Max Horn
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5d863586dc
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Disambiguate o6_jump execution (is _scriptPointer read before or after fetchScriptWordSigned() (which modifies _scriptPointer) is being called)
svn-id: r11261
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2003-11-11 13:47:53 +00:00 |
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Max Horn
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0bcc7ce80e
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made Scumm::OptionsDialog subclass GUI::OptionsDialog (code reuse); replaced Sound::_sound_volume_master and friends by ConfMan.get() calls; some whitespace cleanup
svn-id: r11257
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2003-11-11 00:40:35 +00:00 |
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Max Horn
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22c22d1e81
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added namespace GUI
svn-id: r11255
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2003-11-10 23:40:48 +00:00 |
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Joost Peters
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23669de2f3
|
deprecated adj. Said of a program or feature that is considered
obsolescent and in the process of being phased out, usually in favor of
a specified replacement.
svn-id: r11251
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2003-11-10 19:17:52 +00:00 |
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Paweł Kołodziejski
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6727a31884
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added subopcode comments
svn-id: r11245
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2003-11-10 09:16:41 +00:00 |
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Paweł Kołodziejski
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aa848961b3
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changed opcode name to actorOps
svn-id: r11243
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2003-11-10 08:46:40 +00:00 |
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Paweł Kołodziejski
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514a9b5120
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renamed back to o6_ifclassofif and extended names for dim opcodes
svn-id: r11242
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2003-11-10 08:00:55 +00:00 |
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Max Horn
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e34f2b8b33
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cut down on unnecessary GameDetector references
svn-id: r11239
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2003-11-10 01:04:12 +00:00 |
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Jonathan Gray
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63c6944492
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mark zak256 as a depreciated target, zakTowns will be used in future to be more consistent with the other target names. Config magic to automatically set a gameid=zak256 in config files not yet implemented.
svn-id: r11238
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2003-11-10 00:58:22 +00:00 |
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Max Horn
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03f50231d2
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cleanup / some warnings (I'd like to know if and where those opcodes are used)
svn-id: r11237
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2003-11-10 00:28:09 +00:00 |
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Paweł Kołodziejski
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2b509bc0b6
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renamed opcode and added sobopcode comments
svn-id: r11236
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2003-11-10 00:05:17 +00:00 |
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Jonathan Gray
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d330de5f28
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comment out all the targets for newer humongous games until they start doing something useful
svn-id: r11235
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2003-11-09 23:50:40 +00:00 |
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Paweł Kołodziejski
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a657b8e7ba
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renamed some opcodes and added sobopcode comments
svn-id: r11232
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2003-11-09 22:12:16 +00:00 |
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Paweł Kołodziejski
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1f9e408e2f
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cleanup whitespaces
svn-id: r11217
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2003-11-08 21:59:32 +00:00 |
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Travis Howell
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27bb10900e
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Add missing opcode needed for Spanish version (And maybe others?) of Full Throttle, patch #838309
svn-id: r11201
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2003-11-08 03:33:21 +00:00 |
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Max Horn
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4c833ba23e
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fix invalid typo fixes ;-) (BTW did anybody get comit mails for khalek's changes? I didn't)
svn-id: r11183
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2003-11-07 09:38:06 +00:00 |
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Jonathan Gray
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7c97e7c2b9
|
more spelling fixes
svn-id: r11176
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2003-11-07 02:11:41 +00:00 |
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Max Horn
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a576d6641e
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fix bug #835953: Typo in key shortcut list
svn-id: r11157
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2003-11-05 20:47:32 +00:00 |
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Max Horn
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5bf6e9afa0
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made menu buttons wider (looks nicer, IMO)
svn-id: r11155
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2003-11-05 14:35:35 +00:00 |
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Max Horn
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e20bf2cd63
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fix for bug #836418 (Crash when saving with blank name): GUI now uses a default savegame name if non is given
svn-id: r11154
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2003-11-05 12:48:42 +00:00 |
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Jonathan Gray
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513fdae261
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check name we are trying to save with isn't null, still needs to be looked at at a higher level however
svn-id: r11150
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2003-11-05 11:37:04 +00:00 |
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Max Horn
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93037c3fed
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oops this wasn't meant to be there
svn-id: r11121
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2003-11-03 23:34:27 +00:00 |
|
Max Horn
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3456b6f50b
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remade the in-game GUI/menu
svn-id: r11119
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2003-11-03 23:26:13 +00:00 |
|
Marcus Comstedt
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ef5e193d59
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stdafx.h needs to be included first.
svn-id: r11117
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2003-11-03 22:28:37 +00:00 |
|
Jonathan Gray
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1cc656412c
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allow the towns version of loom to do something besides incorrectly error out. This check should really check for a pc version not checking the negation of the existence of other versions
svn-id: r11084
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2003-11-03 02:54:11 +00:00 |
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Jonathan Gray
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8735f1eff7
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Look for towns font rom in game directory then current directory instead of just current directory
svn-id: r11083
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2003-11-03 02:43:10 +00:00 |
|
Max Horn
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cfd658cd29
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added built-in label for SliderWidget
svn-id: r11075
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2003-11-03 00:43:29 +00:00 |
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Max Horn
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e9ae86bb76
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introduced common base class GuiObject for Dialog/Widget -> step towards making it possible to nest widgets (needed for TabWidget)
svn-id: r11052
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2003-11-02 14:50:53 +00:00 |
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Max Horn
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b27a871f87
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turned NewGui into a singleton, and made OSystem a pseudo-singleton; added Widget::findWidget (preparing to add support for nested widgets, for the tab widget)
svn-id: r11045
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2003-11-02 02:18:16 +00:00 |
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Max Horn
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c62e33b10a
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amiga checkbox is pointless in the in-game settings dialog (you should set this option either in the launcher or directly in the config file); got rid of queryCustomString/string_map_table_custom: we only used them in a very few spots anyway, and until we actually decide to localize ScummVM, they don't gain us anything
svn-id: r11039
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2003-11-01 22:19:24 +00:00 |
|
Max Horn
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72bee75297
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modified MessageDialog to allow for custom button texts
svn-id: r11034
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2003-11-01 21:15:33 +00:00 |
|
Max Horn
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f7ab7f6207
|
cleanup: new MessageDialog subclass TimedMessageDialog
svn-id: r11033
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2003-11-01 20:52:41 +00:00 |
|
Max Horn
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7fc1e3ec92
|
get rid of ScummGameSettings::detectname
svn-id: r11023
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2003-11-01 16:25:25 +00:00 |
|
Max Horn
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2c2866641b
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cleanup
svn-id: r11022
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2003-11-01 16:03:13 +00:00 |
|
Max Horn
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ca69882256
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Patch #820010: Support Kanji version
svn-id: r11020
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2003-11-01 15:19:30 +00:00 |
|
Max Horn
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9f33b3abbe
|
possible fix for bug #833854 - I rechecked the assembly, there actually is a check for box flag 0x20 in there. However, that flag has a differeing meaning in older engine versions, so I put a version check in and updated the comments. Please test.
svn-id: r11019
|
2003-11-01 01:17:15 +00:00 |
|
Travis Howell
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9ea97c5313
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Revert since it still doesn't work right, last change stop messages about needing to go to Seattle.
Need to good way to bypass zak copy protection, without issues.
svn-id: r11005
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2003-10-29 13:16:12 +00:00 |
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Travis Howell
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2a11383523
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Hopefully right this time, last change caused a cheat (Free air travel)
svn-id: r11003
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2003-10-29 10:24:03 +00:00 |
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Travis Howell
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494d5269a2
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Add copy protection bypass for Zak McKracken (EGA) since there was no check in the version included with SelectWare Classic Collection.
svn-id: r11000
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2003-10-29 06:36:06 +00:00 |
|
Max Horn
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53db0a8a07
|
cleanup: removed version/id from GameSettings
svn-id: r10995
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2003-10-28 17:07:25 +00:00 |
|
Torbjörn Andersson
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48f29f8559
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Fixed bug #830772, I hope.
svn-id: r10985
|
2003-10-27 08:36:37 +00:00 |
|
Max Horn
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a4d2a47820
|
factor out common debugger code
svn-id: r10984
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2003-10-26 21:30:52 +00:00 |
|
Max Horn
|
d581c99ab5
|
cleanup
svn-id: r10982
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2003-10-26 19:16:59 +00:00 |
|
Torbjörn Andersson
|
b2ea1994bb
|
Use #if USE_CONSOLE instead of #ifdef USE_CONSOLE since that's how we do
everywhere else
svn-id: r10981
|
2003-10-26 17:50:45 +00:00 |
|
Max Horn
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93c533e30e
|
workaround for bug #820357 (FOA: Talk to Sophia -> Atlantis/Great Machine = crash)
svn-id: r10974
|
2003-10-26 12:09:08 +00:00 |
|
Travis Howell
|
6366fd778b
|
Restrict Maniac demo mode to V1 Maniac.
svn-id: r10913
|
2003-10-20 12:24:12 +00:00 |
|
Travis Howell
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f83d3bd700
|
cumm V1-2 doesn't use textslots, checked against V1 Maniac, V2 Zak disasm.
svn-id: r10912
|
2003-10-20 12:14:39 +00:00 |
|
Max Horn
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33f2fbff08
|
We proudly present the latest installment of our hit series 'Untangle the mess': 'Help! Space Invaders refactored the music detector'... in other news, I obviously need to sleep now
svn-id: r10883
|
2003-10-18 00:22:46 +00:00 |
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Max Horn
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0694eed273
|
moved game detection code out to the plugins
svn-id: r10882
|
2003-10-17 23:16:53 +00:00 |
|
Max Horn
|
5b1c2e68b9
|
patch #823031: Support Russian Full Throttle
svn-id: r10879
|
2003-10-17 19:20:00 +00:00 |
|