Orgad Shaneh
a05e54f00c
JANITORIAL: Remove trailing whitespaces
2021-05-04 11:46:30 +03:00
aryanrawlani28
29ceb07959
ENGINES: ALL: Revert detection submodule to be directly present in the engine directory
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- DETECT_OBJS are present and added inside an engine's modules.mk file.
2020-10-03 14:56:36 +02:00
aryanrawlani28
8189a05316
ENGINES: ALL: Adapt to changes for new plugins by defining a new detection module
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For each engine:
- Make a new folder detection
- Move detection-related files inside the folder
- Add a new module "enginename/detection"
- Add DETECT_OBJS here
- Adjust the normal engine module to remove detect_objs
- Adjust every file for the new changes.
2020-10-03 14:56:36 +02:00
aryanrawlani28
0880ab9357
SWORD25: Split detection code & adapt to new plugins.
2020-10-03 14:56:36 +02:00
Nipun Garg
c1f029c6dc
COMMON: Move Lua into Common and make it into...
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an engine feature
2019-08-13 10:18:02 +02:00
RichieSams
08e3f21a8d
SWORD25: Rename double serialization file to better represent what it is
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AKA functions, rather than a class
2014-12-30 15:40:33 -06:00
RichieSams
97c35714ce
SWORD25: Rename lua serialization functions to use 'persist' in order to match the rest of the engine
2014-12-30 15:40:29 -06:00
RichieSams
0b8482b55f
SWORD25: Update module.mk with lua serialization changes
2014-12-30 13:42:02 -06:00
johndoe123
0a0b2f397b
SWORD25: Optimize graphics drawing code
2013-04-17 12:41:49 +02:00
Matthew Hoops
7831225b28
VIDEO: Move TheoraDecoder to video/
2012-08-12 08:58:00 -04:00
md5
86563d0009
SWORD25: Committed changes to module.mk which were forgotten in my previous commit
2011-05-26 12:34:22 +03:00
md5
984f53ac14
SWORD25 (LUA): Removed unused code for handling precompiled LUA scipts
2011-05-26 11:46:41 +03:00
Max Horn
94122f7afb
SWORD25: Remove unused Lua print stuff
2011-05-24 00:19:31 +02:00
Paul Gilbert
b5609eb4a1
SWORD25: Added proxy code for converting writing config.lua to update the ScummVM game settings
2011-05-23 18:41:17 +10:00
Filippos Karapetis
7ed5a92823
SWORD25: Removed some more unused/unimplemented debug code
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svn-id: r55595
2011-01-28 17:02:02 +00:00
Filippos Karapetis
6dc0999c6d
SWORD25: Cleanup
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svn-id: r55501
2011-01-24 14:00:55 +00:00
Filippos Karapetis
1f1cb1f140
SWORD25: Removed the logErrorLn and logWarningLn wrappers
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svn-id: r55488
2011-01-24 00:03:09 +00:00
Filippos Karapetis
36ed9be335
SWORD25: Fixed compilation (oops...)
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svn-id: r55472
2011-01-23 16:22:15 +00:00
Filippos Karapetis
160517da93
SWORD25: Simplified the YUV->RGBA conversion code
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svn-id: r55469
2011-01-23 16:14:51 +00:00
Filippos Karapetis
00a0f8d15d
SWORD25: Removed the custom log class and replaced it with warning/error/debugC calls
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svn-id: r55462
2011-01-23 14:49:50 +00:00
David Turner
7ad677afc8
SWORD25: Added basic debugging console to engine (Command Key Disabled)
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Since SWORD25 uses Debug Channels, this allows for the interactive setting of debugflags as well as providing a base for adding further debugging commands.
However, this is not currently usable as the command key code is commented out.
This is due to the event loop which reads keyboard input being buried 2 object layers below the Engine VM object and I am unsure how the engine development team would want this exposed / interfaced.
svn-id: r54184
2010-11-10 04:30:24 +00:00
Max Horn
cf3551525f
SWORD25: Get rid of CallbackRegistry
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svn-id: r53898
2010-10-28 00:25:33 +00:00
Max Horn
90dcc8c91a
SWORD25: Get rid of classes ScummVMWindow and Window
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svn-id: r53832
2010-10-25 21:51:11 +00:00
Max Horn
7cc8811a5c
SWORD25: Merge classes PNGLoader, ImageLoader and ImageLoaderManager
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This looses some flexibility when it comes to supporting other image
formats. But since the game does not use other image formats, this seems
rather irrelevant, compared to how much simpler the code now is.
svn-id: r53755
2010-10-24 01:32:15 +00:00
Max Horn
1e16d576ca
SWORD25: Merge B25SLoader into PNGLoader
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svn-id: r53754
2010-10-24 01:31:30 +00:00
Eugene Sandulenko
bbd95da899
SWORD25: Fix engine exit when running without theoradec
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svn-id: r53622
2010-10-19 20:52:06 +00:00
Eugene Sandulenko
3feac393b0
SWORD25: Renamed Lua .c files to .cpp and make it compilable
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svn-id: r53568
2010-10-18 17:12:00 +00:00
Matthew Hoops
f9910fd0ee
SWORD25: Don't compile lua.c
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lua.c has its own main function which we don't want. Compiling this in for me gives me a Lua console on startup (which probably isn't a good thing).
svn-id: r53442
2010-10-13 18:13:24 +00:00
Filippos Karapetis
a52f986125
SWORD25: Use $(CXX) -x c to build C files (hopefully this fixes compilation)
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svn-id: r53438
2010-10-13 17:33:13 +00:00
Filippos Karapetis
737c2dd0ba
SWORD25: Partially revert commit #53389 and add the custom rule for C files
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again, so that LUA can be compiled. It's a hack but at least it allows
compilation of C files for now
svn-id: r53437
2010-10-13 17:05:44 +00:00
Max Horn
fa8275f27b
SWORD25: Don't even compile theora related code when that lib is not present
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svn-id: r53428
2010-10-13 15:00:51 +00:00
Filippos Karapetis
80c7fcede0
SWORD25: Remove the unused LUA compiler
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svn-id: r53411
2010-10-13 11:24:53 +00:00
Eugene Sandulenko
9a5415e6f9
SWORD25: Remove custom .c builiding rules
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svn-id: r53389
2010-10-13 00:06:53 +00:00
Eugene Sandulenko
3439819232
SWORD25: Add path to art.h include
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svn-id: r53386
2010-10-13 00:05:33 +00:00
Eugene Sandulenko
0603a58845
SWORD25: Merged all art* code and cleaned it up
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svn-id: r53384
2010-10-13 00:04:40 +00:00
Eugene Sandulenko
f85139bbfa
SWORD25: Remove redundant code
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svn-id: r53378
2010-10-13 00:01:40 +00:00
Eugene Sandulenko
573dafefbb
SWORD25: Got rid of FMODExSound class
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svn-id: r53364
2010-10-12 23:55:24 +00:00
Eugene Sandulenko
56aac421eb
SWORD25: Rename GLImage to RenderedImage
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svn-id: r53363
2010-10-12 23:54:47 +00:00
Eugene Sandulenko
7dfea5ee4d
SWORD25: Moved glimage and swimage to image/
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svn-id: r53357
2010-10-12 23:52:13 +00:00
Eugene Sandulenko
69cae2e7dd
SWORD25: Got rid of OpenGLGfx class
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svn-id: r53356
2010-10-12 23:51:36 +00:00
Eugene Sandulenko
c59603ddba
SWORD25: Get rid of ScummVMInput class
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svn-id: r53354
2010-10-12 23:50:19 +00:00
Eugene Sandulenko
ccb1644568
SWORD25: Got rid of ScummVMPackageManager
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svn-id: r53353
2010-10-12 23:49:42 +00:00
Eugene Sandulenko
94f1a8be03
SWORD25: Added minimal subset of libart inplace
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svn-id: r53328
2010-10-12 23:40:27 +00:00
Eugene Sandulenko
7032c209a7
SWORD25: Initial code for vector image rendering. Crashes badly.
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svn-id: r53314
2010-10-12 23:34:25 +00:00
Eugene Sandulenko
5f83fd1954
SWORD25: Load and parse vector images
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Libart is temporary solution.
svn-id: r53313
2010-10-12 23:33:51 +00:00
Eugene Sandulenko
53ac47b955
SWORD25: update makefile with latest changes.
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svn-id: r53305
2010-10-12 23:25:13 +00:00
Eugene Sandulenko
384468c014
SWORD25: Started to hook TheoraDecoder. Crashes at startup.
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svn-id: r53297
2010-10-12 23:22:01 +00:00
Eugene Sandulenko
f71295ab6d
Revert "SWORD25: Commit of in-progress MoviePlayer code"
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This reverts commit cb95db7cc0
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svn-id: r53296
2010-10-12 23:21:28 +00:00
Paul Gilbert
cb95db7cc0
SWORD25: Commit of in-progress MoviePlayer code
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Frames aren't being corrected decoded yet; still trying to locate the cause
svn-id: r53295
2010-10-12 23:20:33 +00:00
Paul Gilbert
5bd5790e57
SWORD25: Converted AnimationResource to use SCUMMVM XMLParser. Removed tinyxml library
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svn-id: r53281
2010-10-12 23:14:56 +00:00