5467 Commits

Author SHA1 Message Date
Paul Gilbert
9e02b32220 Made standard EGA background colour a constant
svn-id: r30233
2008-01-05 11:24:37 +00:00
Paul Gilbert
735ea1eaaa Fix to show credits screen correctly in EGA mode
svn-id: r30232
2008-01-05 10:53:27 +00:00
Paul Gilbert
140d914c18 Brought waitForPress into line with other similar methods to not register control characters
svn-id: r30231
2008-01-05 10:38:50 +00:00
Paul Gilbert
13cb1e710f Fix to use correct EGA/VGA colour when displaying talk conversation options
svn-id: r30230
2008-01-05 10:37:36 +00:00
Paul Gilbert
2c86089264 Fix for showing the correct colour in the status line in EGA mode
svn-id: r30229
2008-01-05 10:36:36 +00:00
Paul Gilbert
65399321eb Added support for the EGA style menu
svn-id: r30228
2008-01-05 10:35:47 +00:00
Paul Gilbert
f5577f8470 Removed redundant parameters and clarified EGA and VGA specific definitions
svn-id: r30227
2008-01-05 10:35:22 +00:00
Paul Gilbert
10719d5a12 Added extra handling for EGA dialogs, and added formalised parameters/methods for text positioning
svn-id: r30226
2008-01-05 10:34:34 +00:00
Paul Gilbert
610880dc67 Corrected the RGB values generated for a given EGA palette index
svn-id: r30224
2008-01-05 07:20:26 +00:00
Nicola Mettifogo
b75d196e88 In revision 30221, the correct font wasn't selected in the character selection screen. Always ask things twice.
svn-id: r30222
2008-01-04 21:26:53 +00:00
Nicola Mettifogo
3e04d8b215 Fix for bug# 1729307. Fonts are now displayed with shadows when needed on Amiga. The correct font for intro screen has also been selected.
svn-id: r30221
2008-01-04 21:24:51 +00:00
Torbjörn Andersson
3451d1c30f Applied my alternative patch for feature request #1266599 ("BS1: Invert stereo
channels for traffic sounds in Rue Jarry"). Now let's see if it breaks any
other scenes. :-)

svn-id: r30220
2008-01-04 18:46:08 +00:00
Filippos Karapetis
063f7df4d3 Slight cleanup
svn-id: r30217
2008-01-04 13:34:38 +00:00
Kari Salminen
28bbae1745 Make AGIPAL also accept 'pal.100' (Original hacked interpreter also does this).
svn-id: r30213
2008-01-04 00:24:29 +00:00
Max Horn
a1503bf7c8 Fix another -Wuninitialized warnings - n could have been returned w/o having been set first
svn-id: r30211
2008-01-03 23:55:42 +00:00
Max Horn
67d14ed322 Silence a -Wuninitialized warning
svn-id: r30205
2008-01-03 23:36:55 +00:00
Filippos Karapetis
1411c9f3f1 Fix compilation
svn-id: r30204
2008-01-03 21:57:54 +00:00
Torbjörn Andersson
11efbda297 Made the Loom Roland music fix a bit more specific. Only one song in EGA Loom
is affected and, according to Kirben, none in Monkey Island 1 VGA. I don't know
about Monkey Island 1 EGA, but I've assumed it uses the same music as the VGA
versions.

svn-id: r30202
2008-01-03 19:43:43 +00:00
Johannes Schickel
9b4fc2f70b Resolve portabillity issues introduced with last commit.
svn-id: r30201
2008-01-03 15:20:33 +00:00
Johannes Schickel
fbcba1a573 - got rid of hardcoding "KYRA.DAT" in all places, where it's used
- now using "kyra.dat" rather than "KYRA.DAT"

svn-id: r30200
2008-01-03 14:53:18 +00:00
Johannes Schickel
58f0d4e632 Committed slightly modified patch #1862758 "KYRA: audio data assignment patch".
svn-id: r30198
2008-01-03 14:42:49 +00:00
Filippos Karapetis
2bb81e2d20 Properly fixed bug #1861863 - "ITE: Crash when using Eeah with Eeah"
svn-id: r30195
2008-01-03 10:42:18 +00:00
Kari Salminen
e75207d9d7 Made AGIPAL-loading more lenient with errors. Added AGIPAL-flag to Naturette 3. These together fix Naturette 3's intro (No more long shakings).
svn-id: r30193
2008-01-03 09:43:50 +00:00
Kari Salminen
0ddfc0a64e Fix for the Space Trek sprite duplication bug (#1659209). Makes commands position and position.v use coordinate clipping for Space Trek.
svn-id: r30190
2008-01-03 08:41:40 +00:00
Filippos Karapetis
6ed43e7505 Fix for bug #1861863 - "ITE: Crash when using Eeah with Eeah"
svn-id: r30181
2008-01-03 07:29:13 +00:00
Travis Howell
6c6a2a57b5 Fix endian issue in checkArrayLimits().
svn-id: r30178
2008-01-03 03:34:25 +00:00
Travis Howell
639929a09e Fix endian issue in redimArray.
svn-id: r30176
2008-01-03 03:20:32 +00:00
Paul Gilbert
9efa3a5ec3 Added MD5 for English EGA version
svn-id: r30175
2008-01-03 00:34:52 +00:00
Nicola Mettifogo
9bb72bf188 Fixed bug in Nippon Safes for Amiga, Italian version. Game now doesn't crash anymore when starting introduction.
svn-id: r30173
2008-01-02 22:06:49 +00:00
Nicola Mettifogo
b91300e1cc Fix for bug #1829409. Character now changes expression accordingly with available dialogue answers.
svn-id: r30171
2008-01-02 21:33:18 +00:00
Nicola Mettifogo
da3d85c755 Removed debug printf.
svn-id: r30169
2008-01-02 21:29:23 +00:00
Eugene Sandulenko
0f6246bab8 Fix for bug #896489: "DIG: Missing subtitles when talking to Brink"
svn-id: r30167
2008-01-02 21:15:23 +00:00
Kari Salminen
5e7cc8b2d9 Add GF_OLDAMIGAV20 game flag for correctly setting computer type (v20 i.e. vComputer) for particular old Amiga AGI games (Space Quest I v1.2 at the moment).
svn-id: r30164
2008-01-02 19:10:01 +00:00
Eugene Sandulenko
040a7b54fa Oops. Moved too much code in the last commit.
svn-id: r30162
2008-01-02 18:59:15 +00:00
Eugene Sandulenko
2d94049bea Workaround for bug #1804278: "MONKEY: Mouse is invisible after loading"
svn-id: r30160
2008-01-02 18:44:20 +00:00
Eugene Sandulenko
a4cbfa354b Fix bug #1846886: "PUTTZOO: Windows version cursor/pointer drawn wrong"
svn-id: r30154
2008-01-02 17:33:57 +00:00
Kari Salminen
6dfaaf3018 Set AGI's computer type variable (v20 i.e. vComputer) according to the used platform. Now using different values for IBM-PC, Atari ST, Amiga and Apple IIGS platforms.
svn-id: r30153
2008-01-02 16:36:47 +00:00
Eugene Sandulenko
082bed8898 Narrow fix for bug #1206994 only to FOA.
svn-id: r30149
2008-01-02 13:11:26 +00:00
Eugene Sandulenko
312346bdb4 Fix for bug #1206994: "FOA AMIGA: Black cursor and text in Dig Site"
svn-id: r30147
2008-01-02 12:58:18 +00:00
Paul Gilbert
b6f39fb8fb Adjusted the colour of the EGA cursors to match the original game
svn-id: r30146
2008-01-02 11:45:59 +00:00
Travis Howell
01c611385e Fix regression when skipping cutscenes in Maniac Mansion (C64).
svn-id: r30144
2008-01-02 11:25:17 +00:00
Paul Gilbert
977c9fb5f3 Enhanced cursor code to handle cursors in EGA mode
svn-id: r30143
2008-01-02 11:15:36 +00:00
Paul Gilbert
eff113c486 Fixed Palette constructor parameter to be uint16 rather than uint8
svn-id: r30142
2008-01-02 11:14:42 +00:00
Travis Howell
273ce5d924 Correct verbs names in German version of Maniac Mansion (C64).
svn-id: r30141
2008-01-02 11:11:09 +00:00
Paul Gilbert
3b658492f5 Fix to make EGA sprites appear correctly
svn-id: r30140
2008-01-02 07:14:02 +00:00
Paul Gilbert
b2d2bd6f2d Room backgrounds now display in EGA mode
svn-id: r30138
2008-01-02 03:36:19 +00:00
Kari Salminen
9db76278ef Set amount of free memory (v8 i.e. vFreePages) to maximum value (Also when loading a saved game!). Fixes Gold Rush's help screen and bible passage showing.
svn-id: r30136
2008-01-02 00:35:32 +00:00
Torbjörn Andersson
f72b094c69 When fixing the EGA Loom Roland music, I accidentally broke music looping.
Should be fixed again now.

svn-id: r30135
2008-01-02 00:08:27 +00:00
Torbjörn Andersson
46368eac5f Added what I hope is the proper fix for bug #1498785 ("LOOM: Unknown Roland
MIDI music events"). It would probably be safe to commit to the 0.11 branch,
but I don't know for sure which games would be affected other than EGA Loom.

svn-id: r30132
2008-01-01 23:30:29 +00:00
Paul Gilbert
86aeae4a74 Bugfix to show the final text screen correctly in EGA mode
svn-id: r30131
2008-01-01 22:55:54 +00:00