56951 Commits

Author SHA1 Message Date
Alyssa Milburn
b16f2d8405 SKY: Try to avoid deadlocks with the mixer mutex.
See bug #3512069.
2013-05-29 09:05:20 +02:00
Strangerke
f055512f17 HOPKINS: Fix crash in Polish demo - Bug #3613954 2013-05-28 08:21:59 +02:00
D G Turner
d11a1eea94 NEVERHOOD: Silence two compiler warnings about set but unused variables. 2013-05-28 02:07:02 +01:00
Filippos Karapetis
907edb50b6 NEVERHOOD: Don't show mouse cursor on game startup
This makes sure that the mouse cursor isn't visible during the intro
2013-05-28 02:43:49 +03:00
Johannes Schickel
d409d07677 CGE: Pass proper size of detection entries to AdvancedMetaEngine code.
This was forgotten to update in 0d50c67a3e4790d9e3d4b5ba13c7c0975b9ac2e0.
2013-05-27 23:34:14 +02:00
johndoe123
753d5e8922 Merge pull request #334 from salty-horse/neverhood
NEVERHOOD: Fix incorrect dark palette in Scene2206
2013-05-27 02:52:07 -07:00
Torbjörn Andersson
2e4f64066d NEVERHOOD: Fix invalid memory access in navigation scenes
When a new Smacker is opened, the old Smacker surface is deleted
and a new one is created. Therefore, it has to be removed from the
scene and the new one has to be added.
2013-05-27 06:48:23 +02:00
Strangerke
5e0e672283 CGE: Fix warning in detection
Thanks clone2727 for reporting it
2013-05-26 22:39:18 +02:00
Matthew Hoops
eeeccd4b1f GUI: Fix the spelling of some variable/class names 2013-05-26 15:52:31 -04:00
Matthew Hoops
f15a38558b GUI: Add missing include for IBAction
Hopefully will fix compilation on older Mac versions
2013-05-26 15:39:19 -04:00
Alyssa Milburn
efc374fc43 Merge pull request #307 from criezy/filebrowser-hidden-osx
OSX: Allow user to display hidden files in the browser dialog.
2013-05-26 12:04:52 -07:00
Strangerke
3a23991a18 HOPKINS: Fix bug #3613819 - Crash when loading a savegame in Win95 Demo 2013-05-26 19:32:40 +02:00
D G Turner
718db9f3df PSP: Remove leftover debug statement to non-existant variable.
This would cause a compilation error when the __PSP_DEBUG_PRINT__
define was enabled for debugging as the variable is non-existant.
2013-05-25 16:07:23 +01:00
Einar Johan T. Sømåen
81282b52e7 WINTERMUTE: Fix erroneous _gameRef in BaseQuickMSG
CID 1002323
2013-05-23 14:03:06 +02:00
Strangerke
f06f335a7c HOPKINS: Update detection to avoid as much as possible the use of executables 2013-05-22 23:34:26 +02:00
Thierry Crozat
958c297efc I18N: Regenerate translations data file 2013-05-22 20:27:14 +01:00
Thierry Crozat
53e617c7e1 I18N: Update Polish translation (from patch #3613727) 2013-05-22 20:26:51 +01:00
D G Turner
539c6314b1 NEVERHOOD: Fix uninitialized variable. 2013-05-21 23:54:18 +01:00
Ori Avtalion
4885d4fcd0 GIT: Ignore create_{neverhood,tony} 2013-05-20 23:09:12 +03:00
Johannes Schickel
d19e647047 NEVERHOOD: Add neverhood.dat to dist files. 2013-05-20 11:50:58 +02:00
Filippos Karapetis
e4d5b37a3e Revert "DRASCULA: Add detection entries for the Debian repacked versions (bug #3612236)"
This reverts commit f0071c65adf72f0fda07395b19b28a7e730b619a.
2013-05-20 12:44:17 +03:00
Filippos Karapetis
bd91467891 Revert "DRASCULA: Fix the comment of the Debian repacked Italian version"
This reverts commit d06a6542249ae18ec4b43ffb7ac4e5273baf3fd7.
2013-05-20 12:44:03 +03:00
Strangerke
0d50c67a3e CGE: Introduce gametype 2013-05-19 22:52:09 +02:00
Filippos Karapetis
d06a654224 DRASCULA: Fix the comment of the Debian repacked Italian version 2013-05-19 08:37:57 +03:00
Filippos Karapetis
f0071c65ad DRASCULA: Add detection entries for the Debian repacked versions (bug #3612236) 2013-05-19 08:32:37 +03:00
Filippos Karapetis
d2a97bc928 DRASCULA: Reorder detection entries
Entries have been grouped by type (packed / unpacked) and ordered by
language, alphabetically
2013-05-19 08:32:37 +03:00
Filippos Karapetis
2dce7167b9 DRASCULA: Add detection entries for updated unpacked French / Italian versions (bug #3612236) 2013-05-19 08:32:36 +03:00
Ori Avtalion
f4054c5c2f NEVERHOOD: Fix incorrect dark palette in Scene2206 2013-05-19 01:05:42 +03:00
Willem Jan Palenstijn
5499022866 HOPKINS: Remove left-over assignment
This should have been removed in 2743da58542 .
2013-05-18 16:46:05 +02:00
Matthew Hoops
80e3002105 SCI: Add an alternate version of the GK1 demo 2013-05-17 23:13:07 -04:00
Matthew Hoops
ddf3472895 SCI: Add detection for an interactive KQ7 demo
Thanks to DrMcCoy
2013-05-17 23:04:10 -04:00
Paul Gilbert
11e40f7467 HOPKINS: Fix to prevent GMM saving in the underwater sub scenes 2013-05-18 11:31:12 +10:00
Thierry Crozat
dd97907fb0 I18N: Regenerate translations data file 2013-05-17 20:05:11 +01:00
Steffen Nyeland
2412574745 I18N: Update Danish translation 2013-05-17 19:58:52 +01:00
Strangerke
0822b77d95 CGE: Add detection entry for Sfinx 2013-05-17 08:26:46 +02:00
Eugene Sandulenko
6b4e62004a NEVERHOOD: Add detection for Russian version. Requires more work 2013-05-17 08:52:45 +03:00
Johannes Schickel
a1cfe235e4 AUDIO: Reduce callback frequency of the MT-32 emulator.
Formerly the frequency was at 10000Hz. This resulted in 3,4 or even only 1
sample to be generated between callbacks on my system. All the other MIDI
drivers use a much lower frequency here. The MidiDriver_Emulated subclasses
use a frequency of 250Hz (by default) and the MidiDriver_MPU401 subclasses
(which are for example the ALSA output) use 100Hz. With the new frequency
of 250Hz 128 samples are generated between callbacks. This will hopefully
reduce the overhead of the MT-32 emulator (the engine's code was run 10000
times a second too) a bit.

I talked with KingGuppy and it seems the value was increased in the past
(still with the very old MT-32 emulator code) because there were accuracy
issues. However, I gave the lower frequency a quick test with the MI1, MI2
and ITE intro and didn't spot any obvious differences. As a result, KingGuppy
and I agreed to lower it back to 250Hz. If there are any problems coming up
we can still slightly increase the frequency to 1000Hz for example.

Thanks to waltervn for noticing this. Thanks to KingGuppy for discussion.
2013-05-17 00:40:34 +02:00
Alyssa Milburn
a29eb151e0 MOHAWK: Add GF_LB_10 to try fixing bug#3611895. 2013-05-16 13:19:24 +02:00
Alyssa Milburn
400763390e ANDROID: Disable parachute slot 0 saves. 2013-05-16 13:01:32 +02:00
Alyssa Milburn
8d488f9f70 ANDROID: Force htc_fail for all Android devices, for now. 2013-05-16 12:57:21 +02:00
Alyssa Milburn
c96b75e1f7 ANDROID: Ignore subdirectories of asset archives. 2013-05-16 12:56:41 +02:00
Alyssa Milburn
89d9a624d9 ANDROID: Delete local JNI references to asset data/classes. 2013-05-16 12:55:06 +02:00
Willem Jan Palenstijn
2743da5854 HOPKINS: Clean up loops 2013-05-16 08:10:14 +02:00
Strangerke
9f641c3d98 HOPKINS: Fix shadowed variable not reported by MSVC 2013-05-16 07:34:58 +02:00
Strangerke
90084cfdce HOPKINS: Fix bug #3611942 and #3613072 - Pathfinding regression in 1fd81eee4056342971220240a49baef73737b386 2013-05-16 01:28:30 +02:00
Filippos Karapetis
c69b8fbaf5 NEVERHOOD: Update old form of module.mk
This syncs the engine's module.mk with the changes in 38a8aa516e0fa315e318801e5399f82e51efa8df
2013-05-15 22:21:11 +03:00
Filippos Karapetis
de230b7696 MADE: Show version-related before size-related incompatibilities in savegames
This gives clearer errors when users use savegames saved with a different version
2013-05-15 21:48:32 +03:00
Eugene Sandulenko
0638308ef1 Merge pull request #330 from johndoe123/neverhood
NEVERHOOD: Neverhood engine
2013-05-15 09:19:34 -07:00
Eugene Sandulenko
bf9db9e20d MAKE: Make distclean clean everything, including devtools 2013-05-15 15:42:08 +03:00
Strangerke
2b1c1734cb HOPKINS: Fix erroneous check in pathfinding 2013-05-15 08:26:36 +02:00