Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Eugene Sandulenko
dead4aa014
JANITORIAL: Remove trailing spaces
2016-10-09 14:59:58 +02:00
Ori Avtalion
47b2a3a237
ACCESS: Reduce audio header dependencies
2016-05-29 20:11:34 +03:00
Ori Avtalion
3564032330
JANITORIAL: Reduce audio header dependencies
2016-04-14 16:10:21 +03:00
Paul Gilbert
7820bd5aed
ACCESS: Prevent multiple copies of the same sound being queued
2015-12-06 21:56:28 -05:00
Paul Gilbert
4c265a2354
ACCESS: Fix crash on Darlene's 'I Told You No' sample
2015-12-06 15:23:49 -05:00
Paul Gilbert
a6150f9308
ACCESS: Creation of access.dat for holding Access games engine data
2015-11-27 12:12:32 -05:00
Filippos Karapetis
ad0fc5787f
ACCESS: MM doesn't use Miles Audio
2015-07-22 22:51:10 +02:00
Willem Jan Palenstijn
6ec9c81b57
Merge branch 'master' into mm
...
Conflicts:
engines/access/access.cpp
engines/access/asurface.h
engines/access/bubble_box.cpp
engines/access/bubble_box.h
engines/access/martian/martian_game.cpp
engines/access/player.cpp
engines/access/player.h
engines/access/resources.cpp
engines/access/screen.cpp
engines/access/screen.h
engines/access/sound.cpp
engines/access/sound.h
2015-07-22 22:43:42 +02:00
Torbjörn Andersson
5de5a7afaa
ACCESS: Use looping audio stream for Amazon intro's projector sound
...
This is less prone to glitches than playing manually triggering the
playing of the short non-looping version of the sound.
2015-07-09 23:45:12 +02:00
Filippos Karapetis
a620632a5f
ACCESS: Fix sound stream handling
...
Fixes stopSound(), and changes all sound streams to be deleted on the
next call of checkSoundQueue(), or when clearSounds() is called. This
avoids ending up with invalidated sound streams in the sound queue
2015-07-09 11:53:08 +03:00
Martin Kiewitz
96005c7da9
AUDIO: Miles Audio AdLib instrument stream support
...
- not using byte pointer + size and instead now a
SeekableReadStream for factory
- adjusted ACCESS + AGOS engines accordingly
2015-07-04 12:55:49 +02:00
Paul Gilbert
9634e185d2
ACCESS: Fix compiler warning
2015-07-03 09:56:52 -04:00
Martin Kiewitz
1a954398fe
ACCESS: update comment about music drivers
...
Amazon Guardians of Eden (demo) and Martian Memorandum both use
another type of driver, possibly written by Access software
2015-07-03 10:24:49 +02:00
Martin Kiewitz
44676d02f4
ACCESS/AMAZON: music: no driver = ignore calls
...
ignore music calls when midi driver wasn't created
2015-07-01 01:37:12 +02:00
Martin Kiewitz
b6cf04bb0e
AMAZON: implement proper AdLib support (Miles)
...
implement proper AdLib support
game uses MIDPAK, which seems to be basically Miles Audio too
instrument data was hidden inside MIDIDRV.AP
thanks to dreammaster for extracting the files
2015-07-01 01:30:12 +02:00
Strangerke
e83e55e7be
ACCESS: MM - Implement the display of notes at the beginning of chapters (WIP)
2015-01-01 15:35:20 +01:00
Strangerke
46cd10c525
ACCESS: Fix DisposeAfterUse flags in sound code (thanks to fuzzie)
2014-12-28 11:38:10 +01:00
Strangerke
576bab349c
ACCESS: Use loadSoundTable instead of push_back in several places
2014-12-27 17:21:04 +01:00
Strangerke
6a7834a05e
ACCESS: Rename loadSoundTable
2014-12-27 16:55:07 +01:00
Strangerke
3c3ff0a3aa
ACCESS: Remove two useless variables
2014-12-27 16:46:33 +01:00
Strangerke
6fe9bdf6c6
ACCESS: Fix speech
2014-12-27 16:06:32 +01:00
Strangerke
39eab59388
ACCESS: Rewrite sound queueing (WIP)
2014-12-27 15:31:43 +01:00
Strangerke
492d974550
ACCESS: Some more polishing in the file headers
2014-12-17 18:27:47 +01:00
Strangerke
de63e2afbc
ACCESS: Properly indent some code in playSound
2014-12-12 23:08:29 -05:00
Strangerke
712a18d050
ACCESS: Fix compilation errors reported by Criezy
2014-12-12 23:08:18 -05:00
Strangerke
35922c28c8
ACCESS: Add a hack to fake queueing
2014-12-12 23:03:59 -05:00
Strangerke
07456932d4
ACCESS: Add a debug channel for the sound & music handling
2014-12-12 23:02:56 -05:00
Strangerke
84ba0df9b2
ACCESS: Janitorial
2014-12-12 23:00:46 -05:00
Strangerke
8267b5d2ab
ACCESS: Skip the unknown midi file format used by the demo
2014-12-12 22:57:35 -05:00
Strangerke
954a0d0f9f
ACCESS: Remove useless (and commented) code
2014-12-12 22:55:42 -05:00
Strangerke
11870c4144
ACCESS: Implement music player (WIP)
2014-12-12 22:54:52 -05:00
Strangerke
f364782d05
ACCESS: Some rework in MusicManager
2014-12-12 22:54:42 -05:00
Strangerke
6e8f29c15b
ACCESS: Implement stopSound
2014-12-12 22:54:20 -05:00
Strangerke
11e920f427
ACCESS: Split SoundManager and MusicManager
2014-12-12 22:53:43 -05:00
Strangerke
a3801df518
ACCESS: First implementation of Sound playback for both CD and Floppy version. Courtesy of m_kiewitz
2014-12-12 22:53:31 -05:00
Strangerke
43f7fe9182
ACCESS: Implement doCast
2014-12-12 22:35:51 -05:00
Paul Gilbert
dc218d53ef
ACCESS: Merge the sound resource and priority lists
2014-12-12 22:24:34 -05:00
Strangerke
2805dcaa7b
ACCESS: Implement freeSounds
2014-12-12 22:20:32 -05:00
Strangerke
335acfac89
ACCESS: Implement newMusic()
2014-12-12 22:20:16 -05:00
Paul Gilbert
5a6a44f1c6
ACCESS: Wait for keypress in speakText if voice is turned off
2014-10-19 14:49:20 -04:00
Paul Gilbert
78bf011a8b
ACCESS: Fix playSound stub
2014-08-30 20:50:25 -04:00
Paul Gilbert
f869019d30
ACCESS: Implemented cmdDead
2014-08-30 17:17:19 -04:00
Paul Gilbert
8b9faf7de5
ACCESS: Add synchronize method for savegames
2014-08-29 21:03:11 -04:00
Paul Gilbert
d2cb9d4c43
ACCESS: Implemented cmdFreeSound
2014-08-28 22:15:39 -04:00
Paul Gilbert
1d8f23985a
ACCESS: Implement loadSounds
2014-08-28 20:24:25 -04:00
Paul Gilbert
e57d7e8782
ACCESS: Implemented playVideo
2014-08-28 20:02:35 -04:00
Paul Gilbert
35923890cc
ACCESS: Fix incorrect use of delete[] on Resources
2014-08-27 22:22:33 -04:00
Paul Gilbert
c0a7852662
ACCESS: Refactor the file manager to return resource structures
2014-08-27 22:13:43 -04:00
Paul Gilbert
1e2d79eb59
ACCESS: Implement more opcodes, stubbed beginning of video player
2014-08-23 14:13:26 -04:00