Cameron Cawley
757a819da9
GRIM: Remove unneeded use of Graphics::createPixelFormat
2021-06-24 11:55:54 +02:00
sluicebox
8e1d90f8e4
ALL: Remove clearAllDebugChannels() from Engine dtors
2021-06-14 12:42:38 -05:00
ysj1173886760
dd14b7b34a
GRIM: move debug flags to metaEngineDetection
2021-05-22 01:34:57 +02:00
Orgad Shaneh
a05e54f00c
JANITORIAL: Remove trailing whitespaces
2021-05-04 11:46:30 +03:00
Eugene Sandulenko
5e7fe2dc57
JANITORIAL: Replace spaces in indentation with tabs
2021-04-15 21:20:36 +02:00
Eugene Sandulenko
a138c0b646
ENGINES: Fix mess with the mismatched engine ids between engine/detection plugins
2021-04-14 14:42:38 +02:00
Niv Baehr
bc19f81d56
GRIM: use unicode-bidi for hebrew ( #2917 )
...
Co-authored-by: BLooperZ <blooperz@users.noreply.github.com>
2021-04-05 22:04:16 +03:00
Niv Baehr
77a166ad7e
GRIM: Add hebrew fan translation detection entry ( #2916 )
...
Co-authored-by: BLooperZ <blooperz@users.noreply.github.com>
2021-04-05 21:13:04 +03:00
Filippos Karapetis
53db2cde0c
GRIM: Adjust comment
2021-03-24 14:34:32 +02:00
BLooperZ
b3101c9923
GRIM: add RTL support for hebrew
2021-03-24 14:34:32 +02:00
D G Turner
7763ce5802
GRIM: Fix Memset on Structures GCC Warnings
...
This now uses a clear() method in the Track structure.
2021-03-19 08:52:11 +00:00
D G Turner
849c1fc32f
GRIM: Fix Signed vs. Unsigned Comparison GCC Warnings
2021-03-18 06:05:59 +00:00
Thierry Crozat
2da0a3e95f
GRIM: Fix unknown key error when loading savegame
2021-03-07 19:58:36 +00:00
Eugene Sandulenko
f7371593fb
GRIM: Fix linking with plugins enabled
2021-03-04 17:14:35 +01:00
sluicebox
93eeffc84d
JANITORIAL: Update old bug tracker numbers
2021-03-03 02:15:05 +02:00
Henrik "Henke37" Andersson
8f5ef19662
GRIM: Use getValOrDefault
2021-02-12 00:41:23 +01:00
Christian Krause
ab828f3f3c
GRIM: gracefully handle critical floating point operations
2020-12-08 19:35:54 +01:00
Cameron Cawley
4ced49acd4
ENGINES: Changed AdvancedMetaEngine::createInstance to return a Common::Error
2020-12-04 20:57:14 +00:00
Eugene Sandulenko
9e73c49e2b
GRIM: Use AD_ENTRY2s in the detection table. That also fixes OOB access
2020-11-28 14:44:06 +01:00
Hubert Maier
e19d4e197b
AMIGAOS: Keep platform name continuity ( #2643 )
2020-11-26 15:10:01 +01:00
Niv Baehr
e60da20d3a
GRIM: fix localization of dialogue transcript
...
Fixes bug where cutscenes lines were always written to dialogue transcript in english regardless of game language
as described in https://bugs.scummvm.org/ticket/11878
2020-11-24 10:55:20 +01:00
Einar Johan Trøan Sømåen
33572861c2
GRIM: Fix PixelFormat lookup during Remastered's startup.
...
Grim Fandango Remastered has an alpha channel in the
video that plays as intro.
This makes Grim Fandango Remastered start, although there
are still quite a few issues to fix.
2020-11-22 22:31:35 +01:00
Cameron Cawley
c877097b49
ALL: Remove use of "" in Common::U32String constructors
2020-11-16 16:56:58 +00:00
LMerckx
d76faf125c
GRIM: Simplify shaders for Raspberry PI ( #2618 )
...
* GRIM: Simplify shaders for Raspberry PI
2020-11-13 06:22:20 +01:00
Paweł Kołodziejski
15f1f86bfe
GRIM: Remove end lines from warning() messages
2020-11-12 10:51:13 +01:00
Paweł Kołodziejski
2b39d80d12
GRIM: Do not store "last_set" if it was not stored before
2020-11-12 10:47:15 +01:00
Laurent Merckx
741cd5ddc7
GRIM: use GL_UNSIGNED_SHORT for glDrawElements instead of GL_UNSIGNED_INT (not supported for GLES <= 2)
2020-11-12 05:58:36 +01:00
Lothar Serra Mari
36a2bda04b
GRIM: Convert MD5 checksum dialog message to U32String
2020-11-09 22:42:04 +01:00
Mathias Parnaudeau
10b88aae66
GRIM: Fix alloc-dealloc mismatch in grim engine
...
A previous fix in ResidualVM changed 2 calls to free() into delete
operators because scumm_strdup() was using the new operator.
Later scumm_strdup() switched to malloc() to be aligned with strdup()
function. So move back to free().
2020-11-04 23:06:46 +00:00
Matthieu Milan
782bfa88ad
EMI: Fix screenshot when saving on ES2 ( #2587 )
2020-11-02 18:42:01 +01:00
Paweł Kołodziejski
d44f1f77ed
GRIM: Rename engine data patches
2020-11-01 14:10:09 +01:00
Paweł Kołodziejski
ccc9f6634d
GRIM: Remove 'Quit' key mapping to avoid conflict with virtual keyboard
2020-10-24 14:11:56 +02:00
Paweł Kołodziejski
749c3ec9e1
ENGINES: If backend is not capable support opengl in game do not try create opengl renderer
2020-10-19 06:52:31 +02:00
LMerckx
be1d4f65d8
GRIM: Fix mapping of joystick action buttons in EMI ( #2540 )
2020-10-17 20:39:27 +02:00
Eugene Sandulenko
33ac09433f
GRIM: Do not launch EMI when it is disabled in configure
2020-10-16 19:05:53 +02:00
Eugene Sandulenko
8d9eb6a9c8
GRIM: Add fix for Russian version
2020-10-16 19:05:53 +02:00
Eugene Sandulenko
e0e3e3abe3
GRIM: Added checksums for Russian EMI
2020-10-16 19:05:53 +02:00
Eugene Sandulenko
bfddffd5d0
GRIM: Always detect all games.
...
Since we have detection in static part, we need to detect it always.
2020-10-16 19:05:53 +02:00
Eugene Sandulenko
034ff75ca7
GRIM: Added Brasilian Portuguese GRIM MD5s
2020-10-16 10:32:58 +02:00
Paweł Kołodziejski
8f6bc62d74
ENGINES: Added "16bit highres" feature depends for 3d games
2020-10-14 21:48:37 +02:00
Cameron Cawley
1bf1fb40fc
CONFIGURE: Allow building with TinyGL disabled ( #2528 )
2020-10-14 20:31:22 +02:00
Paweł Kołodziejski
a37173807f
CONFIGURE: More work on opengl flags
2020-10-14 18:37:17 +02:00
Eugene Sandulenko
de201f0785
GRIM: Redirect users to ScummVM wiki
2020-10-14 11:45:11 +02:00
Paweł Kołodziejski
9bdba8b919
GRIM: Fixed param for gl call
2020-10-14 08:31:25 +02:00
Paweł Kołodziejski
d113c5d3a4
GRIM: Silence compiler warning
2020-10-14 08:29:48 +02:00
Paweł Kołodziejski
664d95aad6
GRIM: Remove leftover fullscreen comment
2020-10-14 07:50:56 +02:00
Cameron Cawley
03e8f0ed2d
ENGINES: Remove code for toggling fullscreen mode ( #2523 )
...
* GRIM: Remove code for toggling fullscreen mode
* MYST3: Remove code for toggling fullscreen mode
* STARK: Remove code for toggling fullscreen mode
* ENGINES: Remove the fullscreen argument from initGraphics3d()
2020-10-14 07:49:28 +02:00
Paweł Kołodziejski
42d55b2436
ENGINES: Drop accel3d param for initGraphics3d()
2020-10-13 22:49:07 +02:00
Cameron Cawley
b19857bd8c
ENGINES: Use ScummVM's 2D API for blitting the TinyGL framebuffer ( #2516 )
...
* GRIM: Use ScummVM's 2D API for blitting the TinyGL framebuffer
* MYST3: Use ScummVM's 2D API for blitting the TinyGL framebuffer
* ICB: Use ScummVM's 2D API for blitting the TinyGL framebuffer
2020-10-13 22:12:10 +02:00
Eugene Sandulenko
a312ddce78
GRIM: Fix typo in error message
2020-10-12 13:13:34 +02:00