Commit Graph

11183 Commits

Author SHA1 Message Date
Travis Howell
b42731afab Load POLD resources in HE80+ games
Some more WIP on polygons

svn-id: r15107
2004-09-14 06:21:11 +00:00
Travis Howell
674cdf130b Set numVerts when storing polygons
svn-id: r15106
2004-09-14 02:56:36 +00:00
Eugene Sandulenko
1439822d1b Fixed yet another bug in polyugonContains. Still not everything :(
svn-id: r15105
2004-09-14 01:12:16 +00:00
Eugene Sandulenko
0eb748b7a2 Fix bug in polygonContains(). Still doesn't work.
Preparations for implementing findObject() HE changes.

svn-id: r15104
2004-09-14 00:59:59 +00:00
Eugene Sandulenko
1699fae483 Implemented formerly known unknownFB and unknownFC.
ScummEngine_v7he::polygonContains() is still buggy and prevents whole
thing from working.

svn-id: r15103
2004-09-13 23:24:36 +00:00
Travis Howell
08908850e0 Update
svn-id: r15102
2004-09-13 22:47:01 +00:00
Travis Howell
af0ac901ae Update
svn-id: r15101
2004-09-13 22:44:23 +00:00
Joost Peters
7dc4f06af8 Use ARRAYSIZE macro
svn-id: r15100
2004-09-13 19:16:11 +00:00
Gregory Montoir
00dd95ac0a fix cursors hotspot
svn-id: r15099
2004-09-13 18:01:25 +00:00
Joost Peters
a57fcac59a Add debugger for BASS.
This should help in tracking down remaining bugs, such as the grid problems and walk deadlocks.

svn-id: r15098
2004-09-13 17:05:23 +00:00
Travis Howell
1f9e373955 HE 80 uses up to 255.
svn-id: r15097
2004-09-13 13:59:02 +00:00
Travis Howell
f937f6723f Reads extra script byte, just like readFile.
svn-id: r15096
2004-09-13 13:52:08 +00:00
Travis Howell
f4d609d728 Correction
svn-id: r15095
2004-09-13 13:07:35 +00:00
Travis Howell
831e967e9f Not needed.
svn-id: r15094
2004-09-13 12:34:53 +00:00
Travis Howell
0ede5ca36e Remove debug
svn-id: r15093
2004-09-13 12:30:16 +00:00
Travis Howell
576ba76c03 A few corrections
svn-id: r15092
2004-09-13 12:24:33 +00:00
Travis Howell
3c0ac41aa8 *** empty log message ***
svn-id: r15091
2004-09-13 10:27:10 +00:00
Travis Howell
5a4686b92d Order wrong
svn-id: r15090
2004-09-13 10:24:37 +00:00
Travis Howell
51bcffef85 Needs to be higher for now.
svn-id: r15089
2004-09-13 05:33:54 +00:00
Travis Howell
4b1ba6a7ed Add Missing pop
svn-id: r15088
2004-09-13 05:25:35 +00:00
Travis Howell
6611493a56 HE arcade game work a bit now.
svn-id: r15087
2004-09-13 04:45:21 +00:00
Travis Howell
c1122f4333 Debug code strings should use string num, not var num.
Updated work around for loading datafiles.

svn-id: r15086
2004-09-13 04:16:22 +00:00
Travis Howell
fde215e106 Sound ids 10000 - 10008 seems to be sound channels in HE70+ games.
svn-id: r15085
2004-09-13 02:32:13 +00:00
Travis Howell
9105a3ae1d Required for later HE games to.
svn-id: r15084
2004-09-13 02:29:45 +00:00
Travis Howell
a14bdf5510 Corect size.
svn-id: r15083
2004-09-13 02:24:28 +00:00
Travis Howell
3573ad8dc5 Set correct array length in HE 72+ games.
Add some stubs

svn-id: r15082
2004-09-13 02:09:35 +00:00
Torbjörn Andersson
dc461ca770 Fixed some other cases where the number of parameters to our message-
printing functions didn't agree with the format strings.

GCC will find a couple of other things to warn about if these functions
are labelled as printf()-style functions, but those were less important, I
think.

svn-id: r15081
2004-09-12 18:21:21 +00:00
Torbjörn Andersson
7688c017e1 Added missing parameters to debug(), as pointed out by Lord_Nightmare.
svn-id: r15080
2004-09-12 17:33:18 +00:00
Torbjörn Andersson
d010b9e560 As an experiment, expire SCREEN_FILE resources faster than other resources.
They're generally the largest resources in the cache by far (though some
ANIMATION_FILE resources are about as big).

I still don't know how much benefit there is to resource caching, but some
of it is definitely needed, or the game won't work properly. Oh well, as
long as no one complains about the extra memory usage...

svn-id: r15079
2004-09-12 17:10:59 +00:00
Torbjörn Andersson
7011d697cb Made the output from the "mem" debugger command a bit more informative, and
sorted it to output the biggest memory blocks first.

svn-id: r15078
2004-09-12 17:05:17 +00:00
Chris Apers
2157011ba9 Oops
svn-id: r15077
2004-09-12 16:29:11 +00:00
Chris Apers
afface9c37 Disable these games for now
svn-id: r15076
2004-09-12 16:17:14 +00:00
Chris Apers
1bea934ba3 New project file
svn-id: r15075
2004-09-12 15:17:46 +00:00
Chris Apers
230ea60d67 New ARM code
svn-id: r15074
2004-09-12 15:16:04 +00:00
Chris Apers
b847f38ea6 New forms with tabs
svn-id: r15073
2004-09-12 15:14:28 +00:00
Chris Apers
f1d3b58252 - simon : russian support
- simon : remove obsolete const
- scumm : oldScaleTable support

svn-id: r15072
2004-09-12 15:12:33 +00:00
Chris Apers
b83979d819 Changed min version
svn-id: r15071
2004-09-12 15:09:36 +00:00
Chris Apers
89ae0de009 Not used
svn-id: r15070
2004-09-12 15:07:31 +00:00
Paweł Kołodziejski
bc369ce6e2 fixed endlines
svn-id: r15069
2004-09-12 14:20:57 +00:00
Chris Apers
b9b0bf52a7 Those options are defined for each games
svn-id: r15067
2004-09-12 13:54:57 +00:00
Chris Apers
0b4e8fb7fd - Use new form names
- Fixed card redraw

svn-id: r15066
2004-09-12 13:53:30 +00:00
Chris Apers
788c120cf3 ...
svn-id: r15065
2004-09-12 13:52:05 +00:00
Chris Apers
5ce8b8d741 ????...
svn-id: r15064
2004-09-12 13:48:20 +00:00
Chris Apers
e06913a5df Create folder for MP3/Ogg files
svn-id: r15063
2004-09-12 13:44:03 +00:00
Chris Apers
83dac5960f New form with tabs
svn-id: r15062
2004-09-12 13:43:13 +00:00
Chris Apers
7afd085317 This is now defined for each games
svn-id: r15061
2004-09-12 13:41:28 +00:00
Chris Apers
3c01d453d5 Cleanup
svn-id: r15060
2004-09-12 13:34:11 +00:00
Chris Apers
262c6e0d84 - Music and sound options can now be defined for each games
svn-id: r15059
2004-09-12 13:32:58 +00:00
Chris Apers
2be4ef999f - Music and sound options can now be defined for each games
- updated games config

svn-id: r15058
2004-09-12 13:32:27 +00:00
Chris Apers
c3f2f286cc - ARM functions are now global
- Zodiac filter option
- more CD options for Pocket Tunes API

svn-id: r15057
2004-09-12 13:29:03 +00:00