Paweł Kołodziejski
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a8f4c821cf
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added missing SYNC opcode
svn-id: r6380
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2003-01-10 08:25:16 +00:00 |
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Paweł Kołodziejski
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d3daec686d
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added missing clear pointer
svn-id: r6379
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2003-01-10 00:58:18 +00:00 |
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Paweł Kołodziejski
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13406c7e84
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updated dsp file
svn-id: r6378
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2003-01-10 00:19:42 +00:00 |
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Paweł Kołodziejski
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2b9fd9689e
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fixes for codec47, heh, mktableX and smush_bufX is same table :)
svn-id: r6377
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2003-01-09 23:09:49 +00:00 |
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Max Horn
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c3657ff637
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fixed the 'too many verbs' bug: verbid is 16 bits but was stored in save games as a byte. This means that existing savegames are still affected by the bug
svn-id: r6376
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2003-01-09 22:53:21 +00:00 |
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Paweł Kołodziejski
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86dea678e2
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changed names
svn-id: r6375
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2003-01-09 22:02:56 +00:00 |
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Ruediger Hanke
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3bbf5192ea
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Added warp_mouse func to MorphOS backend
svn-id: r6374
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2003-01-09 20:09:19 +00:00 |
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Max Horn
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67cd9bba2c
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only warp mouse if it actually moved - this is not quite perfect, either, but at least now it works again on OS X
svn-id: r6373
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2003-01-09 18:39:45 +00:00 |
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James Brown
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f3f237e647
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Remove hack - now the cannon scene works in fullscreen linux. Someone tell me how it goes for Windows
svn-id: r6372
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2003-01-09 18:02:17 +00:00 |
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Max Horn
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253ddbcfc6
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change seems to work on Linux in windowed mode; works on OS X in window/FS mode. Same problem as the old code in FS on Linux, though
svn-id: r6371
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2003-01-09 17:06:30 +00:00 |
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Max Horn
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1934269872
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yet another warp mouse change, now it works on OS X, but will it work on Linux/Windows?
svn-id: r6370
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2003-01-09 16:57:09 +00:00 |
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Max Horn
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80fde14548
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indention
svn-id: r6369
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2003-01-09 14:50:35 +00:00 |
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James Brown
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8a4a521aae
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All source and no headers make blah a blah blah blah.
svn-id: r6368
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2003-01-09 13:52:59 +00:00 |
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Paweł Kołodziejski
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030c305943
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disabled ifs
svn-id: r6367
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2003-01-09 09:05:05 +00:00 |
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James Brown
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2cefb8a4a8
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Disable smush again, and apply patch 664890 ('Silencing the music')
svn-id: r6366
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2003-01-09 08:23:44 +00:00 |
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James Brown
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819a96d05b
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Patch 664895: Cannon fixes. Porters, this requires a new OSystem interface function
svn-id: r6365
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2003-01-09 08:07:13 +00:00 |
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James Brown
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b946f08105
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Patch 664895: Cannon fixes. Yippie. Anyone here familiar enough with SDL to comment on the fullscreen hack?
svn-id: r6364
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2003-01-09 08:06:35 +00:00 |
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Max Horn
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531e73418f
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our File class already makes sure we find stuff in the resource subdirectory. Plus, it handles different cases right. So now COMI works from CD on Mac OS X, too
svn-id: r6363
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2003-01-08 23:41:27 +00:00 |
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James Brown
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ecb9c2dd74
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HACK alert: Don't crash due to this silly verbage bug
svn-id: r6362
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2003-01-08 22:47:44 +00:00 |
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James Brown
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ca5b32132b
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enable smush. things arn't exactly working properly yet, and there are some bad memory accesses going on... but it's progress :)
svn-id: r6361
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2003-01-08 22:43:03 +00:00 |
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James Brown
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f8ef5ee55f
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subcode lvl3:0xFD fix. this sub writes into oob+1 memory :/
svn-id: r6360
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2003-01-08 22:31:35 +00:00 |
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Paweł Kołodziejski
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26076d9301
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added buffer hack
svn-id: r6359
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2003-01-08 21:39:21 +00:00 |
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Max Horn
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5ec6e87a68
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fix warnings
svn-id: r6358
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2003-01-08 21:29:37 +00:00 |
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James Brown
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ad3d662680
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fix compile
svn-id: r6357
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2003-01-08 21:05:56 +00:00 |
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Paweł Kołodziejski
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cd20655700
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codec47: fixes in opcode FD
svn-id: r6356
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2003-01-08 20:46:25 +00:00 |
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Paweł Kołodziejski
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28433a8888
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added missing: d_src++
svn-id: r6355
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2003-01-08 20:22:01 +00:00 |
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Paweł Kołodziejski
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1b32dad123
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implementation of codec47 in Smush CMI.
it's NOT WORKING yet, and also is needed cleanup code after finishing them
svn-id: r6354
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2003-01-08 16:41:23 +00:00 |
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Max Horn
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2d97c1f40c
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fixed regression caused by changes to akos code
svn-id: r6353
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2003-01-07 20:21:39 +00:00 |
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Max Horn
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eaf2e1a313
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more akos/costume merging
svn-id: r6352
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2003-01-07 17:35:20 +00:00 |
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James Brown
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08d34d17c0
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Skeleton for actor debugger commands - current command is useful for states where actors in CMI get stuck with "I can't reach it"
type stuff. :)
svn-id: r6351
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2003-01-07 09:46:51 +00:00 |
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James Brown
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6426833420
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CMI cannon hack
svn-id: r6350
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2003-01-07 08:16:55 +00:00 |
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Max Horn
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02ff516590
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scaling bug fix
svn-id: r6349
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2003-01-06 18:46:07 +00:00 |
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Max Horn
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9270a0558b
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some chore/limb related code
svn-id: r6348
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2003-01-06 16:04:01 +00:00 |
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Max Horn
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37a64f5d12
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cleanup; added a hack to avoid crash in the canon scene (at least it works this way for me)
svn-id: r6347
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2003-01-06 13:41:29 +00:00 |
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Max Horn
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f1d1076fd7
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oops
svn-id: r6346
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2003-01-06 02:18:27 +00:00 |
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Max Horn
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c80f082490
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fix talking in The Dig
svn-id: r6345
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2003-01-06 02:10:45 +00:00 |
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Max Horn
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82edaeaaf1
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unified function names (compared to V8); added some FIXME comments
svn-id: r6344
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2003-01-06 01:53:38 +00:00 |
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Max Horn
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d9515432e4
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started unifying code in akos.cpp and costume.cpp
svn-id: r6343
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2003-01-05 23:53:16 +00:00 |
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Max Horn
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a0d4234e89
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fix redraw bug in the Dig (when Cmdr Low stands in front of the sparks in the nexus); changed startAnimActor slightly (not fully sure if this is now right or if the previous code was right <sigh>
svn-id: r6342
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2003-01-05 22:38:44 +00:00 |
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Max Horn
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ca8ddd6c6e
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changed 'default case' warning output to hex (as we use that for the case labels)
svn-id: r6341
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2003-01-05 22:17:26 +00:00 |
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Max Horn
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8d8580545b
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added TODO
svn-id: r6340
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2003-01-05 22:16:19 +00:00 |
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Max Horn
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a6d89ad7fd
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fix for the cannon scene
svn-id: r6339
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2003-01-05 22:16:09 +00:00 |
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Max Horn
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65fdb8fbf0
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cleaned up & documented the transitionEffect() code a bit
svn-id: r6338
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2003-01-05 21:18:53 +00:00 |
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Travis Howell
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e8b784e18a
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This isn't a fixme
svn-id: r6337
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2003-01-05 12:38:04 +00:00 |
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Travis Howell
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3224d39f65
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Alter fix me comment
svn-id: r6336
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2003-01-05 12:20:31 +00:00 |
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Travis Howell
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6414e9a255
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Remove fixme
svn-id: r6335
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2003-01-05 10:40:44 +00:00 |
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Travis Howell
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c502a72f6e
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Fix error in my last commit
svn-id: r6334
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2003-01-05 00:58:30 +00:00 |
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Travis Howell
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98578cbfff
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Small cleanup
svn-id: r6333
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2003-01-05 00:47:49 +00:00 |
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Max Horn
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c2f816b246
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use proper C++ now so that it compiles again on GCC 3
svn-id: r6332
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2003-01-04 19:11:45 +00:00 |
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James Brown
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fb02e1f227
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Small junk
svn-id: r6331
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2003-01-04 15:08:30 +00:00 |
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