Max Horn
a61e845313
modified comment
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svn-id: r8322
2003-06-05 10:28:48 +00:00
Max Horn
c73ffd366a
Regenerate strip table when loading
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svn-id: r8321
2003-06-05 10:27:15 +00:00
Max Horn
c7d87b8a67
fix for bug #749355
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svn-id: r8320
2003-06-05 10:22:16 +00:00
Max Horn
6c35550334
proper const cast
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svn-id: r8319
2003-06-05 09:54:57 +00:00
Jochen Hoenicke
9533f5605a
Synchronize channels playing the same frequency. This prevents
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interference effects.
svn-id: r8318
2003-06-05 08:45:24 +00:00
Bertrand Augereau
d510447d05
optimisation to blit rects in one shot when width=pitch=screenwidth
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svn-id: r8317
2003-06-05 07:52:50 +00:00
Torbjörn Andersson
bd23bcd128
The Full Throttle end credits (press "W" to skip to them) look much nicer
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if the blast texts are drawn before the blast objects. This may cause
regressions, but if so perhaps we can fix them by conditionally making
blast texts produce a charset mask? Blast objects already honors the
charset mask, so the end result should be the same as if the object was
drawn first and the text afterwards.
svn-id: r8316
2003-06-05 07:25:36 +00:00
Torbjörn Andersson
fa6b0b6736
cleanup
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svn-id: r8315
2003-06-05 07:17:57 +00:00
Torbjörn Andersson
b8080605cc
Inverse iris transition effect for V2 games. Also, some transition effects
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weren't working properly unless the entire screen was first marked as not
dirty. I hope fixing that didn't break anything else.
svn-id: r8314
2003-06-05 07:05:37 +00:00
Torbjörn Andersson
b542fad7d4
Fix the ugly striped shadows in AKOS codec 1 when drawing scaled actors.
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This was noticeable in Full Throttle and Curse of Monkey Island, at least.
I don't remember seeing it in The Dig.
svn-id: r8313
2003-06-05 06:59:53 +00:00
Paweł Kołodziejski
1cbd8b55ed
fixed compilation for vc6
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svn-id: r8312
2003-06-05 05:03:57 +00:00
Bertrand Augereau
91a3d553e4
unmacro-ed and templated ABS, MIN & MAX
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svn-id: r8311
2003-06-05 03:28:35 +00:00
Bertrand Augereau
0aff2d3461
did a bit of cleaning and added TODOs ;)
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svn-id: r8310
2003-06-05 03:19:07 +00:00
Bertrand Augereau
cf8d8617c9
use the global BaseCostumeRenderer instead of reinstancing it every time
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svn-id: r8309
2003-06-05 02:47:12 +00:00
Bertrand Augereau
3bbaa8edb5
converted from struc to class and added a function to update _numStrips, needed since we don't reinstantiate BCR all the time anymore
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svn-id: r8308
2003-06-05 02:46:08 +00:00
Bertrand Augereau
23196c1257
added a global CostumeRenderer in the VM, to avoid actors reinstancing it every time
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svn-id: r8307
2003-06-05 02:44:18 +00:00
Max Horn
870572ca49
there are a few places in maniac and zakdemo where we *do* have to store the run & color <grmbl>
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svn-id: r8306
2003-06-05 00:18:15 +00:00
Max Horn
c898d6117e
finished my drawBitmap optimisations
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svn-id: r8305
2003-06-05 00:12:23 +00:00
Max Horn
b4da713bfd
some more cleanup
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svn-id: r8304
2003-06-04 23:51:25 +00:00
Max Horn
565a100c83
some cleanup & refactoring (CJK fonts have proper shadows now, for example); preparations to merge NutRenderer and SmushFont
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svn-id: r8303
2003-06-04 23:32:09 +00:00
Max Horn
d84c5de8e8
looks like a glitch?
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svn-id: r8302
2003-06-04 23:15:42 +00:00
Bertrand Augereau
69b55ea45f
put a setFeatures member that allows to precompute game-wide stuff, such as CostumeRenderer, when features change, ie extremely rarely
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svn-id: r8301
2003-06-04 23:03:23 +00:00
Max Horn
ffef453d1a
cache room strip offsets (this should help performance on PalmOS)
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svn-id: r8300
2003-06-04 21:45:29 +00:00
Paweł Kołodziejski
55abd7d5ec
fixed compilation for vc6
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svn-id: r8299
2003-06-04 20:20:50 +00:00
Paweł Kołodziejski
ad04b310bc
fix warning
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svn-id: r8298
2003-06-04 20:13:16 +00:00
Max Horn
10b31ba7f0
init _CJKMode properly, in all cases
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svn-id: r8297
2003-06-04 20:06:55 +00:00
Robert Göffringmann
0845c0adf0
fixed two mouse bugs
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svn-id: r8296
2003-06-04 18:02:41 +00:00
Joost Peters
d496cecc98
some more mouse stuff..
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svn-id: r8295
2003-06-04 17:13:24 +00:00
Max Horn
ac57e79ca2
cleanup
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svn-id: r8294
2003-06-04 15:04:00 +00:00
Max Horn
6fd0e4a07f
Patch #747021 : DIG&CMI 2 byte charset support (very heavily modified by me; still needs more cleanup but already works well enough)
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svn-id: r8293
2003-06-04 14:37:43 +00:00
Travis Howell
97aaab9410
Don't attempt to play music/sfx on v1 games
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svn-id: r8292
2003-06-04 13:33:50 +00:00
Travis Howell
bc9a04b0cf
Add MANIAC64 to these two MANIAC checks
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svn-id: r8291
2003-06-04 13:15:06 +00:00
Jonathan Gray
d61cd493af
readClassicIndexFile updates from aquadran
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svn-id: r8290
2003-06-04 12:48:50 +00:00
Chris Apers
4e2eb20935
Save a bit of space for PalmOS
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svn-id: r8289
2003-06-04 09:33:01 +00:00
Torbjörn Andersson
0bb87879c8
V2 mouse cursor, for that extra retro feel
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svn-id: r8288
2003-06-04 06:34:14 +00:00
Robert Göffringmann
fc350e6be6
some more inits to make compiler happy.
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svn-id: r8287
2003-06-03 18:35:18 +00:00
Robert Göffringmann
5d70cc1b10
reduced number of copy_rects() during sequences.
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svn-id: r8286
2003-06-03 18:10:32 +00:00
Max Horn
333f0d15fd
fix flashlight in MM
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svn-id: r8285
2003-06-03 15:27:11 +00:00
Max Horn
3baff34226
use enqueueText for FT, too
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svn-id: r8284
2003-06-02 23:54:52 +00:00
Max Horn
cb9c64aae2
cleanup
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svn-id: r8283
2003-06-02 23:23:45 +00:00
Max Horn
35f29951eb
moved blast text code to string.cpp
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svn-id: r8282
2003-06-02 23:18:52 +00:00
Max Horn
457d6b1484
seems this breaks in FT; not yet sure why, but disabling this in FT till somebody has a chance to look at it
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svn-id: r8281
2003-06-02 23:06:34 +00:00
Max Horn
3bc13178ff
experimental change: replaced drawDescString with enqueueText. fixes text-leftovers when scrolling the Dig (not tested in FT, though)
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svn-id: r8280
2003-06-02 22:43:08 +00:00
Max Horn
c1dcc1a1ec
Korean is kr, not ko
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svn-id: r8279
2003-06-02 22:07:41 +00:00
Max Horn
06d340b47e
added Jochen Hoenicke
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svn-id: r8278
2003-06-02 21:54:55 +00:00
Max Horn
bedd8c4d39
fixxed warning
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svn-id: r8277
2003-06-02 21:43:45 +00:00
Max Horn
d4982a0b1d
fixed compilation
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svn-id: r8276
2003-06-02 21:29:54 +00:00
Max Horn
4729b52c3b
revamped alignment test; don't delete config.log after configure run (after all it might be important to debug configure)
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svn-id: r8275
2003-06-02 21:22:54 +00:00
Paweł Kołodziejski
6dbd36d668
more v1 load directory ...
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svn-id: r8274
2003-06-02 18:15:09 +00:00
Paweł Kołodziejski
0bf6779189
added load directory support for v1 games
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svn-id: r8273
2003-06-02 17:32:13 +00:00