87209 Commits

Author SHA1 Message Date
Kawa
c22e8ebfd0 SCI: fix full view remap effect (#1432) 2018-12-03 22:31:23 +02:00
sluicebox
40ff3048f4 SCI32: Fix GK1 knitting basket obstacle bug #10707 (#1426)
Fixes an obstacle not always being added to a room
2018-12-03 08:33:10 +02:00
Thierry Crozat
c89cba28dc I18N: Regenerate translations data file 2018-12-03 05:05:22 +01:00
Filippos Karapetis
8d4330a217 SCI: Add some TODOs for better handling of wrong / missing resources 2018-12-02 23:58:44 +02:00
Filippos Karapetis
a8bae85d03 SCI: Mark several pathfinding related patches as workarounds
The issues that these patches correct are caused by differences in our
pathfinding algorithm, compared to Sierra's
2018-12-02 23:48:57 +02:00
sluicebox
62846769ad SCI: Fix LB2 Yvette/Tut missing sync resource (#1373)
Fixes a missing resource in the game. bug #9956
2018-12-02 23:21:28 +02:00
sluicebox
58653c7917 SCI: Fix SQ5 drive bay pathfinding, bug #7155 (#1428)
Works around a pathfinding algorithm edge case
2018-12-02 23:19:35 +02:00
sluicebox
673cc0ed9e SCI: Fix LB2 armor hall door pathfinding bug #9952 (#1427)
Works around pathfinding algorithm difference that breaks the game
2018-12-02 23:16:46 +02:00
Kawa
ca2209cb5f SCI: Add support for The Dating Pool (#1403) 2018-12-02 22:56:19 +02:00
Bastien Bouclet
bbbd40477d GUI: Add an option to set the GUI language to the game language 2018-12-02 19:47:32 +01:00
Bastien Bouclet
add9a0b49a POSIX: Set the default screenshots path to the XDG Pictures directory 2018-12-02 19:34:02 +01:00
Vhati
e6dbdb880f SCI32: Fix QFG4 fortune teller crash (#1421)
Fixes room disposal when leaving Magda's wagon, bug #10778
2018-12-01 21:40:28 +02:00
Alex ASP
b37e946d75 I18N: Update translation (Russian)
Currently translated at 96.1% (961 of 1000 strings)
2018-12-01 16:45:27 +01:00
Vhati
6635ef0f4a SCI32: Fix QFG4 crest bookshelf HAND interaction (#1382)
Prevents an incorrect message in the original game, bug #10756
2018-11-28 03:31:13 +02:00
sluicebox
8190b75f83 SCI: Fix QFG1VGA antwerp wandering, bug #9564 (#1425) 2018-11-28 03:12:46 +02:00
Vhati
101e03e4c0 SCI32: Fix QFG4 great hall entry from barrel room (#1384)
Fixes a doorMat region that prematurely kicked hero back to the previous
room, bug #10731
2018-11-28 02:40:39 +02:00
Vhati
4fd1da70a4 SCI32: Fix QFG4 talking to absent innkeeper (#1395)
Fixes inn dialogue after Igor's rescue, bug #10753
2018-11-28 02:33:26 +02:00
Vhati
c58d619e20 SCI32: Fix QFG4 conditional void calls (#1416)
Fixes unsafe arithmetic in combat, bugs #10138, #10419, #10710, #10814

Supersedes commits 4dc9f0e and 01f3e6c
2018-11-28 02:23:37 +02:00
sluicebox
8eb334a2ab SCI32: Fix GK1 fortune teller messages, bug #10819 (#1423) 2018-11-28 02:20:34 +02:00
Filippos Karapetis
3f77b0a0fb SCI32: Fix spacing 2018-11-28 02:15:36 +02:00
sluicebox
f1197f3d92 SCI32: Fix GK1 chair missing message, bug #10820 (#1424) 2018-11-28 02:08:04 +02:00
Cameron Cawley
8fa2f90a26 CREATE_PROJECT: Support building with Tremor instead of Vorbis 2018-11-27 22:58:02 +00:00
sluicebox
e016efce56 SCI32: Fix GK1 artist missing message, bug #10818 (#1422) 2018-11-27 22:34:23 +02:00
Thierry Crozat
4e24ede18d SDL: Fix crash when calling OSystem::quit() and OSystem::fatalError() 2018-11-26 22:42:30 +00:00
Jakub Wilk
ae68b1332c DISTS: Fix typo 2018-11-26 16:37:12 +00:00
D G Turner
7b4d1ed460 IOS7: Enable Building Scalers By Default
This override prevented the previous IOS7 commit to enable software
scalers on 2018-11-21 having any effect.
2018-11-26 12:51:04 +00:00
Peter Kohaut
cfb46da90c BLADERUNNER: Add in-game loading screen
It is also possible to start new game from it.
2018-11-25 22:22:25 +01:00
Matan Bareket
0d8834b561 WINTERMUTE: Add hashes to Zbang! and Pizza Morgana
These are two never quite finished Israeli games.
Zbang can be downloaded at: http://www.corbomitegames.com/zbang/download.php
Pizza Morgana can be downloaded at: http://pizza-morgana.com/download
2018-11-25 10:26:21 -05:00
Peter Kohaut
88fa8c3c5c BLADERUNNER: Fixed ambient sounds after load
After loading a game, ambient sounds stoped playing, now they are
working properly.
Also some smaller compiler warnings were fixed.
2018-11-24 17:19:40 +01:00
sluicebox
79b7de93e7 SCI: Add workaround for KQ6 debugger (#1417) 2018-11-24 13:03:41 +02:00
Kamil Páral
acd1a6d09e DISTS: update manual page to latest commandline options and hotkeys
Add missing cmdline options and hotkeys to the manpage. Add long options
where they were missing. Update existing options description and values.
Improve formatting for important words, arguments, etc. Sort the options
in the same way they are sorted in README, so that future synchronization
is easier. Add info into several places saying that README is more
comprehensive than this manpage.
2018-11-24 10:38:23 +00:00
Peter Kohaut
babcb612c3 BLADERUNNER: Fix build issues 2018-11-24 08:55:21 +01:00
Peter Kohaut
824ecc0aad BLADERUNNER: Preliminary saving & loading support
Saving and loading is accessible via ScummVM dialogs.
No in-game UI support yet.

It is possible to load saves from original game via debugger console.
ScummVM saves have additional header and are incompatibile with original
game.
2018-11-24 08:39:03 +01:00
Vhati
44b68a0aeb SCI32: Fix QFG4 stairway pathfinding (#1407)
Fixes walkable area when entering flipped stairways, bug #10757
2018-11-23 00:56:36 +02:00
sluicebox
47022cad12 SCI: Fix KQ6CD wallflower dance bug (#1406)
Fixes script bug in the original in Text mode. bug #10811
2018-11-23 00:31:37 +02:00
Vhati
44eb9dfec7 SCI32: Fix QFG4 setScale error when levitating (#1408)
Fixes typos that lead to a "y value less than vanishingY" msg, bug #10726
2018-11-23 00:20:53 +02:00
Cameron Cawley
97e2da5ae9 3DS: Fix copy/paste error 2018-11-21 20:14:25 +00:00
Cameron Cawley
c9a8ee0190 3DS: Fix compilation of the test runner 2018-11-21 15:45:01 +00:00
Cameron Cawley
84b91c1797 3DS: Fix typos 2018-11-21 15:36:24 +00:00
Cameron Cawley
ae25843ea7 3DS: Remove unnecessary include 2018-11-21 15:36:24 +00:00
Cameron Cawley
e7cb178feb 3DS: Fix building outside the main source directory 2018-11-21 15:36:24 +00:00
D G Turner
442c578223 IOS7: Enable Port Specific Software Scalers.
This was disabled during the merge of the initial pull request, PR 630
as this "limits the port to 16bit color precision, i.e. preventing it
from coping with engines like Wintermute, and Sword25.".

The intent was to replace this with GLSL based scalers, and thus to
avoid switching around and confusing users this was disabled.

However, since the GLSL solution has not been implemented after 2 years,
and users are asking for this feature on IOS7, am enabling this for now.

This can always be replaced in future with a GLSL based solution if a
motivated developer provides a patch.
2018-11-21 08:11:48 +00:00
Nitrus
187889cd79 3DS: Updated README.md 2018-11-21 07:54:49 +00:00
Nitrus
c80bbc4ee5 3DS: Added improved README.md 2018-11-21 07:54:49 +00:00
Nitrus
f615b3392b 3DS: Fix assertion issue in case cursor dimensions are zero 2018-11-21 07:54:49 +00:00
Nitrus
92ab8328b1 3DS: Clear render target on each frame
...in order to clear framebuffer artifacts in case the screen is not stretched.
2018-11-21 07:54:49 +00:00
Nitrus
a4f85955fe 3DS: Don't wait after SyncDisplayTransfer 2018-11-21 07:54:49 +00:00
Nitrus
4d84105237 3DS: Fix deprecated C3D methods 2018-11-21 07:54:49 +00:00
Nitrus
2122c07d5f 3DS: Update header inclusions and forbidden symbols 2018-11-21 07:54:49 +00:00
Nitrus
b782705a20 3DS: Clean up entry point 2018-11-21 07:54:49 +00:00