Travis Howell
b42731afab
Load POLD resources in HE80+ games
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Some more WIP on polygons
svn-id: r15107
2004-09-14 06:21:11 +00:00
Travis Howell
674cdf130b
Set numVerts when storing polygons
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svn-id: r15106
2004-09-14 02:56:36 +00:00
Eugene Sandulenko
1439822d1b
Fixed yet another bug in polyugonContains. Still not everything :(
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svn-id: r15105
2004-09-14 01:12:16 +00:00
Eugene Sandulenko
0eb748b7a2
Fix bug in polygonContains(). Still doesn't work.
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Preparations for implementing findObject() HE changes.
svn-id: r15104
2004-09-14 00:59:59 +00:00
Eugene Sandulenko
1699fae483
Implemented formerly known unknownFB and unknownFC.
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ScummEngine_v7he::polygonContains() is still buggy and prevents whole
thing from working.
svn-id: r15103
2004-09-13 23:24:36 +00:00
Travis Howell
08908850e0
Update
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svn-id: r15102
2004-09-13 22:47:01 +00:00
Travis Howell
af0ac901ae
Update
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svn-id: r15101
2004-09-13 22:44:23 +00:00
Joost Peters
7dc4f06af8
Use ARRAYSIZE macro
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svn-id: r15100
2004-09-13 19:16:11 +00:00
Gregory Montoir
00dd95ac0a
fix cursors hotspot
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svn-id: r15099
2004-09-13 18:01:25 +00:00
Joost Peters
a57fcac59a
Add debugger for BASS.
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This should help in tracking down remaining bugs, such as the grid problems and walk deadlocks.
svn-id: r15098
2004-09-13 17:05:23 +00:00
Travis Howell
1f9e373955
HE 80 uses up to 255.
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svn-id: r15097
2004-09-13 13:59:02 +00:00
Travis Howell
f937f6723f
Reads extra script byte, just like readFile.
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svn-id: r15096
2004-09-13 13:52:08 +00:00
Travis Howell
f4d609d728
Correction
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svn-id: r15095
2004-09-13 13:07:35 +00:00
Travis Howell
831e967e9f
Not needed.
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svn-id: r15094
2004-09-13 12:34:53 +00:00
Travis Howell
0ede5ca36e
Remove debug
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svn-id: r15093
2004-09-13 12:30:16 +00:00
Travis Howell
576ba76c03
A few corrections
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svn-id: r15092
2004-09-13 12:24:33 +00:00
Travis Howell
3c0ac41aa8
*** empty log message ***
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svn-id: r15091
2004-09-13 10:27:10 +00:00
Travis Howell
5a4686b92d
Order wrong
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svn-id: r15090
2004-09-13 10:24:37 +00:00
Travis Howell
51bcffef85
Needs to be higher for now.
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svn-id: r15089
2004-09-13 05:33:54 +00:00
Travis Howell
4b1ba6a7ed
Add Missing pop
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svn-id: r15088
2004-09-13 05:25:35 +00:00
Travis Howell
6611493a56
HE arcade game work a bit now.
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svn-id: r15087
2004-09-13 04:45:21 +00:00
Travis Howell
c1122f4333
Debug code strings should use string num, not var num.
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Updated work around for loading datafiles.
svn-id: r15086
2004-09-13 04:16:22 +00:00
Travis Howell
fde215e106
Sound ids 10000 - 10008 seems to be sound channels in HE70+ games.
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svn-id: r15085
2004-09-13 02:32:13 +00:00
Travis Howell
9105a3ae1d
Required for later HE games to.
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svn-id: r15084
2004-09-13 02:29:45 +00:00
Travis Howell
a14bdf5510
Corect size.
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svn-id: r15083
2004-09-13 02:24:28 +00:00
Travis Howell
3573ad8dc5
Set correct array length in HE 72+ games.
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Add some stubs
svn-id: r15082
2004-09-13 02:09:35 +00:00
Torbjörn Andersson
dc461ca770
Fixed some other cases where the number of parameters to our message-
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printing functions didn't agree with the format strings.
GCC will find a couple of other things to warn about if these functions
are labelled as printf()-style functions, but those were less important, I
think.
svn-id: r15081
2004-09-12 18:21:21 +00:00
Torbjörn Andersson
7688c017e1
Added missing parameters to debug(), as pointed out by Lord_Nightmare.
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svn-id: r15080
2004-09-12 17:33:18 +00:00
Torbjörn Andersson
d010b9e560
As an experiment, expire SCREEN_FILE resources faster than other resources.
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They're generally the largest resources in the cache by far (though some
ANIMATION_FILE resources are about as big).
I still don't know how much benefit there is to resource caching, but some
of it is definitely needed, or the game won't work properly. Oh well, as
long as no one complains about the extra memory usage...
svn-id: r15079
2004-09-12 17:10:59 +00:00
Torbjörn Andersson
7011d697cb
Made the output from the "mem" debugger command a bit more informative, and
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sorted it to output the biggest memory blocks first.
svn-id: r15078
2004-09-12 17:05:17 +00:00
Chris Apers
2157011ba9
Oops
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svn-id: r15077
2004-09-12 16:29:11 +00:00
Chris Apers
afface9c37
Disable these games for now
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svn-id: r15076
2004-09-12 16:17:14 +00:00
Chris Apers
1bea934ba3
New project file
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svn-id: r15075
2004-09-12 15:17:46 +00:00
Chris Apers
230ea60d67
New ARM code
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svn-id: r15074
2004-09-12 15:16:04 +00:00
Chris Apers
b847f38ea6
New forms with tabs
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svn-id: r15073
2004-09-12 15:14:28 +00:00
Chris Apers
f1d3b58252
- simon : russian support
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- simon : remove obsolete const
- scumm : oldScaleTable support
svn-id: r15072
2004-09-12 15:12:33 +00:00
Chris Apers
b83979d819
Changed min version
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svn-id: r15071
2004-09-12 15:09:36 +00:00
Chris Apers
89ae0de009
Not used
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svn-id: r15070
2004-09-12 15:07:31 +00:00
Paweł Kołodziejski
bc369ce6e2
fixed endlines
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svn-id: r15069
2004-09-12 14:20:57 +00:00
Chris Apers
b9b0bf52a7
Those options are defined for each games
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svn-id: r15067
2004-09-12 13:54:57 +00:00
Chris Apers
0b4e8fb7fd
- Use new form names
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- Fixed card redraw
svn-id: r15066
2004-09-12 13:53:30 +00:00
Chris Apers
788c120cf3
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svn-id: r15065
2004-09-12 13:52:05 +00:00
Chris Apers
5ce8b8d741
????...
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svn-id: r15064
2004-09-12 13:48:20 +00:00
Chris Apers
e06913a5df
Create folder for MP3/Ogg files
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svn-id: r15063
2004-09-12 13:44:03 +00:00
Chris Apers
83dac5960f
New form with tabs
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svn-id: r15062
2004-09-12 13:43:13 +00:00
Chris Apers
7afd085317
This is now defined for each games
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svn-id: r15061
2004-09-12 13:41:28 +00:00
Chris Apers
3c01d453d5
Cleanup
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svn-id: r15060
2004-09-12 13:34:11 +00:00
Chris Apers
262c6e0d84
- Music and sound options can now be defined for each games
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svn-id: r15059
2004-09-12 13:32:58 +00:00
Chris Apers
2be4ef999f
- Music and sound options can now be defined for each games
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- updated games config
svn-id: r15058
2004-09-12 13:32:27 +00:00
Chris Apers
c3f2f286cc
- ARM functions are now global
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- Zodiac filter option
- more CD options for Pocket Tunes API
svn-id: r15057
2004-09-12 13:29:03 +00:00