Sven Hesse
bccfdb559f
GOB: Move the intro parts into OnceUpon::showIntro()
2012-07-30 01:44:43 +02:00
Sven Hesse
92bd9c864a
GOB: Show the specific game title in Once Upon A Time
2012-07-30 01:44:43 +02:00
Sven Hesse
2f3aaf0e07
GOB: Show the Once Upon A Time fairytale quote
2012-07-30 01:44:43 +02:00
Sven Hesse
60cebba95c
GOB: Show the Once Upon A Time wait/load screen
2012-07-30 01:44:43 +02:00
Sven Hesse
139b03c4bc
GOB: Add a PreGob method to get a localized file name
2012-07-30 01:44:43 +02:00
Sven Hesse
4b3aa88c8a
GOB: Add a simple class for PreGob TXT files
2012-07-30 01:44:43 +02:00
Sven Hesse
9af01cd584
GOB: Move the background saving into its own class BackBuffer
2012-07-30 01:44:43 +02:00
Sven Hesse
67d7c3f11f
GOB: Show a mock-up of the Once Upon A Time title
...
The actual intro is described in a SEQ file. We don't support
those yet.
2012-07-30 01:44:43 +02:00
Sven Hesse
ef3b4af9d8
GOB: Implement the copy protection in Once Upon A Time
2012-07-30 01:44:43 +02:00
Sven Hesse
412ae53854
GOB: Add PreGob animation utility functions
2012-07-30 01:44:43 +02:00
Sven Hesse
aae8c60759
GOB: Verify the language in Once Upon A Time
2012-07-30 01:44:42 +02:00
Sven Hesse
3313302a15
GOB: Load the Once Upon A Time fonts
2012-07-30 01:44:42 +02:00
Sven Hesse
734fc767d2
GOB: Open the Once Upon A Time archives
2012-07-30 01:44:42 +02:00
Sven Hesse
4fc3a88c5f
GOB: Add support for different methods of handling Endianness
...
The Once Upon A Time games handle endianness different in ANI, DEC
and RXY files than Geisha does. We need to support both approaches.
2012-07-30 01:44:42 +02:00
Sven Hesse
83896dea3e
GOB: Add PreGob input/event utility functions
2012-07-30 01:44:42 +02:00
Sven Hesse
27782700a5
GOB: Add some PreGob and Once Upon A Time cursor functions
2012-07-30 01:44:42 +02:00
Sven Hesse
38fe3c3cd9
GOB: Add palettes for Once Upon A Time
2012-07-30 01:44:42 +02:00
Sven Hesse
8b19e10104
GOB: Add some generic PreGob graphics functions
2012-07-30 01:44:42 +02:00
Sven Hesse
4819468d9a
GOB: Add PreGob stubs for the Once Upon A Time games
2012-07-30 01:44:42 +02:00
Sven Hesse
55c75756ea
GOB: Add a more complex detection for Once Upon A Time titles
...
The hard-coded Once Upon A Time titles, Abracadabra and Baba Yaga,
are impossible to distinguish by file name alone. The same is true
for the each three platforms, DOS, Amiga and Atari ST.
We do need to know exactly which game and platform a specific path
holds, though, because they're
a) completely hard-coded
b) the data files have platform-specific endianness
Therefore, when the filename-based fallback detector finds one of
those games, we open the archives and look inside them.
We detect the specific game by looking at which animal names are
present; and the platform by inspecting the endianness of the
title screen's DEC file, in addition to the existence of a MOD
file to distinguish the Atari ST from the Amiga version.
2012-07-30 01:44:42 +02:00
Sven Hesse
4a380ce668
GOB: Add detection tables for Baba Yaga and Abracadabra
2012-07-30 01:44:41 +02:00
Sven Hesse
bba2028fba
GOB: Move the method definitions out of the GobMetaEngine class definition
2012-07-30 01:26:58 +02:00
Sven Hesse
00fa997039
GOB: Move drawString into Font
2012-07-30 01:24:18 +02:00
Sven Hesse
b5fa752b78
GOB: Keep the mouse responsive while waiting for the frame to end
2012-07-30 01:24:18 +02:00
Sven Hesse
1cb6cc0218
GOB: Don't crash when drawPackedSprite() can't open the sprite
2012-07-30 01:24:18 +02:00
Sven Hesse
099a76ea20
GOB: Don't crash when there's no _inter object
2012-07-30 01:24:18 +02:00
Sven Hesse
945115f099
GOB: Don't crash when the engine wasn't fully initialized on exit
2012-07-30 01:24:18 +02:00
Sven Hesse
2d05974b5c
GOB: const correctness in SoundBlaster::playComposition()
2012-07-30 01:24:18 +02:00
Sven Hesse
dd35e72a7e
GOB: Return proper errors in GobEngine::run()
2012-07-30 01:24:17 +02:00
Johannes Schickel
e8fd51e56b
Merge pull request #252 from DrMcCoy/detector_public_reportUnknown
...
DETECTOR: Make reportUnknown() accessible to inherited AdvancedMetaEngine classes
2012-07-29 16:19:00 -07:00
Sven Hesse
ff0ab5b581
GOB: Don't print a warning when oGeisha_checkData() doesn't find fin.tot
...
Geisha looks if fin.tot exists to check if it needs to open disk3.stk.
This is completely normal, so don't print a warning.
2012-07-04 00:38:56 +02:00
Sven Hesse
1657b173cc
GOB: Add a French DOS version of Geisha
...
As supplied by misterhands in bug report #3539797 .
2012-07-04 00:26:37 +02:00
Sven Hesse
8884d7735c
GOB: Give the Geisha detection entries proper languages
2012-07-04 00:23:46 +02:00
Sven Hesse
02375fa1e6
GOB: Report unknown game variant when using the file based fallback detector
2012-06-27 05:14:18 +02:00
Sven Hesse
2c760cb15e
DETECTOR: Make detectGameFilebased() return a list of MD5s and file sizes
...
Since we need a FSNode parent for Mac resource forks, we need to change
signature of detectGameFilebased(), too.
2012-06-27 05:14:18 +02:00
Sven Hesse
95d9052c8d
GOB: Fix a very stupid mistake in the Gob1 background track selection
...
Thanks to salty-horse for catching that. :)
2012-06-23 18:24:29 +02:00
Sven Hesse
50d328af3a
GOB: Give Geisha and Fascination fallback entries AdLib feature flags
2012-06-22 18:10:53 +02:00
Sven Hesse
f76416f00f
GOB: Add fallback detection entries for Little Red
2012-06-22 18:10:53 +02:00
Sven Hesse
07b17f7116
GOB: Reorganize the detection tables
...
The big table with it's 330 entries grew far too messy and
unwieldy, so I'm splitting it into several files.
One file for each game, with some exceptions:
- The Playtoons series
- The ADI / Addy 2 series
- The ADI / Addy 4 series
- The Adibou / Addy Junior series
2012-06-22 18:10:53 +02:00
Sven Hesse
ac7fbc4bf2
GOB: _renderFlags & 0x40 means the we should draw borders around hotspots
...
Probably a debug-only flag
2012-06-22 18:10:53 +02:00
Sven Hesse
76723f4f0f
GOB: Clean up the Fascination window hotspot code a bit
2012-06-22 18:10:53 +02:00
Sven Hesse
62cf663957
GOB: Add Surface::drawRect()
2012-06-22 18:10:52 +02:00
Sven Hesse
b1e50b4e30
GOB: _renderFlags & 0x80 means "Do we have windows?"
2012-06-22 18:10:52 +02:00
Sven Hesse
2e16e7fc4c
GOB: Add a workaround for the wrong German animal names in Little Red
...
The DOS, Amiga and Atari version of Little Red come with a small
screen, accessible through the main menu, that lets children read and
listen to animal names in 5 languages: French, German, English,
Spanish and Italian.
Unfortunately, the German names are partially wrong. This is
especially tragic because this is a game for small children and
they're supposed to learn something here. So I deem fixing this a
very good idea.
Just to be sure, someone should probably look over the French,
Spanish and Italian words too.
2012-06-18 17:44:04 +02:00
Sven Hesse
892ca3a9c5
GOB: Don't loop /all/ sounds in Little Red
...
Just the title music... *cough*
2012-06-18 17:14:04 +02:00
Sven Hesse
b7ae6a93a9
GOB: Fix a segfault when quitting AJ's World
2012-06-16 17:20:45 +02:00
Sven Hesse
026ef70b87
GOB: Add a SaveLoad class for AJ's World
...
Only contains a temp sprite handler ("menu.inf") for now.
This fixes the graphical glitch after clicking on the cloud.
2012-06-16 15:23:31 +02:00
Sven Hesse
6d01b51755
GOB: Add a proper GameType for AJ's World
2012-06-16 15:08:10 +02:00
Sven Hesse
3d7c6a2710
GOB: Correct the name of A.J.'s World of Discovery
2012-06-16 15:06:07 +02:00
Sven Hesse
ba07c7678a
GOB: Add Little Red to the gob games list comment
2012-06-16 04:06:21 +02:00