athrxx
ae5192c5d3
SCUMM: make FM-Towns save files compatible between DS and other platforms
...
(only applies to new save files)
2011-11-24 21:29:14 +01:00
Strangerke
7c78fe0d22
TSAGE: R2R - Partial implementation of scene 2000
2011-11-24 08:17:37 +01:00
athrxx
f19401b14c
KYRA: (HOF CD Demo) - check shouldQuit() during ending text loop
2011-11-24 00:50:00 +01:00
Filippos Karapetis
0b4a022018
TOLTECS: Save music in saved games
...
Also, move all music resource related code into its own class
2011-11-24 00:03:01 +02:00
athrxx
0565d7dc20
KYRA: (HOF) - fix ending text in the playable demo
2011-11-23 22:39:43 +01:00
Bertrand Augereau
5d5249e1d9
DREAMWEB: 'dolook' ported to C++
2011-11-23 23:23:37 +01:00
Johannes Schickel
debd94fbaa
BASE: Implement a command to list all available audio devices on the shell.
2011-11-23 17:01:04 +01:00
Bertrand Augereau
658fe0aa10
DREAMWEB: 'look' ported to C++
2011-11-23 16:25:38 +01:00
Bertrand Augereau
7843073c0e
DREAMWEB: 'autolook' ported to C++
2011-11-23 15:25:52 +01:00
Eugene Sandulenko
a8a698c82b
BUILD: Added comment to new project generation target
2011-11-23 12:55:54 +00:00
Eugene Sandulenko
3bfa80d94f
BUILD: Added build rule for generating IDE project files
2011-11-23 12:49:05 +00:00
Bertrand Augereau
7d5ced1579
DREAMWEB: 'blockget' is not needed
2011-11-23 12:58:03 +01:00
Bertrand Augereau
c50384bbf5
DREAMWEB: 'reconstruct' ported to C++
2011-11-23 12:26:33 +01:00
Strangerke
8a2500cd64
TSAGE: R2R - Replace oldSceneNumber by an array, as each character has its own
2011-11-23 10:52:36 +01:00
Bertrand Augereau
54fc8e5563
DREAMWEB: 'reelsonscreen' ported to C++
2011-11-23 11:14:38 +01:00
Strangerke
233b4541a9
TSAGE: Blue Force - Rename another variable, add a comment about a useless (?) variable
2011-11-23 08:56:00 +01:00
Bertrand Augereau
01edcbf963
Merge pull request #121 from digitall/dreamweb_removeDispatchCall
...
DREAMWEB: Remove the now unused dispatch_call function from dreamgen.*
2011-11-22 23:53:28 -08:00
Paul Gilbert
d92650294f
TSAGE: Implemented R2RW Scene 325 - Ship Corridor
2011-11-23 17:56:20 +11:00
Paul Gilbert
afc92983be
TSAGE: Bugfixes for R2RW SceneExit class
2011-11-23 17:55:15 +11:00
D G Turner
0b6a7de44f
DREAMWEB: Regenerate dreamgen.* omitting unused dispatch_call function.
2011-11-23 02:29:50 +00:00
D G Turner
0026c842ca
DEVTOOLS: Add flag to tasm-recover tool to skip dispatch call function.
...
This flag when set omits the dispatch call function from the dreamgen.*
output.
2011-11-23 02:27:43 +00:00
Thierry Crozat
f5e945c7d1
I18N: Update Hungarian translation from patch #3440606
2011-11-22 23:20:55 +00:00
Strangerke
e01a188df4
TSAGE: Blue Force - Cleanup : rename unknown variables and functions in scene 930
2011-11-23 00:13:34 +01:00
Bertrand Augereau
32f86ce834
DREAMWEB: 'findroominloc' ported to C++
2011-11-23 00:15:03 +01:00
Strangerke
4b931446ee
TSAGE: Blue Force - Clean up: Replace some magic numbers by enum
2011-11-22 18:56:50 +01:00
Bertrand Augereau
e51bcdbb53
DREAMWEB: Sound structure
2011-11-22 17:00:22 +01:00
Bertrand Augereau
ab41e41b0f
DREAMWEB: 'playchannel0' and 'playchannel1' ported to C++
2011-11-22 15:36:46 +01:00
Alyssa Milburn
0599145ecf
SKY: Map the floppy intro track.
2011-11-22 14:57:25 +01:00
Alyssa Milburn
9abc601e53
SKY: Don't loop the floppy intro track.
...
This isn't relevant at present, so this is "just in case".
2011-11-22 14:21:47 +01:00
Strangerke
f66828a462
TSAGE: Blue Force - Cleanup: Rename some more functions and variables
2011-11-22 08:12:59 +01:00
Filippos Karapetis
18fd59939f
TOLTECS: Sync scene sounds when saving/loading
2011-11-21 23:47:47 +02:00
Filippos Karapetis
e2bc38ea91
TOLTECS: Change deltaValue to be an int8, as char isn't always signed
2011-11-21 23:08:10 +02:00
Filippos Karapetis
1eeb852902
TOLTECS: Remove empty implementation of syncSoundSettings()
2011-11-21 23:04:48 +02:00
Filippos Karapetis
41ba66b59c
TOLTECS: Cleanup, removed an obsolete TODO
2011-11-21 22:46:33 +02:00
Filippos Karapetis
7c5f55912c
TOLTECS: Add missing namespace comment
2011-11-21 22:32:03 +02:00
Filippos Karapetis
8880c7c94c
TOLTECS: Savegame changes
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- Add support for savegame removal
- Remove kyra-specific code
- Add save play time and creation date
2011-11-21 22:29:44 +02:00
Bertrand Augereau
51c30303a8
DREAMWEB: 'createpanel' and 'createpanel2' ported to C++
2011-11-21 21:53:20 +01:00
Bertrand Augereau
397761c2c1
DREAMWEB: 'showmainops' ported to C++
2011-11-21 18:10:19 +01:00
Bertrand Augereau
9141df3bec
DREAMWEB: Misc cleanings in saveload.cpp
2011-11-21 17:56:49 +01:00
Bertrand Augereau
44a3522e4a
DREAMWEB: Removed STACK_CHECKs in saveload.cpp
2011-11-21 17:54:51 +01:00
Bertrand Augereau
f7fd8e0d0a
DREAMWEB: 'saveload' ported to C++
2011-11-21 17:52:50 +01:00
Christoph Mallon
e578cb8976
ALL: Remove unnecessary forward declarations.
2011-11-21 15:59:19 +01:00
Christoph Mallon
d9bcf1a3bf
SAGA: Simply use a Graphics::Surface instead of a Saga::Surface.
2011-11-21 15:59:00 +01:00
Christoph Mallon
d485b36b45
GROOVIE: Use SWAP().
2011-11-21 15:58:31 +01:00
Bertrand Augereau
34d85734e6
DREAMWEB: Stub wrappers with a better signature for 'playchannel[0|1]'
2011-11-21 14:33:36 +01:00
Paul Gilbert
1e80ac0885
CRUISE: Added explicit freeing of thumbnail surface pixels
2011-11-21 19:38:52 +11:00
Paul Gilbert
e8aa812608
TSAGE: Added explicit freeing of thumbnail surface pixels
2011-11-21 19:38:32 +11:00
D G Turner
5a868a4008
TOLTECS: Removed TODO.txt. Contents now on Wiki Toltecs Engine Page.
2011-11-21 04:03:32 +00:00
Torbjörn Andersson
9f5f240e90
TOLTECS: Change the updateScreen() logic a bit
...
Updating the screen when getMillis() % 10 is 0 seems sub-optimal
to me. It could be true several iterations in a row (shouldn't be
harmful, since updateScreen is assumed to be cheap if the screen
hasn't changed) or we could miss it every single time. Let's
measure the time between updates instead, just to be safer.
2011-11-20 23:45:29 +01:00
Thierry Crozat
bc4397bf3e
I18N: Update Czech translation from patch #3440467
2011-11-20 22:39:18 +00:00