Paul Gilbert
cb1eaf4134
TSAGE: Implemented R2R Scene 160 - Credits
2012-01-21 14:15:51 +11:00
dhewg
05c972d028
CONFIGURE: Whitespace fix
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Buildbot update test :P
2012-01-21 00:12:26 +01:00
Strangerke
1c84ef4738
TSAGE: R2R - Implement scene 1900
2012-01-20 23:39:37 +01:00
Strangerke
0f67509456
TSAGE: R2R - Implement scene 1875
2012-01-20 19:45:24 +01:00
Strangerke
69a2c72c47
TSAGE: R2R - Implement scene 1800
2012-01-20 19:03:12 +01:00
Strangerke
00a9d394a5
TSAGE: R2R - Implement scene 1700
2012-01-18 23:21:50 +01:00
Thierry Crozat
4546ca0e22
SWORD1: Do not look for color indexes in cutscenes when there is no subtitles
2012-01-18 02:44:02 +00:00
Thierry Crozat
ace3bf6187
SWORD1: Use color for subtitles during cutscene
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During the game, different colors are used for subtitles depending
which character is speaking. This commit tries to use the same colors
for the cutscene subtitles. The color to use has to be specified in the
subtitle file between the frame end and the start of text using @1, @2,
@3 or @4 (for George, George as a narrator, Nicole and Maguire
respectively).
2012-01-18 02:44:02 +00:00
Oystein Eftevaag
78baa27e0e
MACOSX: Moved an include a bit to make sure that some defines are there before they are actually used.
2012-01-17 15:19:54 -05:00
Strangerke
29a063cb12
TSAGE: R2R - Implement scene 1625
2012-01-17 22:20:19 +01:00
Johannes Schickel
ce95e1aaad
NEWS: Add changes from branch-1-4-1.
2012-01-17 18:47:20 +01:00
Johannes Schickel
bce3cc64a6
NEWS: Mention Loom FM-TOWNS difficulty dialog in the news.
2012-01-17 18:45:59 +01:00
Strangerke
8f03fef3a4
TSAGE: R2R - Fix bug in scene 1580 (not detected by MSVC)
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Thanks eriktorbjorn for pointing it
2012-01-17 18:11:38 +01:00
Strangerke
a410584928
TSAGE: R2R - Implement scene 1580
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Also fix a couple of setdetails calls in scene 1550
2012-01-17 17:56:29 +01:00
Strangerke
63c13f91c1
TSAGE: R2R - Partial implementation of scene 1575
2012-01-17 00:46:13 +01:00
Strangerke
4a1da069f4
TSAGE: R2R - Scene 1200: Implement sub9EE22() and sub9DAD6()
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Also fix a couple of things in scene 1550
2012-01-16 19:53:55 +01:00
Strangerke
1ae18a2e2b
TSAGE: R2R - Scene 1550: Implement UnkObj15502::subA5CDF()
2012-01-16 19:23:52 +01:00
Filippos Karapetis
5bb473df88
SCI: Update a workaround for the demo of QFG4 to make it work again
2012-01-16 19:19:09 +02:00
Johannes Schickel
8b391399cc
KYRA: Fix for bug #3474339 "KYRA1CD: Ingame animation missing".
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This was a regression from 6a3d0e7129
.
This still assures that the workaround for bug #1498221 works.
2012-01-16 17:06:28 +01:00
athrxx
26a692ff5c
KYRA: (EOB) - change behavior of safe game file importing code
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- The initial import of original save files will now use the next free available slots instead of moving the original files to the top of the save file list
- add error check to loading routine for original saves
- also limit debug console command to main menu, since it causes issues when used during the game or during character generation
2012-01-16 16:52:13 +01:00
Willem Jan Palenstijn
c60394eb3f
SCI: Remove outdated comment
2012-01-16 16:07:48 +01:00
Strangerke
175e8e00fa
TSAGE: R2R - Scene 1550: Implement subA4D14()
2012-01-16 00:24:02 +01:00
Strangerke
e0ac42f6c7
TSAGE: R2R - Fix a GCC warning
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Thanks LordHoto for pointing it
2012-01-15 23:11:10 +01:00
Strangerke
3d4f4ce799
TSAGE: R2R - Scene 1550: Implement subA2B2F()
2012-01-15 23:04:09 +01:00
Filippos Karapetis
099b2e9249
SCI: Properly handle negative coordinates in drawTextBitmap()
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This fixes occasional crashes when going to the map in GK1. Many thanks
to digitall for finding this through Valgrind
2012-01-15 23:00:23 +02:00
Filippos Karapetis
7560007ba9
SCI: Simplify kString(Dup) using the overloaded = operator
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Thanks to wjp for his suggestion
2012-01-15 21:42:09 +02:00
Filippos Karapetis
c69ac88be2
SCI: Ignore an invalid export in a script in the demo of RAMA
2012-01-15 21:10:18 +02:00
Filippos Karapetis
cbe7527805
SCI: Use fromString() in kString(Dup) to simplify code
2012-01-15 21:05:10 +02:00
Filippos Karapetis
aff92ea4cd
SCI: Zero-terminate strings in SciString::fromString()
2012-01-15 21:02:02 +02:00
Filippos Karapetis
96aa86a60b
SCI: Remove wrong script-to-array copying code in kArray
2012-01-15 20:58:14 +02:00
Filippos Karapetis
34b297748c
SCI: Fix a nasty bug in kString(Dup)
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The rawString variable is no longer pointing to invalidated data. This
fixes cases where strings are manipulated by game scripts, such as the
graveyard and rada drum puzzles in GK1
2012-01-15 20:11:30 +02:00
Willem Jan Palenstijn
56fb56936e
SCI: Clean up some memory management and loops
2012-01-15 18:25:00 +01:00
Filippos Karapetis
f2c163a569
SCI: Plug a leak in ResourceManager::processWavePatch()
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Many thanks to digitall for finding this one
2012-01-15 19:02:19 +02:00
Filippos Karapetis
0f39a43675
SCI: Plug loads of memory leaks in the SCI32 graphics code
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Many thanks to digitall for finding these
2012-01-15 18:35:33 +02:00
Filippos Karapetis
780b2eff16
SCI: Plug a leak in ResourceManager::detectSciVersion()
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Many thanks to digitall for finding this one
2012-01-15 18:34:41 +02:00
Johannes Schickel
cdb6cf687f
TSAGE: Don't use "&&" synonym "and".
2012-01-15 14:12:45 +01:00
athrxx
ea275d2cda
SCUMM: add missing free()
2012-01-15 13:36:58 +01:00
athrxx
d355c536c4
KYRA: (EOB) - add support for original save game files
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The engine will try to import original save game files once per target (especially the "Quick Start Party").
Afterwards the user can manually import save files with the debug console.
2012-01-15 13:36:50 +01:00
Eugene Sandulenko
e739846310
Merge pull request #166 from BenCastricum/master
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SCUMM: Added detection for more Dutch HE demos
2012-01-15 02:54:44 -08:00
Torbjörn Andersson
16f2c5cdb6
DRACI: Move readByte() and readUint32LE() out of assert()
2012-01-15 00:04:28 +01:00
Torbjörn Andersson
6530da3feb
LURE: Move readByte() call out of assert()
2012-01-14 23:58:59 +01:00
Oystein Eftevaag
ba1396954d
MACOSX: Changed CoreAudio deprecation check slightly to allow building with older SDKs
2012-01-14 12:12:10 -05:00
Oystein Eftevaag
85c8bd6e65
Merge pull request #157 from fingolfin/coreaudio
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MACOSX: Use modern CoreAudio API on modern systems by default, cleanup
2012-01-14 14:00:40 -08:00
Max Horn
f57b66e984
MACOSX: Replace use of a 10.4 only API by one available since 10.0
2012-01-14 20:13:50 +01:00
Max Horn
ad1c2a45f1
MACOSX: Default to new CoreAudio API on x86, and to old on PowerPC
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The new API has been present since Mac OS X 10.5 (released four years ago,
in October 2007), and also since iOS 2.0 (thus, the iOS port may be able to
use it, too). Moreover, 10.5 was the last system to support PowerPC.
2012-01-14 19:36:24 +01:00
Oystein Eftevaag
c4d9f7beeb
OSX: Fixed some file paths when copying docs to the bundle, and updated DS_Store
2012-01-14 11:05:05 -05:00
Oystein Eftevaag
09ce3407b1
OSX: Avoid use of NSString:stringWithCString, for OS X 10.2 and 10.3 compatibility
2012-01-14 11:04:58 -05:00
Oystein Eftevaag
3936e47711
OSX: Use static zlib library again
2012-01-14 11:04:51 -05:00
Filippos Karapetis
ce0061d9e0
SCI: Add a script patch to fix a script bug in GK1 floppy
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This bug leads to a crash after Gabriel interrogates people, and is
caused by incorrect ordering in two checks, which was fixed in the CD
version
2012-01-14 21:02:44 +02:00
Johannes Schickel
6a3d0e7129
KYRA: Make workaround for bug #1498221 work again.
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The bug in question is "KYRA1: Glitches when meeting Zanthia".
This is a regression from 0af418e7ea
as far as
I can tell.
2012-01-14 17:04:35 +01:00