Paweł Kołodziejski
1f9e408e2f
cleanup whitespaces
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svn-id: r11217
2003-11-08 21:59:32 +00:00
Jonathan Gray
7c97e7c2b9
more spelling fixes
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svn-id: r11176
2003-11-07 02:11:41 +00:00
Travis Howell
8d656e8efb
Add hack from Jamieson, to prevent palette darkening when it shouldn't in Amiga versions of Mi2/FOA.
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svn-id: r10820
2003-10-16 05:49:09 +00:00
Travis Howell
195b1d6aa4
Fix spacing
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svn-id: r10818
2003-10-16 00:39:29 +00:00
Travis Howell
08b2020543
This should only apply to 32 color Amiga versions.
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svn-id: r10785
2003-10-13 22:48:45 +00:00
Max Horn
5acafb15c2
cleanup; got rid of Gdi::_palette_mod in favor of Gdi::_roomPalette
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svn-id: r10778
2003-10-13 12:56:53 +00:00
Torbjörn Andersson
472e7d6790
Whitespace change
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svn-id: r10776
2003-10-13 11:59:48 +00:00
Max Horn
fafb90ddb5
code simplification
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svn-id: r10762
2003-10-12 17:33:29 +00:00
Travis Howell
4445915403
Missed two spots
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svn-id: r10740
2003-10-12 12:03:17 +00:00
Max Horn
87d97ead35
fix by hibernatus
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svn-id: r10725
2003-10-10 14:14:36 +00:00
Chris Apers
3f06651bab
Moved PalmOS initializations out of namespaces.
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svn-id: r10703
2003-10-09 14:17:06 +00:00
Travis Howell
94be874b70
I had this wrong way around.
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svn-id: r10691
2003-10-09 05:44:46 +00:00
Travis Howell
f57a6d74a1
Fix text when room scrolls in game versions < 3.
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Manual redraw of verbs areas isn't require after reload of game in loom/loomcd, causes glitches in some locations.
svn-id: r10648
2003-10-06 23:12:01 +00:00
Travis Howell
9e0b1ca890
Use _roomPalette for 256 color 'SMALL_HEADER' games too, since it seems to help some.
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svn-id: r10599
2003-10-05 02:58:11 +00:00
Max Horn
d7660a2662
introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
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svn-id: r10571
2003-10-03 18:33:57 +00:00
Max Horn
3f55f2669d
renamed class Scumm to ScummEngine (consisten with other engine names; also makes room for a potential 'Scumm' namespace)
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svn-id: r10549
2003-10-02 22:42:03 +00:00
Max Horn
0e645f88ae
renamed namespace ScummVM to Common
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svn-id: r10544
2003-10-02 17:43:02 +00:00
Max Horn
6f978e9e30
some minor cleanup
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svn-id: r10437
2003-09-27 20:31:19 +00:00
Max Horn
6512592d0f
moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for access of the actor position
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svn-id: r10253
2003-09-14 18:16:45 +00:00
Travis Howell
f633ac2368
Remove color table for C64 maniac/zak since it isn't needed.
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svn-id: r10045
2003-09-06 15:15:29 +00:00
Max Horn
0cff89b779
some paranoid cleanup
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svn-id: r10025
2003-09-05 22:53:25 +00:00
Max Horn
4941df93f9
removed duplicate check
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svn-id: r10016
2003-09-05 20:35:00 +00:00
Travis Howell
db6cd68196
Add work around for color cycling been used in monkeyvga when it shouldn't.
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svn-id: r9948
2003-09-01 05:07:43 +00:00
Jonathan Gray
ea1cd18354
fix dottdemo by checking that room exists before trying to set a custom cursor from it, fixes bug #796971
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svn-id: r9909
2003-08-29 07:57:20 +00:00
Travis Howell
33f9cb35a3
Change zak room color remapping, so it work correctly after load/save in room with remapped colors.
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svn-id: r9905
2003-08-29 06:46:12 +00:00
Jamieson Christian
cec02390ed
Fix for bug [770687] MI1: palette effect missing
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Added support for CC resources in small-header
games. Right now this is enabled for monkeyvga
only. loomcd has CC resources but they don't
make any sense, and the game doesn't use palette
effects anyway.
svn-id: r9899
2003-08-29 03:35:15 +00:00
Max Horn
898bbc85d0
double cursor animation speed (see bug #757191 )
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svn-id: r9895
2003-08-28 19:20:30 +00:00
Travis Howell
cf4ae4097f
Update warnings in mingw makefile.
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Add hack to allow nosubtitles in loomcd (Only once game has started)
Revert _roomPalette changes for 256 colors games, caused problems in loomcd, I'm not sure the older 256 color needs these changes.
svn-id: r9890
2003-08-28 12:21:35 +00:00
Travis Howell
e37c930533
Add change ot fix pallete issue in 256 color small_header games
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svn-id: r9874
2003-08-27 03:54:50 +00:00
Travis Howell
06d07054c3
Fix room palette issues in small_header games.
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Fix is only for EGA games so far.
svn-id: r9873
2003-08-27 01:12:18 +00:00
Travis Howell
63e89e5882
Fix room colors in v1 zak
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svn-id: r9869
2003-08-26 15:56:37 +00:00
Max Horn
8977d6ce07
v1 masking fixes
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svn-id: r9863
2003-08-25 20:18:44 +00:00
Max Horn
953e4216b8
implemented V1/C64 object masking, and simplified drawStripC64Mask a bit
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svn-id: r9859
2003-08-25 14:27:29 +00:00
Max Horn
2257f8c0cd
enable V1/C64 masking
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svn-id: r9857
2003-08-25 13:15:59 +00:00
Max Horn
fcf04ecbfd
commented my hack
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svn-id: r9851
2003-08-24 17:38:20 +00:00
Max Horn
09368e09f2
fix for bug #786994 (DOTT: no custom cursor)
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svn-id: r9850
2003-08-24 17:37:28 +00:00
Jonathan Gray
ce42f4d3dd
patch #791738 g++ 3.4 compile fix, from Falk Hueffner and a few minor local bits in my tree
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svn-id: r9807
2003-08-21 13:39:21 +00:00
Travis Howell
e135f8a9b9
Leave masking disable for now, until it works well.
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svn-id: r9789
2003-08-20 08:52:36 +00:00
Paweł Kołodziejski
61c320d587
small changes to v1 mask
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svn-id: r9779
2003-08-19 07:29:15 +00:00
Travis Howell
a34f8895cb
Revert color change for v1 maniac, which actually used in pool room.
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svn-id: r9778
2003-08-19 04:47:38 +00:00
Travis Howell
2dd4c40868
Fix cursor cycle color for v1 games
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svn-id: r9775
2003-08-19 04:28:52 +00:00
Travis Howell
d6105a3064
Cleanup v1/v2 color settings for sentance/inventory/verb area.
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Add highlight color for v1 maniac
svn-id: r9774
2003-08-19 04:15:14 +00:00
Paweł Kołodziejski
91ab462ce5
ops
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svn-id: r9769
2003-08-18 20:32:51 +00:00
Paweł Kołodziejski
fe94648dd6
fixed debug mode for mask maps
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svn-id: r9768
2003-08-18 20:28:57 +00:00
Paweł Kołodziejski
487084e5ad
fixed mask conversion for v1 games, still need properly handled
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svn-id: r9765
2003-08-18 15:10:22 +00:00
Chris Apers
a47e80cb55
Updated globals access for PalmOS
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svn-id: r9759
2003-08-18 10:59:21 +00:00
Bertrand Augereau
93ca5cb3af
Explicitly stated a bit masking to please VC.NET2003 runtime small types conversion checks.
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svn-id: r9671
2003-08-13 22:40:57 +00:00
Travis Howell
603f8b8e3a
Give pass its own id
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svn-id: r9654
2003-08-13 02:21:36 +00:00
Jonathan Gray
f1a3253fa2
remove GF_LOOM
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svn-id: r9603
2003-08-08 11:32:40 +00:00
Travis Howell
5dd4d3e8e4
Add GF_LOOM feature flag for loom games to reduce checks.
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Will make it easier to add loom fm towns target in future.
svn-id: r9547
2003-08-06 09:30:48 +00:00