Paul Gilbert
ce48271a59
XEEN: Fix freeze on the Confirm dialog
2018-02-24 22:02:48 -05:00
Paul Gilbert
d9ab653052
XEEN: Remove old stubbed Screen::draw method
2018-02-24 21:38:20 -05:00
Paul Gilbert
8ae340d847
XEEN: Remove debug code and unneeded variables
2018-02-24 21:34:54 -05:00
Paul Gilbert
da65468c47
XEEN: Set correct starting date for each game
2018-02-24 21:18:07 -05:00
Paul Gilbert
72e540e203
XEEN: Add difficulty selection dialog to WOX starting menu
2018-02-24 21:17:44 -05:00
Paul Gilbert
18235e4ab0
XEEN: Properly redraw Char Items dialog after leaving Quest dialog
2018-02-24 20:20:01 -05:00
Paul Gilbert
16bae6f314
XEEN: Fix getting items from combat and displaying them in Items dialog
2018-02-24 20:12:24 -05:00
Paul Gilbert
1cedc605ee
XEEN: Fix format string for items dialog weapon lines
2018-02-24 19:02:05 -05:00
Paul Gilbert
5d4bc20d62
XEEN: Fix resetting wall sprites between maps
2018-02-24 18:32:07 -05:00
Adrian Frühwirth
394fcc8c84
TUCKER: Work around background pixels being drawn in the foreground
...
Some backgrounds use colors in the reserved range [0xE0-0xF8] in a
walkable area which results in a number of pixels being falsely drawn
in the foreground (on top of Bud).
This fixes Trac#10423 to work around these original game bugs and
also removes the workaround for location 14 which does not seem to be
needed anymore.
2018-02-24 23:16:15 +01:00
Paul Gilbert
c577f6dba4
XEEN: Don't save prior map state when loading new saves
2018-02-24 16:14:59 -05:00
Paul Gilbert
1b96899afc
XEEN: Swords of Xeen doesn't have any dreams
2018-02-24 15:50:23 -05:00
Paul Gilbert
2fe8c94180
XEEN: Implemented Swords of Xeen death screen
2018-02-24 15:42:58 -05:00
Paul Gilbert
ad7206ea38
XEEN: Don't show blood spatter for hits beyond the first row
2018-02-24 14:12:16 -05:00
Paul Gilbert
36d474db1f
XEEN: Merge various pow/hit arrays into a single array of structures
2018-02-24 11:11:04 -05:00
Paul Gilbert
10a82b2718
XEEN: Fix reduction of damage from physical resistence
2018-02-24 07:16:16 -05:00
Paul Gilbert
e5a3f5b7e1
XEEN: Add custom minimap logo for Swords of Xeen
2018-02-23 20:19:09 -05:00
Paul Gilbert
d5deec56c8
XEEN: Simplify showPharaohEndText method to use const char *
2018-02-23 19:01:20 -05:00
Thierry Crozat
b5df2f8ec7
SUPERNOVA: Add strings for quit game prompt
2018-02-23 23:51:39 +00:00
Paul Gilbert
d99905f76d
XEEN: Compilation fixes for create_xeen tool
2018-02-23 18:47:48 -05:00
Paul Gilbert
cd6e5eef48
XEEN: Fix restarting scripts after script teleports
2018-02-23 18:26:23 -05:00
Paul Gilbert
616da66f81
XEEN: Added generated xeen.ccs data file
2018-02-23 15:58:08 -05:00
Paul Gilbert
6b4d3f70dd
XEEN: Add data to create_xeen for Clouds of Xeen on it's own
2018-02-23 15:23:21 -05:00
Paul Gilbert
d132d66c28
XEEN: Add Clouds of Xeen MAE and Spells to xeen.ccs
...
The later games stored them in resources, but Clouds of Xeen had
them hardcoded. So this adds them under the same resource names
as the later games, so the existing code can load them
2018-02-23 15:23:20 -05:00
Paul Gilbert
6b523a1d04
XEEN: Properly erase items dialog when exited
2018-02-23 15:23:20 -05:00
Paul Gilbert
7dde659bf6
XEEN: Fix some incorrect string arrays in create_xeen
2018-02-23 15:23:20 -05:00
Paul Gilbert
6614d8df17
XEEN: Remove un-needed initialization of monsters list in code
...
The original had a static monsters list in the executable, but
it then goes ahead and loads in the list from a resource anyway
2018-02-23 15:23:20 -05:00
Paul Gilbert
bb19a6c771
XEEN: Add custom maze to the create_xeen tool
...
This could be used as an example of how other new maps could be
added in the future, and it also gives people a cool result if
they try typing 'ScummVM' into the teleport mirror
2018-02-23 15:23:20 -05:00
Paul Gilbert
2f6ca8f45e
XEEN: Fix exiting ScummVM when 'Nothing here' dialog is active
2018-02-23 15:23:20 -05:00
Paul Gilbert
eca55e500c
XEEN: Make mirror text entry matching case insensitive
2018-02-23 15:23:20 -05:00
Paul Gilbert
a8961fc145
XEEN: Fix saving maps with no objects and/or monsters
2018-02-23 15:23:20 -05:00
Paul Gilbert
81b9f9b0fc
XEEN: Add _filename field to SpriteResource
...
This will be useful for debug purposes, so it be determined where
a given sprite resource was loaded from
2018-02-23 15:23:20 -05:00
Paul Gilbert
5e0782c8da
XEEN: Fix loading maps with no monsters
2018-02-23 15:23:20 -05:00
Paul Gilbert
ad7b947da3
XEEN: Change Resource String fields to const char *
...
All too many of the resource strings are used as parameters in
Common::String::format calls, and it proved too laborious trying
to add .c_str() suffixes everywhere it'd be appropriate. Easier
to simply change all the Reosucre fields back to being const char *
2018-02-23 15:23:20 -05:00
Paul Gilbert
900ef91aca
XEEN: Creation of create_xeen tool
2018-02-23 15:23:20 -05:00
Thierry Crozat
1b85d1dbc9
I18N: Update translations templates
2018-02-21 22:44:58 +01:00
Eugene Sandulenko
8809149b3c
DREAMWEB: Added detection for Russian fan-made translation
2018-02-21 22:44:13 +01:00
Eugene Sandulenko
59905eee0d
DRASCULA: Added support for Russian fan translation
2018-02-21 22:39:09 +01:00
Peter Kohaut
3e26edfb59
CREDITS: Added myself
2018-02-20 22:23:24 +01:00
Peter Kohaut
8704207550
BLADERUNNER: McCoy script fixed
...
Some Coverity issues fixed
KIA script small fix to DNA evidences
Actor selection fixed (bounding box is correcly expanded)
2018-02-19 22:17:08 +01:00
Paul Gilbert
db07aeb51d
XEEN: Implement Quick Fight Options dialog
2018-02-19 11:59:59 -05:00
Paul Gilbert
a282cea492
XEEN: Fix shadowed field warning in SpriteResource
2018-02-19 10:28:18 -05:00
Paul Gilbert
8fc4a08e04
XEEN: Refactor to merge Sound and Music classes
...
The existing structure didn't make sense, as Sound only handled
sound files, but Music handled both music and short FX decoding.
I've merged Sound & MUsic into a single Sound class, and moved
the music driver to their own file, renamed to SoundDriver
2018-02-19 10:17:33 -05:00
Paul Gilbert
99c072e844
XEEN: Fix input of new character names not allowing uppercase
2018-02-19 09:46:32 -05:00
Paul Gilbert
fbc184e3d9
XEEN: Flag games as not having voice
...
Technically they do have voice samples, but the code for playing
them is indistinguishable from standard SFX. And given how few
they are, I feel it better for now to simply flag the detection
entries as no voice, rather than trying to separate them
2018-02-18 21:48:50 -05:00
Paul Gilbert
60e74af750
XEEN: Selection and creation fixes for Create Character dialog
2018-02-18 20:53:24 -05:00
Paul Gilbert
0b36518839
XEEN: Cleanup and fixes for exchanging character attributes
2018-02-18 19:02:10 -05:00
Peter Kohaut
fa1f426ee6
BLADERUNNER: Fixed more compilation warnings
2018-02-18 23:00:42 +01:00
Paul Gilbert
a40da92507
XEEN: Fix randomly rolling attribute values
2018-02-18 16:47:52 -05:00
Paul Gilbert
4d91cf75ba
XEEN: Cleanup of new CreateCharacterDialog class
2018-02-18 16:47:51 -05:00