Einar Johan Trøan Sømåen
764ca7a51a
WINTERMUTE: Fix some of the clang++ warnings listed by LordHoto
2012-08-31 14:21:33 +02:00
Einar Johan Trøan Sømåen
2039ea6b8d
WINTERMUTE: Fix g++ warnings listed by LordHoto
2012-08-31 14:01:18 +02:00
Einar Johan Trøan Sømåen
16b27090b1
WINTERMUTE: Update to use new TGA-decoder and new Video-system
2012-08-31 13:49:38 +02:00
Einar Johan Trøan Sømåen
3fe7f2cbe2
Merge remote-tracking branch 'origin/master' into wintermute
2012-08-31 13:11:31 +02:00
Strangerke
56c5961fb4
TONY: Translate some variables in findPath, reduce some variable scopes
2012-08-30 08:06:10 +02:00
Strangerke
825e0896dc
TONY: Replace C-style comments by C++-style ones.
...
Also translate some more Italian comments
2012-08-29 23:25:14 +02:00
Strangerke
766eadeef9
TONY: Translate some remaining Italian comments
2012-08-29 22:47:33 +02:00
Alyssa Milburn
985151fe13
TONY: Limit effect of cursor workaround.
...
This avoids incorrect hotspot offsets.
2012-08-29 09:13:43 +02:00
Alyssa Milburn
a6673aaf90
TONY: Remove useless/commented music code.
2012-08-29 09:12:53 +02:00
Strangerke
a29f1fb04c
TONY: Remove some dead code
2012-08-29 08:14:41 +02:00
Strangerke
92a9820f33
TONY: Translate some remaining italian comments
2012-08-29 08:11:52 +02:00
Strangerke
b12ccad994
TONY: Reduce scope of some variables
2012-08-29 00:30:07 +02:00
Strangerke
d2b33ca4cc
TONY: Janitorial - remove trailing spaces
2012-08-28 23:25:50 +02:00
Strangerke
56f4bc0225
TONY: Fix some for and if statements with bad coding style
2012-08-28 23:05:48 +02:00
Willem Jan Palenstijn
cdeecf1521
TONY: Replace overlapping memcpy with memmove
2012-08-28 22:50:32 +02:00
Matthew Hoops
f61146f327
PEGASUS: Remove g_allItems global construction
2012-08-28 16:50:15 -04:00
Matthew Hoops
81e7c9a0c1
PEGASUS: Remove g_allHotspots global construction
2012-08-28 16:36:50 -04:00
Alyssa Milburn
142ac7600f
TONY: Remove most of the remaining global functions.
2012-08-28 22:28:44 +02:00
Alyssa Milburn
3c986af9ce
TONY: Remove unnecessary mainloop mutex.
...
Also, all the related freeze functions/members.
2012-08-28 22:10:12 +02:00
Alyssa Milburn
9ebbeda949
TONY: Implement some forgotten sound/music functions.
2012-08-28 20:25:48 +02:00
Alyssa Milburn
23638a07d3
TONY: Fix crash with TA_PERORATE.
2012-08-28 17:19:00 +02:00
Alyssa Milburn
31801137b5
Merge remote-tracking branch 'origin/master' into tony
...
Conflicts:
common/coroutines.cpp
common/coroutines.h
devtools/create_project/msbuild.cpp
devtools/create_project/visualstudio.cpp
2012-08-28 15:54:12 +02:00
Alyssa Milburn
35fd91793b
TONY: Get rid of RMDataStream.
2012-08-28 14:26:00 +02:00
Alyssa Milburn
18b1f6d7c6
TONY: Remove unused data dumping code.
2012-08-28 13:33:24 +02:00
Alyssa Milburn
fbf771ea55
TONY: Fix stringLen for empty strings.
2012-08-28 10:09:13 +02:00
Alyssa Milburn
e6bd426398
TONY: Rename curDialog to g_curDialog.
2012-08-28 09:47:21 +02:00
Alyssa Milburn
3570a0153d
TONY: Improve Take/ReleaseOwnership.
...
This releases all held 'mutexes' when processes die, and keeps
track of the lock count too, just in case.
2012-08-28 09:26:04 +02:00
Littleboy
6ab8db638e
LASTEXPRESS: Implement more savegame loading
...
- Rename existing function to load the last saved game
- Remove loadgame debugger command
2012-08-27 23:30:23 -04:00
Littleboy
ee8581b778
LASTEXPRESS: Cleanup savegame
...
- Check for valid stream in readValue/writeValue functions
- Properly initialize/clear members
2012-08-27 21:49:43 -04:00
Littleboy
6ab3b903d4
LASTEXPRESS: Identify more Verges functions
2012-08-27 21:49:42 -04:00
Littleboy
8fa617556c
LASTEXPRESS: Fix typo in Verges chapter 3 function
2012-08-27 21:49:41 -04:00
Littleboy
81c6016e8f
LASTEXPRESS: Identify several Verges functions
2012-08-27 21:49:40 -04:00
Littleboy
275aded0b0
LASTEXPRESS: Remove unnecessary casts
2012-08-27 21:49:40 -04:00
Littleboy
bc4e10dabc
LASTEXPRESS: Remove some unreachable code
2012-08-27 21:49:39 -04:00
Littleboy
2c0033c7ba
LASTEXPRESS: Add const modifiers
2012-08-27 21:49:38 -04:00
Littleboy
ab4c47c584
LASTEXPRESS: Update Debug::loadArchive() to reduce casts
2012-08-27 21:49:37 -04:00
Littleboy
cec57e0918
LASTEXPRESS: Reduce header interdependency
2012-08-27 21:49:37 -04:00
Littleboy
86febf3d1d
LASTEXPRESS: Check for valid data in Beetle::invertDirection()
2012-08-27 21:49:36 -04:00
Littleboy
6f18ec2104
LASTEXPRESS: Identify some Abbot Chapter 3 functions
2012-08-27 21:49:35 -04:00
Littleboy
17c051b58c
LASTEXPRESS: Check for invalid cd number in debugger commands
2012-08-27 21:49:35 -04:00
Littleboy
47fa7abbe0
LASTEXPRESS: Fix playsnd debugger command
2012-08-27 21:49:34 -04:00
Littleboy
cd5e750a7f
LASTEXPRESS: Fix analysis warnings
2012-08-27 21:49:33 -04:00
Alyssa Milburn
28681a32ee
TONY: Remove more unused bits.
2012-08-27 23:41:23 +02:00
Willem Jan Palenstijn
6805c2cec2
TONY: Translate some minor Italian comments
2012-08-27 13:07:34 +02:00
Alyssa Milburn
7b4dd0a682
TONY: Remove various bits of unused code.
2012-08-27 12:50:33 +02:00
Alyssa Milburn
037920bf76
TONY: Fix width of flipped dirty rects.
2012-08-27 12:30:02 +02:00
Strangerke
addca5d856
TONY: _rgb buffer is no longer static
2012-08-27 06:51:29 +02:00
Strangerke
72604fa3a6
TONY: USe default fonts (Italian/English) when the language is unhandled instead of erroring out
2012-08-27 00:17:28 +02:00
Strangerke
2ce6576515
TONY: Add English in loadTonyDat
2012-08-26 23:58:06 +02:00
Strangerke
7cb29f1522
TONY: Move font related arrays to a DAT file
2012-08-26 23:33:46 +02:00
Matthew Hoops
bb1e60e8b2
Merge remote branch 'upstream/master' into pegasus
...
Conflicts:
AUTHORS
devtools/credits.pl
gui/credits.h
2012-08-26 16:12:25 -04:00
Matthew Hoops
857b92f8ff
Merge pull request #268 from clone2727/video-rewrite
...
VideoDecoder upgrade & partial rewrite
2012-08-26 15:41:56 -04:00
Alyssa Milburn
5cc63df513
TONY: Fix exiting from the save menu.
...
We have to copy _nState before it gets reset in closeState.
2012-08-25 14:46:47 +02:00
Alyssa Milburn
ca82454d74
TONY: Reset _hEndOfBuffer when restarting sounds.
2012-08-25 14:09:02 +02:00
Alyssa Milburn
8b0dca3862
TONY: Fix Take/ReleaseOwnership.
2012-08-25 13:32:08 +02:00
Torbjörn Andersson
659436739f
TONY: Make the verb menu sound effects play
...
At least for now, preloading utility sound effects *is* needed in
ScummVM. And since we now have preloading of both normal and utility
sound effects, I've unstubbed the unloading functions as well.
2012-08-25 12:56:02 +02:00
Alyssa Milburn
a9828c8818
TONY: Replace copyMemory with memcpy.
2012-08-25 10:08:10 +02:00
Alyssa Milburn
b14a616f3f
TONY: Get rid of RMString.
2012-08-25 10:08:10 +02:00
Alyssa Milburn
b77306bfcc
TONY: Convert more strings to Common::String.
2012-08-25 08:41:22 +02:00
Alyssa Milburn
ff9569572a
TONY: Store savegame names with Common::String.
2012-08-25 08:41:22 +02:00
Alyssa Milburn
ba20f1d90d
TONY: Remove unused members of RMTextItemName.
2012-08-25 08:41:21 +02:00
Alyssa Milburn
f917a4beab
TONY: Use Common::String in writeText.
...
This uses an array of lines rather than trying to stick nulls into
the string, and so fixes wrapping on hyphens (which overwrote the
character before the hyphen). Thanks to eriktorbjorn for both
finding the bug and working out what was going wrong.
2012-08-25 08:41:21 +02:00
Alyssa Milburn
af134e0244
TONY: Animate mouse cursors.
...
This restores the forgotten doFrame code for RMPointer, which fixes
the bird mouse cursor. Thanks to eriktorbjorn for noticing it.
2012-08-25 08:41:21 +02:00
Alyssa Milburn
aa603bc208
TONY: Mark screen dirty in RMGfxClearTask.
...
This fixes the "A LONG TIME AFTER..." screen when talking to the old
woman in the booth. Thanks to eriktorbjorn for noticing it.
2012-08-25 08:41:21 +02:00
Alyssa Milburn
7815c05220
TONY: Use the right dirty rects for drawAA.
...
This makes it match the relevant non-AA code, and fixes problems
due to the invalid rects. (Perhaps we don't need dirty rects here
at all though, since all the callers seem to call the non-AA code
first with the same parameters?)
2012-08-25 08:41:21 +02:00
Alyssa Milburn
68c6109e76
TONY: Draw the dirty rectangle debugging last.
...
Otherwise the rects are overwritten by the actual drawing.
2012-08-25 08:41:21 +02:00
Alyssa Milburn
0163bd38e8
TONY: Fix background dirty rect handling.
...
Reset the scrolling state on load, so that when a new scene is
loaded, the background is redrawn. Also, revert the workaround
in d0d15af9, since this (hopefully) fixes the underlying problem.
2012-08-25 08:41:21 +02:00
Alyssa Milburn
61b11037c3
TONY: Ignore draw attempts with non-positive width/height.
...
This avoids an invalid dirty rect (width -1) during the
introduction scene inside Halloween Park.
2012-08-25 08:41:21 +02:00
Paul Gilbert
bad6ec8388
TONY: Fixed problem with spoken voices being clipped when timed text mode is on.
2012-08-23 22:05:23 +10:00
Paul Gilbert
93e10b5210
TONY: Removed some debug warnings which aren't needed any longer
2012-08-23 22:05:22 +10:00
Alyssa Milburn
b1486aa5fe
TONY: Fix spelling of setStretch.
2012-08-22 21:56:12 +02:00
Alyssa Milburn
93f145773e
TONY: Fix saveSoundSettings to use setInt for talkspeed.
2012-08-22 21:52:22 +02:00
Alyssa Milburn
c340739001
TONY: Replace _vm with g_vm.
2012-08-22 21:51:51 +02:00
Paul Gilbert
482c1a71b0
TONY: Removed some TODO warnings that aren't needed any longer
2012-08-22 22:28:08 +10:00
Filippos Karapetis
a391599403
SCI: Update a comment
2012-08-21 11:55:21 +03:00
Matthew Hoops
7a49b3669a
PEGASUS: Optimize the nearest neighbor frame scaling a bit
...
Hopefully should improve performance on lower end systems
2012-08-20 20:42:22 -04:00
Filippos Karapetis
7d436622a8
SCI: More work on kRemapColors
...
This implements some more color remap-based palette effects, found in QFG4
2012-08-21 03:32:23 +03:00
Filippos Karapetis
1a61056b06
SCI: Extend a workaround for the dream sequence in QFG4
2012-08-21 03:32:21 +03:00
Filippos Karapetis
9568b78bab
SCI: Use a simpler atan implementation for kGetAngle in SCI1 and newer games
...
SCI1 games (QFG2 and newer) use a simpler and more accurate atan implementation
for kGetAngle. This properly fixes bug #3540976 .
2012-08-21 03:32:18 +03:00
upthorn
f34924bc39
SWORD25: Fix loading savegames on 64-bit archs.
2012-08-20 21:15:46 +02:00
Alyssa Milburn
b1af75f2c3
SWORD25: Improve sound persistence.
...
Keep track of volume/panning state, and don't restart sounds which already
finished playing.
2012-08-20 21:14:10 +02:00
Vincent Hamm
bd6751cb4a
CINE: Fix drawing of sprite with mask.
...
Protects against cases where a non-existing script is referenced.
2012-08-20 01:48:20 +01:00
Filippos Karapetis
23db3cd9f2
SAGA: Remove incorrect free() in loadShortenFromStream()
...
This removes a warning and fixes bug #3558052 - "SAGA: use-after-free warning"
2012-08-20 03:28:02 +03:00
Filippos Karapetis
b19ccb9d1e
SCI: Set the correct audio type for SCI1.1 sound effects, fixing bug #3554709
...
Now, sound effects in SCI1.1 games will no longer be incorrectly using the speech
sound volume. This avoids them being silenced in floppy games that are flagged
as not having speech. Fixes bug #3554709 - "SCI: Digital SFX don't play when
Override Global Audio set"
2012-08-20 03:22:56 +03:00
Filippos Karapetis
8524ebd699
SCI: Fix script bug #3555404 - "SCI: KQ6 Spider Scene Game Freeze"
2012-08-20 02:58:37 +03:00
Einar Johan Trøan Sømåen
246109839b
WINTERMUTE: Be case-insensitive when testing for sound-format.
2012-08-19 23:49:29 +02:00
Matthew Hoops
7af4e40304
AGOS: Fix regression with sound in Smacker OmniTV videos
2012-08-18 10:23:19 -04:00
Matthew Hoops
da9695ddc6
AGOS: Fix regressions in the feeble demo
2012-08-17 23:31:26 -04:00
Matthew Hoops
18823198ad
VIDEO: Merge AdvancedVideoDecoder into VideoDecoder
2012-08-16 14:00:14 -04:00
Matthew Hoops
7569ec7dc0
VIDEO: Rename setStopTime() to setEndTime()
...
To better differentiate with stop()
2012-08-16 13:34:28 -04:00
Matthew Hoops
fb35c7f46f
VIDEO: Remove setSystemPalette()
2012-08-16 13:30:32 -04:00
Matthew Hoops
7294a1cbcf
VIDEO: Remove the Coktel video code from using the VideoDecoder API
...
After discussing with DrMcCoy, we felt this the best way to proceed. A wrapper class that implements AdvancedVideoDecoder is still around for use in SCI.
2012-08-16 12:17:23 -04:00
Alyssa Milburn
067db748e4
AGI: Replace detector printf usage with logMessage.
2012-08-15 09:51:55 +02:00
Alyssa Milburn
92bcb1801a
SCUMM: Replace detector printf usage with logMessage.
2012-08-15 09:48:50 +02:00
Einar Johan Trøan Sømåen
eacb0b1698
WINTERMUTE: Make use of the wday-field in dates, instead of a wrong mday-value.
2012-08-15 02:36:08 +02:00
Einar Johan Trøan Sømåen
10ca0f136d
WINTERMUTE: Clear out some commented-out code.
2012-08-15 02:35:11 +02:00
Einar Johan Trøan Sømåen
e01dc47414
WINTERMUTE: Fill the screen with fillRect for now.
2012-08-14 18:20:12 +02:00
Einar Johan Trøan Sømåen
f37e8fbdb1
WINTERMUTE: Clean out some comments in the theora player
2012-08-14 18:19:10 +02:00
Einar Johan Trøan Sømåen
83344a5aef
WINTERMUTE: Adjust a few warnings.
2012-08-14 17:27:28 +02:00
Einar Johan Trøan Sømåen
209488c6cf
WINTERMUTE: Save the loop-state of sounds properly.
2012-08-14 17:26:46 +02:00
Torbjörn Andersson
629d55cdfa
CINE: Apply some ScummVM formatting conventions
2012-08-14 09:09:08 +02:00
yaz0r
8fff7e29de
Merge pull request #266 from yaz0r/master
...
Fix system menu in OS
2012-08-13 23:59:59 -07:00
Vincent Hamm
92df76fbb3
CINE: Fix system menu sometimes not appearing in OS
2012-08-13 23:58:32 -07:00
Travis Howell
54e6283cfa
CINE: Fix compile error caused by excess ;
2012-08-14 16:46:19 +10:00
Vincent Hamm
478be5f07a
CINE: Fix regression in savegame system
2012-08-13 23:20:10 -07:00
Vincent Hamm
ca54d69add
Cine: Fix swimming sequence by allowing mouse click to be held down
2012-08-13 21:38:24 -07:00
Vincent Hamm
2fd8bae319
CINE: Fix restoring of savegame in cave
2012-08-13 20:12:07 -07:00
Einar Johan Trøan Sømåen
fb566386c7
WINTERMUTE: Write alpha properly on big-endian platforms.
2012-08-13 22:33:35 +02:00
Matthew Hoops
92432a136b
VIDEO: Convert TheoraDecoder to the new AdvancedVideoDecoder API
2012-08-13 16:25:03 -04:00
Einar Johan Trøan Sømåen
c96ccaa1c3
WINTERMUTE: Add detection for Italian, English and Russian Dead City.
2012-08-13 04:59:17 +02:00
Einar Johan Trøan Sømåen
589094e63a
WINTERMUTE: Clean out commented-out code from detection
2012-08-13 04:43:14 +02:00
Einar Johan Trøan Sømåen
101ad689c5
WINTERMUTE: Add language-filtering for Czech, Italian, Polish and Russian.
...
No detection-support is added for those languages at this point though.
2012-08-13 04:37:07 +02:00
Einar Johan Trøan Sømåen
a370350691
WINTERMUTE: Readd support for save/load-images.
2012-08-13 03:54:34 +02:00
Einar Johan Trøan Sømåen
fed19cb66a
WINTERMUTE: WinterMute -> Wintermute
2012-08-13 03:42:30 +02:00
Einar Johan Trøan Sømåen
ddfa227b93
WINTERMUTE: Cleanup in TransparentSurface.
2012-08-13 02:24:15 +02:00
Einar Johan Trøan Sømåen
4168b50fc3
WINTERMUTE: Remove BPkgFile, as wrapCompressedStream can handle that job now.
2012-08-13 02:19:41 +02:00
Einar Johan Trøan Sømåen
61ddc77804
WINTERMUTE: Use the correct DPI for TTF-fonts, and don't display overshooting lines.
2012-08-13 02:13:26 +02:00
Einar Johan Trøan Sømåen
bca8ce861a
Merge remote-tracking branch 'origin/master' into wintermute
2012-08-13 02:09:09 +02:00
Einar Johan Trøan Sømåen
c1b5626bca
WINTERMUTE: Apply color-key to RGB-images, and upconvert them to RGBA.
2012-08-13 01:14:05 +02:00
Einar Johan Trøan Sømåen
30f35c4c3f
WINTERMUTE: Use 64k-tables for alpha-blitting.
2012-08-13 01:13:16 +02:00
Einar Johan Trøan Sømåen
2c44f3f5fa
WINTERMUTE: Make a few noisy warnings into debug-calls.
2012-08-13 01:06:56 +02:00
Johannes Schickel
90bb7a0f3f
CINE: Slight formatting fixes in gfx.cpp.
...
Powered by astyle.
2012-08-12 19:50:00 +02:00
Matthew Hoops
7831225b28
VIDEO: Move TheoraDecoder to video/
2012-08-12 08:58:00 -04:00
Matthew Hoops
5db42076b8
VIDEO: Convert FlicDecoder to the new AdvancedVideoDecoder API
...
The video no longer automatically loops (unused in-tree) and must have rewind() called manually
2012-08-12 08:43:32 -04:00
Paul Gilbert
dfb0e4f700
TONY: Fix dirty rect refresh glitch in the introduction sequence
2012-08-12 19:47:48 +10:00
Matthew Hoops
0817a02a7d
MOHAWK: Use setStopTime()
2012-08-12 01:22:47 -04:00
Travis Howell
61af435d8a
AGOS: Improve the quick load/save code.
2012-08-12 15:00:58 +10:00
D G Turner
78b8fa31ca
CINE: Fix typo in OS palette restore code.
...
This fixes most cases of incorrect palette on savegame loading.
Thanks to yaz0r for this fix.
2012-08-11 21:12:35 +01:00
D G Turner
21c057ce75
CINE: Fix lockup in Scene 5 when "operate Girl" underwater.
...
Traced with gdb to sound.cpp:792 i.e. _fadeOutTimer infinite loop.
This bug was introduced by the addition of the MT-32 output driver for
Future Wars and associated mutex changes.
The _fadeOutTimer increment is done by the timer callback occuring
during the load method call, but this was excluded by the mutex.
Fixed by moving the mutex in the load method.
2012-08-11 20:08:03 +01:00
D G Turner
1f91cc1aa0
SCI: Add PQ3 Spanish DOS detection entry from bug #3555647 .
2012-08-11 17:55:31 +01:00
D G Turner
2d1a63c930
SCI: Add KQ5 Spanish DOS detection entry from bug #3555646 .
2012-08-11 17:37:14 +01:00
Einar Johan Trøan Sømåen
5b3389672b
WINTERMUTE: Silence a few float-cast warnings.
2012-08-11 03:15:51 +02:00
Einar Johan Trøan Sømåen
5ecc1fd7f0
WINTERMUTE: Format platform_osystem.cpp, wintermute.cpp and detection_tables.h
2012-08-11 02:46:08 +02:00
Einar Johan Trøan Sømåen
089920377f
WINTERMUTE: Make RTL skip any "are you sure?"-dialogs.
...
The user has already quite intentionally opened the GMM and clicked "return to launcher"
additionally the GMM can be launched at any time, but the "are you sure"-message can't
always be shown, for instance if the user is already in some in-game menu, or a video is
playing.
2012-08-11 02:42:37 +02:00
Einar Johan Trøan Sømåen
9a5f363972
WINTERMUTE: Make missing-file warnings a debugC
...
The sound-system attempts to open files in various formats, some of which may not exist, no reason for these to fill the console with output.
2012-08-11 02:34:06 +02:00
Einar Johan Trøan Sømåen
c422ae9d8a
WINTERMUTE: Get rid of strncpy+manual termination.
2012-08-11 02:30:07 +02:00
Vincent Hamm
c6c7b16089
CINE: Slight cleanup.
2012-08-11 00:11:21 +01:00
Vincent Hamm
92b5ee0a48
CINE: Fix masking in Operation Stealth.
2012-08-10 14:38:31 +01:00
Johannes Schickel
571fa94310
TESTBED: Fix "if" formatting.
2012-08-09 03:27:21 +02:00
Johannes Schickel
18ab9a1ef1
TSAGE: Fix "if" formatting.
2012-08-09 03:26:55 +02:00
Willem Jan Palenstijn
546e2086e3
SCI: Remove duplicate detection entry
...
There is no indication in the corresponding bug report this was for
an Amiga version.
2012-08-07 21:06:04 +02:00
D G Turner
d83382a9ef
SCI: Add extra comments to new detection entries. No functional changes.
2012-08-07 19:27:22 +01:00
Strangerke
78310d0f4b
TSAGE: Apply naming conventions to surfaceGetArea(). Thanks to somaen for reporting it.
2012-08-07 19:07:01 +02:00
Einar Johan Trøan Sømåen
d95a2ddef8
WINTERMUTE: Use only one scaler for blitting, the faster one.
2012-08-07 16:49:20 +02:00
Einar Johan Trøan Sømåen
688f792c9f
WINTERMUTE: Cache scaled images, to avoid having to rescale every frame.
2012-08-07 16:28:44 +02:00
Einar Johan Trøan Sømåen
8883a9ffd5
WINTERMUTE: Optimize blitting (Do opaque blits for opaque images, and do fill with memcpy)
2012-08-07 16:05:36 +02:00
Einar Johan Trøan Sømåen
3abccb2e33
WINTERMUTE: Change PixelFormat to ARGB (same as Sword25)
...
Mainly a workaround for the OpenGL-backend.
2012-08-07 14:56:06 +02:00
Einar Johan Trøan Sømåen
52aeaf4ece
WINTERMUTE: Move dcscript.h into the proper folder.
2012-08-07 14:06:42 +02:00
Einar Johan Trøan Sømåen
6b159d71ab
WINTERMUTE: Remove g_wintermute.
2012-08-07 13:51:22 +02:00
Einar Johan Trøan Sømåen
e32b79bff1
WINTERMUTE: Save the random-seed as well.
2012-08-07 13:32:26 +02:00
D G Turner
611905aa97
SCI: Add missing QFG1 detection entries from bug #3554611 .
2012-08-07 11:28:10 +01:00
D G Turner
aedd0d2a16
SCI: Add missing QFG2 detection entry from bug #3554614 .
2012-08-07 10:23:31 +01:00
Paul Gilbert
2dee92a908
TINSEL: Fixed portability issue with earlier savegames
2012-08-06 20:03:56 +10:00
Strangerke
5c522575c7
CGE: Keep Soltys' position when saving
2012-08-05 22:24:32 +02:00
Johannes Schickel
745ef462fc
KYRA: Add source of detection entires for LoL French floppy.
2012-08-05 17:10:49 +02:00
Sven Hesse
ef8e15255d
GOB: Add a Spanish/Italian DOS version of Geisha
...
As supplied by einstein95 in bug report #3544449 .
2012-08-05 10:43:41 +02:00
Strangerke
de752a5336
CGE: Fix bug #3547274 - missing travel buttons after save
2012-08-04 23:51:27 +02:00
D G Turner
52a1a6e60b
TEENAGENT: Fix for bug #3428161 "PSP: No music in TeenAgent".
...
This could occur on other platforms too and was a race hazard between
mixer thread startup and music being valid i.e. If the music doesn't
already exist, when the mixer callback is done, this deletes the channel
as idle. Reordered the calls to fix this.
Also, removed unecessary music->start() as this is done by setMusic(n)
on successful load anyway.
2012-08-02 12:41:40 +01:00
Filippos Karapetis
259f262592
SCI: Add a workaround for a script bug in QFG4
...
Thanks to Charles for testing
2012-08-02 03:46:58 +03:00
Littleboy
272c1d87e4
LASTEXPRESS: Fix typo preventing playing NIS animations from the debugger
2012-08-01 17:56:56 -04:00
Torbjörn Andersson
846f9644dd
TONY: Clip width to avoid crash when drawing flipped sprite
...
This fixes - or at least work around - a failed assertion when
Pantagruel leaves the office at the beginning of the game.
2012-08-01 22:34:00 +02:00
Littleboy
4ad7d48fe9
LASTEXPRESS: Remove unused code and move functor definition to only file using it
2012-08-01 13:55:55 -04:00
Littleboy
7f05e1413c
LASTEXPRESS: Remove use of skip from savegame functions when loading
...
We cannot accurately skip over compressed data as it is not know before decoding how much data will be used
2012-08-01 02:58:55 -04:00
Littleboy
eb6c60cec0
LASTEXPRESS: Implement savegame read compression
2012-08-01 02:39:51 -04:00
athrxx
11cf6145cb
KYRA: update kyra.dat to match the last commit (added support for French LOL floppy)
2012-08-01 01:07:41 +02:00
athrxx
411e3dec82
KYRA: fix "bug" #3552534 (LOL Floppy FR version unknown)
2012-07-31 21:52:00 +02:00
Torbjörn Andersson
fab814b774
TONY: Remove unused variable.
...
It wasn't used in the original engine either.
2012-07-31 21:29:25 +02:00
Torbjörn Andersson
3b40d14152
TONY: Whitespace changes.
2012-07-31 20:36:48 +02:00
Littleboy
acd4cf82e2
LASTEXPRESS: Implement savegame write compression
2012-07-31 01:19:05 -04:00
Einar Johan Trøan Sømåen
9bda50ef48
WINTERMUTE: Add a readme.txt for the engine.
2012-07-31 01:07:19 +02:00
Littleboy
4728505db2
LASTEXPRESS: Switch savegame reading to use new read method
...
- Disable savegame compression
2012-07-30 18:36:26 -04:00
Einar Johan Trøan Sømåen
b8b31c86d2
WINTERMUTE: Clean out some unused code.
2012-07-31 00:04:34 +02:00
Einar Johan Trøan Sømåen
2e636f29fb
WINTERMUTE: Implement GMM-saving.
2012-07-30 23:55:11 +02:00
Einar Johan Trøan Sømåen
5a1fae94fb
WINTERMUTE: Implement load from GMM.
2012-07-30 23:46:46 +02:00
Einar Johan Trøan Sømåen
6330c1e5fd
WINTERMUTE: Fix a few memory-leaks
2012-07-30 20:39:04 +02:00
Einar Johan Trøan Sømåen
18409fe5c0
WINTERMUTE: Fix a memory leak in BaseScriptHolder
2012-07-30 19:43:55 +02:00
Einar Johan Trøan Sømåen
4361172444
WINTERMUTE: Redraw ONLY the indicator when saving/loading.
2012-07-30 19:41:44 +02:00
Littleboy
5df2bd8962
LASTEXPRESS: Fix regression with Logic::resetState()
2012-07-29 21:09:35 -04:00
Littleboy
65565c8914
LASTEXPRESS: Replace REDRAW_CURSOR macro by function
2012-07-29 21:09:34 -04:00
Littleboy
c8df89e6b2
LASTEXPRESS: Reorganize savegame code to prepare for compressed savegames support
2012-07-29 21:09:34 -04:00
Sven Hesse
b001168658
GOB: Implement the parents section in Once Upon A Time
...
The text lines are not drawn completely correct yet, because
apparently, GCTFile needs to wrap long lines.
2012-07-30 01:48:40 +02:00
Sven Hesse
dd2768a2e4
GOB: Reorder a few things
2012-07-30 01:44:46 +02:00
Sven Hesse
25bc7467b4
GOB: Use Sound::sampleLoad in PreGob
2012-07-30 01:44:46 +02:00
Sven Hesse
3189729c97
GOB: Don't leak in sampleLoad() when loading fails
2012-07-30 01:44:46 +02:00
Sven Hesse
850472f21e
GOB: Implement the proper Once Upon A Time title sequence
2012-07-30 01:44:46 +02:00
Sven Hesse
f4cd726802
GOB: Add a class handling simple SEQ files
2012-07-30 01:44:46 +02:00
Sven Hesse
734329dcc1
GOB: Name the Once Upon A Time frame a bit more
2012-07-30 01:44:46 +02:00
Sven Hesse
4bc80cd881
GOB: Allow spaces in the Once Upon A Time character generator
2012-07-30 01:44:46 +02:00
Sven Hesse
943c6af82a
GOB: Add the sounds in the Once Upon A Time character generator
2012-07-30 01:44:46 +02:00
Sven Hesse
9c32fd2360
GOB: Add PreGob::beep()
2012-07-30 01:44:46 +02:00
Sven Hesse
6533047514
GOB: Add the walking child in the character generator
2012-07-30 01:44:45 +02:00
Sven Hesse
20a96733a5
GOB: Add CMPFile::recolor() and ANIFile::recolor()
2012-07-30 01:44:45 +02:00
Sven Hesse
baec4d8778
GOB: Move recolor() into class Surface
2012-07-30 01:44:45 +02:00
Sven Hesse
57b1b7ad24
GOB: Implement the Once Upon A Time character generator
...
Still missing the little sprite bouncing around, though.
2012-07-30 01:44:45 +02:00
Sven Hesse
10b9be2851
GOB: Add Util::toCP850Lower() / toCP850Upper()
2012-07-30 01:44:45 +02:00
Sven Hesse
5b02192477
GOB: Add Font::hasChar()
2012-07-30 01:44:45 +02:00
Sven Hesse
75e7cca692
GOB: Add support for entering non-ASCII CP850 characters
2012-07-30 01:44:45 +02:00
Sven Hesse
90415cf083
GOB: Implement GCT text drawing in the end section
...
The end section is now complete.
2012-07-30 01:44:45 +02:00
Sven Hesse
d7c81c2755
GOB: Implement GCT text drawing in the Stork section
...
The only thing missing in the stork section now is the character
creator.
2012-07-30 01:44:45 +02:00
Sven Hesse
e17d4a5c0c
GOB: Implement GCT drawing
2012-07-30 01:44:45 +02:00
Sven Hesse
0b030dd341
GOB: Implement parts of the Stork section in Once Upon A Time
...
No GCT texts yet ("The stork is bringing a sweet baby to $PLACE
where $PEOPLE live"), and the character creator is also still
missing.
2012-07-30 01:44:45 +02:00
Sven Hesse
a547633911
GOB: ANIObject can now predict the position/size of future frames
2012-07-30 01:44:44 +02:00
Sven Hesse
df18bc9583
GOB: Implement parts of the Once Upon A Time end sequence
...
We don't yet support GCT files, so texts are still missing.
2012-07-30 01:44:44 +02:00
Sven Hesse
60f52ab9a0
GOB: Add the frame for normal Once Upon A Time game play
2012-07-30 01:44:44 +02:00
Sven Hesse
305ab6847a
GOB: Reorganize and clean up PreGob / Once Upon A Time
2012-07-30 01:44:44 +02:00
Sven Hesse
24644c0012
GOB: Implement the Once Upon A Time "Bye Bye" screen
2012-07-30 01:44:44 +02:00
Sven Hesse
9d564ecd26
GOB: Implement the animal names bit Once Upon A Time
2012-07-30 01:44:44 +02:00
Sven Hesse
9e997fea1b
GOB: Add "long" PreGob language suffixes
2012-07-30 01:44:44 +02:00
Sven Hesse
4663ab2373
GOB: Fix some broken German text in Once Upon A Time
2012-07-30 01:44:44 +02:00
Sven Hesse
e477b7d2b9
GOB: Move the Once Upon A Time palettes into their own file
2012-07-30 01:44:44 +02:00
Sven Hesse
a98ba5f038
GOB: Play a click sound in the Once Upon A Time menus
2012-07-30 01:44:44 +02:00
Sven Hesse
34cf81a4b6
GOB: Add some PreGob sound utility functions
2012-07-30 01:44:44 +02:00
Sven Hesse
233a3f54fc
GOB: Stubbily implement the Once Upon A Time menus
2012-07-30 01:44:43 +02:00
Sven Hesse
bccfdb559f
GOB: Move the intro parts into OnceUpon::showIntro()
2012-07-30 01:44:43 +02:00
Sven Hesse
92bd9c864a
GOB: Show the specific game title in Once Upon A Time
2012-07-30 01:44:43 +02:00
Sven Hesse
2f3aaf0e07
GOB: Show the Once Upon A Time fairytale quote
2012-07-30 01:44:43 +02:00
Sven Hesse
60cebba95c
GOB: Show the Once Upon A Time wait/load screen
2012-07-30 01:44:43 +02:00
Sven Hesse
139b03c4bc
GOB: Add a PreGob method to get a localized file name
2012-07-30 01:44:43 +02:00
Sven Hesse
4b3aa88c8a
GOB: Add a simple class for PreGob TXT files
2012-07-30 01:44:43 +02:00
Sven Hesse
9af01cd584
GOB: Move the background saving into its own class BackBuffer
2012-07-30 01:44:43 +02:00
Sven Hesse
67d7c3f11f
GOB: Show a mock-up of the Once Upon A Time title
...
The actual intro is described in a SEQ file. We don't support
those yet.
2012-07-30 01:44:43 +02:00
Sven Hesse
ef3b4af9d8
GOB: Implement the copy protection in Once Upon A Time
2012-07-30 01:44:43 +02:00
Sven Hesse
412ae53854
GOB: Add PreGob animation utility functions
2012-07-30 01:44:43 +02:00
Sven Hesse
aae8c60759
GOB: Verify the language in Once Upon A Time
2012-07-30 01:44:42 +02:00
Sven Hesse
3313302a15
GOB: Load the Once Upon A Time fonts
2012-07-30 01:44:42 +02:00
Sven Hesse
734fc767d2
GOB: Open the Once Upon A Time archives
2012-07-30 01:44:42 +02:00
Sven Hesse
4fc3a88c5f
GOB: Add support for different methods of handling Endianness
...
The Once Upon A Time games handle endianness different in ANI, DEC
and RXY files than Geisha does. We need to support both approaches.
2012-07-30 01:44:42 +02:00
Sven Hesse
83896dea3e
GOB: Add PreGob input/event utility functions
2012-07-30 01:44:42 +02:00
Sven Hesse
27782700a5
GOB: Add some PreGob and Once Upon A Time cursor functions
2012-07-30 01:44:42 +02:00
Sven Hesse
38fe3c3cd9
GOB: Add palettes for Once Upon A Time
2012-07-30 01:44:42 +02:00
Sven Hesse
8b19e10104
GOB: Add some generic PreGob graphics functions
2012-07-30 01:44:42 +02:00
Sven Hesse
4819468d9a
GOB: Add PreGob stubs for the Once Upon A Time games
2012-07-30 01:44:42 +02:00
Sven Hesse
55c75756ea
GOB: Add a more complex detection for Once Upon A Time titles
...
The hard-coded Once Upon A Time titles, Abracadabra and Baba Yaga,
are impossible to distinguish by file name alone. The same is true
for the each three platforms, DOS, Amiga and Atari ST.
We do need to know exactly which game and platform a specific path
holds, though, because they're
a) completely hard-coded
b) the data files have platform-specific endianness
Therefore, when the filename-based fallback detector finds one of
those games, we open the archives and look inside them.
We detect the specific game by looking at which animal names are
present; and the platform by inspecting the endianness of the
title screen's DEC file, in addition to the existence of a MOD
file to distinguish the Atari ST from the Amiga version.
2012-07-30 01:44:42 +02:00
Sven Hesse
4a380ce668
GOB: Add detection tables for Baba Yaga and Abracadabra
2012-07-30 01:44:41 +02:00
Sven Hesse
bba2028fba
GOB: Move the method definitions out of the GobMetaEngine class definition
2012-07-30 01:26:58 +02:00
Sven Hesse
00fa997039
GOB: Move drawString into Font
2012-07-30 01:24:18 +02:00
Sven Hesse
b5fa752b78
GOB: Keep the mouse responsive while waiting for the frame to end
2012-07-30 01:24:18 +02:00
Sven Hesse
1cb6cc0218
GOB: Don't crash when drawPackedSprite() can't open the sprite
2012-07-30 01:24:18 +02:00
Sven Hesse
099a76ea20
GOB: Don't crash when there's no _inter object
2012-07-30 01:24:18 +02:00
Sven Hesse
945115f099
GOB: Don't crash when the engine wasn't fully initialized on exit
2012-07-30 01:24:18 +02:00
Sven Hesse
2d05974b5c
GOB: const correctness in SoundBlaster::playComposition()
2012-07-30 01:24:18 +02:00
Sven Hesse
dd35e72a7e
GOB: Return proper errors in GobEngine::run()
2012-07-30 01:24:17 +02:00
Johannes Schickel
e8fd51e56b
Merge pull request #252 from DrMcCoy/detector_public_reportUnknown
...
DETECTOR: Make reportUnknown() accessible to inherited AdvancedMetaEngine classes
2012-07-29 16:19:00 -07:00
Einar Johan Trøan Sømåen
85ce9340bc
WINTERMUTE: Separate out SaveGame-code from BaseGame
2012-07-29 21:37:24 +02:00
Matthew Hoops
e58724a180
MOHAWK: Remove Myst ME Macintosh "support"
...
The Mac version of Myst ME is actually not Mohawk and is instead closer to the engine used in Myst3.
2012-07-29 14:31:36 -04:00
Einar Johan Trøan Sømåen
80a67a70cd
WINTERMUTE: Add header-guards to BaseEngine
2012-07-29 19:09:37 +02:00
Einar Johan Trøan Sømåen
6b07218eb2
WINTERMUTE: Remove statics and silence spam in debug console.
2012-07-29 18:24:08 +02:00
Einar Johan Trøan Sømåen
20e2ec4ff4
WINTERMUTE: Remove unused functions from StringUtil::
2012-07-29 18:00:15 +02:00
Einar Johan Trøan Sømåen
2e7d21fc52
WINTERMUTE: Replace BaseRegistry with ConfMan
2012-07-29 17:53:44 +02:00
Einar Johan Trøan Sømåen
aa3467ddaa
WINTERMUTE: Remove the debugger.
2012-07-29 15:30:44 +02:00