant to do...
svn-id: r5356
2002-10-31 00:39:48 +00:00
Jonathan Gray
605b7f1d2a force non integer math to make loom work properly with vorbis again
svn-id: r5355
2002-10-31 00:32:54 +00:00
James Brown
63ee97b1ee Fix using MAD -without- Vorbis, and remove COMPRESSED_SOUND_FILE define.
Please keep in mind that if you put an 'else' statement in an if clause, keep in mind that if the code it's supposed to
'else' is in another define.... and that isn't set... the NEXT statement of code will be used as the 'if..else'
condition.

svn-id: r5344
2002-10-28 12:56:42 +00:00
Paweł Kołodziejski
bf3505da5c don't put samples into stream SoundMixer if sound card is disabled
svn-id: r5338
2002-10-27 19:32:36 +00:00
Travis Howell
a0734ef3f9 Add monster.sog support, patch #629362
Enable ogg support by default in mingw builds and link in ogg lib

svn-id: r5333
2002-10-27 11:41:08 +00:00
Jonathan Gray
d93e639086 patch #628997 support for ogg vorbis instead of cd tracks by Daniel Schepler. Uncomment the relevant lines in the makefile to use
svn-id: r5320
2002-10-27 01:12:10 +00:00
Max Horn
ab13e67b09 fix -Wshadow warnings
svn-id: r5270
2002-10-23 00:24:43 +00:00
Max Horn
5151e561d5 fixing various warnings that occur with -Wshadow;some other minor cleanup
svn-id: r5239
2002-10-22 11:48:24 +00:00
James Brown
34ec25201c Patch 622642
svn-id: r5218
2002-10-21 16:27:23 +00:00
Max Horn
8af300fec3 The terms Word and DWord are somewhat Windows centric; in fact there are systems on which word is 32bit, as opposed to our 16 bits. Hence, use the uin16/uint32 naming scheme, which is not ambigious
svn-id: r5216
2002-10-21 13:23:25 +00:00
Max Horn
31c773923e use File::size() method were it makes sense; one small change to simon.cpp based on comment on bug #595813
svn-id: r5210
2002-10-21 12:34:54 +00:00
James Brown
628eea3de4 Patch 625904: CD Looping
svn-id: r5199
2002-10-20 13:17:43 +00:00
James Brown
80ce915f3d Fix Wait:forActorDraw and the 'infinite mouth movement' problem in The Dig.
Code assumed that the actor always starts talking in the same room it finishes talking in - this doesn't apply for several cutscene
sequences in The Dig. Also added the usual talkChannel fallback code in for The Dig.

svn-id: r5186
2002-10-18 11:45:57 +00:00
James Brown
96c900f095 Make it possible to disable digitalimuse by just commenting out it's
creation in scummvm.cpp

svn-id: r5162
2002-10-16 09:11:08 +00:00
Paweł Kołodziejski
41b61adac0 fixes to imuse
svn-id: r5161
2002-10-16 07:59:11 +00:00
Paweł Kołodziejski
09225027f1 changes to imuse
svn-id: r5157
2002-10-15 21:55:04 +00:00
Paweł Kołodziejski
45b1a8ea45 cleanup sfx and music in imuse, changed talkdelay description(disable) in the dig
svn-id: r5148
2002-10-15 06:53:42 +00:00
Paweł Kołodziejski
63762d48de synced with local sources (imuse)
svn-id: r5110
2002-10-08 19:35:39 +00:00
Paweł Kołodziejski
f9b36a3404 applied patch: #619275
svn-id: r5099
2002-10-06 15:31:58 +00:00
Paweł Kołodziejski
60874d4200 hack: enabled exit from loop on bad opcode.
some FT samples (ex. 362) has bad length, 2 bytes

svn-id: r5098
2002-10-06 10:55:04 +00:00
Paweł Kołodziejski
01ccb6be9a added looping voc samples in imuse(not tested)
svn-id: r5087
2002-10-04 08:04:35 +00:00
Paweł Kołodziejski
aa2d21d68e FT also use Imuse
svn-id: r5086
2002-10-03 23:16:10 +00:00
Max Horn
a9d25bb24a patch #617417: Sound fix for Sam & Max demo
svn-id: r5085
2002-10-03 09:16:14 +00:00
Paweł Kołodziejski
518cfaafcc fixed compilation and indent
svn-id: r5077
2002-10-02 17:52:20 +00:00
Paweł Kołodziejski
98d90696ad added panning control in imuse and reverse stereo support
svn-id: r5076
2002-10-02 17:31:55 +00:00
Max Horn
f3281f93c5 patch #617419: SAM: sound fix
svn-id: r5075
2002-10-02 17:30:26 +00:00
James Brown
b7e83decd7 Fix 'isSoundRunning' for Creative samples (eg, Full Throttle)
svn-id: r5072
2002-10-02 10:12:19 +00:00
Paweł Kołodziejski
ce182dbaf3 changed from byte to int16 to handle sound number greater than 255
svn-id: r5056
2002-09-30 22:59:42 +00:00
Paweł Kołodziejski
5d6498faef changed the dig music into stream sound
svn-id: r5054
2002-09-30 19:31:41 +00:00
Paweł Kołodziejski
a9c1eb6075 synced with local sources (imuse)
svn-id: r5053
2002-09-30 19:10:35 +00:00
James Brown
4a64ba5024 Patch #616146: Hack to prevent multiple sounds on DOTT/SamNmax (not sure if it's the correct
behavior for Sam, seems right for DOTT tho)

svn-id: r5034
2002-09-29 15:12:18 +00:00
Paweł Kołodziejski
037b08130e framework of Imuse sound for The Dig
svn-id: r5031
2002-09-29 07:08:31 +00:00
Max Horn
09f56dc233 some fixes for the message dialog; added some comments
svn-id: r5021
2002-09-26 12:29:10 +00:00
James Brown
522ee88b62 Patch 614223: _sfxMode fix
svn-id: r5019
2002-09-26 09:59:47 +00:00
Max Horn
a681eb029e renamec string -> _string and sentence -> _sentence in class Scumm (I originally reworked StringTab, but then noticed the save game format depends on it <sigh>)
svn-id: r4995
2002-09-22 01:17:53 +00:00
Max Horn
e886ba64d2 yet more warning fixes
svn-id: r4992
2002-09-22 00:04:04 +00:00
Travis Howell
f1a273e092 Add the following patches:
[ 609649 ] Sound patch for GF_OLD256 games
[ 611997 ] RFC: Timer-based CD audio sync

svn-id: r4986
2002-09-21 13:48:03 +00:00
Paweł Kołodziejski
462d26937c Timer is handled in Engine now
svn-id: r4964
2002-09-18 10:22:36 +00:00
James Brown
74448d3f77 Fix some odd regression issue.
Somewhere, recently, current_cd_sound has stopped being set for various things.

svn-id: r4951
2002-09-16 12:10:19 +00:00
Paweł Kołodziejski
f7ff5c67fa improved open function in File class
svn-id: r4945
2002-09-15 19:28:34 +00:00
Paweł Kołodziejski
2f91c18b22 speed changes to play smush movies
svn-id: r4941
2002-09-15 05:38:04 +00:00
Max Horn
040b6c656a reducing some header dependencies
svn-id: r4928
2002-09-13 12:20:55 +00:00
Max Horn
ecdb98a0ee patch #608226 (Sam & Max sound fix)
svn-id: r4926
2002-09-13 11:59:43 +00:00
Travis Howell
004c6ddec9 Commited the following patches
[ 606595 ] Fix for Sam & Max animation glitch
[ 607175 ] Possible fix for bug #590511
[ 607677 ] Partial workaround for bug #566062
[ 607713 ] patch for bug 580350 (MI2 F5 crash)

svn-id: r4924
2002-09-11 13:28:34 +00:00
Max Horn
0320b8aa28 some Indy 3 mods (sound is still not working properly, though)
svn-id: r4914
2002-09-09 11:15:44 +00:00
Paweł Kołodziejski
ca03c9b5fc changed file io in sounds to class File
svn-id: r4896
2002-09-02 07:53:43 +00:00
Paweł Kołodziejski
3826c7c8a8 changed Bundle to File class, cleanup
svn-id: r4874
2002-08-31 09:50:36 +00:00
Max Horn
41c2d6fba3 sound system cleanup
svn-id: r4867
2002-08-29 23:45:15 +00:00