Gregory Montoir
871c4f8342
rename some methods (purely cosmetic) and fix some walking problems when closing Journal screen
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svn-id: r11373
2003-11-26 20:40:43 +00:00
Gregory Montoir
7cbb485907
preliminary journal implementation ; this should allow to save/load game state and somewhat configure sound/speech stuff
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svn-id: r11370
2003-11-26 13:53:17 +00:00
Gregory Montoir
5c04293c93
fix 'gorilla becoming invisible' issue (this was due to the missing CLEAR_COMMAND call in SPEAK/TALK ; for now, added a Command::clear before each 'sensible' Talk::* call)
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svn-id: r11352
2003-11-20 09:38:54 +00:00
Torbjörn Andersson
ab066c41e0
Fixed warning
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svn-id: r11308
2003-11-16 14:12:53 +00:00
Gregory Montoir
587f2d7177
fix song playafter/playbefore type issue
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svn-id: r11307
2003-11-16 11:17:35 +00:00
Gregory Montoir
74d8b6ef28
fix some bugs :
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- Joe being unable to grab oil during carbam scene (walking bug, when dest_pt == orig_pt)
- wrong Joe facing direction when opening plane door
updated handlePinnacleRoom() comment
svn-id: r11306
2003-11-16 10:47:31 +00:00
Joost Peters
f979f185af
- Enabled missing calls to _sound->playSong, now it should *really* play all SFX
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- Moved sound/music related toggle variables to Sound class
- Changed "Couldn't find file.." warning() to debug(7, ..)
svn-id: r11303
2003-11-15 21:33:04 +00:00
Gregory Montoir
308b5de8a6
fix some bugs :
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- right-clicking on inventory item doesn't execute default action
- unapplied room light level when Joe enters a room
- updated comment in roomDisplay on palette fading problem
- during dialogue, invalid mouse-overs (added enum for joeWalk flag too)
preparing Journal stuff :
- add a (almost useless) useJournal method to Logic
- removed useless code in Graphics, as it should (and could) be easily re-written in a more OO way
svn-id: r11299
2003-11-15 15:44:50 +00:00
Gregory Montoir
ef1595b2a9
fix a problem in talk/command interaction (maybe that also fix the floda receptionist crash...)
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svn-id: r11287
2003-11-13 16:17:11 +00:00
Gregory Montoir
35cdf26ba6
fix some bugs :
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- grayed panel disappearing during cutaway
- canceling joe walk before switching to another room
svn-id: r11277
2003-11-13 09:30:49 +00:00
David Eriksson
6e8d22db35
Clear command text before talking.
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svn-id: r11274
2003-11-13 08:17:40 +00:00
Gregory Montoir
d5a28b43de
fix some bugs :
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- panel not grayed when playing a cutaway
- command text still displayed when playing a cutaway
- panel drawing glitch on pinnacle room exit
- text color on the dialogue choices not updated
svn-id: r11267
2003-11-12 10:50:05 +00:00
Paweł Kołodziejski
8f130401a1
cleanup whitespaces
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svn-id: r11224
2003-11-08 23:45:45 +00:00
Gregory Montoir
31b5146528
fix dufflebag problem
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svn-id: r11208
2003-11-08 16:36:54 +00:00
David Eriksson
3769398474
- Improved talking
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- Lots of small fixes
svn-id: r11165
2003-11-06 21:06:01 +00:00
David Eriksson
0f98be649b
Clean-up
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svn-id: r11161
2003-11-06 08:53:09 +00:00
David Eriksson
c524a58197
The more I implement, the more I need to implement.
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- More cutaway code
- More dialogue code
Hint: Let the last intro cutaway finish if you don't want Joe to get stuck.
svn-id: r11160
2003-11-06 08:44:33 +00:00
Gregory Montoir
85c409dce9
minor changes
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svn-id: r11147
2003-11-05 10:09:54 +00:00
Gregory Montoir
b06e50dfa5
preliminary R_MAP implementation
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svn-id: r11125
2003-11-04 13:51:36 +00:00
Gregory Montoir
d85757987e
oops
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svn-id: r11111
2003-11-03 20:48:27 +00:00
Gregory Montoir
ca9638e4f6
cleanup
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svn-id: r11108
2003-11-03 19:52:14 +00:00
Gregory Montoir
ac47dbeee8
cleanup / enable cutaway calls
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svn-id: r11090
2003-11-03 14:47:22 +00:00
Gregory Montoir
3ed8601f64
fix locking verb crash
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svn-id: r11054
2003-11-02 16:46:12 +00:00
Gregory Montoir
23188d5188
initial version of Command class
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svn-id: r11016
2003-10-31 13:46:45 +00:00