Travis Howell
1f4abd4432
Typo
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svn-id: r15016
2004-09-12 02:05:12 +00:00
Travis Howell
c8e65e1c8f
Ooops
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svn-id: r15007
2004-09-11 12:55:50 +00:00
Travis Howell
b495c7ea07
Use random talk animation in HE 80+ games for now.
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svn-id: r15006
2004-09-11 12:22:06 +00:00
Travis Howell
c7d28132b4
Save game changes for HE80+ games.
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svn-id: r14985
2004-09-10 01:03:01 +00:00
Travis Howell
95a5e3d951
Minor correction
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svn-id: r14971
2004-09-09 02:21:48 +00:00
Gregory Montoir
7593129d98
some AKOS tweaks for HE72/80
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svn-id: r14965
2004-09-08 21:14:12 +00:00
Torbjörn Andersson
14b3a8e588
The old 'sound' array was introduced in savegame version 8, so surely the
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MKARRAY_OLD entry should use 8 as its minVersion? Today's CVS snapshot
triggered an assertion when loading a savegame that worked fine today. It
worked again after this change.
svn-id: r14909
2004-09-05 16:18:07 +00:00
Travis Howell
6b09826b33
Increase actor.sound to 32 for HE 80+ games.
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Add some more HE vars.
More adjustments for copying script strings in HE games.
svn-id: r14903
2004-09-05 09:36:51 +00:00
Max Horn
91a57ad8f5
cleanup (this actor clip stuff is really evil -- I have to agree with Kirben, it's totally unclear why they didn't just use the good old virt screen system...
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svn-id: r14890
2004-09-04 10:29:06 +00:00
Travis Howell
255736dfb7
Complete actor clipping override code for HE games.
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Add akos speech queue for HE games
Minor cleanup
svn-id: r14883
2004-09-04 08:13:48 +00:00
Travis Howell
6dd0ab9397
Add actor cliping override for HE games.
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svn-id: r14879
2004-09-04 00:18:55 +00:00
Max Horn
054460a170
Fix for bug #1021538 (COMI: Graphic glitches in ship-to-ship fight)
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svn-id: r14876
2004-09-03 19:54:58 +00:00
Max Horn
08fc27b764
Small correction for V7-8 actor drawing
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svn-id: r14874
2004-09-03 15:39:14 +00:00
Travis Howell
cbf5a60bab
Add a few akos codes
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Give unknown akos codes better names
Rename actor variable
Remove hack (Use multi-version flag instead)
Another sound correction for HE games.
svn-id: r14827
2004-08-29 11:27:16 +00:00
Travis Howell
b0be0f0452
Revert last change, was wrong opcode.
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Add a few more HE 7 opcodes
svn-id: r14813
2004-08-28 14:05:33 +00:00
Travis Howell
22fb004e20
akos should queue commmands and executate after drawing costumes (Caused race issues in HE games).
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Remove some duplciate code
Enable from HE games
Add a few stubs for some additional akos codes
svn-id: r14799
2004-08-28 03:18:52 +00:00
Max Horn
178d577eb4
Oops, I didn't mean to check in those actor.cpp changes (thangs Kirben!)
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svn-id: r14674
2004-08-22 08:53:53 +00:00
Max Horn
d35ef7c7f1
Removed some obsolete TODO comments
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svn-id: r14669
2004-08-21 22:33:23 +00:00
Travis Howell
8d4c2fd9dd
Typo
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svn-id: r14637
2004-08-17 13:09:20 +00:00
Travis Howell
bb00a8b7bc
This check is Sam & Max specific, doesn't exist in other games.
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svn-id: r14636
2004-08-17 12:47:03 +00:00
Travis Howell
9f13a75c79
Fix Dig regression, small part of code was lost.
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svn-id: r14617
2004-08-15 01:22:04 +00:00
Travis Howell
c0d8b6c47a
Add part of suggested cleanup to remove extra variable.
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actorDrawVirScr might still be required in future HE games, see actorOps case 219.
svn-id: r14553
2004-08-11 04:46:41 +00:00
Max Horn
92f5c90b9a
Added a FIXME, maybe Kirben (or whoever add this stuff) can comment on this :-)
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svn-id: r14549
2004-08-10 23:54:15 +00:00
Max Horn
378491faf9
Fix for bug #908434 (COMI: Using the ventriloquism book on Blondebeard acts weird)
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svn-id: r14474
2004-08-05 20:14:43 +00:00
Travis Howell
a50b6cf776
Add patch from madm00se for:
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#869003 MIVGA: Guybrush shrinks & grows near end of game
svn-id: r14355
2004-07-28 11:56:14 +00:00
Travis Howell
f28adf7a6c
Keep compatbility with older saved games.
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svn-id: r14339
2004-07-26 15:14:10 +00:00
Travis Howell
5c2a7a7775
Cleanup
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svn-id: r14336
2004-07-26 13:53:24 +00:00
Max Horn
904493bb76
Hack to work around bug #775097 - probably wrong, probably will cause regressions, probably should be undone soon -- but it's an experiment ;-)
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svn-id: r14268
2004-07-18 23:41:49 +00:00
Travis Howell
b317fbb39d
Remove out dated comment.
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svn-id: r14242
2004-07-18 09:53:58 +00:00
Travis Howell
3aa5d9dd06
Only change actor.frame if actor's frame is actually updated.
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svn-id: r14238
2004-07-18 04:24:03 +00:00
Travis Howell
bd8c7f08f6
Fix bugs:
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FT: Stadium Salesman Glitches
COMI: Wally's Fake piratehook still on ground after pick up
svn-id: r14221
2004-07-16 03:39:23 +00:00
Travis Howell
6a18e02a53
Actually use actor talkScript when required.
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svn-id: r14217
2004-07-15 12:26:10 +00:00
Travis Howell
032405d6f7
Bump save game version for HE 7.0 changes
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Remove mention of talkspeed default, since it no longer applies.
svn-id: r14191
2004-07-11 11:59:18 +00:00
Travis Howell
e98b7c11ed
Missed one spot
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svn-id: r14190
2004-07-11 10:47:25 +00:00
Travis Howell
17802b8035
Rename var
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Add some changes ready for next save game version (Commented out)
svn-id: r14189
2004-07-11 09:15:14 +00:00
Travis Howell
ebafa060c6
Always stop actor walkscript when required.
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svn-id: r14184
2004-07-10 23:32:31 +00:00
Travis Howell
40fa690de0
Merge into new function.
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svn-id: r14170
2004-07-05 06:25:01 +00:00
Travis Howell
84ea22d80c
Switch warnings to debug, since they occur normally in games.
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svn-id: r14164
2004-07-04 03:25:24 +00:00
Travis Howell
d0f31a829a
PC version of FT demo uses older animation/direction calculations
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actor flip is only reset for HE games.
svn-id: r14162
2004-07-04 03:12:02 +00:00
Eugene Sandulenko
1590ea242e
Fix veggie head bug in fbear. Patch attahed to bugreport #984258 is
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partially attached.
svn-id: r14154
2004-07-03 03:06:15 +00:00
Travis Howell
26e38321df
Rename var
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svn-id: r14121
2004-06-29 11:02:15 +00:00
Travis Howell
b1e49b13af
Fix actorOps case 218/9 in HE games
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svn-id: r14115
2004-06-29 05:36:01 +00:00
Travis Howell
c026a0a5e1
Another palette change needed for HE 7.0 games.
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Rename a few HE sound vars
svn-id: r14084
2004-06-27 15:41:01 +00:00
Eugene Sandulenko
2e0814514c
HE 7.0 fixes
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o Stub for o7_startSound
o graphics decoders
o findResource was moved to ScummEngine and extended
o 7.0+ titles use akos costumes, so fix that in launcher
o more o6_resourceRoutines stubs
Now HE 7.0 games (first 320x200 windows ports) show intros and some are
playable to some extent.
svn-id: r14003
2004-06-23 01:36:57 +00:00
Max Horn
a16a86d90f
simplify code by integrating a call to translateText() into addMessageToStack(); improved translateText() further
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svn-id: r13438
2004-04-02 21:42:42 +00:00
Max Horn
6a1532772a
Revamped COMI/DIG speech decoding (this my cause regressions, watch out). Goal was to streamline code logic, and get rid of a FIXME
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svn-id: r13347
2004-03-19 23:19:57 +00:00
Max Horn
fd52b3a3c0
Patch #917503 : Remove stray semicolons
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svn-id: r13319
2004-03-16 23:51:41 +00:00
Max Horn
e2617f90a1
disambiguate the two talkingActor() methods (one was a getter, one a setter -- reflect that in the name)
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svn-id: r13301
2004-03-15 03:33:08 +00:00
Max Horn
ac11c62312
clearMsgQueue now just is a synonym for stopTalk -> remove it
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svn-id: r13300
2004-03-15 03:24:29 +00:00
Max Horn
e1b25fb721
After the refactoring it's clearly that _messagePtr can be removed. Hooray, yet another obscure global 'parameter' gone :-)
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svn-id: r13299
2004-03-15 03:22:36 +00:00