James Brown
f9c94f476a
Prevent The Dig from overlapping talk sounds
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svn-id: r5201
2002-10-20 16:25:43 +00:00
James Brown
abf1cf2f13
Patch 625079: Loom Audio Sync Hack
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svn-id: r5200
2002-10-20 13:19:15 +00:00
James Brown
628eea3de4
Patch 625904: CD Looping
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svn-id: r5199
2002-10-20 13:17:43 +00:00
James Brown
c7ef00571b
Patch 625905: Masking regression fix
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svn-id: r5198
2002-10-20 13:16:12 +00:00
James Brown
3a507cbb92
Remove some obsolete fixme's
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svn-id: r5196
2002-10-20 12:18:57 +00:00
James Brown
ec158216f7
Totally random fix for Dig memory corruption. Probably not even remotely correct, someone look at this :)
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svn-id: r5195
2002-10-20 12:03:56 +00:00
James Brown
0f16641556
Hmm, need to talkchannel that bundleSound play, because we still don't parse bundle lipsync data correctly and that'll result in
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infinite talking/redraw
svn-id: r5194
2002-10-20 05:41:30 +00:00
James Brown
62b2a464a7
Fix some missing sounds in The Dig
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svn-id: r5193
2002-10-20 05:37:03 +00:00
Max Horn
9ff8b67e13
transformed some code - is this if really needed?! if yes, for what?
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svn-id: r5192
2002-10-20 01:08:54 +00:00
Max Horn
b5f0fa4c8b
cleanup; fix for room 88 in The Dig (Ender, I was right, only the place was another :-)
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svn-id: r5191
2002-10-20 01:02:52 +00:00
Jonathan Gray
dd7cfdb0de
patch #625603 film noir mode bugfix
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svn-id: r5190
2002-10-19 22:35:22 +00:00
Max Horn
7198181b09
reworked the way the save/load dialog works. yup, still not perfect, but we're hopefully getting closer. Feedback welcome
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svn-id: r5189
2002-10-19 01:22:41 +00:00
James Brown
5c2bdeaeca
remove debug messages - oops.
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svn-id: r5187
2002-10-18 11:52:51 +00:00
James Brown
80ce915f3d
Fix Wait:forActorDraw and the 'infinite mouth movement' problem in The Dig.
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Code assumed that the actor always starts talking in the same room it finishes talking in - this doesn't apply for several cutscene
sequences in The Dig. Also added the usual talkChannel fallback code in for The Dig.
svn-id: r5186
2002-10-18 11:45:57 +00:00
Jonathan Gray
d0565061a0
a few small changes to make the full throttle demo work
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svn-id: r5185
2002-10-18 09:58:16 +00:00
James Brown
c84d12e8d2
Close in on the o6_wait:actDrawn problem
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svn-id: r5181
2002-10-18 04:33:46 +00:00
James Brown
25e46a4434
Patch 624477: Fix for bug 609716
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svn-id: r5171
2002-10-17 09:21:55 +00:00
Max Horn
d5bcb63f82
dialogs now can be run 'modal'
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svn-id: r5168
2002-10-16 17:37:30 +00:00
James Brown
c0a42d5450
Implement akos codec 1, shadow mode 3
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svn-id: r5167
2002-10-16 13:43:31 +00:00
James Brown
9070ff0eaf
Remove description() as aquadrans talkdelay change makes it totally
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useless, and causes much breakage.
svn-id: r5166
2002-10-16 12:23:03 +00:00
James Brown
1c65e2ffc0
Hack out 'Wait for actor drawn' for The Dig. See IRC logs for more
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details :)
svn-id: r5165
2002-10-16 11:58:56 +00:00
James Brown
4f3a2f774c
Add comment for unknownCD() stub
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svn-id: r5164
2002-10-16 11:00:48 +00:00
James Brown
c1652de909
Full Throttle: Add stub for opcode CD (something to do with drawing blast objects)
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svn-id: r5163
2002-10-16 10:59:29 +00:00
James Brown
96c900f095
Make it possible to disable digitalimuse by just commenting out it's
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creation in scummvm.cpp
svn-id: r5162
2002-10-16 09:11:08 +00:00
Paweł Kołodziejski
41b61adac0
fixes to imuse
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svn-id: r5161
2002-10-16 07:59:11 +00:00
James Brown
138aa3ce24
Use correct LocalScript range for check
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svn-id: r5160
2002-10-16 05:42:31 +00:00
Jonathan Gray
baabfdeba6
add hack to allow scummvm to get up to the credits in the dig
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svn-id: r5159
2002-10-16 02:42:43 +00:00
Paweł Kołodziejski
09225027f1
changes to imuse
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svn-id: r5157
2002-10-15 21:55:04 +00:00
James Brown
53c60b20d8
Fix missing fourth shape in Dig rods, by changing typecast.
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svn-id: r5155
2002-10-15 15:46:32 +00:00
James Brown
0b43ca86a7
Patch 623391: Verb shadow fix (MI2)
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svn-id: r5150
2002-10-15 10:59:53 +00:00
Paweł Kołodziejski
45b1a8ea45
cleanup sfx and music in imuse, changed talkdelay description(disable) in the dig
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svn-id: r5148
2002-10-15 06:53:42 +00:00
Jamieson Christian
3fb3f65a18
Various Sam & Max iMuse upgrades
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svn-id: r5147
2002-10-14 16:42:57 +00:00
James Brown
a16276a796
Add a scaling hack for The Dig - we really need to fix the scaling tables for these scrolling rooms =properly=.
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svn-id: r5143
2002-10-14 05:57:01 +00:00
Paweł Kołodziejski
9a8b23030a
fix nexus scrolling in the dig, but partialy, there is also memory coruption with this
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svn-id: r5142
2002-10-13 18:14:48 +00:00
James Brown
43bb5deec9
Patch 622632: FT fuel-tower scale hack improvement
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svn-id: r5141
2002-10-13 15:51:06 +00:00
James Brown
60b58b4b87
Patch 32990: Options fix for Amiga Palette checkbox
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svn-id: r5140
2002-10-13 15:48:56 +00:00
James Brown
b19694bb04
Fix oversight - GID_'s are stored as a constant assigned to Scumm::_gameId, NOT as a bit of Scumm::_features :)
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svn-id: r5139
2002-10-13 14:21:57 +00:00
Paweł Kołodziejski
f5d2dd45f6
fixed crash after load some savegames - proper height initialisation
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svn-id: r5137
2002-10-13 11:28:39 +00:00
Jamieson Christian
2255b212ed
Fixed GM part allocation conflicts, default Sam & Max pitch bend range
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svn-id: r5136
2002-10-13 08:15:15 +00:00
James Brown
be120d3a34
Patch 614005(b) - Pitchblend updates
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svn-id: r5135
2002-10-13 06:07:39 +00:00
James Brown
69c7a8b572
Patch 622386: do_command(256) implementation, Sam and Max
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svn-id: r5134
2002-10-13 05:39:26 +00:00
Jamieson Christian
f6c731a0a4
Fixed warning on VC++ 6.0
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svn-id: r5133
2002-10-12 14:45:13 +00:00
Jamieson Christian
127901828d
Revised do_command(15) to finalize cleanup of Sam & Max opening cutscene/credits
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svn-id: r5132
2002-10-12 14:43:00 +00:00
James Brown
cf805918b4
Patch something: imTrigger implementation
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svn-id: r5131
2002-10-12 04:57:49 +00:00
Max Horn
cdb7b13789
revised options dialog
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svn-id: r5130
2002-10-12 00:26:24 +00:00
James Brown
2d22cc4567
Patch 621733: drawBomp() masking
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svn-id: r5128
2002-10-11 11:50:06 +00:00
Paweł Kołodziejski
4cf42ae9a8
added FT imuse music
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svn-id: r5127
2002-10-11 08:35:12 +00:00
Paweł Kołodziejski
fec2879a07
update imuse tables
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svn-id: r5126
2002-10-10 21:38:20 +00:00
Paweł Kołodziejski
3513779186
added the dig imuse seq music
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svn-id: r5125
2002-10-10 19:14:28 +00:00
James Brown
d44725a3dc
Work around crash in The Dig, which occurs when the music reaches the
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end
svn-id: r5123
2002-10-10 15:49:33 +00:00