Max Horn
9abd9bb6b5
added WRITE_LE/BE_16/32 functions to match our current READ_ funcs - useful in some places
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svn-id: r10358
2003-09-21 18:15:32 +00:00
Max Horn
ab1c58c1b1
fixed InitLUTs for 555 mode; some tweaks
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svn-id: r10354
2003-09-21 17:56:11 +00:00
Torbjörn Andersson
308e88965a
Made Ctrl-Alt 9 the hotkey for the new hq3x scaler, and moved the scanlines
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and dotmatrix ones to Ctrl-Alt C and Ctrl-Alt-D.
(Does anyone else feel that scanlines and dotmatrix should either be
rewritten so that they can be combined with any scaler and aspect ratio
correction, or removed? That's why I moved them off the Ctrl-Alt <digit>
hotkeys.)
svn-id: r10353
2003-09-21 17:05:07 +00:00
Torbjörn Andersson
14813704ae
Applied ScummVM formatting conventions
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svn-id: r10349
2003-09-21 15:46:27 +00:00
Max Horn
74e3448a4c
added HQ3x filter
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svn-id: r10346
2003-09-21 12:10:32 +00:00
Max Horn
b75626d1ce
added explicit virtual destructor; added API which makes it potentially possible to have an overlay with a different size than than the 'normal' screen (e.g. if the game runs at 320x200 and a 2x scaler runs, the overlay could be made 640x400 big, if the backend supports that)
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svn-id: r10326
2003-09-20 00:47:18 +00:00
Max Horn
209413ed07
disable the custom operator 'new' on Mac OS X, as it cause multiple definition linker error when building ScummVM with loadable modules
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svn-id: r10303
2003-09-18 18:22:15 +00:00
Max Horn
be9d4066e1
moved engine.* to base; this fixes some linking issues when building a barebone ScummVM (or maybe I just want to increase our CVS stats? <g>)
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svn-id: r10287
2003-09-18 02:07:18 +00:00
Max Horn
3c55fd316f
cleanup
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svn-id: r10284
2003-09-17 23:05:07 +00:00
Max Horn
c1a678afeb
new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (this removes the need for an ugly hack in the build system, and is also conceptionally cleaner)
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svn-id: r10282
2003-09-17 22:41:01 +00:00
Max Horn
231cb16b5b
some tweaks to the build system (work toward plugin support)
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svn-id: r10279
2003-09-17 21:53:13 +00:00
Max Horn
468275bb94
added a static method setDefaultDirectory to class File; used this to simplify some code; added a global g_sound pointer in bs2, this cuts down on uses of g_sword2 (of course both should be removed on the long run); some other minor tweaks/fixes
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svn-id: r10278
2003-09-17 21:06:16 +00:00
Max Horn
1d60dc552d
delete name only after closing the file
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svn-id: r10270
2003-09-17 13:28:48 +00:00
Max Horn
a3bb9f81e0
added time.h and math.h to default/precompiled headers
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svn-id: r10168
2003-09-11 10:10:38 +00:00
Max Horn
afe56a4aeb
added refCon parameter to timer class
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svn-id: r10156
2003-09-10 12:43:54 +00:00
Max Horn
110152ddcf
moved declaration of error/warning/debug from engine.h to util.h
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svn-id: r10149
2003-09-10 12:15:51 +00:00
Max Horn
c775614e1b
fixed circular dependency; moved version string to main.cpp (seems more logical to me, too)
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svn-id: r10105
2003-09-08 17:46:54 +00:00
Max Horn
3916b97357
changes to get a better link order, and to allow building a 'bare bone' scummvm executable
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svn-id: r10103
2003-09-08 17:42:53 +00:00
Max Horn
f61fdef996
fixed disabling of modules
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svn-id: r10102
2003-09-08 17:30:24 +00:00
Max Horn
940200f173
got rid of version_settings
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svn-id: r10101
2003-09-08 17:25:44 +00:00
Max Horn
6455c81989
more plugin related work
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svn-id: r10098
2003-09-08 17:13:40 +00:00
Max Horn
f23a34c9e5
renamed VersionSettings -> TargetSettings and also renamed some of its members; added GameDetector::findTarget; made launcher use that new method; some initial preparations for Plugin code
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svn-id: r10092
2003-09-08 15:38:34 +00:00
Chris Apers
a304d550c0
Some files are located in a different folder in Atari-ST version of Zak
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svn-id: r10087
2003-09-08 12:59:08 +00:00
Max Horn
50520b55fa
removed superfluous newline
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svn-id: r10050
2003-09-06 22:32:34 +00:00
Max Horn
6ac86b9760
added EVENT_SCREEN_CHANGED; small tweak to the way quit is handled in NewGui
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svn-id: r10047
2003-09-06 20:21:54 +00:00
Max Horn
debf9d2755
avoid accidental copying of Map
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svn-id: r10044
2003-09-06 12:03:33 +00:00
Travis Howell
d1c325a8c7
Fix debug level, only > 1 should be valid.
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svn-id: r10039
2003-09-06 04:07:20 +00:00
Travis Howell
3fe6b6ca7f
Game failure message shouldn't be a debug either.
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svn-id: r10038
2003-09-06 03:56:41 +00:00
Travis Howell
ffe7cd3feb
Actually make these game version message shown by default, so users can better report bugs.
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svn-id: r10037
2003-09-06 03:48:08 +00:00
Travis Howell
422885415d
Default debug level should be zero.
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svn-id: r10036
2003-09-06 03:41:12 +00:00
Max Horn
5ed75550d6
init value of _amiga to false
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svn-id: r10024
2003-09-05 22:22:59 +00:00
Travis Howell
47215f39dd
Add to config as int for now.
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svn-id: r10012
2003-09-05 16:30:05 +00:00
Travis Howell
0a9d234b52
Fix platform command line and add to readme
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svn-id: r10011
2003-09-05 16:12:54 +00:00
Travis Howell
d100361876
Use --platform option, instead of system specific options.
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Needs config support added.
svn-id: r10002
2003-09-05 10:53:57 +00:00
Travis Howell
36affb3396
Update docs for new flags
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svn-id: r10001
2003-09-05 07:58:37 +00:00
Travis Howell
3187b565dd
Add atarist and macintosh options, since there seem to be no way to detect version been used.
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svn-id: r9999
2003-09-05 07:36:05 +00:00
Jonathan Gray
0fb53e1f47
prepare for larger target names
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svn-id: r9986
2003-09-03 10:26:09 +00:00
Jamieson Christian
8a4eaa51f0
Feature Request [778833] '-F' not documented
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Added -F and --fullscreen to the ScummVM
--help output. These were added to the README
already as part of the fix for Bug [779013].
svn-id: r9915
2003-08-30 03:34:46 +00:00
Chris Apers
5f8630d41b
Memory leak
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svn-id: r9910
2003-08-29 08:04:54 +00:00
Jonathan Gray
a02eba1bee
add sword2 cd dirs
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svn-id: r9816
2003-08-22 06:40:29 +00:00
Jonathan Gray
d9a78a5feb
change description of -b option to be more correct, also some consistency in -h output
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svn-id: r9811
2003-08-22 01:18:49 +00:00
Jonathan Gray
a51be5d39e
-Werror cleanup, don't try to free const variables...
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svn-id: r9808
2003-08-21 14:58:47 +00:00
Jonathan Gray
ce42f4d3dd
patch #791738 g++ 3.4 compile fix, from Falk Hueffner and a few minor local bits in my tree
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svn-id: r9807
2003-08-21 13:39:21 +00:00
Torbjörn Andersson
f5cdcfa3db
Fix compile.
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svn-id: r9784
2003-08-19 16:10:05 +00:00
Chris Apers
a6d7d1521e
Fix 1 memory leak + 102 memory leaks using launcher
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svn-id: r9783
2003-08-19 15:03:27 +00:00
Robert Göffringmann
f6d697444b
added VersionSettings flag MDT_PREFER_NATIVE for defaulting to midi music
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svn-id: r9771
2003-08-18 23:19:53 +00:00
Jochen Hoenicke
c9ece33b81
Fixed aspect ratio scaler
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svn-id: r9723
2003-08-16 11:00:13 +00:00
Chris Apers
806ff4acb3
Added fullscreen support to palmos
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svn-id: r9721
2003-08-16 10:16:07 +00:00
Jamieson Christian
e1bc6493d8
Replaced ADLIB_ALWAYS and ADLIB_PREFERRED with a more flexible
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list of music types supported. This was done because now
PC speaker support must be treated separately, along with
Adlib and native (GM/MT32) support.
This fixes a problem with games that don't support PC speaker
(including V5 games that don't parse SPK resources yet)
being run with -epcspk or -epcjr. Those games now properly
switch to -enull so that music resources still get parsed
and music/script synchronization mechanisms don't break.
svn-id: r9703
2003-08-15 10:19:24 +00:00
Jamieson Christian
bfde325d35
Fix ALWAYS_ADLIB override of native driver selection
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svn-id: r9658
2003-08-13 15:34:00 +00:00