Filippos Karapetis
e74e4814e4
SWORD1: Fixed bug #3087855 - "SWORD1: Code analysis warnings"
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svn-id: r53488
2010-10-15 13:07:31 +00:00
Max Horn
4ccce19876
ENGINES: Enhance namespace comments a bit
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svn-id: r53484
2010-10-15 12:48:19 +00:00
Torbjörn Andersson
54b2a8c98d
JANITORIAL: Cleanup (mostly whitespace)
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svn-id: r53161
2010-10-12 04:19:58 +00:00
Eugene Sandulenko
ba04f31ade
SWORD1: Fix bug #3032772 : SWORD1: Mute setting does not work
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svn-id: r52827
2010-09-20 20:37:34 +00:00
Torbjörn Andersson
c91a07229a
JANITORIAL: Removed most punctuation at end of warning() and error()
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Our warning() and error() functions always add an exclamation mark
to the end of the message anyway.
svn-id: r52791
2010-09-18 10:55:16 +00:00
Johannes Schickel
4e33b7a3be
GRAPHICS: Renamed skipThumbnailHeader to skipThumbnail.
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svn-id: r51668
2010-08-02 22:28:30 +00:00
Max Horn
0b48a71c99
Remove PalmOS port
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svn-id: r50964
2010-07-17 18:41:38 +00:00
Max Horn
d570e10b77
Modify makeAIFFStream to match the other sound decoder factories
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svn-id: r49844
2010-06-15 12:33:54 +00:00
Torbjörn Andersson
1b294306dd
Another video player regression: When the palette changes, look up the
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lightest/darkest available colours to use as white/black for the subtitles. It
is possible that we could get away with fixed values for Broken Sword 2, since
it has always had subtitles. But for Broken Sword 1, subtitles is a ScummVM
addition, and we can't.
svn-id: r49154
2010-05-23 11:16:10 +00:00
Torbjörn Andersson
8ed56e1834
Keep the Broken Sword cutscene players from using up all available CPU.
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Probably a regression from the recent video decoder rewrite, but I haven't
checked if it also present in other engines.
svn-id: r49153
2010-05-23 10:50:14 +00:00
Matthew Hoops
11cbdd0318
Committing the rest of the VideoDecoder Rewrite from patch #2963496 .
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svn-id: r49079
2010-05-18 14:17:24 +00:00
Matthew Hoops
c7fa1074fb
Change VideoDecoder::getCurFrame() to mean the last frame drawn instead of the next frame to draw. This is patch 1 from patch #2963496 (VideoDecoder Rewrite).
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svn-id: r49063
2010-05-17 21:59:05 +00:00
Max Horn
2149a2383d
Reduce indirect header dependencies further
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svn-id: r48936
2010-05-04 12:00:16 +00:00
Max Horn
b3e404109c
Move initGraphics and initCommonGFX from to new header.
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These functions are only used internally be Engine subclasses, and
by moving them to a separate header we can reduce indirect header
dependencies.
svn-id: r48934
2010-05-04 11:58:12 +00:00
Max Horn
5568a8473b
Get rid of Engine::_gameDataDir.
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This greatly reduces indirect dependencies on several header files
from common.
svn-id: r48933
2010-05-04 11:56:52 +00:00
Max Horn
a1840bd573
AUDIO: Rename Mixer::playInputStream to playStream
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svn-id: r48637
2010-04-12 09:14:17 +00:00
Max Horn
cac0ac66e2
COMMON: Get rid of Common::StringList
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svn-id: r48287
2010-03-18 15:54:40 +00:00
Max Horn
c934642bdb
COMMON: Move typedef StringList from str.h to new header str-array.h
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This removes the dependency on array.h from str.h.
Also, begun migration from the confusing type name "StringList" to
the more appropriate StringArray.
svn-id: r48282
2010-03-18 15:09:24 +00:00
Max Horn
d78dba3bca
COMMON: Move Common::RandomSource to common/random.*
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svn-id: r48279
2010-03-18 15:07:11 +00:00
Johannes Schickel
8ae24a27b3
Yet more Flac -> FLAC changes for consistency.
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svn-id: r47847
2010-02-03 09:42:40 +00:00
Johannes Schickel
fe35d372da
- Rename FlacStream to FLACStream.
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- Rename makeFlacStream to makeFLACStream.
svn-id: r47846
2010-02-03 09:42:11 +00:00
Johannes Schickel
a505d32eff
Replace use of Audio::makeRawMemoryStream by Audio::makeRawStream.
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svn-id: r47716
2010-01-30 15:26:54 +00:00
Max Horn
1c906a1f08
Hide VagStream implementation, only expose it via a factory method
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svn-id: r47634
2010-01-28 09:38:21 +00:00
Max Horn
1565f14bc1
Moved audio stream implementations (for MP3, FLAC, etc.) to new dir sound/decoders/
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svn-id: r47579
2010-01-26 22:48:45 +00:00
Johannes Schickel
aed02365ec
Strip trailing spaces/tabs.
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svn-id: r47541
2010-01-25 01:39:44 +00:00
Max Horn
4b996e7de7
Reorder params to Audio::makeRawMemoryStream
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svn-id: r47492
2010-01-23 23:55:35 +00:00
Max Horn
cebaa0b0d3
Started to get rid of Audio::FLAG_LOOP
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svn-id: r47397
2010-01-19 23:50:33 +00:00
Max Horn
dc5e08e623
Move raw audio flags from sound/mixer.h to sound/raw.h
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svn-id: r47395
2010-01-19 22:30:33 +00:00
Fabio Battaglia
bd4e6283af
sword1: removed a leftover semicolon
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svn-id: r47379
2010-01-19 11:30:41 +00:00
Max Horn
c01ef60cb9
SWORD1: Fix memory leak in PSX audio code (seems to have been there for quite some time?)
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svn-id: r47378
2010-01-19 11:22:54 +00:00
Max Horn
5ee6c79b5d
Convert more engines from Mixer::playRaw to Mixer::playInputStream
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svn-id: r47377
2010-01-19 11:22:14 +00:00
Max Horn
b227c660c6
Remove loop start/end params from Mixer::playRaw; convert some code from Mixer::playRaw to Mixer::playInputStream
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svn-id: r47375
2010-01-19 11:20:58 +00:00
Max Horn
9baa2acdca
SWORD1: Fix (?) sfx looping
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svn-id: r47370
2010-01-19 00:56:52 +00:00
Max Horn
557bb394de
Get rid of Mixer::FLAG_AUTOFREE.
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Also fix several recently introduced new/delete vs. malloc/free mismatches.
svn-id: r47369
2010-01-19 00:56:29 +00:00
Max Horn
7ec2da968c
Switch most AudioStream factories to use DisposeAfterUse::Flag
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svn-id: r47334
2010-01-16 21:36:08 +00:00
Max Horn
a44c6e4323
Add Mixer::getElapsedTime() method returning a Timestamp, thus offering a higher precision than Mixer::getSoundElapsedTime(). Convert some video code to use it.
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svn-id: r47213
2010-01-09 22:37:10 +00:00
Max Horn
f720d99b0a
Switch Mixer::playInputStream to use DisposeAfterUse::Flag
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svn-id: r47182
2010-01-08 22:09:43 +00:00
Johannes Schickel
f263393ef0
Fix sound effects in Sword1 PSX, regression from r47132.
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svn-id: r47176
2010-01-08 21:47:28 +00:00
Torbjörn Andersson
3a163b960e
This should fix bug #2928411 , "SWORD1: Macintosh Demo crashes after Intro".
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svn-id: r47171
2010-01-08 19:58:47 +00:00
Johannes Schickel
549da55565
Remove custom AiffAudioStream and replace it by the use of makeLoopingAudioStream and makeAIFFStream.
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svn-id: r47165
2010-01-08 17:42:05 +00:00
Johannes Schickel
aa2f55ddc6
Remove the deprecated FLAC, Vorbis and MP3 factories.
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svn-id: r47134
2010-01-07 17:14:44 +00:00
Johannes Schickel
a597e5fef9
Make VagStream a RewindableAudioStream.
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svn-id: r47132
2010-01-07 17:04:01 +00:00
Johannes Schickel
d5fe29c3c9
Make makeWAVStream return a RewindableAudioStream.
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svn-id: r47129
2010-01-07 16:34:56 +00:00
Marcus Comstedt
40f9506163
The default keycolor for mouse pointers used to be 255.
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This makes sense as a default for CLUT8 modes, but not really
for anything else. As part of the gsoc2009-16bit merge, the
default was changed to "all ones", with extra code in the SDL
backend to truncate this to the depth of the mode. However,
"all ones" (white) still isn't a very useful default for RGB modes.
So rather than jumping through hoops to provide a bad default,
it's better to remove the default altogether. Engines which relied
on the old default of 255 have been updated to specify it explicitly.
svn-id: r47118
2010-01-07 15:07:36 +00:00
Johannes Schickel
84f3034406
- Move openStreamFile from AudioStream to SeekableAudioStream.
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- Fix documentation of openStreamFile.
svn-id: r47080
2010-01-06 15:23:33 +00:00
Max Horn
df81b68967
Change BS 1 & 2 to I & II (see discussion on -devel)
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svn-id: r46951
2010-01-03 21:20:05 +00:00
Torbjörn Andersson
72eb9ec9ea
Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null
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before freeing it, which isn't necessary.
svn-id: r46941
2010-01-03 19:37:43 +00:00
Max Horn
df651bf20f
Added Doxygen comments for the various engine namespaces (currently mostly without details; help filling these out is welcome)
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svn-id: r46128
2009-11-24 22:10:14 +00:00
Max Horn
51933629d1
Changed foo(void) to foo() in almost all non-backend source files
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svn-id: r45616
2009-11-02 21:54:57 +00:00
Torbjörn Andersson
42af771de0
Fixed regression introduced when adding support for looping background sounds.
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A.k.a. "I played through the whole game looking for regressions, and missed the
one at the intro cutscene?!"
svn-id: r45290
2009-10-20 20:15:13 +00:00