Travis Howell
4c6e10bfd6
Add amiga pallete for Amiga versions
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svn-id: r8904
2003-07-11 09:38:46 +00:00
Paweł Kołodziejski
2e0235d898
added GID_PUTTPUTT game id for puttputt games to prevent use samnmax hacks
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svn-id: r8807
2003-07-06 16:51:22 +00:00
Max Horn
92fd56f9f0
removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult definition & usage; properly deal with larger box distances, thus partially fixing Zak on the airport (but original seems to have used a very different algorithm, so this really is only a partial fix)
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svn-id: r8710
2003-07-02 13:47:03 +00:00
Max Horn
1ec54d032e
Moved out akos_compare (no reason for it to be member of class Scumm)
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svn-id: r8660
2003-06-26 22:50:01 +00:00
Max Horn
7a79ef8f5f
added getOBIMFromObject and getObjectImage methods; changed code to use those
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svn-id: r8651
2003-06-26 01:46:41 +00:00
Max Horn
7f3118f8d8
more const qualifiers
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svn-id: r8649
2003-06-25 23:49:54 +00:00
Max Horn
870ce2879e
added some const qualifiers; moved _bundle & _current_cd_sound from class Scumm to class Sound; some other tweaks
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svn-id: r8648
2003-06-25 23:25:52 +00:00
Jonathan Gray
20b3ba1d28
add id for segacd monkey island and don't attempt to play sbl sounds for now
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svn-id: r8555
2003-06-19 12:29:13 +00:00
Torbjörn Andersson
5a2678b72a
Make the mouse-over hilight work again on the inventory arrows in V2 games.
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svn-id: r8523
2003-06-17 07:11:58 +00:00
Max Horn
101df28e0b
moved GameId declaration to common/engine.h (more logical); moved scumm specific stuff from gameDetector.h to scumm.h; cleaned up some #includes (ideally, never #include something in a header file if you can avoid it - this cuts down interdepencies)
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svn-id: r8496
2003-06-15 01:42:19 +00:00
Max Horn
4e57157cda
renamed _bcr -> _costumeRenderer
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svn-id: r8473
2003-06-14 13:38:22 +00:00
Max Horn
f4a31da513
runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPT
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svn-id: r8468
2003-06-14 12:23:30 +00:00
Max Horn
aa83d4fd31
cleanup
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svn-id: r8467
2003-06-14 11:52:34 +00:00
Jonathan Gray
aabfc254c1
rework loom subtitle option handing
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svn-id: r8448
2003-06-12 16:38:43 +00:00
Jonathan Gray
c26bdae207
hook subtitle variable up to f9 for loomcd
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svn-id: r8446
2003-06-12 12:22:57 +00:00
Torbjörn Andersson
ab7f8b3378
Fixed recent regression (too many blast texts) in The Dig's end credits and
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made the text scroll off the screen instead of just vanishing at the top.
(The latter also applies to Full Throttle's end credits.)
svn-id: r8402
2003-06-08 15:17:14 +00:00
Max Horn
a1caf1f9f9
forgot to check this one in
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svn-id: r8400
2003-06-08 12:56:42 +00:00
Max Horn
f8ec8a9903
cleanup
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svn-id: r8399
2003-06-08 12:49:34 +00:00
Max Horn
be9e6e85db
added quit event
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svn-id: r8398
2003-06-08 12:11:14 +00:00
Max Horn
04db5c12ab
make version public
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svn-id: r8366
2003-06-06 23:55:00 +00:00
Max Horn
4b227da824
Preparations for removing GF_AFTER_V? flags
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svn-id: r8364
2003-06-06 22:51:33 +00:00
James Brown
c89b04488d
Get rid of *64 targets, use 'maniac' and 'zak' autodetection for the AFTER_V1 flag instead.
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svn-id: r8348
2003-06-06 10:47:12 +00:00
Paweł Kołodziejski
94bbf1b9a0
added v1 gfx codec, (not working)
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svn-id: r8329
2003-06-05 17:22:15 +00:00
Bertrand Augereau
23196c1257
added a global CostumeRenderer in the VM, to avoid actors reinstancing it every time
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svn-id: r8307
2003-06-05 02:44:18 +00:00
Bertrand Augereau
69b55ea45f
put a setFeatures member that allows to precompute game-wide stuff, such as CostumeRenderer, when features change, ie extremely rarely
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svn-id: r8301
2003-06-04 23:03:23 +00:00
Max Horn
ffef453d1a
cache room strip offsets (this should help performance on PalmOS)
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svn-id: r8300
2003-06-04 21:45:29 +00:00
Max Horn
6fd0e4a07f
Patch #747021 : DIG&CMI 2 byte charset support (very heavily modified by me; still needs more cleanup but already works well enough)
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svn-id: r8293
2003-06-04 14:37:43 +00:00
Max Horn
3baff34226
use enqueueText for FT, too
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svn-id: r8284
2003-06-02 23:54:52 +00:00
Max Horn
35f29951eb
moved blast text code to string.cpp
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svn-id: r8282
2003-06-02 23:18:52 +00:00
Paweł Kołodziejski
6dbd36d668
more v1 load directory ...
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svn-id: r8274
2003-06-02 18:15:09 +00:00
Max Horn
4292d621af
cleaned up the restart/pause/shutdown situation a bit; added comment that explains how restart might be implemented
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svn-id: r8260
2003-06-02 02:25:24 +00:00
Max Horn
cb5fb5d403
added a getMaskBuffer method (makes it easier to read some of the code); merged setVirtscreenDirty() into updateDirtyRect(); made setDirtyRange a method of struct VirtScreen
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svn-id: r8241
2003-06-01 14:30:26 +00:00
Max Horn
9cbcde684b
cleanup / added comments / code unification
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svn-id: r8235
2003-06-01 13:09:30 +00:00
Max Horn
5202a59c63
some setObjectName changes. I'd really like to switch V2-V5 to use rtObjectName resources, too
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svn-id: r8171
2003-05-31 12:17:58 +00:00
Max Horn
d5d0440e8c
cleanup
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svn-id: r8169
2003-05-31 11:57:18 +00:00
Max Horn
9b8f49e900
Use language index for The Dig, too
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svn-id: r8159
2003-05-30 23:24:29 +00:00
Max Horn
3efdd3ad6b
continously opening and closing the language.bnd file is rather inefficient. It's about 400k, though...
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svn-id: r8158
2003-05-30 22:57:19 +00:00
Max Horn
eb039ec554
some cheap doxygen docs; cleanup
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svn-id: r8154
2003-05-30 20:13:29 +00:00
Max Horn
c6b35e15a0
moved bomp stuff into own files; removed some of our 6 (!) bomp decoders
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svn-id: r8151
2003-05-30 19:00:33 +00:00
Max Horn
90468ea46e
cleanup
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svn-id: r8150
2003-05-30 17:52:17 +00:00
Max Horn
5725ee392a
code unification
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svn-id: r8146
2003-05-30 15:39:06 +00:00
Max Horn
3d28cfaf82
cleanup
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svn-id: r8145
2003-05-30 15:06:29 +00:00
Max Horn
61de12d3a1
Modified version of erik's patch #745986 : Experimental V2 mouseover stuff
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svn-id: r8142
2003-05-30 14:29:07 +00:00
Max Horn
691e1f390a
rewrote Actor::needBgReset related code (this could cause regressions...)
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svn-id: r8126
2003-05-30 00:55:21 +00:00
Max Horn
d0b2e56194
more camera spliting
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svn-id: r8121
2003-05-29 23:44:24 +00:00
Max Horn
1db0f749ca
moved camera stuff to own file
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svn-id: r8099
2003-05-29 12:55:28 +00:00
Max Horn
34bf11b43f
spelling
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svn-id: r8062
2003-05-28 21:28:30 +00:00
Max Horn
1f70da0155
const as const can!
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svn-id: r8058
2003-05-28 20:01:47 +00:00
Max Horn
1374e7c6b1
Patch #743228 : Storing mouse cursor info in savegames; Also, increased NUM_SCRIPT_SLOT to 80 (done at the same time so I only have to up the save game version once)
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svn-id: r8050
2003-05-28 18:13:30 +00:00
Jamieson Christian
dbad55e532
Added Hoenicke's PC-speaker waveform generator
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and script interpreter for GF_OLD_BUNDLE music resources.
We'll try to get the waveform generator into a
MidiDriver wrapper for use with the 'SPK' resources
of later games, but this is usable for now.
Great work, Hoenicke!
svn-id: r8023
2003-05-26 22:03:04 +00:00