Cameron Cawley
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644e7354f5
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CREDITS: Update credits
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2021-08-22 22:25:33 +03:00 |
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Filippos Karapetis
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0a3e3d8372
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SLUDGE: Remove superfluous C string conversions
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2021-08-10 13:04:09 +03:00 |
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Cameron Cawley
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e187a37d95
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SLUDGE: Avoid direct use of remove()
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2021-08-10 13:04:09 +03:00 |
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Paul Gilbert
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005561d305
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COMMON: Increase Stream pos, seek, size from int32 to int64
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2021-07-08 18:24:28 -07:00 |
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Paul Gilbert
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baccbedf50
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GRAPHICS: Changed surface classes sizes from uint16 to int16
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2021-07-04 18:24:27 -07:00 |
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Eugene Sandulenko
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35eedf421a
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SLUDGE: Avoid usage of remove()
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2021-06-26 22:00:14 +02:00 |
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sluicebox
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8e1d90f8e4
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ALL: Remove clearAllDebugChannels() from Engine dtors
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2021-06-14 12:42:38 -05:00 |
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ysj1173886760
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7af3a3f84c
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ENGINES: introduce ADDectedGameExtraInfo to ADGameDetector, add extra info as parameter for fallback detect.
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2021-06-13 14:15:45 +02:00 |
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Eugene Sandulenko
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0b7194ecc4
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SLUDGE: Gracefully continue on MOD music failure. Happens with IT modules now
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2021-05-30 11:40:37 +02:00 |
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ysj1173886760
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554fb982ab
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SLUDGE: move debug channels to metaEngineDetection
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2021-05-22 01:34:57 +02:00 |
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D G Turner
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df9ce51662
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SLUDGE: Fix Signed vs. Unsigned GCC Compiler Warnings
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2021-05-17 23:18:50 +01:00 |
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Eugene Sandulenko
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34f7e04c4f
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SLUDGE: Initial code for bg effects
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2021-05-17 01:55:21 +02:00 |
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Eugene Sandulenko
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df762ea3df
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SLUDGE: Cleanup and simplify code
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2021-05-17 01:55:20 +02:00 |
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Eugene Sandulenko
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7d5788836d
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SLUDGE: Implement Crossfade transition
This completes all the transition modes
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2021-05-17 01:55:20 +02:00 |
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Eugene Sandulenko
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4af234930d
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SLUDGE: Implement Snapshotbox transition
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2021-05-17 01:55:14 +02:00 |
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Eugene Sandulenko
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d96ac486c9
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SLUDGE: Implement Blinds transition
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2021-05-16 17:09:32 +02:00 |
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Eugene Sandulenko
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d359183fc0
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SLUDGE: Implement TV transition
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2021-05-16 17:09:32 +02:00 |
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Eugene Sandulenko
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ada51d0b49
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SLUDGE: Implement Dissolve transition
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2021-05-16 17:09:32 +02:00 |
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Eugene Sandulenko
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f1196d909a
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SLUDGE: Fix crash at save
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2021-05-16 00:53:39 +02:00 |
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Eugene Sandulenko
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c07f28a6b0
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SLUDGE: Revert the background transparency fix as that messes with some backgrounds
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2021-05-16 00:37:12 +02:00 |
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Eugene Sandulenko
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524193ac26
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SLUDGE: Rename loadsave.* -> saveload.* for consistency
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2021-05-15 17:17:23 +02:00 |
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Eugene Sandulenko
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bc38a0a08c
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SLUDGE: Implement FADE transition
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2021-05-15 00:10:01 +02:00 |
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Eugene Sandulenko
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7ee172b47f
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SLUDGE: Fixing backdrop transparency. Now parallax works as expected
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2021-05-14 18:49:02 +02:00 |
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Eugene Sandulenko
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b108f1377e
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SLUDGE: Further work on parallax rendering
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2021-05-14 01:01:58 +02:00 |
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Eugene Sandulenko
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98b0fe53bc
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SLUDGE: Added more debug output to parallax drawing
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2021-05-14 01:01:58 +02:00 |
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Eugene Sandulenko
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90a998f742
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SLUDGE: Added debug ouptut to parallax drawing
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2021-05-14 01:01:58 +02:00 |
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Eugene Sandulenko
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836825abcf
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SLUDGE: Merge Parallax stuff back into GraphicsManager
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2021-05-14 01:01:58 +02:00 |
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Eugene Sandulenko
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51d56fdcea
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SLUDGE: Implement handling MOD track starting playback position
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2021-05-14 01:01:58 +02:00 |
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Eugene Sandulenko
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cfaa0fd4be
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SLUDGE: Loop MOD playback
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2021-05-13 02:10:18 +02:00 |
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Eugene Sandulenko
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b93aa9b05d
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SLUDGE: Fix transparency handling
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2021-05-12 23:19:19 +02:00 |
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Eugene Sandulenko
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7d61637afd
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SLUDGE: Renamed debug channels and disabled the pre-enabled ones
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2021-05-12 23:19:19 +02:00 |
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Eugene Sandulenko
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84cc106cc5
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SLUDGE: Plug memory leak
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2021-05-10 13:58:25 +02:00 |
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Eugene Sandulenko
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77bfebb317
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SLUDGE: Fix potential NULL dereference
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2021-05-10 13:58:25 +02:00 |
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Eugene Sandulenko
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6dcf0939bf
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SLUDGE: Fix potential buffer overrun
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2021-05-10 13:58:25 +02:00 |
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Eugene Sandulenko
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62dc0ff8bd
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SLUDGE: Fix zbuffer ordering
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2021-05-08 13:43:29 +02:00 |
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Eugene Sandulenko
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8880eceaa7
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SLUDGE: Reduce header dependency
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2021-05-08 13:43:29 +02:00 |
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Eugene Sandulenko
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9759e9d131
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SLUDGE: Dump zbuffer data
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2021-05-08 13:43:29 +02:00 |
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Eugene Sandulenko
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ef02391959
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SLUDGE: Properly dump floor data
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2021-05-08 13:43:29 +02:00 |
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Eugene Sandulenko
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f06c1764af
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SLUDGE: Remove another unneeded include
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2021-05-08 13:43:29 +02:00 |
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Paul Gilbert
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c51f717799
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SLUDGE: Compilation fix for Visual Studio
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2021-05-06 18:14:55 -07:00 |
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Eugene Sandulenko
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28e4e46707
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SLUDGE: Reduce header dependencies
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2021-05-07 01:29:53 +02:00 |
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Eugene Sandulenko
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5c15a99fb8
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SLUDGE: Reduced header dependecy. No nested includes
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2021-05-07 01:29:53 +02:00 |
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Eugene Sandulenko
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e3da6f47b5
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SLUDGE: Remove unused files and redundant header
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2021-05-07 01:29:52 +02:00 |
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Eugene Sandulenko
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bbf03426e1
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SLUDGE: JANITORIAL: Fix code formatting
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2021-05-07 01:29:52 +02:00 |
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Eugene Sandulenko
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73c9875529
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SLUDGE: Wrap status bar into a class
This lets us get rid of the global constructors
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2021-05-07 01:29:52 +02:00 |
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Eugene Sandulenko
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9d6761a8ad
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SLUDGE: Dump more resources
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2021-05-07 01:29:52 +02:00 |
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Eugene Sandulenko
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becfea5dbc
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SLUDGE: Changed naming format for dump files
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2021-05-07 01:29:52 +02:00 |
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Eugene Sandulenko
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2270799dac
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SLUDGE: Dump images
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2021-05-07 01:29:52 +02:00 |
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Eugene Sandulenko
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519b212f95
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SLUDGE: Improved script decompilation
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2021-05-07 01:29:52 +02:00 |
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Eugene Sandulenko
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c63f21cc3d
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SLUDGE: Added possibility to dump zbuffers
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2021-05-05 23:34:15 +02:00 |
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