Commit Graph

32261 Commits

Author SHA1 Message Date
Vicent Marti
af289bdb03 Fixed bug 2820514 ("Help dialog causes crash")
svn-id: r42537
2009-07-16 17:29:31 +00:00
Torbjörn Andersson
ff75d68f1c Fixed GCC warning.
svn-id: r42536
2009-07-16 17:26:44 +00:00
Filippos Karapetis
645e6baa07 Added a proper fix for Pepper (the previous one caused regressions in KQ6)
svn-id: r42533
2009-07-16 12:43:42 +00:00
Johannes Schickel
a6c41a375f Update classic and builtin theme after r42529.
svn-id: r42531
2009-07-16 11:42:07 +00:00
Johannes Schickel
16c949d24a Formatting.
svn-id: r42530
2009-07-16 11:41:45 +00:00
Vicent Marti
40d8209bca Fixed issue with beveled shapes being drawn outside their shapes. Possible regressions.
svn-id: r42529
2009-07-16 11:37:36 +00:00
Paul Gilbert
19e8b39249 Prior script fix also fixes bug #2820788, with stealing wizard's mallets
svn-id: r42528
2009-07-16 09:53:19 +00:00
Paul Gilbert
f01bd0e9a3 Added game script fix for bug #2680397 - game hang when using the brochure on the Beekeeper
svn-id: r42527
2009-07-16 09:31:31 +00:00
Filippos Karapetis
52ed2fe04c Added missing information for the newly-added version of Pepper
svn-id: r42525
2009-07-16 08:21:06 +00:00
Filippos Karapetis
efc5f80f51 Added the French version of KQ5 floppy (bug report #2812611)
svn-id: r42524
2009-07-16 08:17:38 +00:00
Filippos Karapetis
00dbbedbad Added a detection entry for Pepper's Adventures in Time, and fixed an issue with _gfxop_set_pic(), which was causing crashes in that game
svn-id: r42523
2009-07-16 08:13:08 +00:00
Paul Gilbert
b04e3e7940 Added no blocking fix for Present Outside Inn scene as well
svn-id: r42522
2009-07-16 04:06:35 +00:00
Paul Gilbert
aeb2aa6630 Game script fix for bug #2525010 - in the GRA version, the luggage blocked Rincewind's exit from the Inn, leaving him in a non-walkable area
svn-id: r42521
2009-07-16 02:27:26 +00:00
Johannes Schickel
c9ebf96d65 Slightly brighten up the active tab color in the modern theme.
svn-id: r42518
2009-07-15 22:19:31 +00:00
Johannes Schickel
5e38ecbdcb Fix ugly spacing between tabs in classic theme (as reported by sunmax on -devel).
svn-id: r42517
2009-07-15 22:19:16 +00:00
Robin Watts
caae53a25a New ARM code blending Smartphone landscale scaler for WinCE port. Seems to work
in my mockup - I don't have a smartphone resolution device to test it.

svn-id: r42516
2009-07-15 20:51:31 +00:00
Johannes Schickel
249b4eb4c3 Fix formatting of some switch statements.
svn-id: r42513
2009-07-15 18:08:54 +00:00
Johannes Schickel
6a26f1b56f For a smoother user experience, use different colors for inverted text of the ListWidget, depending on whether the widget has focus or not.
svn-id: r42512
2009-07-15 18:05:37 +00:00
Johannes Schickel
6a15e14d3f Fix bug, which caused the ListWidget to draw a widget background around the selected item, when the ListWidget had no focus.
svn-id: r42511
2009-07-15 17:23:27 +00:00
Johannes Schickel
7b55b5f5e2 Fix "search" filter being settings lost in launcher, when using the "Edit Game..." menu for example.
svn-id: r42510
2009-07-15 17:07:45 +00:00
Johannes Schickel
6b3c3a8a12 Bugfix: Disallow GMM Save/Load while in kyragem scene.
svn-id: r42507
2009-07-15 15:51:47 +00:00
Travis Howell
a9a5e20834 Add Cruise for a Corpse and games from MADE engine.
svn-id: r42506
2009-07-15 13:58:23 +00:00
Travis Howell
62d54ae6a6 Add Discworld 1/2.
svn-id: r42505
2009-07-15 13:53:18 +00:00
Travis Howell
a0d05a93f8 Fix recent PN regression in vc32_saveScreen().
svn-id: r42504
2009-07-15 13:19:49 +00:00
Kari Salminen
11e6c92bd8 Fix some typos in TransactionError-enumeration's comments.
svn-id: r42503
2009-07-15 13:10:29 +00:00
Kari Salminen
7751cea790 Remove ioFailed() usage from Cine engine.
svn-id: r42502
2009-07-15 13:04:17 +00:00
Max Horn
baabc623f6 Got rid of two more ioFailed uses
svn-id: r42501
2009-07-15 10:04:50 +00:00
Paul Gilbert
544bf83f33 Created a system for inserting arbitrary code fragments into game scripts, and added an initial fragment to fix the bug of being stuck in the past in the DW1 SCN version
svn-id: r42500
2009-07-15 08:55:12 +00:00
Travis Howell
9c06549d31 Hack is no longer required, due to revision 42498.
svn-id: r42499
2009-07-15 05:00:59 +00:00
Travis Howell
b159517dc3 Fix bug #2821215 - DIG: Skipping planetarium animation disables F5 menu.
svn-id: r42498
2009-07-15 02:06:26 +00:00
Kari Salminen
3a3b71622a Remove ioFailed() usage from AGI engine.
svn-id: r42495
2009-07-14 23:03:40 +00:00
Max Horn
99fc508609 AGOS: Some more cleanup and added some comments to the PN code
svn-id: r42494
2009-07-14 23:03:25 +00:00
Johannes Schickel
59b35ff5fb Fix graphics glitch in LoL PC98 intro.
svn-id: r42493
2009-07-14 22:47:33 +00:00
Max Horn
cc60b13597 AGOS: Fixed potential OOBA crash in AGOSEngine_PN::opn_opcode26
svn-id: r42492
2009-07-14 21:50:22 +00:00
Max Horn
ebe3e42fba AGOS: Cleanup PN code a bit, trying to make sense out of it
svn-id: r42491
2009-07-14 21:46:23 +00:00
Johannes Schickel
464ee013f0 Replaced char usage by int8, since char is unsigned on Linux/PPC by default.
svn-id: r42490
2009-07-14 19:32:25 +00:00
Max Horn
6b98c4c4e7 Got rid of some more ioFailed uses (also fixed a potential leak in graphics/font.cpp, and handle eos correctly in the FLAC code)
svn-id: r42488
2009-07-14 18:24:20 +00:00
Johannes Schickel
96abaaea6d Fix possible memory leak.
svn-id: r42487
2009-07-14 18:15:07 +00:00
Johannes Schickel
3f1563c819 Got rid of ioFailed in font code, also added another check for err() when loading bdf fonts from text files.
svn-id: r42486
2009-07-14 18:14:20 +00:00
Torbjörn Andersson
aa50dd61e9 Got rid of ioFailed(). I haven't actually tested it, but we don't use the MPEG
decoder at the moment, and it was only used in the BACKEND_8BIT case anyway.

svn-id: r42484
2009-07-14 16:45:18 +00:00
Arnaud Boutonné
810961e685 Add detection for Playtoons 4 EN_ANY as supplied by goodoldgeorg in bug #2820006
svn-id: r42483
2009-07-14 15:48:05 +00:00
Kari Salminen
9a2785bc3b Partially fix automatic restarting of AGI games (Addresses bug #2798797 ('AGI: larry 1 doesn't restart after dying') but doesn't fully fix it. There seems to be more to the problem still. Automatic restarting after dying of an STD doesn't take away the STD-condition and Larry continues to die in a loop).
svn-id: r42482
2009-07-14 15:02:17 +00:00
Travis Howell
845106c3b9 Remove last ioFailed() usage in AGOS game engine.
svn-id: r42481
2009-07-14 13:55:10 +00:00
Travis Howell
cc4fb1277f Update workaround for bug #1538873, which effects the Polish version of Simon the Sorcerer 2 too.
svn-id: r42480
2009-07-14 13:53:54 +00:00
Oystein Eftevaag
37c7cf951a Split the iPhone OSystem class up into several files
svn-id: r42479
2009-07-14 13:52:11 +00:00
Travis Howell
e59c546187 Change key combination to dump all script, due to conflict.
svn-id: r42478
2009-07-14 13:50:17 +00:00
Kari Salminen
264e44d14a Fix some typos and grammar in sword1's Sound::checkSpeechFileEndianness-function's comments.
svn-id: r42477
2009-07-14 13:48:31 +00:00
Arnaud Boutonné
c4437fa013 Add detection for Playtoons CK 3 (FR)
svn-id: r42476
2009-07-14 13:25:38 +00:00
Oystein Eftevaag
66c0c83003 Updated xcode project
svn-id: r42475
2009-07-14 12:55:54 +00:00
Travis Howell
e457a3f251 Add workaround for bug #1538873 - SIMON1 (French): Text wrongly displayed.
svn-id: r42474
2009-07-14 12:34:42 +00:00