Max Horn
4f8665fc83
COMMON: Move isFoo functions to namespace Common, add doxygen comments
2012-02-20 16:18:27 +01:00
Max Horn
658080deed
ALL: Avoid using is* macros from ctype.h
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On some systems, passing signed chars to macros like isspace() etc. lead
to a runtime error. Hence, mark these macros as forbidden by default,
and introduce otherwise equivalent alternatives for them.
2012-02-15 16:51:37 +01:00
Johannes Schickel
c48af08a0b
CINE: Implement MT-32 output driver.
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The driver is based on Future Wars. I do not own Operation Stealth, thus I do
not know whether it works fine for it.
2011-12-11 05:03:57 +01:00
Eugene Sandulenko
32972a5ffb
AD: Switched rest of the engines to new GUIO
2011-10-23 17:53:13 +01:00
Littleboy
b694a78f62
ANALYSIS: Add static casts to is* functions
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This fixes a potential problem with passing char values that would be sign-extended and yield unexpected results.
See http://msdn.microsoft.com/en-us/library/ms245348.aspx
2011-06-23 08:52:52 -04:00
Max Horn
593b929047
DETECTOR: Separate code for handling obsolete gameids from advanced detector
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This includes a renaming of ADObsoleteGameID to Engine::ObsoleteGameID,
and AdvancedDetector::findGameID now is Engines::findGameID.
Doxygen comments were added or improved
2011-06-14 18:52:07 +02:00
Max Horn
7c992d6598
DETECTOR: Merge ADParams into AdvancedMetaEngine
2011-06-14 18:17:01 +02:00
Max Horn
3c837a39f0
CINE: Switch to alternate AdvancedMetaEngine, avoid ADParams
2011-06-10 22:15:41 +02:00
Max Horn
4827cc914a
ENGINES: Change incorrect use of 'target' to 'gameid'
2011-06-10 22:15:40 +02:00
Max Horn
477d6233c3
ENGINES: Change 2nd param of Engine::saveGameState to Common::String
2011-06-02 18:31:59 +02:00
D G Turner
0d379b3783
CINE: Replace snprintf() usage with Common::String::format()
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Safer and less portability issues.
2011-06-02 03:44:31 +01:00
Thierry Crozat
d2a55b42c9
ENGINES: Further unify engine names
2011-05-22 12:47:35 +01:00
Thierry Crozat
3c59e37035
ENGINES: Unify engine names
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This unifies the engine names in MetaEngine::getName() and the
credits. In particular drop "Engine" or "engine" from the names when
it was present and use expanded names in credits when the
MetaEngine uses it (e.g. "Beneath a Steel Sky" instead of "BASS").
2011-05-16 00:11:32 +01:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Ori Avtalion
9414d7a6e2
JANITORIAL: Reduce header dependencies in shared code
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Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
Max Horn
587f3cf958
CINE: Get rid of g_saveFileMan
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svn-id: r50944
2010-07-16 21:56:30 +00:00
Eugene Sandulenko
44a39ffbc6
AdvancedDetector: Add new parameter directoryGlobs.
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Without this parameter mass detection gave tons of false alarms.
Use globbing for narrowing down the depth search.
svn-id: r49788
2010-06-15 10:59:23 +00:00
Eugene Sandulenko
28f6f7a3f0
Split out detection tables for Cine engine
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svn-id: r49691
2010-06-15 10:14:04 +00:00
Eugene Sandulenko
4d517ed0e9
Extended advancedDetector with depth parameter.
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Now AD can search nested directories. By default it is turned off,
but there is new parameter to ADParameters struct. Usually value
of 2 is good enough for all purposes.
svn-id: r49653
2010-06-14 14:50:23 +00:00
Max Horn
cac0ac66e2
COMMON: Get rid of Common::StringList
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svn-id: r48287
2010-03-18 15:54:40 +00:00
Johannes Schickel
53450cc2e1
FW Amiga distributed via Interplay should be a US version according to mobygames.
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svn-id: r44079
2009-09-14 12:50:44 +00:00
Johannes Schickel
cfc82d660a
Add md5 sum of FW Amiga distributed by "Interplay".
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svn-id: r44076
2009-09-14 12:23:17 +00:00
Kari Salminen
c2dc86df08
Fix for #2824798 (FW: crash when clicking "load" in the GUI):
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- Fixed CineMetaEngine::listSaves(const char *target) which was broken.
- Also added explicit initialization of savegame descriptions to
empty strings for safety reasons (e.g. arrays on stack aren't
initialized to zero).
- Added explicit trailing zero setting to savegame descriptions
(Previously using GMM you could write a description of length >= 20
that had no trailing zero when written to description file (e.g. fw.dir)).
svn-id: r43027
2009-08-03 17:52:07 +00:00
Eugene Sandulenko
1bd6f6c99f
Added game GUI options to advancedDetector and updated all engines
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svn-id: r41272
2009-06-06 17:56:41 +00:00
Max Horn
fb79b18571
Changed SaveFileManager methods to take Common::String params (instead of char pointers)
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svn-id: r41000
2009-05-29 14:38:22 +00:00
Jordi Vilalta Prat
047f116515
Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match the meaning of the returned string, as discussed some time ago in scummvm-devel
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svn-id: r39132
2009-03-05 12:04:58 +00:00
Max Horn
28cf213605
Moved AdvancedDetector from common/ to engines/
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svn-id: r36132
2009-01-29 22:13:01 +00:00
Eugene Sandulenko
696897b058
Whoa! Removing trailing spaces.
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svn-id: r35648
2009-01-01 15:06:43 +00:00
Filippos Karapetis
0ba17539ac
Deleting save states via the launcher and the GMM is now supported in the cine engine
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svn-id: r35032
2008-11-12 23:39:38 +00:00
Filippos Karapetis
28da377ccb
Saving and loading from the GMM is now supported in the cine engine
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svn-id: r35031
2008-11-12 23:21:05 +00:00
Filippos Karapetis
f5729a4a8b
- The GMM save dialog is now working for all engines which support the appropriate features
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- Added a new method to the MetaEngine class, getMaximumSaveSlot(), and implemented it in all engines for which the listSavefiles() method is implemented (it goes together with the listSavefiles method). It is used to fill the unused save slots in the save/load dialogs of each engine, so that the user can create new save games in empty slots
- Unified the save/load dialog list numbering in the GMM load/save screens and in the load screen of the main menu (before a game is started)
svn-id: r34963
2008-11-09 16:13:34 +00:00
Max Horn
fe2935ad4b
Got rid of the unused 'filename' attribute in SaveStateDescriptor
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svn-id: r34905
2008-11-05 15:41:12 +00:00
Max Horn
61aadb378d
Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some EngineFeature comments
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svn-id: r34896
2008-11-04 16:11:40 +00:00
Filippos Karapetis
b7a219ebc6
Renamed engine feature kSupportsDirectLoad to kSupportsLoadingDuringStartup, as discussed in patch #2122869
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svn-id: r34854
2008-10-26 16:42:08 +00:00
Max Horn
6a2f3dc0b9
Added new type Engine::Feature; pushed down some #include dependencies
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svn-id: r34755
2008-10-06 12:48:52 +00:00
Christopher Page
086e3bb963
After merging trunk, Cine doesn't crash on RTL anymore. Awesome.
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svn-id: r33926
2008-08-16 05:40:37 +00:00
Christopher Page
7e49b2e8a1
Fixes for Cine engine loading from launcher
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svn-id: r33914
2008-08-15 19:44:17 +00:00
Christopher Page
9d3cdcb2da
Defined some MetaEngineFeatures for the engines, the launcher uses these features to allow/disallow loading and deleting saves
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svn-id: r33909
2008-08-15 18:15:14 +00:00
Christopher Page
ce3d1e1a7d
Merged revisions 33632-33633,33635,33637,33639-33640,33642-33645,33648,33654-33655,33664,33667-33670,33673-33674,33678,33682,33686-33691,33693,33696,33698,33700,33703,33708,33710,33712-33714,33716 via svnmerge from
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https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk
svn-id: r33720
2008-08-09 19:03:29 +00:00
Kari Salminen
c0701bfcb6
Added detection entry for the Sony published CD version of Future Wars.
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Also added decrypting of the crypted AUTO00.PRC for this particular version.
Now this version should work but no CD audio support for it yet though.
svn-id: r33703
2008-08-08 18:28:13 +00:00
Kari Salminen
9417066641
Add detection entry for a previously unrecognized 16 color PC version of Operation Stealth (The John Glames variant).
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svn-id: r33642
2008-08-05 18:17:55 +00:00
Christopher Page
a1e3d416fe
Added --list-saves support for CINE
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svn-id: r33422
2008-07-29 19:01:17 +00:00
Jordi Vilalta Prat
38a8aa516e
Allow static and dynamic plugins to be used at the same time
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svn-id: r31888
2008-05-06 03:00:26 +00:00
Max Horn
29f1e6de38
Advanced detector: replaced kADFlagAugmentPreferredTarget by its inverse, kADFlagDontAugmentPreferredTarget (since all AdvDetector engines except Kyra used kADFlagAugmentPreferredTarget, it seems reasonable to assume that as default)
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svn-id: r31413
2008-04-05 22:29:08 +00:00
Max Horn
6547ef6e12
Started to get rid of Common::EncapsulatedADGameDesc (using plain Common::ADGameDescription instead)
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svn-id: r31121
2008-03-14 17:31:04 +00:00
Max Horn
8a9a14002e
Advanced Detector: Changed fallback detector from a callback function pointer to an overrideable method of AdvancedMetaEngine
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svn-id: r31119
2008-03-14 13:59:31 +00:00
Jordi Vilalta Prat
c103290e2b
Initial support for plugin types
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svn-id: r30825
2008-02-08 00:02:23 +00:00
Max Horn
8a73356a2d
Revised Engine plugin API to only provide a single func which returns a MetaEngine instance. Used this to simplify the rest of the plugin system
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svn-id: r30780
2008-02-03 18:56:47 +00:00
Torbjörn Andersson
e51bf80218
Changed "COMPATIBLITY" to "COMPATIBILITY".
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svn-id: r30754
2008-02-03 10:15:36 +00:00
Max Horn
34b35348be
Moved AdvancedMetaEngine to namespace Common
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svn-id: r30736
2008-02-02 11:52:04 +00:00