Max Horn
218e132e37
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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svn-id: r27024
2007-05-30 21:56:52 +00:00
Eugene Sandulenko
de9e72bc76
Patch #1706179 : "GUI: Sort languages list"
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svn-id: r26587
2007-04-24 06:31:04 +00:00
Travis Howell
b0fea397ab
Allow PC Engine version of Loom to at least start up.
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svn-id: r25951
2007-03-03 12:59:48 +00:00
Max Horn
4e9e88ac1c
Added Common::getEnabledSpecialDebugLevels
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svn-id: r25383
2007-02-04 13:28:17 +00:00
Eugene Sandulenko
adcfd2cc5f
Now AdvancedDetector could use single ID per engine. Also it can suggest
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more complex game IDs with platform and language specified.
AGI engine benefits most from that.
Also turned Cine, Parallaction and SAGA to single ID, autoupgrading old ID.
svn-id: r25269
2007-01-29 23:25:51 +00:00
Eugene Sandulenko
4c83151404
Fix typo spotted by clone2727
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svn-id: r25236
2007-01-27 23:50:09 +00:00
Stuart George
6c46f3ba26
Added Apple IIgs as machine type for AGI engine
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svn-id: r24876
2006-12-19 01:06:45 +00:00
Max Horn
d02e4d7f7c
Removed CHECK_HEAP
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svn-id: r23979
2006-09-23 11:29:32 +00:00
Eugene Sandulenko
7b1e93b596
Implement CLIP() routine used to put arbitrary value in specified range.
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svn-id: r22079
2006-04-22 02:49:27 +00:00
Max Horn
2044ee1c0d
Don't hardcode specific values for our language enums, as nothing should depend on them -- any code that is broken by this change was wrong to start with and must be fixed accordingly
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svn-id: r21812
2006-04-11 22:31:47 +00:00
Eugene Sandulenko
c09fef73c0
Add comments explaining what does EN_ANY mean
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svn-id: r21703
2006-04-08 23:20:15 +00:00
Eugene Sandulenko
5a2ad04a9e
Introduced language EN_ANY used for general English game entries. EN_USA and
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EN_GRB should be used for games which have both variants. Currently it is
MM NES and BASS. All other are switched to EN_ANY.
svn-id: r21702
2006-04-08 23:12:56 +00:00
Max Horn
453e69b6c2
Change check for MIN/MAX macros: Always undef those so that our templates are used (which are safer, consider MIN(a++, b++))
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svn-id: r21692
2006-04-08 12:41:02 +00:00
Max Horn
4a8c9c323d
AmigaOS4 changes from tracker #1416370
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svn-id: r21691
2006-04-08 12:39:27 +00:00
Max Horn
8a8bdcd1f8
Moved all debug functions to from main.cpp to util.cpp
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svn-id: r21545
2006-04-02 00:56:53 +00:00
Max Horn
c59ca20ce6
Check format string in calls of debug/error (adapted from patch #1445422 )
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svn-id: r21139
2006-03-08 10:00:12 +00:00
Travis Howell
fa4f74ab73
Add 3DO platform for HE games
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svn-id: r20713
2006-02-16 04:52:10 +00:00
Johannes Schickel
0bea9cf47b
Made the kyra debug extensions more generic, i.e. scumm engine could replace
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their debugC calls now with the new introduced debugC calls.
(A mail how to use it will follow shortly on -devel)
Also now these special engine debug flags can be specified from the commandline.
Also made the -c & --config parameter check more secure.
svn-id: r20695
2006-02-14 23:31:25 +00:00
Max Horn
36934b611d
Change CVS keywords to SVN keywords
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svn-id: r20510
2006-02-11 09:53:53 +00:00
Eugene Sandulenko
052a42f89f
Added new debugN() function which doesn't append newline.
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svn-id: r20285
2006-01-29 02:44:30 +00:00
Eugene Sandulenko
ea42bad781
Update copyright notice
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svn-id: r20088
2006-01-18 17:39:49 +00:00
Travis Howell
ad14c53110
Add SegaCD platform and remove SegaCD specific game Id.
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svn-id: r20015
2006-01-14 09:28:38 +00:00
Travis Howell
9cde262192
Add Polish version of Simon the Sorcerer 2 (Windows).
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svn-id: r19634
2005-11-18 00:59:47 +00:00
Travis Howell
5307f21742
Add acorn platform.
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svn-id: r19564
2005-11-12 06:04:32 +00:00
Eugene Sandulenko
b36677af71
Update FSF address. Eek. Actually that took place on May 1, 2005
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svn-id: r19142
2005-10-18 01:30:26 +00:00
Eugene Sandulenko
05457402f5
Added Linux platform. Now it is used by some ITE version and is required
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for proper game identification (21 subtle distinct versions of same game
which still require individual flags is not a joke)
cvs: ----------------------------------------------------------------------
svn-id: r19073
2005-10-14 02:50:05 +00:00
Eugene Sandulenko
049dd317d7
Patch #1323715 "OS/2 Patches to ScummVM" and credited the author.
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svn-id: r19016
2005-10-11 11:27:18 +00:00
Eugene Sandulenko
6b4484472b
Remove trailing whitespaces.
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svn-id: r18604
2005-07-30 21:11:48 +00:00
Travis Howell
9135c8ddfe
Add Norwegian Bokm�l version of Freddi Fish 1.
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Set HE70+ games to Windows platform by default.
svn-id: r18213
2005-05-22 02:07:32 +00:00
Eugene Sandulenko
fc87c5821a
Initial support of C64 MM & Zak
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svn-id: r18146
2005-05-17 23:56:21 +00:00
Max Horn
8fddaada1d
Simplified debuglevel handling:
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- it's only honored in the global level of the config file
- all checks for it go through gDebugLevel now, which is made global
- the '-d' switch is handled in a slightly saner and consistent way
- removed 'debuglevel' from the config format documentation; we do
not want to encourage the avarage user to use it
svn-id: r17769
2005-04-23 13:52:27 +00:00
Eugene Sandulenko
249134ede3
Add NES platform
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svn-id: r17454
2005-04-08 20:49:13 +00:00
Travis Howell
07aa92063a
Add Amiga renderer mode for EGA games.
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svn-id: r17019
2005-03-07 00:39:48 +00:00
Eugene Sandulenko
50f6eb740c
Distinguish between green and amber hercules. Now specify it via hercGreen
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and hercAmber. Updated documentation accordingly.
svn-id: r16975
2005-03-02 21:46:51 +00:00
Eugene Sandulenko
27469a1896
Patch #1121337 (CGA rendering in early LEC titles).
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Differences against patch:
o Updated documentation
o Fixed text colors
o Implemented Hercules dithering
Ditherers are based on loom ega and monkey ega, so for zak and mm they're
wrong, i.e. these games look better than with original ditherers.
TODO:
Proper ditherers for zak & MM
EGA ditherers for VGA SCUMM v5 games
svn-id: r16816
2005-02-20 00:17:22 +00:00
Max Horn
47280d9433
Updated copyright
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svn-id: r16398
2005-01-01 16:09:25 +00:00
Jonathan Gray
ae73d1a4ee
use MAXPATHLEN for path buffer size
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svn-id: r15319
2004-09-28 04:14:57 +00:00
Max Horn
af80eef70e
fix circular header dependency, by moving StackLock class to common/system.h (it ties closely into OSystem anyway)
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svn-id: r13292
2004-03-15 01:52:07 +00:00
Eugene Sandulenko
3ca5007779
Introduced new platform GF_WINDOWS. Used for HE games. GF_PC is DOS
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svn-id: r13128
2004-03-02 00:37:23 +00:00
Max Horn
99551bd746
const correctness!
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svn-id: r12874
2004-02-14 11:15:48 +00:00
James Brown
5ee96b4625
Add mutex tracking to make it easier to debug imuse deadlocks
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svn-id: r12870
2004-02-14 08:56:26 +00:00
Travis Howell
343037f0ec
Correct hberew
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svn-id: r12815
2004-02-10 13:24:12 +00:00
Max Horn
d4a71d8eec
NL = NetherLands, NederLanden, NiederLande - NO is Norway
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svn-id: r12813
2004-02-10 12:37:40 +00:00
Travis Howell
8a440a8496
Add languages
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Sync md5
Correct another name
svn-id: r12805
2004-02-10 04:59:02 +00:00
Max Horn
9302e7d888
Make g_platforms global, so that the alauncher can iterate over the list of supported platforms
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svn-id: r12765
2004-02-07 17:10:48 +00:00
Max Horn
d06316244e
Added FM-TOWNS to platforms list
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svn-id: r12763
2004-02-07 16:01:00 +00:00
James Brown
1778b01d76
Start of debug channel support. TODO: Move this to the common Debugger system?
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svn-id: r12289
2004-01-10 05:20:15 +00:00
Max Horn
033ff78ae9
updated copyright notice
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svn-id: r12176
2004-01-06 12:45:34 +00:00
Jonathan Gray
2be1b4d68a
start work on czech subtitle support, not finished
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svn-id: r12175
2004-01-06 12:28:24 +00:00
Max Horn
24fcd71e84
cleanup for language/platform functions
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svn-id: r12034
2003-12-30 19:07:55 +00:00