Cameron Cawley
ad6dab7bfd
TINYGL: Fix memory leak
2023-02-03 22:18:45 +00:00
Cameron Cawley
4b2e3e6726
TINYGL: Use realloc to increase the size of the vertex array
2023-02-03 22:06:53 +00:00
Eugene Sandulenko
c89cc0bc4c
DIRECTOR: Implement FindSys Xlib.
...
Used in teamxtreme2-win. Now the title goes in-game
2023-02-03 22:55:53 +01:00
Cameron Cawley
320492d442
TINYGL: Use gl_malloc() and gl_free() for the TexelBuffer classes
2023-02-03 18:06:51 +00:00
Cameron Cawley
2773eea09d
TINYGL: Move more TexelBuffer code into texelbuffer.cpp
2023-02-03 18:06:51 +00:00
Cameron Cawley
4c1fdb81d5
TINYGL: Make use of ColorMask templates for NearestTexelBuffer
2023-02-03 18:06:51 +00:00
Walter Agazzi
a967465b40
DIRECTOR: Use english title for pepperon
...
Game had some localized releases, so better use the
english title instead of japanese
2023-02-03 18:08:10 +01:00
Walter Agazzi
f933f4ce34
DIRECTOR: Move betterd among D4 entries
2023-02-03 17:53:45 +01:00
Matthew Duggan
eb3aa0077a
TINYGL: Fix potential buffer overflow in glMaterialfv
...
When setting GL_SHININESS via glMaterialfv, the pointer only points to a single
value. Don't read past that.
Reported in github.com/C-Chads/tinygl/pull/20
2023-02-03 21:41:53 +09:00
Paul Gilbert
3cf7a2fe3d
MM: MM1: Fix defeated monsters display at end of combat
2023-02-02 21:18:05 -08:00
Paul Gilbert
2c919436e2
MM: MM1: Move to next char/monster after a monster flees
2023-02-02 21:18:05 -08:00
Cameron Cawley
1558f7a784
STARK: Add a method for drawing filled rectangles
2023-02-03 00:37:20 +00:00
Cameron Cawley
aa5076fb58
STARK: Move the Color struct into a separate header
2023-02-03 00:37:20 +00:00
Matthew Jimenez
46118c2100
ULTIMA8: Cleanup shutdown methods
2023-02-02 18:23:33 -06:00
Matthew Jimenez
f0bd3fb39f
ULTIMA8: Replace FORGET_OBJECT macro with delete and nullptr assignment where needed
2023-02-02 18:23:33 -06:00
Matthew Jimenez
992c25793e
ULTIMA8: Replace CANT_HAPPEN macro usage with warning or error
2023-02-02 18:23:32 -06:00
Matthew Duggan
758f074a00
TETRAEDGE: Small debug message cleanups
2023-02-03 08:51:43 +09:00
Matthew Duggan
20b4f7c54e
TETRAEDGE: Remove superfluous debugging from renderer
2023-02-03 08:51:43 +09:00
Matthew Duggan
9df0c01246
TETRAEDGE: Make optional destructor static to avoid MSVC issues
2023-02-03 08:51:43 +09:00
Matthew Duggan
5db996cf31
TETRAEDGE: Clear codec on load failure
2023-02-03 08:51:43 +09:00
Matthew Duggan
fe4026782f
TETRAEDGE: Free surface before deleting
2023-02-03 08:51:43 +09:00
Matthew Duggan
719bc656a0
TETRAEDGE: Remove unneccessary use of longs
...
In most places where long was used, int was just fine. In a few places, we
actually probably want 64-bit values, so use those explicitly.
2023-02-03 08:51:43 +09:00
Matthew Duggan
83d073e3ef
TETRAEDGE: Whitespace
2023-02-03 08:51:43 +09:00
antoniou79
d874de2e5c
BLADERUNNER: RESTOREDCONTENT: Missing quotes for Dispatch, McCoy
...
Dispatch is in Steele (AI) at end of Act 3, McCoy's quote is in Runciter (AI) for fake tiger
Also fixed the scene id for RC02 in chapter 4 for debugger's array (sceneList)
2023-02-02 23:45:18 +02:00
antoniou79
59ed5a0ef1
BLADERUNNER: RESTORED CONTENT: NR04 quote for DEU-ESP-ITA
2023-02-02 23:20:42 +02:00
antoniou79
001df3d1f5
BLADERUNNER: RESTOREDCONTENT: Quote for Lance in UG16
...
Quote does not apply in German version of the game
Also fixed UG16's setId in debugger sceneList array
2023-02-02 22:39:25 +02:00
antoniou79
873cdb5170
BLADERUNNER: Restore content and localization fixes in RC04
...
Also added an info note comments to cmdScene() for debugger and to enterChapter() of chapters.cpp
2023-02-02 21:42:08 +02:00
Cameron Cawley
e7c405f933
TINYGL: Remove unused code
2023-02-02 18:54:14 +00:00
Eugene Sandulenko
c5d91134ee
BACKENDS: DS: Use icCLUT8()
2023-02-02 19:33:20 +01:00
Eugene Sandulenko
e0736936e9
BACKENDS: OPENGL: Use isCLUT8()
2023-02-02 19:33:20 +01:00
Eugene Sandulenko
0722f5e9c0
GRAPHICS: Implemented PixelFormat::isCLUT8()
2023-02-02 19:33:20 +01:00
elasota
89d945e474
MTROPOLIS: Remove widescreen and subtitle options from incompatible languages, add auto-save to compatible languages.
2023-02-02 12:39:04 -05:00
Eugene Sandulenko
d1dcfb9508
AD: Set scan depth when adding globs generated from the entries. Default is 5
2023-02-02 18:23:55 +01:00
Eugene Sandulenko
cce1cca608
DIRECTOR: Set depth of 5 for directory globs
...
This fixes teamxtreme2 that has all game files sitting in DATA/ directory.
2023-02-02 18:23:55 +01:00
Vladimir Serbinenko
ef3eda01e0
GUI: Fix black rectangle around cursor in modern remastered them without RGB
...
Modern remastered uses cursor with alpha. It's not correctly converted and
so we get black rectangle around it when using --disable-16bit
2023-02-02 19:36:12 +03:00
Vladimir Serbinenko
d3f87c97ee
NEVERHOOD: Skip creating hotbox for "making of" is it's unavailable.
...
Otherwise it creates an invisible button that can still be clicked and
results in a button press animation followed by a brief read screen.
Reported by: -=CHE@TER=-
2023-02-02 19:34:45 +03:00
Vladimir Serbinenko
31618a13f5
NEVERHOOD: Add ResourceMan::exists helper function
...
This is essentially same ads attempting to open the file in question but
without incurring I/O cost.
2023-02-02 19:34:45 +03:00
Vladimir Serbinenko
0d3f068db3
NEVERHOOD: Remove outdated comment
2023-02-02 19:34:45 +03:00
Vladimir Serbinenko
46a18e0d43
NEVERHOOD: Fix crash on NHC-only resources
...
This happens when attempting to play making of on japanese version when
NHC is loaded.
2023-02-02 19:34:45 +03:00
Walter Agazzi
02164ebd54
HUGO: Fix wrong check for error in save/load
...
On succesful save saveGame returns true, not zero.
This caused the autosave to erroneusly report save failures repeatedly
2023-02-02 14:59:08 +01:00
Walter Agazzi
c4629edd5d
WINTERMUTE: Add detection for newer 5 lethal demons
2023-02-02 14:47:35 +01:00
antoniou79
a2fd0afadf
BLADERUNNER: RESTOREDCONTENT: Fix McCoy's inner talk if confessed
2023-02-02 15:42:53 +02:00
antoniou79
f5b7fec67c
BLADERUNNER: Fix inconsistent dialogue in KIA
...
Includes minor restored content quotes for Zuben and McCoy dialogue about Runciter and a couple of related bug fixes
2023-02-02 15:29:22 +02:00
Paul Gilbert
c44c26bd38
MM: MM1: Fixes for displaying monsters run away
2023-02-01 21:48:04 -08:00
Paul Gilbert
1c85b9bcf4
MM: MM1: Better implementation of string uppercasing
...
All strings in strings_en.yml are now in lowercase for the
enhanced mode. And for original mode, the strings will
simply uppercase them for display
2023-02-01 21:48:04 -08:00
elasota
348e0d7aa2
MTROPOLIS: Add boot+detection for Obsidian Macintosh Japanese version
2023-02-01 21:57:38 -05:00
Vladimir Serbinenko
1daf70c746
BASE: Fix NPE when executable name is not available
2023-02-01 23:08:50 +01:00
Cameron Cawley
962383eb3e
STARK: Better check for texture and bitmap formats
2023-02-01 13:48:26 +00:00
neuromancer
818797fc96
HYPNO: finish level c30 when all the objectives are complete in wet
2023-02-01 13:14:36 +01:00
neuromancer
bb90b1b87b
HYPNO: added missing cutscene in wet for level c20
2023-02-01 09:20:28 +01:00