Max Horn
a06c097408
rename displayError() to displayMessage(); fix slightly incorrect usage of that method
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svn-id: r13402
2004-03-28 13:28:44 +00:00
Torbjörn Andersson
41ef5a97ea
Cleanup.
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One of the changes, I'm not quite sure about: buildDisplay() used to open
and close the _thisScreen.background_layer_id resource for each layer it
processed. In particular, it used to "release the screen resource before
cacheing the sprites".
I have no idea why, because I can't see any trace of a sprite cache, and I
can't think of any harm in keeping the resource open during the whole
render cycle. The resource is probably loaded into memory already anyway,
though its reference counter may be 0.
svn-id: r13401
2004-03-28 13:16:01 +00:00
Torbjörn Andersson
3f18905732
Force the engine to pick a cursor after restoring a game. This appears to
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be needed when using the -x command-line option to restore a game, though
I'm not quite sure why.
svn-id: r13400
2004-03-28 13:13:16 +00:00
Torbjörn Andersson
93336d8bc9
Don't show the restart/restore dialog if a boot parameter has been given.
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And a teensy-weensy little cleanup.
svn-id: r13399
2004-03-28 13:12:10 +00:00
Torbjörn Andersson
d109cc1f98
Fixed bug I introduced in the recent cleanup: It's the screen, not the
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overlay, that needs to be cleared at the beginning of the movie. Otherwise
what was on the screen may show at the end of the movie.
svn-id: r13398
2004-03-28 13:10:52 +00:00
Max Horn
da400a38ed
Small tweaks for MIPSPro compiler
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svn-id: r13397
2004-03-28 13:02:28 +00:00
Max Horn
9d89a5f543
Fix bug #920491 (BS1: Game crashes when savepath is invalid)
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svn-id: r13396
2004-03-28 12:59:51 +00:00
Max Horn
b72d7dff1b
reorder content
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svn-id: r13395
2004-03-28 12:15:49 +00:00
Max Horn
ce6e07db12
Fix bad array size (part of bug report #924685 )
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svn-id: r13394
2004-03-28 10:55:32 +00:00
Paweł Kołodziejski
fdd44a242d
forgot them
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svn-id: r13393
2004-03-27 20:55:26 +00:00
Paweł Kołodziejski
7041ba3568
implemented priorites for imuse sounds
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svn-id: r13392
2004-03-27 20:26:25 +00:00
Max Horn
ab64ef93ec
clarify OSystem specification (setTimerCallback() must be 'atomic')
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svn-id: r13391
2004-03-27 18:30:30 +00:00
Max Horn
c33712e3d6
small tweak
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svn-id: r13390
2004-03-27 18:22:36 +00:00
Paweł Kołodziejski
0974887290
cleanup, and fix bug in table
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svn-id: r13389
2004-03-27 18:12:18 +00:00
Paweł Kołodziejski
f6d131f6c6
some changes to imuse digital
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svn-id: r13387
2004-03-27 17:03:42 +00:00
Torbjörn Andersson
9b9ebb3a91
Make sure looping music is restarted after loading a savegame, regardless
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of how the savegame is loaded. (ScummVM adds two alternative methods: the
-x command-line parameter, and the restart/restore dialog at the beginning
of the game, which is only shown when there are savegames available.)
svn-id: r13386
2004-03-27 12:07:07 +00:00
Torbjörn Andersson
56ae88d5c7
cleanup
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svn-id: r13385
2004-03-27 12:02:38 +00:00
Gregory Montoir
33dc4ae1a6
does this fixes the journal issue for spanish version ?
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svn-id: r13384
2004-03-26 18:00:13 +00:00
Gregory Montoir
11ef1b614a
try to track the journal issue in spanish version
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svn-id: r13382
2004-03-25 21:40:35 +00:00
Max Horn
997ccc6c05
fix memory leak
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svn-id: r13381
2004-03-25 21:31:03 +00:00
Max Horn
cb8ca939c2
free(0) is guaranteed to be a no-op
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svn-id: r13380
2004-03-25 11:25:50 +00:00
Max Horn
2c327348a6
Added some new MD5s
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svn-id: r13379
2004-03-25 11:22:02 +00:00
Chris Apers
de830d75c7
PalmOS ?
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svn-id: r13378
2004-03-24 11:16:34 +00:00
Torbjörn Andersson
afefe7dcfa
Use the binary .pal file format that was introduced for 0.6.0.
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Invalidate the lookup table when the screen changes. (TODO: We also have to
invalidate it if the change happens between cutscenes, don't we?)
Some cleanup, particularly in the BS2 cutscene player. More needed, I
guess...
svn-id: r13377
2004-03-24 07:29:59 +00:00
Joost Peters
1f1c929cae
Fix for bug #921681 - clear _quickSave when exiting cutaways
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svn-id: r13376
2004-03-23 23:47:01 +00:00
Paweł Kołodziejski
dbf56846c9
changed a little hook id code
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svn-id: r13374
2004-03-23 22:51:44 +00:00
Paweł Kołodziejski
e2a5b67e42
fixed fade out delay
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svn-id: r13373
2004-03-23 21:42:47 +00:00
Nicolas Bacca
52642e4123
Fix #922003 - FOTAQ crash on PocketPC
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svn-id: r13372
2004-03-23 20:34:19 +00:00
Travis Howell
e1a1f291aa
Move HE games together.
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svn-id: r13370
2004-03-23 03:33:23 +00:00
Travis Howell
07770f58e9
Alter some HE games settings
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svn-id: r13369
2004-03-23 01:59:02 +00:00
Max Horn
ed5ac925f0
Added export symbol list for plugins (only used on OSX, if anybody wants to add support for Linux, go ahead)
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svn-id: r13368
2004-03-23 00:30:50 +00:00
Max Horn
66de19015b
With latest dlcompat on OSX, no need anymore to manually prepend an underscore before symbol names
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svn-id: r13367
2004-03-23 00:16:36 +00:00
Max Horn
c61622ebaf
fix dynamic version of LOAD_MODULE macro; fixed typo
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svn-id: r13366
2004-03-23 00:12:49 +00:00
Max Horn
3fddbc18d6
Unify MPEG2 code even more
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svn-id: r13365
2004-03-23 00:10:18 +00:00
Max Horn
7b158941e7
cleanup
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svn-id: r13364
2004-03-22 22:01:10 +00:00
Paweł Kołodziejski
b483b05016
update
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svn-id: r13363
2004-03-22 21:26:05 +00:00
Paweł Kołodziejski
89d159f9c8
corrections to namespaces
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svn-id: r13362
2004-03-22 21:25:29 +00:00
Max Horn
d24be923f3
share 'init' method, too
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svn-id: r13361
2004-03-22 20:46:30 +00:00
Torbjörn Andersson
8f9ffdf43a
Fix crash introduced by recent code unification. (Mind you, I'm still
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extremely grateful that the BS1 and BS2 cutscene players are finally
sharing at least some of their code now.)
svn-id: r13360
2004-03-22 15:57:51 +00:00
Max Horn
838d3e3a93
some more cleanup
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svn-id: r13359
2004-03-22 01:40:24 +00:00
Max Horn
4466a85598
move commong code into separate source file (more could be done, but it's a start)
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svn-id: r13358
2004-03-22 01:28:45 +00:00
Max Horn
a9789acfc6
Moved Surface/Font code into new 'graphics' module
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svn-id: r13357
2004-03-21 21:20:25 +00:00
Max Horn
23dbd0de99
two TODOs
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svn-id: r13356
2004-03-21 18:54:47 +00:00
Max Horn
5c7ff63715
Updated X11 backend to compile again (I do not know if it works, though)
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svn-id: r13355
2004-03-21 18:52:12 +00:00
Max Horn
b94448514e
Unify a bit more...
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svn-id: r13354
2004-03-21 18:49:04 +00:00
Torbjörn Andersson
3f99723423
When I played an Ogg Vorbis-encoded FotAQ I noticed that whenever a sound
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effect happened during a line of speech there was a chance - not a
certainty - that the speech would get cut off prematurely.
As far as I can tell, this is because the Vorbis decoder isn't the only one
who's accessing the same file. Now the Vorbis decoder will explicitly seek
to the position where it expects the file to be at before reading from it.
I hope this is the correct fix. It does fix the problem for me, at least.
I don't know if any of the other decoders needs a similar patch. I couldn't
reproduce the problem with my MP3-encoded FotAQ, but there are other
possible explanations for that, e.g. the bug gets harder to trigger the
more sound data that is decoded in each pass.
svn-id: r13353
2004-03-21 16:59:10 +00:00
Max Horn
d2bab3e980
some more tweaks (we should consider replacng todo.xml by this... e.g. just insert the TODO into todo.xml contents, and embrace it with <pre>...</pre>)
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svn-id: r13352
2004-03-21 02:23:03 +00:00
Max Horn
f2e42b3e2a
Merge some TODO items from the web site TODO; restructured & cleaned up our large TODO list
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svn-id: r13351
2004-03-21 02:11:12 +00:00
Travis Howell
730c8e30ef
Remove mingw specifics, is same as GCC now.
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svn-id: r13350
2004-03-21 01:21:41 +00:00
Travis Howell
2cd3ba0f84
Add win32 dist
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svn-id: r13349
2004-03-21 00:26:23 +00:00