Max Horn
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1ec9d70997
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fix for #591678. This may very well break other things, so if you experience weird problems with actor placement, or are suddenly not able to operate certain items, you know whom to blame
svn-id: r4730
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2002-08-12 17:01:02 +00:00 |
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Max Horn
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15aa7f5a96
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some cleanup
svn-id: r4729
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2002-08-12 16:05:14 +00:00 |
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James Brown
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7e04acded4
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MadMoose's fix for an infinite loop in MonkeyVGA
svn-id: r4728
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2002-08-12 14:54:57 +00:00 |
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Paweł Kołodziejski
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c6559e1ebd
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smush: update sync
svn-id: r4727
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2002-08-12 07:06:08 +00:00 |
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Ruediger Hanke
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b6091fd7c5
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Removing some system ifdef's that won't be required anymore soon
svn-id: r4726
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2002-08-11 11:56:06 +00:00 |
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James Brown
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3ba577842b
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Apply three patches:
593567 [painelf]: Fix SNM inventory icon centering, it's an actor
593444 [wjp and eriktorbjorn]: Simon2 lockup fix
593455 [wjp]: Simon2 map fix
svn-id: r4725
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2002-08-11 09:05:30 +00:00 |
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Paweł Kołodziejski
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99e11501f4
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this remove clicks end of sounds in smush
svn-id: r4724
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2002-08-10 13:59:40 +00:00 |
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Ruediger Hanke
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e6b0eb5057
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Got rid of annoying blips and scratches on my system. It's just for MorphOS not to annoy Ender (see his comment in the source). Happens probably only here.
svn-id: r4723
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2002-08-09 13:35:01 +00:00 |
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Ruediger Hanke
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0e2f835d1f
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Fixed Mixer full warnings, Dig music plays much better now on MorphOS
svn-id: r4722
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2002-08-09 11:23:14 +00:00 |
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Ruediger Hanke
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02beeb1201
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Forgot a file ...
svn-id: r4721
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2002-08-09 10:55:16 +00:00 |
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Ruediger Hanke
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a30b9aa5f9
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Switched MorphOS port to threaded timers
svn-id: r4720
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2002-08-09 10:48:47 +00:00 |
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Paweł Kołodziejski
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40a8a7ce1a
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SMUSH: attached to timer, moved to class
svn-id: r4719
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2002-08-08 21:54:49 +00:00 |
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Paweł Kołodziejski
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9409960e59
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Patch #591581 to fix #558711. Please check SMALL_HEADER games to make
sure this doesn't cause any sideeffects.
svn-id: r4718
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2002-08-08 11:14:45 +00:00 |
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Paweł Kołodziejski
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a92a750f48
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DIG: replaced stopBundleMusic with pauseBundleMusic in SMUSH
svn-id: r4717
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2002-08-08 07:48:57 +00:00 |
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Paweł Kołodziejski
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cdf61fdf46
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fixed warning
svn-id: r4716
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2002-08-08 06:49:44 +00:00 |
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Paweł Kołodziejski
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5a685f5658
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DIG: stop play music, when SMUSH is playing
svn-id: r4715
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2002-08-08 06:45:55 +00:00 |
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Paweł Kołodziejski
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7de2282108
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disabled set_timer
svn-id: r4714
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2002-08-08 05:59:23 +00:00 |
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Ruediger Hanke
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d0a9419c98
|
input/output were swapped in codec 0
svn-id: r4713
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2002-08-07 13:26:20 +00:00 |
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Max Horn
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c33969b838
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fix for bug #591810
svn-id: r4712
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2002-08-07 00:32:13 +00:00 |
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Paweł Kołodziejski
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f2872f1d3a
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DIG: implemented missing music codecs 4,5,6 and fixed codec 10
svn-id: r4711
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2002-08-06 05:40:34 +00:00 |
|
Nicolas Bacca
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4e6688fcdb
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Project update
svn-id: r4710
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2002-08-05 23:57:00 +00:00 |
|
Nicolas Bacca
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04c9ae5e00
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Do not hide the toolbar in Zak (let the happy user hide it, always better than being unable to quit) + useless boss key improvement
svn-id: r4709
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2002-08-05 23:55:33 +00:00 |
|
Nicolas Bacca
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b07a4019a2
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Thought 5 minutes before recoding mute sound *properly*, rewrite hardware keys mapping to be tolerant with unknown keys, added useful Boss/Meeting/Teacher key
svn-id: r4708
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2002-08-05 06:07:52 +00:00 |
|
Nicolas Bacca
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8420e9b8aa
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Adding Loading splash screen, fix Zak resolution, fix hidden toolbar
svn-id: r4707
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2002-08-05 06:04:27 +00:00 |
|
Nicolas Bacca
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8ac33221f1
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Adding Loading Splash screen
svn-id: r4706
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2002-08-05 06:03:33 +00:00 |
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Nicolas Bacca
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ef5a5e0fa6
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Reduce the g0re level of the quit button for WinCE
svn-id: r4705
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2002-08-04 23:24:02 +00:00 |
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Nicolas Bacca
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0a49d13e00
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Better WinCE virtual keyboard management
svn-id: r4704
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2002-08-04 21:52:40 +00:00 |
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Paweł Kołodziejski
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726339d09f
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corrected cvs headers
svn-id: r4703
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2002-08-04 17:31:20 +00:00 |
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Max Horn
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30a2f9b23b
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fixed compile error
svn-id: r4702
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2002-08-04 16:54:59 +00:00 |
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Paweł Kołodziejski
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9fa6145d90
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DIG: preliminarily support for music in the game
svn-id: r4701
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2002-08-04 16:30:59 +00:00 |
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James Brown
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ac7e6a15c1
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Patch #589718: Simon2Win startup (by eriktorbjorn)
svn-id: r4700
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2002-08-04 16:21:28 +00:00 |
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Max Horn
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f166da98fb
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Patch #590751: SIMON: FillOrCopyStruct unknowns
svn-id: r4699
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2002-08-04 13:25:06 +00:00 |
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Nicolas Bacca
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6e8bc1b98f
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Quick fix for WinCE alignments problems - feel free to make it default if it isn't noticeably slower, or to find a better fix :)
svn-id: r4698
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2002-08-04 13:13:38 +00:00 |
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Max Horn
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2eb5944f6f
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veeery stupid bug
svn-id: r4697
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2002-08-04 13:03:33 +00:00 |
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Nicolas Bacca
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c0c306c39e
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Only displays the Keys option for WinCE
svn-id: r4696
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2002-08-04 11:01:16 +00:00 |
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Max Horn
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8779d00789
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workaround for bug #558236; renamed actorAnimate to animateCostume (to distinguish it a bit from animateActor); removed Scumm::animateActor
svn-id: r4695
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2002-08-04 02:53:50 +00:00 |
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Max Horn
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77daed66ea
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Fixed (worked around?) the nested dialog redraw bug; slightly changed the way mouseMoved events are handled in class Dialog
svn-id: r4694
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2002-08-04 01:18:06 +00:00 |
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Max Horn
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72efbd36b6
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NewGUI fixes: save game numbering starts at 0; allow to load autosave
svn-id: r4693
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2002-08-04 00:44:49 +00:00 |
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Max Horn
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40133b475a
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maybe this will fix #581314 ?
svn-id: r4692
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2002-08-04 00:26:07 +00:00 |
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Max Horn
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62bdfef0c1
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I poked thru old versions of ScummVM, and in the end found out the truth about _transEffect - it's simply _shadowPalette! Thus, got rid of all references to it, and use _shadow_table in the CostumeRenderer class instead. Now somebody please test this for me :-)
svn-id: r4691
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2002-08-04 00:04:50 +00:00 |
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Ralph Brorsen
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1c6bc15f23
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wjps simon save dialog patch. test for narrow letters was fixed, changed to non-negation for consistency
svn-id: r4690
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2002-08-03 22:49:28 +00:00 |
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Max Horn
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cc04dccf2b
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hopefully fixed #589746 (Clicking sounds)
svn-id: r4689
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2002-08-03 11:57:10 +00:00 |
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James Brown
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41940a1732
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Remove obsolete fixme, fixed by Fingolfins ignoreBoxes check.
svn-id: r4688
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2002-08-01 13:46:16 +00:00 |
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James Brown
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498bd5a0fd
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Fix loom, broken by some code movement of fingolfins. Thanks madmoose :)
svn-id: r4687
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2002-08-01 13:00:53 +00:00 |
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James Brown
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f2a30f077b
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Don't be an idiot, null terminate strings. :)
svn-id: r4686
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2002-08-01 09:36:07 +00:00 |
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James Brown
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7d3aef6dd8
|
Clean that up a bit.
svn-id: r4685
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2002-08-01 09:27:50 +00:00 |
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James Brown
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3b2ba8cf02
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#587553 hack
svn-id: r4684
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2002-08-01 09:25:09 +00:00 |
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James Brown
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3ab2d71154
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Fix by yot to prevent two Zak freezes. This may be a fixme.
Zak is now pretty much bugless except for a walkbox issue and some sound
stuff.
svn-id: r4683
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2002-07-31 13:33:07 +00:00 |
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James Brown
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30cd1e43d2
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Patch by yot to fix Zak256 markings.
svn-id: r4682
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2002-07-30 15:20:30 +00:00 |
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James Brown
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eae0d3910d
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Remove an error to fix bug 582476
svn-id: r4681
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2002-07-30 12:02:28 +00:00 |
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