Commit Graph

122 Commits

Author SHA1 Message Date
Matthew Hoops
d876dddd45 SAGA: Rework the way audio is buffered
The streams that are created are now used directly instead of SAGA creating its own RawStream after decoding it. In addition, this should fix ADPCM-compressed sounds on big endian systems (as the code was treating the result of readBuffer() to always be LE, whereas it's actual native endian).

I've also clarified the bugfix to bug #1256701. It only applies to 16-bit PCM data and the size for other data is no longer truncated too ;)
2011-12-24 11:09:54 -05:00
Matthew Hoops
4164b31e4a SAGA: Properly handle ITE Mac sound resources 2011-12-24 11:09:54 -05:00
Eugene Sandulenko
0dafa7f80f ALL: Reduce audio/ header dependency 2011-08-06 11:30:42 +01:00
Filippos Karapetis
0d3a2267c7 SAGA: Removed several game flags, which are now found more reliably on the fly
- The logo screens of all ITE versions are shown correctly now
- Wyrmkeep versions, demo versions with scene substitutes, demos with
mono music and demo versions with LE VOX encoded voices are all found
automatically now
2011-07-09 15:59:30 +03:00
Max Horn
477d6233c3 ENGINES: Change 2nd param of Engine::saveGameState to Common::String 2011-06-02 18:31:59 +02:00
strangerke
69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Ori Avtalion
9414d7a6e2 JANITORIAL: Reduce header dependencies in shared code
Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
Max Horn
42ab839dd6 AUDIO: Rename sound/ dir to audio/
svn-id: r55850
2011-02-09 01:09:01 +00:00
Max Horn
2180b2d6b5 COMMON: Split common/stream.h into several headers
svn-id: r54385
2010-11-19 17:03:07 +00:00
Max Horn
a008d14055 ENGINES: Do not use MemoryReadStream where (Seekable)ReadStream suffices; avoid using 'using'
svn-id: r54323
2010-11-18 16:38:03 +00:00
Andrew Kurushin
0f1ae79ac4 SAGA: fix const cast warns
svn-id: r53780
2010-10-24 22:25:16 +00:00
Andrew Kurushin
67cc1b8a84 SAGA: replace Resource:loadResource malloc with ByteArray class
svn-id: r53779
2010-10-24 22:17:44 +00:00
Andrew Kurushin
405c523bbb SAGA: replace decodeBGImage malloc with ByteArray
svn-id: r53748
2010-10-23 21:56:16 +00:00
Max Horn
3534cff8ef ALL: Fix indention (whitespaces -> tabs)
svn-id: r53738
2010-10-23 15:46:50 +00:00
Max Horn
efcfb40da9 SAGA: Add some const qualifiers to SagaEngine methods
svn-id: r53737
2010-10-23 15:45:22 +00:00
Max Horn
da31121507 SAGA: Improve comment for ByteArray::getBuffer()
svn-id: r53736
2010-10-23 15:44:55 +00:00
Andrew Kurushin
f24394b85f SAGA: replace Actor::_pathCell, Anim::*, Converse::text, IsoMap::*, Music::_songTable, ObjectMap::*, PalAnim::*, Scene::sceneLut, SndRes::_fxTable* malloc based arrays with Common::Array implementation
add ByteArray type
fix debug Tile Hittest frame drawing
debug 0x%x => 0x%X

svn-id: r53719
2010-10-22 23:13:17 +00:00
Max Horn
d8c1251f88 SAGA: Fix warning: comparison of unsigned expression < 0 is always false
svn-id: r53660
2010-10-20 23:58:34 +00:00
Andrew Kurushin
6be5d2554d SAGA: replace StringTable "::realloc" with Common::Array; reduce amount of memory for every string table
svn-id: r53651
2010-10-20 20:53:32 +00:00
Max Horn
4ccce19876 ENGINES: Enhance namespace comments a bit
svn-id: r53484
2010-10-15 12:48:19 +00:00
Filippos Karapetis
0492bd6aa6 SAGA: Music code cleanup. The music driver is now placed inside the MusicPlayer class, instead of the SagaEngine class. Split the functionality that the music parser should handle from the functionality that the music driver should handle. Also, fixed a bug in MusicDriver::send() (the notes off signal was sent to unallocated channels, not allocated ones)
svn-id: r49607
2010-06-12 18:20:22 +00:00
Filippos Karapetis
80acb21a56 Added automatic detection of the IHNM demo
svn-id: r49047
2010-05-16 10:36:21 +00:00
Filippos Karapetis
b57bab8e3b Added automatic detection for the non-interactive ITE demos
svn-id: r49046
2010-05-16 10:23:44 +00:00
Max Horn
2149a2383d Reduce indirect header dependencies further
svn-id: r48936
2010-05-04 12:00:16 +00:00
Max Horn
cac0ac66e2 COMMON: Get rid of Common::StringList
svn-id: r48287
2010-03-18 15:54:40 +00:00
Max Horn
d78dba3bca COMMON: Move Common::RandomSource to common/random.*
svn-id: r48279
2010-03-18 15:07:11 +00:00
Filippos Karapetis
3f2471418d Fixed the music in some Mac versions of ITE and disabled some unused code for the original DOS demo of ITE
svn-id: r48139
2010-02-26 22:24:48 +00:00
Andrew Kurushin
aa147a2f5a refactor resource module:
- struct ResourceContext => class ResourceContext
- replace "*alloc","free" with array templates
- simplify createContexts routines

svn-id: r46254
2009-12-04 17:52:42 +00:00
Eugene Sandulenko
1259f8061a Fill out doxygen comment about supported games
svn-id: r46234
2009-12-01 22:10:51 +00:00
Max Horn
df651bf20f Added Doxygen comments for the various engine namespaces (currently mostly without details; help filling these out is welcome)
svn-id: r46128
2009-11-24 22:10:14 +00:00
Max Horn
51933629d1 Changed foo(void) to foo() in almost all non-backend source files
svn-id: r45616
2009-11-02 21:54:57 +00:00
Johannes Schickel
b3c6751b9b Strip trailing whitespaces in the whole code base.
svn-id: r40867
2009-05-24 15:17:42 +00:00
Andrew Kurushin
52ccf2af94 SAGA: move Actor::_pathList into a Common::Array<Point>
svn-id: r40232
2009-05-01 15:32:15 +00:00
Filippos Karapetis
7287457672 Got rid of SortedList
svn-id: r39928
2009-04-11 09:54:55 +00:00
Filippos Karapetis
0c51a5f393 Added game object data files for dino and FTA2
svn-id: r39237
2009-03-08 16:05:49 +00:00
Filippos Karapetis
9d7111006d - Reworked the different file types a bit
- Some initial work on Dinotopia's intro sequence

svn-id: r39234
2009-03-08 15:39:19 +00:00
Travis Howell
cc89a46a0e Fix compile of SAGA2 game engine.
svn-id: r39208
2009-03-07 22:11:38 +00:00
Max Horn
dd98126423 Engines: Fused several init&go methods into a single run method
svn-id: r39003
2009-03-01 04:42:46 +00:00
Max Horn
3fcbda829a Merged Engine::go() and ::init() into a new run() method (currently implemented by calling the existing init&go methods; to be cleaned up by engine authors
svn-id: r39002
2009-03-01 04:30:55 +00:00
Max Horn
28cf213605 Moved AdvancedDetector from common/ to engines/
svn-id: r36132
2009-01-29 22:13:01 +00:00
Filippos Karapetis
7273d02528 Implemented getDebugger()
svn-id: r35967
2009-01-20 23:40:35 +00:00
Filippos Karapetis
80832ffb8f Got rid of explicit game sound info
svn-id: r35727
2009-01-04 15:44:33 +00:00
Filippos Karapetis
203358bcb7 Improved handling of sound resources
svn-id: r35724
2009-01-04 14:38:03 +00:00
Filippos Karapetis
90d762c261 Wrapped more engine-specific code around appropriate ifdefs
svn-id: r35679
2009-01-02 19:10:51 +00:00
Filippos Karapetis
41dce61a30 Simplified sound resource loading
svn-id: r35649
2009-01-01 16:02:43 +00:00
Filippos Karapetis
14434659bc - Removed game sound information for sound types that it can be determined automatically. The game sound information left is now used as override info for certain sound types (e.g. PCM)
- Added stubs for Shorten audio type, used in SAGA2 games

svn-id: r35616
2008-12-29 18:35:18 +00:00
Filippos Karapetis
9a5f45a40c - IHNM Mac loads correctly again
- Removed isBigEndian from GameSoundInfo
- Removed GF_BIG_ENDIAN_DATA
- Stopped loading the options panel for non-interactive ITE demos (it doesn't exist)
- Fixed crash when exiting from non-interactive ITE demos

svn-id: r35615
2008-12-29 17:30:29 +00:00
Filippos Karapetis
dec4f1d084 The verb<->textId assignment is needed only for ITE
svn-id: r35562
2008-12-26 13:50:12 +00:00
Filippos Karapetis
2257db88d3 - Added some stubs for the SAGA2 games dino and fta2
- Stopped loading the isomap and puzzle game modules for IHNM, as they are not used for that game (this saves some memory for IHNM)
- Removed getDisplayWidth() and getDisplayHeight()

svn-id: r35473
2008-12-21 22:52:44 +00:00
Filippos Karapetis
d0f4f97ea9 Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary
svn-id: r35467
2008-12-21 15:59:05 +00:00