Commit Graph

43 Commits

Author SHA1 Message Date
Filippos Karapetis
90e3e812be NEVERHOOD: Stop background sounds during credits (bug #6475) 2014-01-02 01:54:36 +02:00
Filippos Karapetis
185c232b60 NEVERHOOD: Fix quitting via the menu (bug #6474) 2013-12-28 14:52:37 +02:00
Filippos Karapetis
6ed7f1dd4e NEVERHOOD: Close the game menu when pressing the Escape key 2013-12-28 14:47:35 +02:00
Filippos Karapetis
9c295171b6 NEVERHOOD: Add an option to scale the making of videos to full screen 2013-12-26 16:58:24 +02:00
Filippos Karapetis
962e2fd550 NEVERHOOD: Change more message values to enums 2013-12-25 17:10:42 +02:00
Filippos Karapetis
8d7b10f7c3 NEVERHOOD: Add names to some message IDs 2013-12-23 21:03:35 +02:00
Filippos Karapetis
20e5bf1017 NEVERHOOD: Fix bug #3615124 - "NEVERHOOD: Music from Credits continues to play" 2013-10-31 08:38:17 +02:00
Filippos Karapetis
2369f60a42 NEVERHOOD: Fix uninitialized member of the TextEditWidget class - CID 1022333 2013-09-27 01:38:17 +03:00
Filippos Karapetis
cca0bbfe43 NEVERHOOD: Document two resources used in game menus 2013-09-21 14:54:09 +03:00
Filippos Karapetis
783aa9977c NEVERHOOD: Implement the music toggle menu button 2013-09-17 03:27:12 +03:00
Max Horn
a993b8dc30 NEVERHOOD: Remove NRect constructor
Otherwise, every global variable of type NRect requires a constructor to be
run, which can cause portability issue.
2013-08-05 11:49:03 +02:00
Sven Hesse
989ea7cb56 JANITORIAL: Remove trailing whitespace 2013-07-14 19:01:47 +02:00
Filippos Karapetis
b60b3bbecd NEVERHOOD: Fix save slot selection
My initial suggestion to fix the issue was made in 163023a, which broke
the save slot selection logic. The actual save slot selection problem
was fixed in commit 2ca36ab
2013-07-03 04:41:52 +03:00
Filippos Karapetis
9f7033120b NEVERHOOD: Use the ScummVM dialogs for saving/loading
An option has been added to use the original ones, if needed
2013-06-28 15:37:48 +03:00
Filippos Karapetis
3d373281b4 NEVERHOOD: Stop sound updates while the main menu is active 2013-06-26 12:42:10 +03:00
Filippos Karapetis
2ca36ab53a NEVERHOOD: Fix 2 off-by-one errors in the savegame slot selection box 2013-06-15 15:07:01 +03:00
Filippos Karapetis
d00f5c0aa7 NEVERHOOD: Add a console command to display the current surfaces 2013-06-09 17:13:23 +03:00
johndoe123
163023a8ed NEVERHOOD: Fix issues in the save/load screens
- Add virtual keyboard support in save/load screens
2013-05-08 21:01:54 +02:00
johndoe123
583f9abaf9 NEVERHOOD: Fix some logic bugs and minor changes
- Fix video speed in the very last scene (Scene1317)
- Fix back door not opening in Scene1401
- Fix projector not moving in Scene1402
- Fix projector not appearing in Scene1403
- Fix wrong Klaymen walking in Scene2205
- Fix wrong scene change in Module2300
- Fix symbols not appearing in Scene3011
- Define out some remaining logic debug code
- Remove some obsolete comments
- Reduce debug output
- Use a List instead of an Array when building the microtiles rectangles
2013-05-08 20:47:43 +02:00
johndoe123
9ca3973e6f NEVERHOOD: Work on the save/load/delete menus
- Rename WidgetScene to GameStateMenu
- Merge common code from the save/load/delete into GameStateMenu
2013-05-08 20:47:43 +02:00
johndoe123
8749efdea8 NEVERHOOD: Add game-internal savegame delete menu
- Rename Widget::addSprite to Widget::initialize
2013-05-08 20:47:43 +02:00
johndoe123
a03879963f NEVERHOOD: Changed the save/load menu to allow gaps in saved games to simplify game deletion 2013-05-08 20:47:43 +02:00
johndoe123
dc459b5f67 NEVERHOOD: Merge some code in the save/load menus 2013-05-08 20:47:43 +02:00
johndoe123
70fdfd9d57 NEVERHOOD: Delete all sound/music items on exit
- Minor cleanup
2013-05-08 20:47:43 +02:00
johndoe123
65c6984635 NEVERHOOD: Implement game-internal savegame overwrite query screen
- Rename and reorder fields in the Klaymen class
2013-05-08 20:47:42 +02:00
johndoe123
379a8cbbe0 NEVERHOOD: Add support for loading/saving games with the game's own menu
- Add LoadGameMenu class
2013-05-08 20:47:42 +02:00
johndoe123
490d447ed1 NEVERHOOD: Implement restart functionality (from both main menu and game logic)
- Some minor cleanup
2013-05-08 20:47:42 +02:00
johndoe123
f945448c7b NEVERHOOD: Change graphic resource draw method to get a Surface instead of separate pixels/pitch
- Merge SpriteResource::load and load2
2013-05-08 20:47:40 +02:00
johndoe123
a98d9aa58a NEVERHOOD: Clean up DiskplayerScene
- Enable return to launcher
- Remove obsolete comments
- Remove braces in single-line statements
- Remove unused non-transparent drawing code in BaseSurface::copyFrom
- Clean up mouse cursor insertion code in Scene class
2013-05-08 20:47:39 +02:00
johndoe123
6ddedc955a NEVERHOOD: Merge TextSurface into FontSurface 2013-05-08 20:47:39 +02:00
johndoe123
9963ce41ea NEVERHOOD: Merge CollisionMan into Scene class 2013-05-08 20:47:39 +02:00
johndoe123
4b7ad48ca8 NEVERHOOD: Rename some CollisionMan methods/fields
- Remove fallback detector (I think it's not needed)
- Rename Scene insertMouse methods
2013-05-08 20:47:39 +02:00
johndoe123
73e0372cef NEVERHOOD: A little more work on the menu stuff 2013-05-08 20:47:37 +02:00
johndoe123
6be5c11713 NEVERHOOD: More work on the menu system:
- Add handling of ascii and system key input
- Fix TextSurface::drawChar()
- Pause audio when entering the menu, resume it again afterwards
- Add TextEditWidget
- Add SaveGameMenu (doesn't actually save anything yet and needs more work)
2013-05-08 20:47:37 +02:00
johndoe123
0022c57858 NEVERHOOD: Add SavegameListBox 2013-05-08 20:47:37 +02:00
johndoe123
eecd9b8b2a NEVERHOOD: Add TextLabelWidget (still doesn't do anything) 2013-05-08 20:47:37 +02:00
johndoe123
228d9264c8 NEVERHOOD: Start with menu widget stuff (doesn't do anything yet!) 2013-05-08 20:47:37 +02:00
johndoe123
1589e4fe7d NEVERHOOD: Add new method StaticSprite::loadSprite and use it instead of setting stuff "manually" 2013-05-08 20:47:34 +02:00
johndoe123
f24a6769c2 NEVERHOOD: Make use of NDrawRect::set 2013-05-08 20:47:33 +02:00
johndoe123
9ba7a7f1a1 NEVERHOOD: Rename stuff in Sprite:
- processDelta() to updateBounds()
- getRect() to getCollisionBounds()
- _drawRect to _drawOffset
- _rect to _collisionBounds
- _deltaRect to _collisionBoundsOffset
2013-05-08 20:47:33 +02:00
johndoe123
5ba8f2e9c8 NEVERHOOD: Add making of video to the main menu
- Clear render queue at each scene initiailization
- Fix mouse cursor visibility (again :)
- Fix SmackerScene screen clearing
2013-05-08 20:47:33 +02:00
johndoe123
c43253bd6a NEVERHOOD: Implement CreditsScene 2013-05-08 20:47:32 +02:00
johndoe123
2e32b32808 NEVERHOOD: Start with the MenuModule 2013-05-08 20:47:32 +02:00