Commit Graph

11183 Commits

Author SHA1 Message Date
Travis Howell
c9a4f23e51 No shadow palette in later games.
svn-id: r14955
2004-09-08 06:38:31 +00:00
Travis Howell
8d6e15b34a Verified values.
No extra object data in later HE games.

svn-id: r14954
2004-09-08 06:35:38 +00:00
Travis Howell
6b0b39c7d6 Add extra index types.
Remove duplicate code.

svn-id: r14953
2004-09-08 05:58:36 +00:00
Travis Howell
6bc9a84c20 Add more akos codes for HE80+.
svn-id: r14952
2004-09-08 00:19:18 +00:00
Torbjörn Andersson
933cbeb91e Fixed debug output.
svn-id: r14951
2004-09-07 17:52:03 +00:00
Travis Howell
93ae834333 Should be HE99
svn-id: r14950
2004-09-07 14:31:19 +00:00
Travis Howell
b7fe39812a Add target
svn-id: r14949
2004-09-07 14:26:51 +00:00
Travis Howell
74d9f1a37d Add cases
svn-id: r14948
2004-09-07 14:16:08 +00:00
Travis Howell
4cc31b030a Add case
svn-id: r14947
2004-09-07 13:57:58 +00:00
Travis Howell
452f783fc8 Add opcode
svn-id: r14946
2004-09-07 13:30:25 +00:00
Travis Howell
5532f83a56 Load talkie block
svn-id: r14945
2004-09-07 13:23:26 +00:00
Jonathan Gray
67e963507d ah of course...
svn-id: r14944
2004-09-07 13:20:54 +00:00
Travis Howell
88b9335b27 Ooops
svn-id: r14943
2004-09-07 13:11:00 +00:00
Travis Howell
8e5aa391c2 Add HE 98 version
svn-id: r14942
2004-09-07 13:05:09 +00:00
Travis Howell
505bbcc295 Add another opcode/stub
svn-id: r14941
2004-09-07 12:56:12 +00:00
Jonathan Gray
67498a174b add some he c++ engine related changes. For some reason the cpp versions of spydemo and timedemo aren't getting _heversion set correctly
svn-id: r14940
2004-09-07 12:54:41 +00:00
Travis Howell
c6e0afadf0 Add index for HE C++ games.
Enable all HE games again.

svn-id: r14939
2004-09-07 12:21:54 +00:00
Travis Howell
44ab28cec5 Correct opcode
svn-id: r14938
2004-09-07 09:25:37 +00:00
Torbjörn Andersson
e6f19ff83a Much like an early civilization with no concept of the number zero, the
new memory manager didn't have the concept of the NULL pointer. Now it
does.

If ScummVM ever crashed for you when using the phone early in the game,
this patch hopefully fixes that bug. (If it didn't crash for you, memory
block zero was still allocated, so 0 still decoded to a valid pointer.)

svn-id: r14937
2004-09-07 06:29:57 +00:00
Travis Howell
b2ac15afa4 More cases
svn-id: r14936
2004-09-07 03:42:15 +00:00
Travis Howell
98eeb34f27 Switch to cases, to catch any missing cases.
svn-id: r14935
2004-09-07 02:53:22 +00:00
Travis Howell
f1fdfeda34 Don't check for verbs, if no verbs exist.
svn-id: r14934
2004-09-06 11:50:32 +00:00
Joost Peters
85bd972d89 Save setting of the text toggle when quitting, fixes bug #855542
svn-id: r14933
2004-09-06 11:09:25 +00:00
Eugene Sandulenko
3a4d9dc689 Fixed bug in DrawBMAPObject.
svn-id: r14932
2004-09-06 10:52:52 +00:00
Travis Howell
5f90812064 Missed opcode
svn-id: r14931
2004-09-06 09:27:22 +00:00
Travis Howell
3be4ae1d1d stubs
svn-id: r14930
2004-09-06 08:53:19 +00:00
Travis Howell
5a4548ed14 Not every speech file has the extra header.
svn-id: r14929
2004-09-06 07:54:26 +00:00
Travis Howell
35e364dc6e Skip extra speech header in HE 80+ games
svn-id: r14928
2004-09-06 07:31:51 +00:00
Jonathan Gray
3f42d6f0ab fix compiler warnings, including a if (foo = bar) occurance
svn-id: r14927
2004-09-06 07:06:11 +00:00
Travis Howell
aa264a5079 Add temporary hack to ignore akoc drawLimb C021 for now.
svn-id: r14926
2004-09-06 06:51:30 +00:00
Travis Howell
0010669d55 Add basic AWIZ call for HE90 games.
svn-id: r14925
2004-09-06 06:46:59 +00:00
Torbjörn Andersson
1dcd2612c0 Added a section about sword2mp3 to the documentation. I don't have the
tools to test the changes to 07_05.tex, though.

svn-id: r14924
2004-09-06 06:39:31 +00:00
Travis Howell
98584a42f3 Should be int
svn-id: r14923
2004-09-06 05:50:32 +00:00
Travis Howell
5adc650736 Add another ini related opcode.
svn-id: r14922
2004-09-06 03:26:47 +00:00
Travis Howell
79c5ac987f Should always push result.
svn-id: r14921
2004-09-06 02:54:28 +00:00
Travis Howell
3bd8642f73 More stubs for chase
svn-id: r14920
2004-09-06 02:39:02 +00:00
Travis Howell
60bccf377e Add target
svn-id: r14919
2004-09-06 02:01:00 +00:00
Travis Howell
4ace797f4e More stubs
svn-id: r14918
2004-09-06 01:54:24 +00:00
Travis Howell
42277f416f Add back stub, in right place this time.
svn-id: r14917
2004-09-06 01:19:38 +00:00
Travis Howell
c797a78177 HE 72+ games use a remove object from queue function.
svn-id: r14916
2004-09-06 01:10:31 +00:00
Travis Howell
61c1a11c60 Doesn't use smush
svn-id: r14915
2004-09-06 01:00:18 +00:00
Travis Howell
f1c0202e7c Add HE 80/90 classes, will be filled up over time.
svn-id: r14914
2004-09-06 00:58:40 +00:00
Eugene Sandulenko
d21525d7fe Implement roomOp 234
svn-id: r14913
2004-09-05 22:57:09 +00:00
Gregory Montoir
2c80f1c4d6 fixed awiz display
svn-id: r14912
2004-09-05 22:19:52 +00:00
Eugene Sandulenko
96ad0d9cb7 Added BMAP support in objects.
Though I didn't test it as I don't know when it is used. Please, tell me when
you'll see warning that it is called.
Now we have BMAP for all cases in HE 70+ games.

svn-id: r14911
2004-09-05 17:39:54 +00:00
Torbjörn Andersson
7916291efc Removed entry about compressed sound/music in BS2 since it's done now.
svn-id: r14910
2004-09-05 16:18:41 +00:00
Torbjörn Andersson
14b3a8e588 The old 'sound' array was introduced in savegame version 8, so surely the
MKARRAY_OLD entry should use 8 as its minVersion? Today's CVS snapshot
triggered an assertion when loading a savegame that worked fine today. It
worked again after this change.

svn-id: r14909
2004-09-05 16:18:07 +00:00
Torbjörn Andersson
11a449a08c Fixed scrollEffect() regression introduced when move_screen() was removed.
I have tested this on all the cases I know of where scrollEffect() is used:

* The diving scene in Monkey Island 2
* The camel and balloon rides in Fate of Atlantis
* The arrival of the thunder storm in Day of the Tentacle
* Seeing the loose end in Sam & Max

So far it seems to work fine. Knock on wood.

svn-id: r14908
2004-09-05 15:44:29 +00:00
Travis Howell
548e51dce8 Valgrind warning
svn-id: r14907
2004-09-05 10:28:30 +00:00
Jonathan Gray
80c9d31f54 compilation fix
svn-id: r14906
2004-09-05 10:16:01 +00:00