Sven Hesse
4b3aa88c8a
GOB: Add a simple class for PreGob TXT files
2012-07-30 01:44:43 +02:00
Sven Hesse
9af01cd584
GOB: Move the background saving into its own class BackBuffer
2012-07-30 01:44:43 +02:00
Sven Hesse
4819468d9a
GOB: Add PreGob stubs for the Once Upon A Time games
2012-07-30 01:44:42 +02:00
Sven Hesse
07b17f7116
GOB: Reorganize the detection tables
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The big table with it's 330 entries grew far too messy and
unwieldy, so I'm splitting it into several files.
One file for each game, with some exceptions:
- The Playtoons series
- The ADI / Addy 2 series
- The ADI / Addy 4 series
- The Adibou / Addy Junior series
2012-06-22 18:10:53 +02:00
Sven Hesse
026ef70b87
GOB: Add a SaveLoad class for AJ's World
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Only contains a temp sprite handler ("menu.inf") for now.
This fixes the graphical glitch after clicking on the cloud.
2012-06-16 15:23:31 +02:00
Sven Hesse
f16cc050e9
GOB: Add class Inter_LittleRed
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This fixes the crash when selecting an animal in the "Languages"
screen.
Interestingly, the German names of the animals are partially
wrong... And for "Das Schmetterling" (sic!), even the recorded
speech sample is wrong.
2012-06-15 01:14:49 +02:00
Sven Hesse
03ef6689c0
GOB: Rewrite the AdLib players
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This is a complete rewrite of the AdLib players for ADL and MDY/TBR
files in the Gob engine.
Major changes
1) The AdLib base class is now completely separated from all file
format code and can theoretically be used by any OPL2-based
format (within reason)
2) The new code is far better documented and more readable
3) The MDY player now actually works. The MDY/TBR format is
in reality the MUS/SND format created by AdLib as a simpler
alternative to the ROL format
4) Since the MAME emulator is quite buggy and leads to noticable
wrong percussion in the Gobliins 2 title music, the new AdLib
player will try to create a DOSBox OPL. If it's not compiled in,
or if the user configured opl_driver to "mame", it will print
out appropriate warnings.
2012-06-11 05:18:06 +02:00
Sven Hesse
b83ac21f60
GOB: Implement Penetration submarine shooting and dying
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Shots don't result in bullets yet, though
2012-06-06 03:33:35 +02:00
Sven Hesse
25938316a8
GOB: Animate mouths in Geisha's Penetration
2012-06-05 16:19:19 +02:00
Sven Hesse
17e3bfd42c
GOB: Add a class for CMP sprites with RXY coordinates
2012-03-11 21:05:57 +01:00
Sven Hesse
2f7ae1109b
GOB: Add a cheat debug command
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- Cheat the Diving minigame to a win
- Get the mastermind solution
2012-01-29 00:10:11 +01:00
Sven Hesse
9dd7035327
GOB: Add the air and health meters in Geisha's Diving minigame
2012-01-28 17:46:38 +01:00
Sven Hesse
9d348f46ad
GOB: Add a controlable Oko to Geisha's Diving minigame
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Still missing:
- Air, constantly decreasing, fill up with breathing
- Health, decreases by collision with evil fish
- Death, when health == 0
- Picking up pearls
2012-01-27 14:27:16 +01:00
Sven Hesse
7f5f9c9f91
GOB: Stub classes for Geisha's Diving and Penetration minigames
2011-09-03 18:00:09 +02:00
Sven Hesse
dbb70e3d6f
GOB: Add class Geisha::EvilFish
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An "evil" fish in Geisha's "Diving" minigame.
2011-09-03 18:00:09 +02:00
Sven Hesse
220fc2b593
GOB: Add class ANIObject
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Controls an animation stored within an ANI file.
2011-09-03 18:00:09 +02:00
Sven Hesse
a4f42017d7
GOB: Add class ANIFile
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Handles ANI files, describing animations.
Used in hardcoded "actiony" parts of gob games, like
Geisha's minigames.
2011-09-03 18:00:09 +02:00
Sven Hesse
37964e8e85
GOB: Add class DECFile
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Handles DEC files, describing "decals" (backgrounds).
Used in hardcoded "actiony" parts of gob games, like
Geisha's minigames.
2011-09-03 18:00:09 +02:00
Sven Hesse
2985f118b8
GOB: Add class RXYFile
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Handles RXY files, containing relative sprite coordinates.
Used in hardcoded "actiony" parts of gob games, like
Geisha's minigames.
2011-09-03 18:00:09 +02:00
Sven Hesse
dfe9fc05aa
GOB: Implement saving/loading for Geisha
2011-08-29 01:37:57 +02:00
Sven Hesse
e20b90543d
GOB: Fix the Geisha cursor
2011-08-26 06:09:56 +02:00
Sven Hesse
24929c9990
GOB: Add inter_geisha.cpp and implement oGeisha_loadSound
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Geisha's intro shows now (with glitches, palette animation fail?) and
the game is playable.
2011-08-26 04:10:46 +02:00
Sven Hesse
e3ceff83f4
GOB: Add the "envir" directory to the search path for Adibou
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svn-id: r55770
2011-02-04 15:55:54 +00:00
Sven Hesse
b187551a01
GOB: Add support for dBase III files
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Implementing o7_opendBase, o7_closedBase and o7_getDBString
svn-id: r55676
2011-01-31 10:49:43 +00:00
Sven Hesse
f01b8b98a4
GOB: Add a small manager for INI configs
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svn-id: r55533
2011-01-25 14:19:52 +00:00
Sven Hesse
d1b53b1b81
GOB Add save stubs for Addy Junior
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svn-id: r55529
2011-01-25 12:14:31 +00:00
Sven Hesse
176e49975c
GOB: Adding stubs for Addy
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svn-id: r55508
2011-01-25 00:50:26 +00:00
Sven Hesse
100b25a29e
GOB: Remove the now useless SaveConverter_v6
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Since I just invalided the old Urban Runner saves anyway...
svn-id: r55376
2011-01-21 13:29:51 +00:00
Sven Hesse
b38b5d2484
GOB: Give Inca2 its own SaveLoad class
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Add an quick hack to fudge reading of the "voice.inf" file,
so that the voice match the selected text language.
svn-id: r55298
2011-01-18 11:53:21 +00:00
Sven Hesse
d4357c5c3f
GOB: Give Inca2 its own Inter class
...
svn-id: r55296
2011-01-18 11:52:24 +00:00
David Turner
6527c01cb5
GOB: Add Debug Console.
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This allows interactive control of debug flags and variables and provides a base to allow
for commands to aid in tracking down script bugs which are tricky to replicate.
svn-id: r53398
2010-10-13 03:49:54 +00:00
Sven Hesse
4f2b58b117
GOB: Remove the now useless VGAVideoDriver
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svn-id: r52948
2010-09-30 13:02:50 +00:00
Sven Hesse
38e5060041
GOB: Add a new class Surface
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This will be the new class managing all drawing, providing
depth-agnostic methods for all drawing operations, including 2
iterator-like classes, Pixel and ConstPixel.
svn-id: r52946
2010-09-30 13:01:07 +00:00
Arnaud Boutonné
8ed0a70b06
Fascination - Fix the texts not cleaned up (eg Hotel Hall). Thanks SylvainTV for identifying the problem
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svn-id: r52135
2010-08-17 07:41:15 +00:00
Sven Hesse
9cad13957d
Implementing saving/loading for Fascination. Tested in the DOS floppy versions and the Amiga version
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svn-id: r47845
2010-02-03 09:32:16 +00:00
Arnaud Boutonné
6a9cc3b1e0
- Implement _pattern variable
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- Add oPlaytoons_putPixel and Playtoons specific spriteOperation (using _pattern)
svn-id: r44103
2009-09-15 12:15:22 +00:00
Arnaud Boutonné
fc74ec8646
- Add a specific OPCODEFUNC checkData to avoid having a Playtoons workaround in working code
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- Replace OPCODEDRAW 0x20,0x23 and 0x25
svn-id: r43345
2009-08-13 09:59:44 +00:00
Sven Hesse
b956c707f4
Moved the decision whether subtitles should be displayed, so that the broken subtitles in The Last Dynasty aren't shown
...
svn-id: r42767
2009-07-25 16:08:31 +00:00
Sven Hesse
da747553d8
Merging Map_v4 into Map_v2
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svn-id: r42716
2009-07-24 21:36:59 +00:00
Arnaud Boutonné
a0ab8c9c0c
- Separate Playtoons gametypes from in GobEngine::initGameParts()
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- Add a specific save/load class for Playtoons as some specific files need to be tested
svn-id: r42214
2009-07-07 11:58:22 +00:00
Sven Hesse
7e7c86a337
Removing the now unneeded Game_v* classes
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svn-id: r42131
2009-07-05 11:30:14 +00:00
Sven Hesse
7e11c18fa2
Putting the Urban noCD check into Init_v6::initGame()
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svn-id: r42130
2009-07-05 11:29:54 +00:00
Sven Hesse
bc4f27c6b6
Removing the now empty Game_Fascination class
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svn-id: r42125
2009-07-05 11:28:25 +00:00
Sven Hesse
18550c1314
Moving the "Collision" stuff to Hotspots in hotspots.cpp/.h
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svn-id: r42123
2009-07-05 11:27:54 +00:00
Sven Hesse
d03dc08b64
Wrapping resources (out of TOT, EXT, IM? and EX? files) loading into its own class
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svn-id: r41839
2009-06-24 21:49:37 +00:00
Sven Hesse
04d4ce4a8b
Putting basic TOT handling into its own class
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svn-id: r41821
2009-06-23 23:55:19 +00:00
Sven Hesse
c3aafec1fb
Renaming parse.h and parse.cpp to expression.h and expression.cpp
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svn-id: r41773
2009-06-22 16:30:35 +00:00
Sven Hesse
dc4e06dd6e
Pushing script.o down
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svn-id: r41762
2009-06-22 10:30:09 +00:00
Sven Hesse
962fc19b57
Encapsulating script file access
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svn-id: r41753
2009-06-22 10:13:37 +00:00
Sven Hesse
77f114ffcb
Dropping the v1 parser functions in favour of the extended v2 ones
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svn-id: r41317
2009-06-07 01:45:09 +00:00