Commit Graph

682 Commits

Author SHA1 Message Date
Strangerke
d192d0b60c ACCESS: MM - Load TEXPAL 2014-12-29 22:51:15 +01:00
Strangerke
053fe65b68 ACCESS: MM - Fix Sprite Frame loading 2014-12-29 21:19:14 +01:00
Strangerke
88cca7c97b ACCESS: MM - Fix Sprite Frame loading 2014-12-29 21:01:38 +01:00
Strangerke
a33a9ae2e8 ACCESS: Split a bit more Player class, add some MM specific code 2014-12-29 07:22:51 +01:00
Strangerke
f1d6ba7085 ACCESS: Remove useless variable 2014-12-28 23:36:51 +01:00
Strangerke
c0a8a36083 ACCESS: MM - Implement some game logic 2014-12-28 17:21:16 +01:00
Strangerke
6590898e6c ACCESS: MM - Fix character loading by using a dummy character to replace missing ones 2014-12-28 17:08:07 +01:00
Strangerke
7e62eb4261 ACCESS: MM - Load character table 2014-12-28 16:35:02 +01:00
Strangerke
39ab507b86 ACCESS: MM - Change detection for the floppy version, add detection for the demo 2014-12-28 16:15:03 +01:00
Strangerke
46cd10c525 ACCESS: Fix DisposeAfterUse flags in sound code (thanks to fuzzie) 2014-12-28 11:38:10 +01:00
Strangerke
576bab349c ACCESS: Use loadSoundTable instead of push_back in several places 2014-12-27 17:21:04 +01:00
Strangerke
6a7834a05e ACCESS: Rename loadSoundTable 2014-12-27 16:55:07 +01:00
Strangerke
3c3ff0a3aa ACCESS: Remove two useless variables 2014-12-27 16:46:33 +01:00
Strangerke
6fe9bdf6c6 ACCESS: Fix speech 2014-12-27 16:06:32 +01:00
Strangerke
39eab59388 ACCESS: Rewrite sound queueing (WIP) 2014-12-27 15:31:43 +01:00
Strangerke
d1bc69426e ACCESS: Move variable from Room manager to local function 2014-12-22 19:41:40 +01:00
Strangerke
fc9595efdc ACCESS: Remove an unused variable in Animation manager 2014-12-22 19:16:11 +01:00
Strangerke
04bc635dc7 ACCESS: Remove a couple of unused variables in CharManager 2014-12-22 19:06:56 +01:00
Strangerke
99087c7f45 ACCESS: Use enum instead of int to initialize video flag 2014-12-21 22:55:24 +01:00
Strangerke
8bc30d0dfb ACCESS: Initialize header in videoPlayer constructor 2014-12-21 22:53:20 +01:00
Strangerke
4a1ddd5d0c ACCESS: Remove unused variable 2014-12-21 22:49:18 +01:00
Strangerke
24f0cce9c6 ACCESS: Fix bug in setHorizontalCode() 2014-12-21 22:43:12 +01:00
Paul Gilbert
7cb18f8e7a ACCESS: Fix crash in the introduction sequence 2014-12-20 10:59:16 -05:00
Paul Gilbert
a7bfa55aa8 ACCESS: Fix compiler warnings 2014-12-20 10:01:52 -05:00
Paul Gilbert
18df28f74d ACCESS: Extra initialization for various classes 2014-12-19 23:36:53 -05:00
Paul Gilbert
37b5ee24f5 ACCESS: Rename ASurface copyFrom methods to avoid clash with Graphics::Surface 2014-12-19 22:45:00 -05:00
Paul Gilbert
93bbe3a45e ACCESS: Manually implement ASurface::copyFrom for performance
The original called Surface::copyFrom, which keeps recreating the
dest surface with each copy. This version simply copies the image
2014-12-18 21:52:59 -05:00
Paul Gilbert
95aa9a13a6 ACCESS: Refactor most of ASurface statics to instance variables 2014-12-18 21:45:55 -05:00
Strangerke
864cab5e47 ACCESS: Fix issue related to demo-only (and unused afawk) opcodes 2014-12-19 01:35:33 +01:00
Strangerke
3fca9d42f3 ACCESS: Use Common::String to display bubble box text 2014-12-18 07:23:18 +01:00
Strangerke
7895c5408c ACCESS: Constify general messages 2014-12-18 07:14:21 +01:00
Strangerke
20bcc7f7aa ACCESS: Rename CMDPUSHLOCATION 2014-12-17 23:45:41 +01:00
Strangerke
8fe8cf8e43 ACCESS: Use AD_ENTRY1s in detection tables 2014-12-17 23:35:12 +01:00
Strangerke
c11b6e3eb3 ACCESS: Add original engine dates 2014-12-17 23:27:55 +01:00
Strangerke
beba3cd3f2 ACCESS: Fix indentation issue pointed out by _sev 2014-12-17 23:22:50 +01:00
Strangerke
a990323703 ACCESS: Format the definition of ImagerFlag
and fix a comment
2014-12-17 23:21:13 +01:00
Strangerke
cd4183a463 ACCESS: Fix indentation of METHODS in animate() 2014-12-17 23:15:13 +01:00
Strangerke
79b51f20e4 ACCESS: Use clear to empty Common::String variables 2014-12-17 23:08:54 +01:00
Strangerke
207c4012ad ACCESS: replace an assert by an error as suggested by LordHoto 2014-12-17 23:05:22 +01:00
Strangerke
240b9dcaeb ACCESS: Format Direction enum as suggested by LordHoto 2014-12-17 22:54:29 +01:00
Strangerke
223038924b ACCESS: Get rid of a goto 2014-12-17 22:49:01 +01:00
Strangerke
c57f191960 ACCESS: Constify some resources in MM too 2014-12-17 22:38:01 +01:00
Strangerke
bb01fa31f8 ACCESS: Constify some resources 2014-12-17 22:31:29 +01:00
Strangerke
e141da25e8 ACCESS: Use a uint instead of a int in a loop based on size() 2014-12-17 21:39:26 +01:00
Strangerke
fe627c5ce1 ACCESS: Fix spacing around semicolumn in class definitions 2014-12-17 21:31:26 +01:00
Strangerke
ce1f04b1d5 ACCESS: Get rid of hardcoded size when using Common::Fill 2014-12-17 21:19:33 +01:00
Strangerke
df7fa78a86 ACCESS: Fix three out of bounds 2014-12-17 21:10:50 +01:00
Strangerke
67a40fd9b0 ACCESS: Add missing space before semicolumn in constructors 2014-12-17 19:14:14 +01:00
Strangerke
9daf9a30c0 ACCESS: Modify the indentation of constructor when it's multiline 2014-12-17 19:13:23 +01:00
Strangerke
7d73acbccc ACCESS: Remove useless defines 2014-12-17 18:36:49 +01:00
Strangerke
492d974550 ACCESS: Some more polishing in the file headers 2014-12-17 18:27:47 +01:00
Strangerke
c8d6370edf ACCESS: Fix broken file header 2014-12-17 18:27:01 +01:00
Strangerke
82dfe2a5bc ACCESS: Use writeString in writeSavegameHeader 2014-12-17 18:25:24 +01:00
Strangerke
1496ad9717 ACCESS: Split mouse data per line 2014-12-17 08:29:24 +01:00
Strangerke
56d28bc4c8 ACCESS: Split doCredit in two, putting demo code in a separate function 2014-12-17 07:58:24 +01:00
Strangerke
3a1203ff73 ACCESS: Use a while statement as suggested by _sev in the merge request
Also fix a formatting issue pointed out by _sev
2014-12-17 07:47:55 +01:00
Paul Gilbert
7ae4fca38e ACCESS: Fix foreground parallex in opening scene 2014-12-16 22:21:49 -05:00
Strangerke
c3312749ff ACCESS: Fix crash when getting randomly shot in the cabin 2014-12-16 22:41:27 +01:00
Strangerke
64435ef25f ACCESS: Fix cmdFreeSound, which fixes the sound played during the death animation 2014-12-16 19:40:27 +01:00
Strangerke
8120cbfde3 ACCESS: Remove extra qualification stupidly accepted by MSVC 2014-12-15 19:48:02 +01:00
Paul Gilbert
0e4a4a28ad ACCESS: Fix distortion occurring at left edge of jungle scrolling in introduction 2014-12-14 21:33:14 -05:00
Paul Gilbert
e806c63332 ACCESS: Formatting fixes 2014-12-14 18:37:31 -05:00
Paul Gilbert
37aefd08f2 ACCESS: Add enum for inventory items referred in hardcoded logic 2014-12-14 18:27:29 -05:00
Strangerke
450deabd45 ACCESS: Fix a couple of typos in comments 2014-12-14 23:55:22 +01:00
Strangerke
66bf0ec741 ACCESS: Some refactoring concerning the mouse cursor 2014-12-14 23:51:01 +01:00
Strangerke
dcc6ceb117 ACCESS: Fix icon when unselecting a menu button 2014-12-14 23:22:54 +01:00
Strangerke
27ed5246b8 ACCESS: Use the same (weird) key mapping than in the original game 2014-12-14 22:43:01 +01:00
Paul Gilbert
831a3f7f35 ACCESS: Implement dirty rect merging 2014-12-14 15:39:37 -05:00
Paul Gilbert
fda4ef620f ACCESS: Add dirty rect handling for font display 2014-12-14 15:22:09 -05:00
Paul Gilbert
924f2abdf4 ACCESS: Dirty rect handling for intro screens 2014-12-14 14:45:06 -05:00
Paul Gilbert
93979484f6 ACCESS: Fix for background redraws during conversations 2014-12-14 11:56:42 -05:00
Paul Gilbert
2cdd05306c ACCESS: Dirty rect handling for conversation videos 2014-12-14 10:17:47 -05:00
Paul Gilbert
310853a285 ACCESS: Add dirty rects when plotting images to the screen 2014-12-13 22:33:23 -05:00
Paul Gilbert
9314daa11c ACCESS: Dirty rect handling for bubble boxes 2014-12-13 22:06:58 -05:00
Paul Gilbert
98889efae5 ACCESS: Beginnings of dirty rect handling for screen 2014-12-13 21:25:46 -05:00
Paul Gilbert
330cb5fb07 ACCESS: Remove old dummy unused fields from savegame 2014-12-12 23:24:49 -05:00
Strangerke
de63e2afbc ACCESS: Properly indent some code in playSound 2014-12-12 23:08:29 -05:00
Strangerke
712a18d050 ACCESS: Fix compilation errors reported by Criezy 2014-12-12 23:08:18 -05:00
Paul Gilbert
b1f63a9985 ACCESS: Fix for player movement and stab action in pit scene 2014-12-12 23:08:08 -05:00
Strangerke
5520a76384 ACCESS: Fix speakText behavior 2014-12-12 23:07:57 -05:00
Strangerke
c82fb8c957 ACCESS: Reduce screen pointer usage in amazon logic 2014-12-12 23:07:46 -05:00
Strangerke
a6cc9250d3 ACCESS: Remove a useless variable, some renaming 2014-12-12 23:07:35 -05:00
Paul Gilbert
41d0908606 ACCESS: Fix death cell list data 2014-12-12 23:07:24 -05:00
Paul Gilbert
c2e5dd8487 ACCESS: Fix positioning of Ant in pit scene 2014-12-12 23:07:12 -05:00
Paul Gilbert
547f3debb2 ACCESS: Separate timer updates from frame updates, and overall delay cleanup 2014-12-12 23:07:00 -05:00
Paul Gilbert
781c6ff8c4 ACCESS: Initial enum cleanup for Ant fields 2014-12-12 23:06:46 -05:00
Paul Gilbert
b1d5359fc6 ACCESS: Minor formatting for debugger error messages 2014-12-12 23:06:23 -05:00
Strangerke
8517209bcb ACCESS: Implement restart after death 2014-12-12 23:06:08 -05:00
Strangerke
538782e14e ACCESS: Get rid of the use of 'this' in constructor 2014-12-12 23:05:57 -05:00
Strangerke
80dfc3537d ACCESS: Fix _help3 initialization 2014-12-12 23:05:46 -05:00
Paul Gilbert
cdc27778c0 ACCESS: Add a button to allow skipping the river scene 2014-12-12 23:05:36 -05:00
Paul Gilbert
beba0b40d5 ACCESS: Minor cleanup of _saveRiver flag 2014-12-12 23:05:25 -05:00
Strangerke
1870e31e25 ACCESS: Add a comment related to the CD specific files 2014-12-12 23:05:05 -05:00
Strangerke
98685b9358 ACCESS: Add some more checks for the floppy version 2014-12-12 23:04:54 -05:00
Strangerke
8d97dc9891 ACCESS: stops the SFX sounds in the intro at the end of the countdown 2014-12-12 23:04:44 -05:00
Strangerke
8ee8444779 ACCESS: Skip chapter speech for the non-CD versions 2014-12-12 23:04:34 -05:00
Paul Gilbert
c69480f6bf ACCESS: Fix event pollig in death flashing loop 2014-12-12 23:04:24 -05:00
Paul Gilbert
b20c755f46 ACCESS: Fix progressing within the river 2014-12-12 23:04:09 -05:00
Strangerke
35922c28c8 ACCESS: Add a hack to fake queueing 2014-12-12 23:03:59 -05:00
Strangerke
9ef60f3f33 ACCESS: Fix a bug in plotInactive 2014-12-12 23:03:48 -05:00
Strangerke
960a787c03 ACCESS: Reduce the scope of a variable in Inventory 2014-12-12 23:03:38 -05:00
Strangerke
7508e7b5f8 ACCESS: Minor River cleanup 2014-12-12 23:03:27 -05:00
Paul Gilbert
86bee5b48e ACCESS: Fix function key mapping for game icons 2014-12-12 23:03:16 -05:00
Paul Gilbert
8e90ef2ec7 ACCESS: Minor river code clean up and saving fix 2014-12-12 23:03:06 -05:00
Strangerke
07456932d4 ACCESS: Add a debug channel for the sound & music handling 2014-12-12 23:02:56 -05:00
Strangerke
3cf0893979 ACCESS: Add a cheat mode which currently skips the guard in chapter 8 2014-12-12 23:02:41 -05:00
Strangerke
b864b84635 ACCESS: Fix the end of the demo 2014-12-12 23:02:30 -05:00
Paul Gilbert
bf361715e0 ACCESS: Simply river savegame fields 2014-12-12 23:02:16 -05:00
Paul Gilbert
a1e5e8be94 ACCESS: Cleaned up event handling for scene establish text display 2014-12-12 23:02:06 -05:00
Paul Gilbert
40b8417296 ACCESS: Correct down-right player movement 2014-12-12 23:01:54 -05:00
Paul Gilbert
7cd7bb9b54 ACCESS: Implement player keyboard movement 2014-12-12 23:01:46 -05:00
Paul Gilbert
67b3304f71 ACCESS: Clean up keyboard control 2014-12-12 23:01:37 -05:00
Strangerke
84d77b7daf ACCESS: Fix the inventory behavior in the floppy and demo version 2014-12-12 23:01:27 -05:00
Strangerke
59099a7205 ACCESS: Fix cmdDead for the demo 2014-12-12 23:01:16 -05:00
Strangerke
c41d7bab2b ACCESS: Add some data for the character info used by the demo 2014-12-12 23:01:06 -05:00
Paul Gilbert
1f42800e0c ACCESS: Further cleanup of river obstacles checks 2014-12-12 23:00:57 -05:00
Strangerke
84ba0df9b2 ACCESS: Janitorial 2014-12-12 23:00:46 -05:00
Strangerke
3c97961fd2 ACCESS: Fix the display in the floppy and demo version by removing the inventory pre-rendering 2014-12-12 23:00:35 -05:00
Paul Gilbert
06f99158f0 ACCESS: Debounce any mouse press when showing death screen 2014-12-12 23:00:25 -05:00
Paul Gilbert
f2cd2ee5b3 ACCESS: Move river death flags from engine to River class 2014-12-12 23:00:16 -05:00
Paul Gilbert
93b1516f9f ACCESS: Fix display of rocks in the river arcade scene 2014-12-12 22:59:59 -05:00
Paul Gilbert
c1e80440b5 ACCESS: Fix the formatting of a bunch of else statements 2014-12-12 22:59:45 -05:00
Paul Gilbert
4c2ab8b297 ACCESS: Remove misnamed duplicate _screenVirtX field 2014-12-12 22:59:25 -05:00
Paul Gilbert
889a564e73 ACCESS: Fix definition of river data structures 2014-12-12 22:59:14 -05:00
Strangerke
7571fdd4b1 ACCESS: Add some more Demo opcodes 2014-12-12 22:59:03 -05:00
Strangerke
e35e6df93a ACCESS: Rename cmdObject 2014-12-12 22:58:50 -05:00
Strangerke
580fec468f ACCESS: Implement loadNSound, add a warning about another special opcode used by the demo 2014-12-12 22:58:40 -05:00
Strangerke
771bcc8efd ACCESS: Add warnings about opcodes changed in the demo version 2014-12-12 22:58:31 -05:00
Strangerke
cbd772ea5f ACCESS: Avoid the call to loadScreen in mWhileDownRiver 2014-12-12 22:58:21 -05:00
Strangerke
c6322702e6 ACCESS: Fix doEstablish for the floppy and for the demo versions 2014-12-12 22:58:12 -05:00
Strangerke
2413fd0798 ACCESS: Skip the end of the full intro in the demo 2014-12-12 22:58:01 -05:00
Strangerke
860f7c717c ACCESS: Implement the demo logic in doTitle 2014-12-12 22:57:50 -05:00
Strangerke
8267b5d2ab ACCESS: Skip the unknown midi file format used by the demo 2014-12-12 22:57:35 -05:00
Strangerke
f968553329 ACCESS: Fix RoomInfo for the demo version, fix a typo in a comment 2014-12-12 22:56:11 -05:00
Strangerke
66f9d71f1d ACCESS: Add some code for the intro (WIP) 2014-12-12 22:55:56 -05:00
Strangerke
954a0d0f9f ACCESS: Remove useless (and commented) code 2014-12-12 22:55:42 -05:00
Strangerke
0eeb5b5bf3 ACCESS: Fix the horizontal scrolling in intro, add some calls to clearEvents 2014-12-12 22:55:30 -05:00
Strangerke
0028556d6c ACCESS: improve the sound during the title countdown 2014-12-12 22:55:08 -05:00
Strangerke
11870c4144 ACCESS: Implement music player (WIP) 2014-12-12 22:54:52 -05:00
Strangerke
f364782d05 ACCESS: Some rework in MusicManager 2014-12-12 22:54:42 -05:00
Strangerke
6e8f29c15b ACCESS: Implement stopSound 2014-12-12 22:54:20 -05:00
Strangerke
9604da9da3 ACCESS: Rename _Eseg 2014-12-12 22:54:08 -05:00
Strangerke
0277d1654d ACCESS: Remove two unused variables 2014-12-12 22:53:55 -05:00
Strangerke
11e920f427 ACCESS: Split SoundManager and MusicManager 2014-12-12 22:53:43 -05:00
Strangerke
a3801df518 ACCESS: First implementation of Sound playback for both CD and Floppy version. Courtesy of m_kiewitz 2014-12-12 22:53:31 -05:00
Strangerke
63bcd2ebcb ACCESS: Remove second character sprite in Dead command 2014-12-12 22:53:22 -05:00
Paul Gilbert
d37593d5c1 ACCESS: Replaced delayMilli calls to use pollEventsAndWait 2014-12-12 22:53:09 -05:00
Paul Gilbert
a8e111fae4 ACCESS: Refactor opening scenes logic into Opening class 2014-12-12 22:52:51 -05:00
Strangerke
c42666f3d2 ACCESS: Add some code for VGA mode in cmdHelp 2014-12-12 22:52:39 -05:00
Paul Gilbert
16a8d705ba ACCESS: Fix restoring game scene after using help 2014-12-12 22:52:26 -05:00
Paul Gilbert
eadaf53486 ACCESS: Remove unused _travel and _ask fields 2014-12-12 22:52:13 -05:00
Paul Gilbert
01124c3378 ACCESS: Moved help table data from AccessEngine to AmazonEngine 2014-12-12 22:52:01 -05:00
Paul Gilbert
ec44c0504f ACCESS: Remove unneeded dummy field syncs from serializer 2014-12-12 22:51:52 -05:00
Paul Gilbert
b478b05df2 ACCESS: Move _saveRiver from engine to River class 2014-12-12 22:51:43 -05:00
Paul Gilbert
2151919434 ACCESS: Remove accidental resetting of _vm pointers 2014-12-12 22:51:34 -05:00
Paul Gilbert
01e9214c7d ACCESS: Only save river scene fields when actually in the river scene
I'm still not happy everything needed is being synchronised, so this
way we can work on it further without upsetting other Amazon saves
2014-12-12 22:51:15 -05:00
Paul Gilbert
1716cd9b30 ACCESS: Major refactoring of Amazon logic into their own classes 2014-12-12 22:51:04 -05:00
Paul Gilbert
e332218568 ACCESS: Workaround for Exit/walk icon in massacre site scene 2014-12-12 22:50:54 -05:00
Paul Gilbert
740df9b42a ACCESS: Further tweaks to timer skipping 2014-12-12 22:50:45 -05:00
Paul Gilbert
eeb9d63a19 ACCESS: Don't decrease timers whilst text dialogs are showing 2014-12-12 22:50:36 -05:00
Paul Gilbert
abecac94d4 ACCESS: Fix to restrict river canoe to 7 allowable 'lanes' 2014-12-12 22:50:24 -05:00
Paul Gilbert
bfbce8c6a6 ACCESS: Cleanup of updateObstacles 2014-12-12 22:50:15 -05:00
Paul Gilbert
62a7619017 ACCESS: Better fix for drawing partially off-screen sprites 2014-12-12 22:50:03 -05:00
Strangerke
2735101179 ACCESS: Finish the implementation of cmdHelp (still a redraw issue) 2014-12-12 22:49:53 -05:00
Paul Gilbert
3f44538441 ACCESS: Fix array sizes for panning objects fields 2014-12-12 22:49:43 -05:00
Paul Gilbert
b1ea7879f3 ACCESS: Fix saving/loading using ScummVM GMM in the river scene 2014-12-12 22:49:35 -05:00
Paul Gilbert
c6042e2e25 ACCESS: Minor cleanups of canoe code 2014-12-12 22:49:26 -05:00
Paul Gilbert
3be3cb1ac2 ACCESS: Cleanup of room _function and river canoe movement 2014-12-12 22:49:16 -05:00
Paul Gilbert
64b45e68aa ACCESS: Fix loading or exiting game when Maya is active player 2014-12-12 22:49:06 -05:00
Paul Gilbert
f6a1faa5e4 ACCESS: Fix check for scene area that can be clicked in 2014-12-12 22:49:00 -05:00
Paul Gilbert
bb93268ee2 ACCESS: Fix left button flag beig stuck after saving & loading games 2014-12-12 22:48:53 -05:00
Paul Gilbert
f0f19dbea0 ACCESS: Fix for vertical scrolling after using inventory screen 2014-12-12 22:48:47 -05:00
Strangerke
abb4b9d1e6 ACCESS: Fix regression in bd004bd6f3b960e36756248d8e44bfdf955fdb52 2014-12-12 22:48:33 -05:00
Paul Gilbert
4c71b12e02 ACCESS: Fix memory leaks 2014-12-12 22:48:16 -05:00
Strangerke
f75fa68c05 ACCESS: Add a replacement of configSelect, currently just initializing _hintLevel 2014-12-12 22:48:06 -05:00
Paul Gilbert
7434c764c6 ACCESS: gcc compilation fixes 2014-12-12 22:47:55 -05:00
Paul Gilbert
89b20c618f ACCESS: Fix to correctly draw partly off-screen sprites 2014-12-12 22:47:44 -05:00
Strangerke
d8c97d259b ACCESS: add code to replace the checks on KEYBUFCNT 2014-12-12 22:47:33 -05:00
Paul Gilbert
fde1ea9d0e ACCESS: Improve usage of ImageEntry _flags IMGFLAG enum 2014-12-12 22:47:22 -05:00
Strangerke
953321cc26 ACCESS: Fix a glitch in the intro, add a workaround for a crash, fix a logic flaw 2014-12-12 22:47:11 -05:00
Paul Gilbert
0cafe2719d ACCESS: Fix for proper vertical scrolling on the ship 2014-12-12 22:47:00 -05:00
Paul Gilbert
84d500a35a ACCESS: Fix flickering slaver guard 2014-12-12 22:46:49 -05:00
Paul Gilbert
9cd2bbf6bd ACCESS: Move slaver guard functions into the Guard class 2014-12-12 22:46:36 -05:00
Strangerke
486b7d7e04 ACCESS: Add detection for Amazon English Demo 2014-12-12 22:46:20 -05:00
Strangerke
0a28a77e1a ACCESS: Silent warning 2014-12-12 22:46:01 -05:00
Strangerke
451a29ada5 ACCESS: Fix character in first screen when the intro is played 2014-12-12 22:45:42 -05:00
Strangerke
79fa346ca0 ACCESS: Implement calcIQ 2014-12-12 22:45:29 -05:00
Strangerke
2ea4601589 ACCESS: Implement helpTitle 2014-12-12 22:45:17 -05:00
Paul Gilbert
7a691f38cf ACCESS: Fix guard movement logic on slaver boat 2014-12-12 22:44:58 -05:00
Paul Gilbert
cc8a8bfddd ACCESS: Refactored Amazon specific player loading into new AmazonPlayer class 2014-12-12 22:44:43 -05:00
Strangerke
a8c99d1986 ACCESS: Some work on drawHelp (WIP) 2014-12-12 22:44:16 -05:00
Strangerke
6e2d63e4cd ACCESS: Implement checkRiverCollide() 2014-12-12 22:44:04 -05:00
Strangerke
5674bed27b ACCESS: Implement updateObstacles 2014-12-12 22:43:51 -05:00
Paul Gilbert
9fa0fc845e ACCESS: Fix 'bounce' when reaching left end of a horizontal scrolling scene 2014-12-12 22:43:42 -05:00
Paul Gilbert
b01f5d61d7 ACCESS: Fix vertically scrolling up the screen 2014-12-12 22:43:33 -05:00
Paul Gilbert
8eeb5bd8e6 ACCESS: Refine scene 9 workaround to stop movement problems on ship 2014-12-12 22:43:24 -05:00
Strangerke
f1b99b0ede ACCESS: Implement plotRiver 2014-12-12 22:43:14 -05:00
Strangerke
51ccd0c1fb ACCESS: Implement moveCanoe 2014-12-12 22:43:03 -05:00
Strangerke
0c4fdc6a48 ACCESS: Implement some more RIVER functions 2014-12-12 22:42:50 -05:00
Paul Gilbert
68dc425cd4 ACCESS: Implemented buildRow for vertical screen scrolling 2014-12-12 22:42:36 -05:00