Johannes Schickel
e21d6e0d11
Merge branch 'osystem-palette' of https://github.com/lordhoto/scummvm into master
...
Conflicts:
backends/platform/android/android.cpp
engines/sci/graphics/screen.cpp
engines/sci/graphics/transitions.cpp
2011-02-19 21:46:45 +01:00
Alyssa Milburn
be7fd9be50
TOON: Initialise all locations.
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This stops the location save code from walking off the end of _rifBoxesFlags
due to _numRifBoxes being invalid.
Fix for bug #3183934 ("TOON: Crash on save").
2011-02-17 21:47:27 +01:00
Alyssa Milburn
ec94ef4e64
TOON: Fix TextResource on big-endian.
...
Fix for bug #3183943 ("TOON: No speech and no text").
2011-02-17 21:15:37 +01:00
Johannes Schickel
a02454644a
Merge branch 'master' into osystem-palette
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Conflicts:
backends/platform/wii/osystem_gfx.cpp
2011-02-15 23:42:50 +01:00
eriktorbjorn
7ecab9a982
TOON: Disable quick save/load from the main menu screen.
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Saving is pointless and loading doesn't work right. Unless it's
really easy, making quick load work from the main menu is hardly
worth it, since it has a perfectly usable load button already.
2011-02-14 20:44:18 +01:00
Johannes Schickel
42bc90dde0
TOON: Adapt to setPalette RGBA->RGB change.
2011-02-14 17:08:33 +01:00
Torbjörn Andersson
d8d9305c22
TOON: Fix memory leak
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PAK files were not being unloaded because closePackage() was being
called with a slightly different file name than than openPackage().
svn-id: r55878
2011-02-11 05:13:37 +00:00
Max Horn
42ab839dd6
AUDIO: Rename sound/ dir to audio/
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svn-id: r55850
2011-02-09 01:09:01 +00:00
Max Horn
2d1c8a3533
ALL: Fix whitespaces / indention
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svn-id: r55818
2011-02-07 23:01:06 +00:00
Max Horn
41121be4d6
GUI: Rename SaveLoadChooser::runModal to runModalWithPluginAndTarget
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This avoids hiding an overloaded virtual method, which in turn can
cause weird bugs (see also the next commit).
svn-id: r55815
2011-02-07 22:58:22 +00:00
Max Horn
ab039812e7
COMMON: OSystem now has a PaletteManager
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svn-id: r55806
2011-02-07 17:52:38 +00:00
David Turner
5167cd390c
TOON: Added workaround for obvious glitch in first intro video.
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This glitch occured in the original interpreter and is probably due an encoding error of 209_1M.SMK.
svn-id: r55798
2011-02-07 02:35:17 +00:00
David Turner
36b6d961c2
TOON: Ensure minimum delay in worst case of render() loop to allow thread scheduling.
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This should ensure that CPU usage is not pegged at 100%.
svn-id: r55790
2011-02-05 21:58:44 +00:00
Sylvain Dupont
69a88e315c
TOON: Fix formatting issues
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svn-id: r55787
2011-02-05 13:12:42 +00:00
Sylvain Dupont
58884b1244
TOON: Add some sleep if the game refreshes too fast
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Prevents the game from using 100% CPU?
svn-id: r55786
2011-02-05 12:11:57 +00:00
Sylvain Dupont
4aaa045017
TOON: Fixed two dialog color mistakes
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svn-id: r55777
2011-02-04 23:38:40 +00:00
Sylvain Dupont
ec36d39f25
TOON: Fix Amiga compile
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svn-id: r55773
2011-02-04 19:02:40 +00:00
Sylvain Dupont
7ad4241649
TOON: Remove misc/ from paths since it's in global folders
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Caps'ed the filenames, even if it should not matter normally
svn-id: r55714
2011-02-01 23:26:54 +00:00
Sylvain Dupont
5257d91e99
TOON: Fixes two movie issues
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- Can't skip the videos with left button anymore, now the Nefarius video on the
TV is played normally and not skipped.
- Last video playback 2x too big in height.
svn-id: r55662
2011-01-30 20:21:45 +00:00
Sylvain Dupont
3cd1ac9ca6
TOON: Add coordinates clamping for safety
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In some rare cases, Drew position is outside the valid area.
Made sure it does not crash in these cases.
svn-id: r55655
2011-01-30 13:31:13 +00:00
Sylvain Dupont
5934ccd184
TOON: Fix the last known z-order issues
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Rewrote the Z-order management, it's now very close to the original code
svn-id: r55650
2011-01-30 02:18:53 +00:00
Sylvain Dupont
01c32f7287
TOON: More Drew visibility fixes
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In the castle, Drew disappeared if you clicked twice on the closed door.
svn-id: r55649
2011-01-30 00:44:51 +00:00
Sylvain Dupont
9c17cedd40
TOON: Bug #3124518 with disappearing inventory items fixed
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Bug #3124518 : "TOON: loss of inventory items in Bricabrac's machine room"
Was caused by recursive walkTo that were not canceling out.
svn-id: r55641
2011-01-29 23:03:08 +00:00
Sylvain Dupont
c450ac28e9
TOON: Add workarounds in transformed barn scene
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Drew does not disappear anymore in the barn when filling his can.
Slowed down the talk animations a bit
svn-id: r55626
2011-01-29 22:15:57 +00:00
Sylvain Dupont
7765c24558
TOON: Fix some palette issues
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- In fade out when leaving certain rooms
- When loading a game in a cutaway/closeup state
svn-id: r55625
2011-01-29 20:59:46 +00:00
Sylvain Dupont
96f4cc4b8a
TOON: Pathfinding & walking improvements
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Use direct line path if possible
Smooth facing direction to avoid flickering (entering zanidu shuttle for example)
Fix possible lockups
svn-id: r55624
2011-01-29 20:12:27 +00:00
Sylvain Dupont
875a840a7a
TOON: Fixed crash of bug #3166533
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Bug #3166533 : "TOON: crashes when leaving room"
svn-id: r55621
2011-01-29 18:42:33 +00:00
Sylvain Dupont
83866978be
TOON: Reenable keyboard events
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Was disabled when some sticky keyboard flags were activated
svn-id: r55617
2011-01-29 16:19:55 +00:00
Sylvain Dupont
896b87c710
TOON: Bug #3166570 fixed. Magnifier effect when selecting Enigma book
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Bug #3166570 : "TOON: Wrong mouse-cursor for Item "Book-Enigma"
svn-id: r55616
2011-01-29 16:02:20 +00:00
Filippos Karapetis
5b958eb0d1
TOON: Check for the state of modifier keys (control/alt/shift) when handling game hotkeys
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Fixes bug #3166522 at engine level (fix 2/2)
svn-id: r55568
2011-01-27 14:20:16 +00:00
Eugene Sandulenko
caa6684752
VIDEO: Move video classes to Video:: namespace
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svn-id: r55479
2011-01-23 19:08:09 +00:00
Eugene Sandulenko
806ccf5d25
GRAPHICS: Move graphics/video/ to video/. Step 1/2
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svn-id: r55473
2011-01-23 17:14:43 +00:00
David Turner
243fe811ef
TOON: Fix Further Memory Leaks in Savegame Loading.
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svn-id: r55408
2011-01-22 05:21:51 +00:00
David Turner
39de104c5c
TOON: Fix Uninitialized Memory Read During Cursor Animation on Load.
...
This was mainly due to _mouseX, which along with the associated variables was not defined until the first mouse event. This was detected by Valgrind.
svn-id: r55402
2011-01-22 01:07:14 +00:00
David Turner
e8e6df9106
TOON: Fix for Memory Leak during Savegame Loading.
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svn-id: r55401
2011-01-22 00:00:30 +00:00
David Turner
cb7eb365ae
TOON: Fix Memory Leak when opening Inventory.
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svn-id: r55400
2011-01-21 23:43:02 +00:00
Sylvain Dupont
f9422fb726
TOON: Bug #3153351 fixed with disappearing Drew
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Bug #3153351 : "TOON: Drew vanishes when fixing churnatron"
Made sure the scale is never zero.
svn-id: r55399
2011-01-21 23:24:17 +00:00
Sylvain Dupont
8cacde95e7
TOON: Always reset video playback to lowRes when loading new movie
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svn-id: r55398
2011-01-21 22:56:22 +00:00
Sylvain Dupont
5469aa1687
TOON: Fix double declaration warning
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Thanks to clone2727 ;)
svn-id: r55396
2011-01-21 22:04:41 +00:00
Sylvain Dupont
d5cb146f4c
TOON: Fix all the glitches in smacker video playback
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Handle manually 2x scaling when it is needed now.
svn-id: r55393
2011-01-21 20:26:25 +00:00
Arnaud Boutonné
4a94eba80a
TOON: Add mapping for upper 'ç' and for plenking, both used in french version
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svn-id: r55057
2010-12-28 21:19:31 +00:00
Sylvain Dupont
ab01c8e5fc
TOON: Fixed memory corruption in several rooms
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Some mask line drawings were writing outside the buffer.
svn-id: r55055
2010-12-28 13:13:55 +00:00
Sylvain Dupont
bccf4606c9
TOON: Removed useless confusing code in conversation process part
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svn-id: r55054
2010-12-28 13:11:17 +00:00
Sylvain Dupont
1b8678d5de
TOON: Path finding bug fixes
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Allows Flux to walk close to Drew if really needed to prevent total path block.
Prevents path finding if the character is out of the screen
svn-id: r55051
2010-12-27 21:56:52 +00:00
Sylvain Dupont
f9409fc7d5
TOON: Fixed Bug #3124527 with Dungeon freeze
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Bug #3089974 : "TOON: Game freezes in act 2 when thrown to the prison"
Wrong pointer increment in conversation process code.
svn-id: r55047
2010-12-26 20:14:04 +00:00
Sylvain Dupont
63e58baae1
TOON: Fix problem when exiting the king cave
...
svn-id: r55042
2010-12-26 14:32:38 +00:00
Matthew Hoops
375f32fbe9
VIDEO: Make VideoDecoder::decodeNextFrame() return a const Surface pointer
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svn-id: r54927
2010-12-16 01:35:13 +00:00
Max Horn
6edc86a19b
DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine
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svn-id: r54815
2010-12-07 18:54:21 +00:00
Torbjörn Andersson
6b8a3dba70
TOON: Attempt to fix crash when Bricabrac puts on his glasses
...
This was a regression in r54223, and it's the most direct fix I can
think of. The problem seems to be that sys_Cmd_Remove_Scene_Anim()
clears the character's _animationInstance while character::playAnim()
is waiting "for the character to be ready".
My fix was to treat _animationInstance NULL as another sign that the
wait is over, but maybe the real fix is for sys_Cmd_Remove_Scene_Anim()
to do more than just clear the variable, e.g. stop the script or
something like that?
svn-id: r54549
2010-11-28 20:53:57 +00:00
Max Horn
2180b2d6b5
COMMON: Split common/stream.h into several headers
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svn-id: r54385
2010-11-19 17:03:07 +00:00
Max Horn
a72de47d5d
COMMON: Cleanup EventRecorder
...
svn-id: r54355
2010-11-19 00:38:17 +00:00
Sylvain Dupont
db51fb3386
TOON: Fix free/malloc mismatch
...
svn-id: r54224
2010-11-13 02:59:46 +00:00
Sylvain Dupont
a373bd4a53
TOON: Fix more memory leaks
...
Mainly leaks in audio and animations
svn-id: r54223
2010-11-13 02:44:34 +00:00
Sylvain Dupont
420c2c9ff2
TOON: Fixed menu music leak
...
svn-id: r54222
2010-11-13 01:37:37 +00:00
Sylvain Dupont
698f4c2b45
TOON: Walk animation improved
...
Smoothing direction changes. Still needs to be polished though.
svn-id: r54221
2010-11-13 01:15:37 +00:00
Sylvain Dupont
8a4cc14b1a
TOON: Fix audio crashs and more memory leaks
...
svn-id: r54219
2010-11-12 22:31:04 +00:00
David Turner
52ecbd4305
TOON: Even more corrections to close memory leaks.
...
These corrections close a number of leaks in the Toon engine reported by running Valgrind with --leak-check=full option, but a few still remain.
svn-id: r54185
2010-11-10 06:22:18 +00:00
David Turner
a74b8ad67f
TOON: More corrections to close memory leaks.
...
These corrections close a number of leaks in the Toon engine reported by running Valgrind with --leak-check=full option, but a significant number still remain.
svn-id: r54176
2010-11-09 23:57:56 +00:00
David Turner
5d30eeea95
TOON: Further corrections to close memory leaks.
...
These corrections close a number of leaks in the Toon engine reported by running Valgrind with --leak-check=full option, but a significant number still remain.
svn-id: r54136
2010-11-08 03:14:32 +00:00
Johannes Schickel
170b21c2ce
TOON: Fix mismatching new/delete[] on _hotspots.
...
svn-id: r54130
2010-11-07 21:25:32 +00:00
Johannes Schickel
7c66cae3de
TOON: Cleanup.
...
svn-id: r54129
2010-11-07 21:22:16 +00:00
Johannes Schickel
efc2808926
TOON: Fix debug console by implementing getDebugger.
...
svn-id: r54128
2010-11-07 21:21:55 +00:00
David Turner
4acad22d6e
TOON: Corrections to close some memory leaks.
...
These corrections close a number of leaks in the Toon engine reported by running Valgrind with --leak-check=full option.
svn-id: r54127
2010-11-07 21:08:46 +00:00
David Turner
279a760c5a
TOON: Added basic debugging console to engine
...
Since Toon uses Debug Channels, this allows for the interactive setting of debugflags as well as providing a base for adding further debugging commands.
However, the hotkey for this is currently disabled as it causes a segfault. Not sure why.
svn-id: r54123
2010-11-07 17:18:59 +00:00
Max Horn
18d40017e8
ENGINES: Unify code layout of all ADParams instances
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svn-id: r54105
2010-11-07 01:01:18 +00:00
Sylvain Dupont
1e59b9dd2c
TOON: Fix sound effect archive destroy
...
Variable not initialized. Crashed when no sound effects were present in the room
(Bug fixed thanks to Thomas)
svn-id: r54076
2010-11-04 22:12:16 +00:00
Sylvain Dupont
9a704e51c1
TOON: Fix ambient audio destroy in chapter 2
...
(Thanks to Thomas)
svn-id: r54075
2010-11-04 22:06:22 +00:00
Max Horn
a7248a0601
ENGINES: Replace many printfs by warning/debug/debugN
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svn-id: r54031
2010-11-01 21:37:47 +00:00
Max Horn
9a350f4398
ENGINES: Get rid of some (f)printfs
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svn-id: r54011
2010-11-01 16:04:47 +00:00
Max Horn
e27b05ef35
COMMON: Rename String::printf() to String::format()
...
This is a first step towards getting rid of all uses of regular printf,
fprintf, vprintf, vfprintf, puts, fputs, etc. in our codebase.
The name format() reflects the purpose of the function, and parallels
String.format() in Java, boost::format, and others.
svn-id: r54004
2010-11-01 16:02:28 +00:00
Sylvain Dupont
ecd3e29fe0
TOON: Stops all Sfx/voice when exiting a room
...
Caused crashs when exiting when a sfx or voice was still playing
Bug found by Thomas
svn-id: r53928
2010-10-29 22:00:31 +00:00
Sylvain Dupont
ec08328f0c
TOON: Fixed some animation glitches for small sprites
...
Fixed problems when the uncompressed is smaller than compressed size
Bug fix sent by Thomas
It also fixes Bug fix #3086004 : "TOON: Lights above WACME doors incorrect"
svn-id: r53908
2010-10-28 21:39:46 +00:00
Sylvain Dupont
fc1e70eb01
TOON: Fix SetMousePos wrong position
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When the game was in a close up, cmd_Set_Mouse_Pos was setting
a out-of-window mouse position.
svn-id: r53866
2010-10-26 22:26:13 +00:00
Sylvain Dupont
66da19552e
TOON: Implement cmd_Set_Anim_Scale_Size
...
Used to rescale the knight animation when the knight
is moved around the room in Chapter 2
svn-id: r53865
2010-10-26 22:18:14 +00:00
Sylvain Dupont
c509752da1
TOON: Fixed some Z-order issues for animations
...
Happened when the flag 0x20 was set in Init_Scene_Anim
It says to use the background layer system
svn-id: r53836
2010-10-25 22:41:34 +00:00
Sylvain Dupont
7ab1e368e8
TOON: Implemented Ambient SFX
...
For example used in arcade playing sounds, lullaby music,
toilet game win sound effects...
svn-id: r53834
2010-10-25 22:15:47 +00:00
Sylvain Dupont
3fb739f90a
TOON: Fix conversation freeze in the beginning of chapter 2
...
A missing talk animation was started
svn-id: r53723
2010-10-22 23:35:56 +00:00
Sylvain Dupont
4b98404d7b
TOON: Close correctly sound packs
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svn-id: r53720
2010-10-22 23:29:52 +00:00
Sylvain Dupont
9cbb0d5579
TOON: More talk animation fixes
...
There was a conflict between the idle animation and the talk animation
in some cases (showing the chain anim & idle anim in the arcade)
svn-id: r53713
2010-10-22 21:42:48 +00:00
Sylvain Dupont
63862026bc
TOON: Fix for a small typo in talking state
...
svn-id: r53710
2010-10-22 21:21:57 +00:00
Sylvain Dupont
66e3815963
TOON: Fixed Bug #3089974 and #3086015
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Bug #3089974 : "TOON: Two Drews when exiting King's bedroom"
Bug #3086015 : "TOON: Woof doesn't idle correctly"
Most talking animation bugs are fixed with this.
The mouse is now hidden when entering a room.
svn-id: r53706
2010-10-22 20:53:25 +00:00
Sylvain Dupont
4d28de5623
TOON: Prevent quick load/save when it's not currently possible
...
svn-id: r53550
2010-10-16 22:07:09 +00:00
Sylvain Dupont
40d38fcc0d
TOON: Added most of the remaining Advanced Engine Features
...
Loading/Saving during runtime, Advanced Pausing,
Load savestate via launcher, RTL
svn-id: r53549
2010-10-16 21:58:33 +00:00
Sylvain Dupont
748e00f1cf
TOON: Implemented the 4 different mute modes for sound/text
...
As specified in the hotkeys screen (music,dialog,sound,text on/off)
Sounds are still played but with a volume = 0 (for timing issues)
svn-id: r53545
2010-10-16 19:27:11 +00:00
Sylvain Dupont
49fc73e3be
TOON: Fix bugs #3085967 and #3085969 about guards dance
...
Bug #3085969 : "TOON: Missing dialogue for Palace guards dance"
Bug #3085969 : "TOON: Missing dialogue for Palace Guards sequence"
svn-id: r53543
2010-10-16 17:06:10 +00:00
Sylvain Dupont
de1b17fb99
TOON: Fix inventory autoclose when the click is too long
...
svn-id: r53542
2010-10-16 15:55:11 +00:00
Sylvain Dupont
291f39044f
TOON: Removed useless debug printf
...
svn-id: r53541
2010-10-16 15:49:48 +00:00
Sylvain Dupont
fff2066872
TOON: Fixed bug #3085999 with bad mouse button behavior
...
Bug #3085999 : TOON: "Exiting inventory screen loop"
Now the events are fired on mouse down instead of on mouse up.
svn-id: r53540
2010-10-16 15:44:50 +00:00
Sylvain Dupont
7b50c2e3c3
TOON: Fixed Bug #3086564 with freezing conversation
...
Bug #3086564 : "TOON: Conversation freeze"
There was an error in hardcoded conversation flag function
Fixed also all endianess problems in conversations
svn-id: r53539
2010-10-16 15:14:09 +00:00
Sylvain Dupont
2c2ca3e353
TOON: Fixed bug #3086000 there was no magnifier effect
...
Bug #3086000 : "TOON: Magnifying glass cursor drawn incorrectly"
Zoom magnifier postprocess fx has been implemented
svn-id: r53529
2010-10-16 00:17:19 +00:00
Sylvain Dupont
19272595e7
TOON: Fixed Bug #3085978 with "Exit Not Defined" appearing
...
Bug #3085978 : "TOON: "Exit not defined" when leaving cellar"
svn-id: r53521
2010-10-15 22:05:54 +00:00
Sylvain Dupont
906704b213
TOON: Fixed bug #3084738 with loading bottomless bag state
...
Bug #3084738 : "TOON: Vanishing bottomless bag"
svn-id: r53520
2010-10-15 21:58:34 +00:00
Martin Kiewitz
5ba92baa9f
TOON: readding spanish special chars removed in r53513
...
svn-id: r53514
2010-10-15 20:52:29 +00:00
Martin Kiewitz
effe45e581
TOON: fix Ä umlaut and " char in german version of toonstruck
...
svn-id: r53513
2010-10-15 20:32:46 +00:00
Filippos Karapetis
5961857049
TOON: Fixed code analysis warning - bug #3087867
...
svn-id: r53502
2010-10-15 15:17:49 +00:00
Max Horn
4ccce19876
ENGINES: Enhance namespace comments a bit
...
svn-id: r53484
2010-10-15 12:48:19 +00:00
Max Horn
34cc54eaa9
Add doxygen comment for namespaces of several engines.
...
This is an empty template which ideally engine maintainers
would update and complete with concrete information...
svn-id: r53481
2010-10-15 12:28:56 +00:00
Jordi Vilalta Prat
06c2b6bace
TOON: Fixed the Spanish special characters.
...
- Wrap the text to font mapping in a function to give more flexibility.
- Add mapping of the opening exclamation and question marks to the common
mapping array.
- Added a special case for a character already mapped incorrectly in the
original interpreter, which seems to conflict with what's required by
the other languages.
svn-id: r53461
2010-10-14 22:27:48 +00:00
Jordi Vilalta Prat
00a477fa79
TOON: Fix some labels of the Spanish version.
...
The solution was suggested by Strangerke after realising it looked like a
copy-paste typo from the Russian version.
svn-id: r53458
2010-10-14 18:51:11 +00:00
Sylvain Dupont
320dd0b071
TOON: Fixed Bug #3084725 with cursor disappearing at screen borders
...
Bug #3084725 : "TOON: Glitch in cursor anim"
svn-id: r53453
2010-10-14 00:03:53 +00:00
Lars Persson
c0e2f1c6f8
TOON: Updated code to build properly for WINSCW and GCCE(symbian)
...
Added templates to MAX & MIN functions. Correct usage of OpcodeV2(instead of Opcode)
Match implementation with function definition. (int32 is not == int on all platforms)
svn-id: r53401
2010-10-13 07:14:38 +00:00
Sylvain Dupont
4c4e821326
TOON: Fixed bug #3085971 with missing "fail" sound sfx
...
Bug #3085971 : "TOON: Missing sfx for invalid Flux request"
svn-id: r53260
2010-10-12 22:57:03 +00:00
Sylvain Dupont
8061d8cac9
TOON: Fixed bug #3086025 with bad inventory behavior
...
Bug #3086025 "TOON: Inventory not working correctly with butter"
svn-id: r53199
2010-10-12 22:18:43 +00:00
Torbjörn Andersson
54b2a8c98d
JANITORIAL: Cleanup (mostly whitespace)
...
svn-id: r53161
2010-10-12 04:19:58 +00:00
Sylvain Dupont
eb52eb32a0
TOON: Fixed Flux disappearing in barn when talking to the cow
...
Several animations are not present for every Flux facing.
There is an hardcoded table to handle this.
svn-id: r53157
2010-10-11 23:16:15 +00:00
Sylvain Dupont
95c0e6cc42
TOON: Fixed uninitialized var
...
svn-id: r53156
2010-10-11 23:14:32 +00:00
Sylvain Dupont
21cb3a62b6
TOON: Reverted script throttle for now and fixed anim timing issue
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svn-id: r53155
2010-10-11 23:12:59 +00:00
Filippos Karapetis
576d6429bc
TOON: Reduced CPU usage by about 40%
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svn-id: r53151
2010-10-11 21:27:28 +00:00
Sylvain Dupont
ce97c61079
TOON: Fixed offsets in hard coded conversation musics
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svn-id: r53144
2010-10-10 23:10:14 +00:00
Sylvain Dupont
a4c657b8cf
TOON: Made all ToonEngine functions non-virtual
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svn-id: r53134
2010-10-10 21:40:25 +00:00
Johannes Schickel
97f042e530
TOON: Adapt include guard for consistency.
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svn-id: r53133
2010-10-10 21:26:37 +00:00
Johannes Schickel
85f770599f
TOON: Coding guideline corrections.
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svn-id: r53132
2010-10-10 21:26:18 +00:00
Sylvain Dupont
0c6c03bfd6
TOON: Fix potential undefined operation warning
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svn-id: r53131
2010-10-10 21:19:40 +00:00
Sylvain Dupont
aa89bbbcbd
TOON: Music attenuation when someone talks
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svn-id: r53130
2010-10-10 21:12:10 +00:00
Sylvain Dupont
23aa94ec02
TOON: Fix fast animation "Ready" on Sweetfighter game
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svn-id: r53129
2010-10-10 20:30:36 +00:00
Sylvain Dupont
927f560eb2
TOON: Fixed bad Flux state when restoring a game
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svn-id: r53127
2010-10-10 16:52:15 +00:00
Torbjörn Andersson
1f6bc7e309
TOON: Fix distortion in some looped music
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This was very noticeable in the footman conversation music.
svn-id: r53125
2010-10-10 16:13:55 +00:00
Sylvain Dupont
c952f7aa58
TOON: Added special conversation musics
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svn-id: r53124
2010-10-10 15:47:05 +00:00
Sylvain Dupont
0d6d895478
TOON: Disable too many levels of recursion with click events
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svn-id: r53119
2010-10-10 14:30:13 +00:00
Sylvain Dupont
7a7eabb139
TOON: Fix end of idle animations
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svn-id: r53118
2010-10-10 14:27:19 +00:00
Torbjörn Andersson
212d6cc1f0
TOON: Fix black spots in title picture.
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A "full palette" is, presumably, 256 colours, not 255.
svn-id: r53101
2010-10-09 11:33:29 +00:00
Torbjörn Andersson
30556795fd
TOON: Removed unnecessary "break"s (right after "return"s)
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svn-id: r53100
2010-10-09 11:27:25 +00:00
Johannes Schickel
571fe5d21e
TOON: Constify some more tables.
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svn-id: r53099
2010-10-09 11:18:19 +00:00
Johannes Schickel
eef9f7b57b
TOON: Ran astyle over the toon engine (+ some manual corrections).
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svn-id: r53098
2010-10-09 11:11:26 +00:00
Torbjörn Andersson
20e6baca22
TOON: More semi-colon cleanup.
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svn-id: r53097
2010-10-09 10:41:01 +00:00
Ori Avtalion
2ab013941a
TOON: Semicolon cleanup
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svn-id: r53096
2010-10-09 10:29:11 +00:00
Matthew Hoops
0acdaf30b2
TOON: Merge toondemo game id into toon
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ADGF_DEMO already marks it as a demo, so labeling the id as "Demo" would be redundant.
svn-id: r53094
2010-10-09 01:21:06 +00:00
Sylvain Dupont
3a0ad4c41c
TOON: String fixes for motoezx build
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svn-id: r53093
2010-10-09 00:29:10 +00:00
Johannes Schickel
2a984d1d3f
TOON: Make some static data tables const.
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svn-id: r53092
2010-10-09 00:26:58 +00:00
Sylvain Dupont
0fc6572b65
VIDEO: Remove useless references in handleAudioTrack function
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svn-id: r53091
2010-10-09 00:17:55 +00:00
Eugene Sandulenko
e11637c7bc
TOON: Normalized include paths
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svn-id: r53089
2010-10-08 22:45:28 +00:00
Eugene Sandulenko
3aa0345ab3
TOON: Fixed guard defines
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svn-id: r53088
2010-10-08 22:33:58 +00:00
Eugene Sandulenko
cf82bef02e
TOON: Merged Toon engine to ScummVM trunk
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svn-id: r53087
2010-10-08 22:30:39 +00:00