Filippos Karapetis
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c14d420141
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Added a debug console for Mickey's Space Adventures
svn-id: r30349
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2008-01-09 09:19:17 +00:00 |
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Max Horn
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5dbc89c119
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typo
svn-id: r30328
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2008-01-07 19:41:27 +00:00 |
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Kari Salminen
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2f50a2416c
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Reject AGIPAL-files with over 6 bits per color component. Makes at least fanmade AGI game Naturette II's colors not be messed up anymore.
svn-id: r30326
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2008-01-07 18:58:30 +00:00 |
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Kari Salminen
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e9f3b27c03
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Add detection data for a finished fanmade AGI game Naturette IV (2007-10-05).
svn-id: r30324
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2008-01-07 18:29:33 +00:00 |
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Kari Salminen
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01a256455d
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Add partial implementation of obj.status.v-command (Based on observations of the command's output in the Amiga version of Gold Rush!).
svn-id: r30321
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2008-01-07 08:57:28 +00:00 |
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Torbjörn Andersson
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063aecaf7a
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Fixed warning.
svn-id: r30269
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2008-01-05 23:01:25 +00:00 |
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Kari Salminen
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64601d446f
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Workaround for Amiga Gold Rush's broken picture 147 by patching it.
svn-id: r30263
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2008-01-05 21:10:49 +00:00 |
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Kari Salminen
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5f7a037bda
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Implement a workaround to hide.mouse-command for Amiga's Gold Rush. Fixes walking with mouse in room 192 (The hanging scene i.e. the copy protection failure scene).
svn-id: r30259
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2008-01-05 20:52:30 +00:00 |
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Kari Salminen
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d604f51d42
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Implement unknown test command 19 (hopefully) properly and name it unofficially as the in.motion.using.mouse-command.
svn-id: r30251
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2008-01-05 20:35:18 +00:00 |
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Kari Salminen
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28bbae1745
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Make AGIPAL also accept 'pal.100' (Original hacked interpreter also does this).
svn-id: r30213
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2008-01-04 00:24:29 +00:00 |
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Max Horn
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a1503bf7c8
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Fix another -Wuninitialized warnings - n could have been returned w/o having been set first
svn-id: r30211
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2008-01-03 23:55:42 +00:00 |
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Max Horn
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67d14ed322
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Silence a -Wuninitialized warning
svn-id: r30205
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2008-01-03 23:36:55 +00:00 |
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Kari Salminen
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e75207d9d7
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Made AGIPAL-loading more lenient with errors. Added AGIPAL-flag to Naturette 3. These together fix Naturette 3's intro (No more long shakings).
svn-id: r30193
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2008-01-03 09:43:50 +00:00 |
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Kari Salminen
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0ddfc0a64e
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Fix for the Space Trek sprite duplication bug (#1659209). Makes commands position and position.v use coordinate clipping for Space Trek.
svn-id: r30190
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2008-01-03 08:41:40 +00:00 |
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Kari Salminen
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5e7cc8b2d9
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Add GF_OLDAMIGAV20 game flag for correctly setting computer type (v20 i.e. vComputer) for particular old Amiga AGI games (Space Quest I v1.2 at the moment).
svn-id: r30164
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2008-01-02 19:10:01 +00:00 |
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Kari Salminen
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6dfaaf3018
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Set AGI's computer type variable (v20 i.e. vComputer) according to the used platform. Now using different values for IBM-PC, Atari ST, Amiga and Apple IIGS platforms.
svn-id: r30153
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2008-01-02 16:36:47 +00:00 |
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Kari Salminen
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9db76278ef
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Set amount of free memory (v8 i.e. vFreePages) to maximum value (Also when loading a saved game!). Fixes Gold Rush's help screen and bible passage showing.
svn-id: r30136
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2008-01-02 00:35:32 +00:00 |
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Max Horn
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d104637a3a
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Do not use abort (for that matter, shouldn't used exit(), either, but we (ab)use that in various places anyway...)
svn-id: r29994
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2007-12-25 23:33:08 +00:00 |
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Kari Salminen
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c10f74411e
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Show objects always using priority 15. Fixes bug #1858037 (AGI: show.obj priority error).
svn-id: r29984
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2007-12-25 16:17:22 +00:00 |
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Max Horn
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4b897807c5
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Clarify AGI FIXME
svn-id: r29930
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2007-12-20 22:14:50 +00:00 |
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Filippos Karapetis
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193760a40f
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Fix for isalpha() assertions
svn-id: r29924
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2007-12-20 17:04:15 +00:00 |
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Max Horn
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44effa32eb
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Further changes to the AGI keyboard code, matching it against the original Sarien SDL input code. There are still quite some bits which are unclear to me, though
svn-id: r29921
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2007-12-20 14:57:05 +00:00 |
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Max Horn
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d7e358acfa
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More cleanup
svn-id: r29917
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2007-12-20 14:28:40 +00:00 |
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Max Horn
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a47446600a
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get rid of unused globals
svn-id: r29916
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2007-12-20 14:26:03 +00:00 |
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Filippos Karapetis
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40661e5698
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Use CLIP template for clipping in the AGI engine
svn-id: r29854
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2007-12-13 19:44:27 +00:00 |
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Filippos Karapetis
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32a3b60167
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Save game header is 32 bits, not 16
svn-id: r29819
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2007-12-10 20:19:53 +00:00 |
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Filippos Karapetis
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f625562aff
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Oops, fixed some problems with the last commit
svn-id: r29817
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2007-12-10 18:57:17 +00:00 |
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Filippos Karapetis
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dd2386cde4
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It's now possible again to import saved games from the original interpreter of Winnie the Pooh
svn-id: r29816
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2007-12-10 18:51:48 +00:00 |
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Max Horn
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87fadf6b45
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cleanup
svn-id: r29795
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2007-12-09 15:24:06 +00:00 |
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Max Horn
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0758feea62
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cleanup
svn-id: r29792
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2007-12-09 14:48:36 +00:00 |
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Filippos Karapetis
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3980bd73ea
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Saving and loading in Winnie the Pooh should now be endian and alignment safe. Note that this breaks older saved games and it's no longer possible to use saved games from the original game interpreter
svn-id: r29771
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2007-12-08 18:25:00 +00:00 |
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Filippos Karapetis
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f1a1254581
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Renamed SAVEGAME_VERSION to MSA_SAVEGAME_VERSION
svn-id: r29770
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2007-12-08 18:19:09 +00:00 |
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Filippos Karapetis
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b24f10dde0
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The variables nFrame and iItem can also have negative values
svn-id: r29769
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2007-12-08 18:16:30 +00:00 |
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Filippos Karapetis
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621f798241
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Saving and loading in Mickey's Space Adventure should now be endian and alignment safe. Note that this breaks older saved games
svn-id: r29768
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2007-12-08 17:51:23 +00:00 |
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Max Horn
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1ed6cae306
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Fix compiler warning
svn-id: r29761
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2007-12-08 10:13:44 +00:00 |
|
Eugene Sandulenko
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99acbe79af
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Move AGI engine back to custom line drawing routine as it caused regressions
svn-id: r29735
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2007-12-06 12:46:29 +00:00 |
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Filippos Karapetis
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ee5fc9675a
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Remove now obsolete comment
svn-id: r29729
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2007-12-05 23:28:30 +00:00 |
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Stuart George
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6cf80bbe86
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Fixes Mickey and Gold rush. Not the cleanest fix but tested and works
svn-id: r29658
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2007-11-28 23:42:08 +00:00 |
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Max Horn
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a556368c99
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Update mouse coordinates onn *all* mouse events, i.e. also after click events
svn-id: r29657
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2007-11-28 15:00:41 +00:00 |
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Stuart George
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44ac9cb7ae
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Fix regression from r28850 that rewrote all pattern data. Fixes agi v3 circle plot patterns
svn-id: r29653
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2007-11-28 01:11:09 +00:00 |
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Eugene Sandulenko
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9e65796914
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Switch AGI to common drawLine() as well
svn-id: r29636
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2007-11-25 12:03:09 +00:00 |
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Filippos Karapetis
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01f32b60b0
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Removed some unnecessary code which was common for two cases
svn-id: r29622
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2007-11-24 00:47:29 +00:00 |
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Filippos Karapetis
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e9c0276072
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Minimized screen updates for Mickey's Space Adventure, and correctly set the hint for Uranus
svn-id: r29619
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2007-11-23 18:28:40 +00:00 |
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Max Horn
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402a3dbbe3
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cleanup
svn-id: r29617
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2007-11-23 10:51:16 +00:00 |
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Filippos Karapetis
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cd3f548407
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Objects in Mickey's Space Adventure are shown correctly now
svn-id: r29612
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2007-11-22 20:54:46 +00:00 |
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Max Horn
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207ecdb332
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Change the AGI image stack to use Common::Stack
svn-id: r29608
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2007-11-22 10:32:36 +00:00 |
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Max Horn
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982a2fce75
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Refactore the AGI floodfill code
svn-id: r29600
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2007-11-22 08:20:28 +00:00 |
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Filippos Karapetis
|
634595e073
|
Cleanup
svn-id: r29592
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2007-11-21 16:55:24 +00:00 |
|
Johannes Schickel
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b39ee7ec3c
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Fixed usage of Common::Stack.
svn-id: r29591
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2007-11-21 00:41:51 +00:00 |
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Filippos Karapetis
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f05712548e
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Oops, Common::Stack should be used instead of Common::FixedStack
svn-id: r29590
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2007-11-21 00:39:12 +00:00 |
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