Alyssa Milburn
b16f2d8405
SKY: Try to avoid deadlocks with the mixer mutex.
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See bug #3512069 .
2013-05-29 09:05:20 +02:00
Strangerke
f055512f17
HOPKINS: Fix crash in Polish demo - Bug #3613954
2013-05-28 08:21:59 +02:00
D G Turner
d11a1eea94
NEVERHOOD: Silence two compiler warnings about set but unused variables.
2013-05-28 02:07:02 +01:00
Filippos Karapetis
907edb50b6
NEVERHOOD: Don't show mouse cursor on game startup
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This makes sure that the mouse cursor isn't visible during the intro
2013-05-28 02:43:49 +03:00
Johannes Schickel
d409d07677
CGE: Pass proper size of detection entries to AdvancedMetaEngine code.
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This was forgotten to update in 0d50c67a3e4790d9e3d4b5ba13c7c0975b9ac2e0.
2013-05-27 23:34:14 +02:00
johndoe123
753d5e8922
Merge pull request #334 from salty-horse/neverhood
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NEVERHOOD: Fix incorrect dark palette in Scene2206
2013-05-27 02:52:07 -07:00
Torbjörn Andersson
2e4f64066d
NEVERHOOD: Fix invalid memory access in navigation scenes
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When a new Smacker is opened, the old Smacker surface is deleted
and a new one is created. Therefore, it has to be removed from the
scene and the new one has to be added.
2013-05-27 06:48:23 +02:00
Strangerke
5e0e672283
CGE: Fix warning in detection
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Thanks clone2727 for reporting it
2013-05-26 22:39:18 +02:00
Matthew Hoops
eeeccd4b1f
GUI: Fix the spelling of some variable/class names
2013-05-26 15:52:31 -04:00
Matthew Hoops
f15a38558b
GUI: Add missing include for IBAction
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Hopefully will fix compilation on older Mac versions
2013-05-26 15:39:19 -04:00
Alyssa Milburn
efc374fc43
Merge pull request #307 from criezy/filebrowser-hidden-osx
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OSX: Allow user to display hidden files in the browser dialog.
2013-05-26 12:04:52 -07:00
Strangerke
3a23991a18
HOPKINS: Fix bug #3613819 - Crash when loading a savegame in Win95 Demo
2013-05-26 19:32:40 +02:00
D G Turner
718db9f3df
PSP: Remove leftover debug statement to non-existant variable.
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This would cause a compilation error when the __PSP_DEBUG_PRINT__
define was enabled for debugging as the variable is non-existant.
2013-05-25 16:07:23 +01:00
Einar Johan T. Sømåen
81282b52e7
WINTERMUTE: Fix erroneous _gameRef in BaseQuickMSG
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CID 1002323
2013-05-23 14:03:06 +02:00
Strangerke
f06f335a7c
HOPKINS: Update detection to avoid as much as possible the use of executables
2013-05-22 23:34:26 +02:00
Thierry Crozat
958c297efc
I18N: Regenerate translations data file
2013-05-22 20:27:14 +01:00
Thierry Crozat
53e617c7e1
I18N: Update Polish translation (from patch #3613727 )
2013-05-22 20:26:51 +01:00
D G Turner
539c6314b1
NEVERHOOD: Fix uninitialized variable.
2013-05-21 23:54:18 +01:00
Ori Avtalion
4885d4fcd0
GIT: Ignore create_{neverhood,tony}
2013-05-20 23:09:12 +03:00
Johannes Schickel
d19e647047
NEVERHOOD: Add neverhood.dat to dist files.
2013-05-20 11:50:58 +02:00
Filippos Karapetis
e4d5b37a3e
Revert "DRASCULA: Add detection entries for the Debian repacked versions (bug #3612236 )"
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This reverts commit f0071c65adf72f0fda07395b19b28a7e730b619a.
2013-05-20 12:44:17 +03:00
Filippos Karapetis
bd91467891
Revert "DRASCULA: Fix the comment of the Debian repacked Italian version"
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This reverts commit d06a6542249ae18ec4b43ffb7ac4e5273baf3fd7.
2013-05-20 12:44:03 +03:00
Strangerke
0d50c67a3e
CGE: Introduce gametype
2013-05-19 22:52:09 +02:00
Filippos Karapetis
d06a654224
DRASCULA: Fix the comment of the Debian repacked Italian version
2013-05-19 08:37:57 +03:00
Filippos Karapetis
f0071c65ad
DRASCULA: Add detection entries for the Debian repacked versions (bug #3612236 )
2013-05-19 08:32:37 +03:00
Filippos Karapetis
d2a97bc928
DRASCULA: Reorder detection entries
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Entries have been grouped by type (packed / unpacked) and ordered by
language, alphabetically
2013-05-19 08:32:37 +03:00
Filippos Karapetis
2dce7167b9
DRASCULA: Add detection entries for updated unpacked French / Italian versions (bug #3612236 )
2013-05-19 08:32:36 +03:00
Ori Avtalion
f4054c5c2f
NEVERHOOD: Fix incorrect dark palette in Scene2206
2013-05-19 01:05:42 +03:00
Willem Jan Palenstijn
5499022866
HOPKINS: Remove left-over assignment
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This should have been removed in 2743da58542 .
2013-05-18 16:46:05 +02:00
Matthew Hoops
80e3002105
SCI: Add an alternate version of the GK1 demo
2013-05-17 23:13:07 -04:00
Matthew Hoops
ddf3472895
SCI: Add detection for an interactive KQ7 demo
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Thanks to DrMcCoy
2013-05-17 23:04:10 -04:00
Paul Gilbert
11e40f7467
HOPKINS: Fix to prevent GMM saving in the underwater sub scenes
2013-05-18 11:31:12 +10:00
Thierry Crozat
dd97907fb0
I18N: Regenerate translations data file
2013-05-17 20:05:11 +01:00
Steffen Nyeland
2412574745
I18N: Update Danish translation
2013-05-17 19:58:52 +01:00
Strangerke
0822b77d95
CGE: Add detection entry for Sfinx
2013-05-17 08:26:46 +02:00
Eugene Sandulenko
6b4e62004a
NEVERHOOD: Add detection for Russian version. Requires more work
2013-05-17 08:52:45 +03:00
Johannes Schickel
a1cfe235e4
AUDIO: Reduce callback frequency of the MT-32 emulator.
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Formerly the frequency was at 10000Hz. This resulted in 3,4 or even only 1
sample to be generated between callbacks on my system. All the other MIDI
drivers use a much lower frequency here. The MidiDriver_Emulated subclasses
use a frequency of 250Hz (by default) and the MidiDriver_MPU401 subclasses
(which are for example the ALSA output) use 100Hz. With the new frequency
of 250Hz 128 samples are generated between callbacks. This will hopefully
reduce the overhead of the MT-32 emulator (the engine's code was run 10000
times a second too) a bit.
I talked with KingGuppy and it seems the value was increased in the past
(still with the very old MT-32 emulator code) because there were accuracy
issues. However, I gave the lower frequency a quick test with the MI1, MI2
and ITE intro and didn't spot any obvious differences. As a result, KingGuppy
and I agreed to lower it back to 250Hz. If there are any problems coming up
we can still slightly increase the frequency to 1000Hz for example.
Thanks to waltervn for noticing this. Thanks to KingGuppy for discussion.
2013-05-17 00:40:34 +02:00
Alyssa Milburn
a29eb151e0
MOHAWK: Add GF_LB_10 to try fixing bug#3611895.
2013-05-16 13:19:24 +02:00
Alyssa Milburn
400763390e
ANDROID: Disable parachute slot 0 saves.
2013-05-16 13:01:32 +02:00
Alyssa Milburn
8d488f9f70
ANDROID: Force htc_fail for all Android devices, for now.
2013-05-16 12:57:21 +02:00
Alyssa Milburn
c96b75e1f7
ANDROID: Ignore subdirectories of asset archives.
2013-05-16 12:56:41 +02:00
Alyssa Milburn
89d9a624d9
ANDROID: Delete local JNI references to asset data/classes.
2013-05-16 12:55:06 +02:00
Willem Jan Palenstijn
2743da5854
HOPKINS: Clean up loops
2013-05-16 08:10:14 +02:00
Strangerke
9f641c3d98
HOPKINS: Fix shadowed variable not reported by MSVC
2013-05-16 07:34:58 +02:00
Strangerke
90084cfdce
HOPKINS: Fix bug #3611942 and #3613072 - Pathfinding regression in 1fd81eee4056342971220240a49baef73737b386
2013-05-16 01:28:30 +02:00
Filippos Karapetis
c69b8fbaf5
NEVERHOOD: Update old form of module.mk
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This syncs the engine's module.mk with the changes in 38a8aa516e0fa315e318801e5399f82e51efa8df
2013-05-15 22:21:11 +03:00
Filippos Karapetis
de230b7696
MADE: Show version-related before size-related incompatibilities in savegames
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This gives clearer errors when users use savegames saved with a different version
2013-05-15 21:48:32 +03:00
Eugene Sandulenko
0638308ef1
Merge pull request #330 from johndoe123/neverhood
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NEVERHOOD: Neverhood engine
2013-05-15 09:19:34 -07:00
Eugene Sandulenko
bf9db9e20d
MAKE: Make distclean clean everything, including devtools
2013-05-15 15:42:08 +03:00
Strangerke
2b1c1734cb
HOPKINS: Fix erroneous check in pathfinding
2013-05-15 08:26:36 +02:00