antoniou79
bd39fd3ec9
SKY: Prevent GMM save or load if control panel is open
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It was especially buggy when trying to save from GMM while the save panel of the game is open.
2022-01-18 12:33:16 +00:00
antoniou79
51cdcb8766
SKY: Fix saving names for non selected save slots
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We use a dirty string buffer to temporary store the edited text for the selected slot
2022-01-18 12:33:16 +00:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Thanasis Antoniou
a8b00b8992
SKY: Fix music volume not syncing with ConfMan
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For the case that the music volume is set via the native options menu (F5)
2020-05-28 15:55:25 +03:00
Bastien Bouclet
eba793f3fd
SKY: Implement keymapper integration
2020-02-20 20:06:37 +01:00
Paul Gilbert
958cb05295
SKY: Removed bulk of engine-specific autosave code
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There's still some specific code remaining to keep the way the
existing autosave is handled the same, even though it now saves
it to slot 0, rather than with a .asd extension
2020-02-16 15:44:28 -08:00
Bastien Bouclet
c2d95628ff
SKY: Add override keywords
2020-02-09 12:43:16 +01:00
Eugene Sandulenko
83c7702198
SKY: Added localized quit message for Russian translation
2016-04-16 23:39:38 +02:00
Johannes Schickel
bd08fe9d5c
SKY: Make GPL headers consistent in themselves.
2014-02-18 02:39:38 +01:00
Eric Culp
2fe60082e8
SKY: Allow game to be loaded from main menu dialog while in-game control panel is open. Fixes bug #3448294
2012-03-28 19:09:12 -04:00
Tarek Soliman
a4798602d7
JANITORIAL: Fix missing whitespace in pointer cast
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find -name '*.h' -or -name '*.cpp' | xargs sed -r -i 's@\(([A-Za-z0-9]+)\*\)@(\1 *)@g'
This seems to have caught some params as well which is not undesirable IMO.
It also caught some strings containing this which is undesirable so I
excluded them manually. (engines/sci/engine/kernel_tables.h)
2012-02-15 10:07:10 -06:00
Willem Jan Palenstijn
54ede63fcc
BASS: Reduce code duplication in autosave code
2012-02-13 21:31:41 +01:00
Willem Jan Palenstijn
87e85e17cb
BASS: Fix savegame corruption
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When using the GMM or autosaves, _savedMouse and _savedCharSet were
never set. See bug #3487117 .
2012-02-13 21:28:32 +01:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Ori Avtalion
cd6ee0589d
JANITORIAL: Format forward declarations to follow convention
2011-04-28 12:20:34 +03:00
Max Horn
c934642bdb
COMMON: Move typedef StringList from str.h to new header str-array.h
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This removes the dependency on array.h from str.h.
Also, begun migration from the confusing type name "StringList" to
the more appropriate StringArray.
svn-id: r48282
2010-03-18 15:09:24 +00:00
Max Horn
51933629d1
Changed foo(void) to foo() in almost all non-backend source files
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svn-id: r45616
2009-11-02 21:54:57 +00:00
Jordi Vilalta Prat
3337be7b08
Fix indentation
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svn-id: r43837
2009-08-30 20:50:23 +00:00
Max Horn
cbea1a1193
Added more GCC_PRINTF attributes, and fixed resulting warnings in format strings
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svn-id: r42054
2009-07-03 10:40:49 +00:00
Joost Peters
0c681f85a4
cleanup
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svn-id: r39147
2009-03-06 00:41:46 +00:00
Joost Peters
f7b963101f
Fix 1690836: "BASS: Speed difference"
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The original game's delay was 4 50hz ticks = 80ms (1000 / 50 * 4).
Changing gameSpeed to match this makes it run at exactly the same speed as in dosbox.
svn-id: r36318
2009-02-14 00:21:53 +00:00
Filippos Karapetis
6bfee1bae4
Saving and loading from the GMM is now supported in the sky engine
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svn-id: r35024
2008-11-12 20:41:19 +00:00
Max Horn
d4e9661809
Modified the BASS save/load code to use a StringList for storing the save state titles (simplified the code, removed some cruft)
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svn-id: r30986
2008-02-27 15:44:39 +00:00
Max Horn
778309ed56
Simplified Control::handleKeyPress and fixed a long-standing bug in the verification of the save name
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svn-id: r30981
2008-02-27 11:03:09 +00:00
Nicola Mettifogo
258901bab9
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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svn-id: r28966
2007-09-19 08:40:12 +00:00
Max Horn
05ca0d86ba
Converted BASS to use Common::KeyState
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svn-id: r27635
2007-06-22 22:18:56 +00:00
Max Horn
218e132e37
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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svn-id: r27024
2007-05-30 21:56:52 +00:00
Max Horn
00b9bc7b36
Removing lots of superfluous semicola (see mail by David Weinehall on scummvm-devel)
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svn-id: r26594
2007-04-25 19:31:23 +00:00
Max Horn
478c0644f1
SKY: Changed Control class to use event manager for mouse coord tracking, and also made it respect the SF_MOUSE_LOCKED flag
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svn-id: r26177
2007-03-17 16:31:46 +00:00
Torbjörn Andersson
ee13273fc4
More header fixes for that warm and fuzzy feeling of consistency.
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svn-id: r25749
2007-02-20 17:52:55 +00:00
Max Horn
063e09be02
Patch #1656801 (BASS: various control panel fixes), which fixes bug #1548779 (BASS: Control panel inconsistency for FX/Music button texts)
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svn-id: r25473
2007-02-10 18:10:55 +00:00
Torbjörn Andersson
d8004bff51
Added support for mouse wheel scrolling in save/restore dialog.
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svn-id: r21459
2006-03-26 06:22:41 +00:00
Max Horn
26ee630756
Moved engines to the new engines/ directory
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svn-id: r20582
2006-02-11 22:45:04 +00:00