Commit Graph

34512 Commits

Author SHA1 Message Date
uruk
bb596a5b1b AVALANCHE: Implement another pair of floating eyeballs.
Repair the previous one.
2014-02-08 17:37:05 +01:00
uruk
46a341b4aa AVALANCHE: Implement the ghostroom's animation until Avvy turns back. 2014-02-08 17:16:14 +01:00
uruk
b57345e70b AVALANCHE: Add the yelling to the end of the ghost's animation. 2014-02-08 17:03:03 +01:00
uruk
3ebd83d197 AVALANCHE: Repair the ghost's animation.
Now it doesn't overlap with the bat's static picture on the bottom of
the screen.
2014-02-08 16:54:40 +01:00
uruk
2642b0640c AVALANCHE: Implement the animation of the ghost.
Modify GraphicManager::ghostDrawGhost() to do so.
2014-02-08 16:48:29 +01:00
uruk
410d548ac0 AVALANCHE: Implement GhostRoom::doBat(). 2014-02-08 15:41:39 +01:00
Eugene Sandulenko
a90c5369e1 FULLPIPE: Implement sceneHandler27_sub02() 2014-02-08 12:45:32 +02:00
Eugene Sandulenko
085c53b0ec FULLPIPE: Implement sceneHandler27_maidSwitchback() 2014-02-08 00:21:17 +02:00
Eugene Sandulenko
b39086861e FULLPIPE: Implement sceneHandler27_driverPushButton() 2014-02-08 00:21:17 +02:00
Johannes Schickel
08738ac697 KYRA: Fix monster idle animation in EoB 1+2. (bug #6523)
The bug mentioned is called "EOB1: Monster idle animation broken".
2014-02-07 15:25:05 +01:00
Eugene Sandulenko
f5ea651e39 FULLPIPE: Implement BallChain::init() 2014-02-06 23:50:38 +02:00
Eugene Sandulenko
998e86ae4e FULLPIPE: Removed cyrillic constants 2014-02-06 23:50:38 +02:00
Eugene Sandulenko
d492457c34 FULLPIPE: Implement sceneHandler27_batLogic() 2014-02-06 23:50:37 +02:00
Eugene Sandulenko
2d2c9929f6 FULLPIPE: Implement sceneHandler27_calcWinArcade() 2014-02-06 23:50:37 +02:00
Strangerke
a446968b10 TSAGE: R2R - rename EFFECT_3 2014-02-06 08:19:49 +01:00
Strangerke
4df0a42eea TSAGE: R2R - Get rid of some magic values 2014-02-06 08:10:11 +01:00
Eugene Sandulenko
a231d6c7d2 FULLPIPE: Bugfix in scene27 2014-02-05 23:58:44 +02:00
Eugene Sandulenko
ff50ea73bf FULLPIPE: Implement sceneHandler27_knockBats() 2014-02-05 23:58:43 +02:00
Eugene Sandulenko
7ece1b1ea6 FULLPIPE: Implement sceneHandler27_batSetColors() 2014-02-05 23:58:43 +02:00
Einar Johan Trøan Sømåen
2ad7625831 WINTERMUTE: Change the copyFrom-simplifications to depend on pitch instead of width. (Fix bug #6157) 2014-02-05 17:18:46 +01:00
Johannes Schickel
cfb0492cbb KYRA: Fix scrolling credits in HoF. 2014-02-05 15:07:40 +01:00
uruk
737e38eff8 AVALANCHE: Implement the floating eyeballs and the "Glerk"s animation. 2014-02-05 13:36:10 +01:00
uruk
1af04e937b AVALANCHE: Hide/reveal the mouse cursor in GhostRoom::run(). 2014-02-05 10:51:34 +01:00
uruk
acb70b645a AVALANCHE: Implement GhostRoom::wait(). 2014-02-05 10:51:33 +01:00
uruk
f26bbefb2d AVALANCHE: Make constants really const. 2014-02-05 10:51:32 +01:00
uruk
2ca5143155 AVALANCHE: Remove unnecessary checks from picture creatings. 2014-02-05 10:51:32 +01:00
uruk
89386900bb AVALANCHE: Add ghostDrawGlerk(). 2014-02-05 10:51:31 +01:00
Eugene Sandulenko
a1a4e809f8 FULLPIPE: Implement sceneHandler27_batFallLogic() 2014-02-05 00:18:49 +02:00
uruk
5a1c9bc717 AVALANCHE: Implement rest of the loading in Ghostroom.
Also move it to it's own function: loadPictures(). Remove some unused
variables and change the order of declaration of the remaining ones
during the implementation. Change void * types to Graphics::Surface.
2014-02-04 19:54:41 +01:00
uruk
3eb2c05faf AVALANCHE: Rename/move/implement plainGrab(). 2014-02-04 18:51:13 +01:00
uruk
81992bf616 AVALANCHE: Some renaming in Background. 2014-02-04 12:07:05 +01:00
uruk
a0e28107d3 AVALANCHE: Some renaming connected to Ghostroom. 2014-02-04 12:06:11 +01:00
uruk
65d4695494 AVALANCHE: Really remove that function. 2014-02-04 10:50:46 +01:00
uruk
671ff32f6f AVALANCHE: Change some variable's type, remove unused function. 2014-02-04 10:48:30 +01:00
uruk
29cd161421 AVALANCHE: Rename/move/implement getMe(). 2014-02-04 10:30:41 +01:00
uruk
08e7b5a8f3 AVALANCHE: Remove references to removed variables. 2014-02-04 09:01:59 +01:00
uruk
9a08e0459c AVALANCHE: Implement loading and drawing of the picture of the ghost. 2014-02-04 08:59:03 +01:00
Eugene Sandulenko
a67b7f487c FULLPIPE: Implement sceneHandler27_batCalcDistance() 2014-02-03 22:58:08 +02:00
Eugene Sandulenko
140f110377 FULLPIPE: Implement sceneHandler27_animateBats() 2014-02-03 22:50:51 +02:00
Eugene Sandulenko
db02b57262 FULLPIPE: Implement sceneHandler27_startBat() 2014-02-03 22:22:24 +02:00
Eugene Sandulenko
b2518bdadf FULLPIPE: Implement sceneHandler27_sub04() and sceneHandler27_sub07() 2014-02-03 22:09:21 +02:00
Eugene Sandulenko
2ed9d0da3e FULLPIPE: Implementated sceneHandler27_showNextBat() 2014-02-03 21:36:36 +02:00
Eugene Sandulenko
a52c6eb5a5 FULLPIPE: Implement sceneHandler27_takeVent() 2014-02-03 21:30:59 +02:00
Eugene Sandulenko
5d99d91fb0 FULLPIPE: Implement sceneHandler27_driverGiveVent() 2014-02-03 21:27:36 +02:00
Eugene Sandulenko
75a6aec6a1 FULLPIPE: Update scene27 callbacks 2014-02-03 21:23:46 +02:00
Eugene Sandulenko
090d971d25 FULLPIPE: Implement sceneHandler27_throwBat() 2014-02-03 21:20:45 +02:00
Eugene Sandulenko
bdd282efe7 FULLPIPE: Implement sceneHandler27_clickBat() 2014-02-03 21:14:24 +02:00
Eugene Sandulenko
b128b8cacb FULLPIPE: Implement sceneHandler27_startAiming() 2014-02-03 21:04:32 +02:00
Eugene Sandulenko
8225ffd065 FULLPIPE: Enable scene27 2014-02-03 21:00:17 +02:00
Eugene Sandulenko
e34c357b47 FULLPIPE: Implement sceneHandler27_winArcade() 2014-02-03 20:58:41 +02:00