Eugene Sandulenko
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6e795a89b0
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AGOS: Reduced header dependency
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2011-08-06 11:28:40 +01:00 |
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strangerke
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69b1485a22
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GIT: Clean up: Suppress SVN tags, now useless
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2011-05-12 01:16:22 +02:00 |
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Travis Howell
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b2332744e4
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Cleanup.
svn-id: r36228
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2009-02-07 01:11:51 +00:00 |
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Max Horn
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9b160804ab
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
svn-id: r34700
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2008-09-30 12:27:38 +00:00 |
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Christopher Page
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8d8c46e36f
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Cleanup: Got rid of _quit and _rtl variables in engine.h/.cpp which are not used anymore. Found some _quit flags in Agos and Gob and replaced with bool quit() where appropriate
svn-id: r33848
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2008-08-13 20:45:00 +00:00 |
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Travis Howell
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fd65ea311a
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Hopefully allow quiting at any stage AGOS engines games again.
svn-id: r33693
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2008-08-08 02:18:17 +00:00 |
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Travis Howell
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ee89c3000b
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Minor cleanup.
svn-id: r31514
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2008-04-16 12:24:09 +00:00 |
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Max Horn
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f44a196087
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Moved all time() calls in AGOS to a single new method AGOSEngine::getTime(); also replaced an evil function-static variable by a member variable (lastMinute)
svn-id: r29908
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2007-12-20 09:43:46 +00:00 |
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Nicola Mettifogo
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258901bab9
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
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2007-09-19 08:40:12 +00:00 |
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Travis Howell
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d768edcd3a
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Fix bug #1746107 - Elvira 2: Crash Catacombs lev2.
svn-id: r27842
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2007-07-01 23:57:49 +00:00 |
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Max Horn
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206d167457
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AGOS: Introduced ChildType enum
svn-id: r27792
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2007-06-30 16:25:59 +00:00 |
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Travis Howell
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3f819b9085
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Add details for French and German Amiga versions of Elvira 1. Remove restart state from Elvira 1 detection, due to two byte difference in the restart state on each disk of Amiga versions.
svn-id: r27164
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2007-06-07 09:37:22 +00:00 |
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Max Horn
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218e132e37
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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2007-05-30 21:56:52 +00:00 |
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Travis Howell
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5e1af6f479
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Add load/save interface support for Elvira 2 and Waxworks.
svn-id: r26909
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2007-05-22 10:31:51 +00:00 |
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Travis Howell
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1a69604e82
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Cleanup.
svn-id: r26769
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2007-05-07 01:11:10 +00:00 |
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Travis Howell
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48c21a1e31
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Add eriktorbjorn's patch to split script opcodes into specific game engines.
svn-id: r26490
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2007-04-15 12:04:47 +00:00 |
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Travis Howell
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2d3e77db85
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Split game engines, to allow further cleanups.
svn-id: r26481
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2007-04-15 05:04:48 +00:00 |
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Travis Howell
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f55320f988
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Add inital pause code for Elvira 1/2 & WW, and cleanup
svn-id: r24723
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2006-11-15 13:11:53 +00:00 |
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Travis Howell
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a2abbf919d
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Add inital load/save code changes for earlier games and cleanup
svn-id: r24622
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2006-11-05 06:26:45 +00:00 |
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Travis Howell
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de7f250476
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Add opcode and opcode stub for Elvira 2. Remove unused opcode code
svn-id: r24562
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2006-10-29 07:01:55 +00:00 |
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Travis Howell
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05fd51d036
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Cleanup
svn-id: r24501
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2006-10-25 13:38:35 +00:00 |
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Travis Howell
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2f422f56cd
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Remove unused script code
svn-id: r24499
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2006-10-25 11:41:36 +00:00 |
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Travis Howell
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8f44ef3209
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Add a few opcode stubs for Elvira 2
svn-id: r24469
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2006-10-23 07:07:03 +00:00 |
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Travis Howell
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45965e3576
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Add opcode used by lift in Elvira 2
svn-id: r24467
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2006-10-23 05:32:54 +00:00 |
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Travis Howell
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2e5210a18c
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Add extra opcode for Elvira 2
svn-id: r24438
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2006-10-22 13:20:11 +00:00 |
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Travis Howell
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af17835dd9
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Add print object opcode difference in Elivra 2 and WW
svn-id: r24432
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2006-10-22 10:14:58 +00:00 |
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Travis Howell
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1764733590
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Add more opcodes for Elivra 2 and WW
svn-id: r24431
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2006-10-22 09:53:56 +00:00 |
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Travis Howell
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e26954bcdb
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Split script opcode tables up into more specifics
svn-id: r24393
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2006-10-19 23:57:54 +00:00 |
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Travis Howell
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d75901b832
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Split game specific script opcodes into separate files
svn-id: r24389
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2006-10-19 11:40:26 +00:00 |
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