Strangerke
|
d192d0b60c
|
ACCESS: MM - Load TEXPAL
|
2014-12-29 22:51:15 +01:00 |
|
Strangerke
|
053fe65b68
|
ACCESS: MM - Fix Sprite Frame loading
|
2014-12-29 21:19:14 +01:00 |
|
Strangerke
|
88cca7c97b
|
ACCESS: MM - Fix Sprite Frame loading
|
2014-12-29 21:01:38 +01:00 |
|
Strangerke
|
a33a9ae2e8
|
ACCESS: Split a bit more Player class, add some MM specific code
|
2014-12-29 07:22:51 +01:00 |
|
Strangerke
|
f1d6ba7085
|
ACCESS: Remove useless variable
|
2014-12-28 23:36:51 +01:00 |
|
Strangerke
|
c0a8a36083
|
ACCESS: MM - Implement some game logic
|
2014-12-28 17:21:16 +01:00 |
|
Strangerke
|
6590898e6c
|
ACCESS: MM - Fix character loading by using a dummy character to replace missing ones
|
2014-12-28 17:08:07 +01:00 |
|
Strangerke
|
7e62eb4261
|
ACCESS: MM - Load character table
|
2014-12-28 16:35:02 +01:00 |
|
Strangerke
|
39ab507b86
|
ACCESS: MM - Change detection for the floppy version, add detection for the demo
|
2014-12-28 16:15:03 +01:00 |
|
Strangerke
|
46cd10c525
|
ACCESS: Fix DisposeAfterUse flags in sound code (thanks to fuzzie)
|
2014-12-28 11:38:10 +01:00 |
|
Strangerke
|
576bab349c
|
ACCESS: Use loadSoundTable instead of push_back in several places
|
2014-12-27 17:21:04 +01:00 |
|
Strangerke
|
6a7834a05e
|
ACCESS: Rename loadSoundTable
|
2014-12-27 16:55:07 +01:00 |
|
Strangerke
|
3c3ff0a3aa
|
ACCESS: Remove two useless variables
|
2014-12-27 16:46:33 +01:00 |
|
Strangerke
|
6fe9bdf6c6
|
ACCESS: Fix speech
|
2014-12-27 16:06:32 +01:00 |
|
Strangerke
|
39eab59388
|
ACCESS: Rewrite sound queueing (WIP)
|
2014-12-27 15:31:43 +01:00 |
|
Strangerke
|
d1bc69426e
|
ACCESS: Move variable from Room manager to local function
|
2014-12-22 19:41:40 +01:00 |
|
Strangerke
|
fc9595efdc
|
ACCESS: Remove an unused variable in Animation manager
|
2014-12-22 19:16:11 +01:00 |
|
Strangerke
|
04bc635dc7
|
ACCESS: Remove a couple of unused variables in CharManager
|
2014-12-22 19:06:56 +01:00 |
|
Strangerke
|
99087c7f45
|
ACCESS: Use enum instead of int to initialize video flag
|
2014-12-21 22:55:24 +01:00 |
|
Strangerke
|
8bc30d0dfb
|
ACCESS: Initialize header in videoPlayer constructor
|
2014-12-21 22:53:20 +01:00 |
|
Strangerke
|
4a1ddd5d0c
|
ACCESS: Remove unused variable
|
2014-12-21 22:49:18 +01:00 |
|
Strangerke
|
24f0cce9c6
|
ACCESS: Fix bug in setHorizontalCode()
|
2014-12-21 22:43:12 +01:00 |
|
Paul Gilbert
|
7cb18f8e7a
|
ACCESS: Fix crash in the introduction sequence
|
2014-12-20 10:59:16 -05:00 |
|
Paul Gilbert
|
a7bfa55aa8
|
ACCESS: Fix compiler warnings
|
2014-12-20 10:01:52 -05:00 |
|
Paul Gilbert
|
18df28f74d
|
ACCESS: Extra initialization for various classes
|
2014-12-19 23:36:53 -05:00 |
|
Paul Gilbert
|
37b5ee24f5
|
ACCESS: Rename ASurface copyFrom methods to avoid clash with Graphics::Surface
|
2014-12-19 22:45:00 -05:00 |
|
Paul Gilbert
|
93bbe3a45e
|
ACCESS: Manually implement ASurface::copyFrom for performance
The original called Surface::copyFrom, which keeps recreating the
dest surface with each copy. This version simply copies the image
|
2014-12-18 21:52:59 -05:00 |
|
Paul Gilbert
|
95aa9a13a6
|
ACCESS: Refactor most of ASurface statics to instance variables
|
2014-12-18 21:45:55 -05:00 |
|
Strangerke
|
864cab5e47
|
ACCESS: Fix issue related to demo-only (and unused afawk) opcodes
|
2014-12-19 01:35:33 +01:00 |
|
Strangerke
|
3fca9d42f3
|
ACCESS: Use Common::String to display bubble box text
|
2014-12-18 07:23:18 +01:00 |
|
Strangerke
|
7895c5408c
|
ACCESS: Constify general messages
|
2014-12-18 07:14:21 +01:00 |
|
Strangerke
|
20bcc7f7aa
|
ACCESS: Rename CMDPUSHLOCATION
|
2014-12-17 23:45:41 +01:00 |
|
Strangerke
|
8fe8cf8e43
|
ACCESS: Use AD_ENTRY1s in detection tables
|
2014-12-17 23:35:12 +01:00 |
|
Strangerke
|
c11b6e3eb3
|
ACCESS: Add original engine dates
|
2014-12-17 23:27:55 +01:00 |
|
Strangerke
|
beba3cd3f2
|
ACCESS: Fix indentation issue pointed out by _sev
|
2014-12-17 23:22:50 +01:00 |
|
Strangerke
|
a990323703
|
ACCESS: Format the definition of ImagerFlag
and fix a comment
|
2014-12-17 23:21:13 +01:00 |
|
Strangerke
|
cd4183a463
|
ACCESS: Fix indentation of METHODS in animate()
|
2014-12-17 23:15:13 +01:00 |
|
Strangerke
|
79b51f20e4
|
ACCESS: Use clear to empty Common::String variables
|
2014-12-17 23:08:54 +01:00 |
|
Strangerke
|
207c4012ad
|
ACCESS: replace an assert by an error as suggested by LordHoto
|
2014-12-17 23:05:22 +01:00 |
|
Strangerke
|
240b9dcaeb
|
ACCESS: Format Direction enum as suggested by LordHoto
|
2014-12-17 22:54:29 +01:00 |
|
Strangerke
|
223038924b
|
ACCESS: Get rid of a goto
|
2014-12-17 22:49:01 +01:00 |
|
Strangerke
|
c57f191960
|
ACCESS: Constify some resources in MM too
|
2014-12-17 22:38:01 +01:00 |
|
Strangerke
|
bb01fa31f8
|
ACCESS: Constify some resources
|
2014-12-17 22:31:29 +01:00 |
|
Strangerke
|
e141da25e8
|
ACCESS: Use a uint instead of a int in a loop based on size()
|
2014-12-17 21:39:26 +01:00 |
|
Strangerke
|
fe627c5ce1
|
ACCESS: Fix spacing around semicolumn in class definitions
|
2014-12-17 21:31:26 +01:00 |
|
Strangerke
|
ce1f04b1d5
|
ACCESS: Get rid of hardcoded size when using Common::Fill
|
2014-12-17 21:19:33 +01:00 |
|
Strangerke
|
df7fa78a86
|
ACCESS: Fix three out of bounds
|
2014-12-17 21:10:50 +01:00 |
|
Strangerke
|
67a40fd9b0
|
ACCESS: Add missing space before semicolumn in constructors
|
2014-12-17 19:14:14 +01:00 |
|
Strangerke
|
9daf9a30c0
|
ACCESS: Modify the indentation of constructor when it's multiline
|
2014-12-17 19:13:23 +01:00 |
|
Strangerke
|
7d73acbccc
|
ACCESS: Remove useless defines
|
2014-12-17 18:36:49 +01:00 |
|
Strangerke
|
492d974550
|
ACCESS: Some more polishing in the file headers
|
2014-12-17 18:27:47 +01:00 |
|
Strangerke
|
c8d6370edf
|
ACCESS: Fix broken file header
|
2014-12-17 18:27:01 +01:00 |
|
Strangerke
|
82dfe2a5bc
|
ACCESS: Use writeString in writeSavegameHeader
|
2014-12-17 18:25:24 +01:00 |
|
Strangerke
|
1496ad9717
|
ACCESS: Split mouse data per line
|
2014-12-17 08:29:24 +01:00 |
|
Strangerke
|
56d28bc4c8
|
ACCESS: Split doCredit in two, putting demo code in a separate function
|
2014-12-17 07:58:24 +01:00 |
|
Strangerke
|
3a1203ff73
|
ACCESS: Use a while statement as suggested by _sev in the merge request
Also fix a formatting issue pointed out by _sev
|
2014-12-17 07:47:55 +01:00 |
|
Paul Gilbert
|
7ae4fca38e
|
ACCESS: Fix foreground parallex in opening scene
|
2014-12-16 22:21:49 -05:00 |
|
Strangerke
|
c3312749ff
|
ACCESS: Fix crash when getting randomly shot in the cabin
|
2014-12-16 22:41:27 +01:00 |
|
Strangerke
|
64435ef25f
|
ACCESS: Fix cmdFreeSound, which fixes the sound played during the death animation
|
2014-12-16 19:40:27 +01:00 |
|
Strangerke
|
8120cbfde3
|
ACCESS: Remove extra qualification stupidly accepted by MSVC
|
2014-12-15 19:48:02 +01:00 |
|
Paul Gilbert
|
0e4a4a28ad
|
ACCESS: Fix distortion occurring at left edge of jungle scrolling in introduction
|
2014-12-14 21:33:14 -05:00 |
|
Paul Gilbert
|
e806c63332
|
ACCESS: Formatting fixes
|
2014-12-14 18:37:31 -05:00 |
|
Paul Gilbert
|
37aefd08f2
|
ACCESS: Add enum for inventory items referred in hardcoded logic
|
2014-12-14 18:27:29 -05:00 |
|
Strangerke
|
450deabd45
|
ACCESS: Fix a couple of typos in comments
|
2014-12-14 23:55:22 +01:00 |
|
Strangerke
|
66bf0ec741
|
ACCESS: Some refactoring concerning the mouse cursor
|
2014-12-14 23:51:01 +01:00 |
|
Strangerke
|
dcc6ceb117
|
ACCESS: Fix icon when unselecting a menu button
|
2014-12-14 23:22:54 +01:00 |
|
Strangerke
|
27ed5246b8
|
ACCESS: Use the same (weird) key mapping than in the original game
|
2014-12-14 22:43:01 +01:00 |
|
Paul Gilbert
|
831a3f7f35
|
ACCESS: Implement dirty rect merging
|
2014-12-14 15:39:37 -05:00 |
|
Paul Gilbert
|
fda4ef620f
|
ACCESS: Add dirty rect handling for font display
|
2014-12-14 15:22:09 -05:00 |
|
Paul Gilbert
|
924f2abdf4
|
ACCESS: Dirty rect handling for intro screens
|
2014-12-14 14:45:06 -05:00 |
|
Paul Gilbert
|
93979484f6
|
ACCESS: Fix for background redraws during conversations
|
2014-12-14 11:56:42 -05:00 |
|
Paul Gilbert
|
2cdd05306c
|
ACCESS: Dirty rect handling for conversation videos
|
2014-12-14 10:17:47 -05:00 |
|
Paul Gilbert
|
310853a285
|
ACCESS: Add dirty rects when plotting images to the screen
|
2014-12-13 22:33:23 -05:00 |
|
Paul Gilbert
|
9314daa11c
|
ACCESS: Dirty rect handling for bubble boxes
|
2014-12-13 22:06:58 -05:00 |
|
Paul Gilbert
|
98889efae5
|
ACCESS: Beginnings of dirty rect handling for screen
|
2014-12-13 21:25:46 -05:00 |
|
Paul Gilbert
|
330cb5fb07
|
ACCESS: Remove old dummy unused fields from savegame
|
2014-12-12 23:24:49 -05:00 |
|
Strangerke
|
de63e2afbc
|
ACCESS: Properly indent some code in playSound
|
2014-12-12 23:08:29 -05:00 |
|
Strangerke
|
712a18d050
|
ACCESS: Fix compilation errors reported by Criezy
|
2014-12-12 23:08:18 -05:00 |
|
Paul Gilbert
|
b1f63a9985
|
ACCESS: Fix for player movement and stab action in pit scene
|
2014-12-12 23:08:08 -05:00 |
|
Strangerke
|
5520a76384
|
ACCESS: Fix speakText behavior
|
2014-12-12 23:07:57 -05:00 |
|
Strangerke
|
c82fb8c957
|
ACCESS: Reduce screen pointer usage in amazon logic
|
2014-12-12 23:07:46 -05:00 |
|
Strangerke
|
a6cc9250d3
|
ACCESS: Remove a useless variable, some renaming
|
2014-12-12 23:07:35 -05:00 |
|
Paul Gilbert
|
41d0908606
|
ACCESS: Fix death cell list data
|
2014-12-12 23:07:24 -05:00 |
|
Paul Gilbert
|
c2e5dd8487
|
ACCESS: Fix positioning of Ant in pit scene
|
2014-12-12 23:07:12 -05:00 |
|
Paul Gilbert
|
547f3debb2
|
ACCESS: Separate timer updates from frame updates, and overall delay cleanup
|
2014-12-12 23:07:00 -05:00 |
|
Paul Gilbert
|
781c6ff8c4
|
ACCESS: Initial enum cleanup for Ant fields
|
2014-12-12 23:06:46 -05:00 |
|
Paul Gilbert
|
b1d5359fc6
|
ACCESS: Minor formatting for debugger error messages
|
2014-12-12 23:06:23 -05:00 |
|
Strangerke
|
8517209bcb
|
ACCESS: Implement restart after death
|
2014-12-12 23:06:08 -05:00 |
|
Strangerke
|
538782e14e
|
ACCESS: Get rid of the use of 'this' in constructor
|
2014-12-12 23:05:57 -05:00 |
|
Strangerke
|
80dfc3537d
|
ACCESS: Fix _help3 initialization
|
2014-12-12 23:05:46 -05:00 |
|
Paul Gilbert
|
cdc27778c0
|
ACCESS: Add a button to allow skipping the river scene
|
2014-12-12 23:05:36 -05:00 |
|
Paul Gilbert
|
beba0b40d5
|
ACCESS: Minor cleanup of _saveRiver flag
|
2014-12-12 23:05:25 -05:00 |
|
Strangerke
|
1870e31e25
|
ACCESS: Add a comment related to the CD specific files
|
2014-12-12 23:05:05 -05:00 |
|
Strangerke
|
98685b9358
|
ACCESS: Add some more checks for the floppy version
|
2014-12-12 23:04:54 -05:00 |
|
Strangerke
|
8d97dc9891
|
ACCESS: stops the SFX sounds in the intro at the end of the countdown
|
2014-12-12 23:04:44 -05:00 |
|
Strangerke
|
8ee8444779
|
ACCESS: Skip chapter speech for the non-CD versions
|
2014-12-12 23:04:34 -05:00 |
|
Paul Gilbert
|
c69480f6bf
|
ACCESS: Fix event pollig in death flashing loop
|
2014-12-12 23:04:24 -05:00 |
|
Paul Gilbert
|
b20c755f46
|
ACCESS: Fix progressing within the river
|
2014-12-12 23:04:09 -05:00 |
|
Strangerke
|
35922c28c8
|
ACCESS: Add a hack to fake queueing
|
2014-12-12 23:03:59 -05:00 |
|
Strangerke
|
9ef60f3f33
|
ACCESS: Fix a bug in plotInactive
|
2014-12-12 23:03:48 -05:00 |
|
Strangerke
|
960a787c03
|
ACCESS: Reduce the scope of a variable in Inventory
|
2014-12-12 23:03:38 -05:00 |
|
Strangerke
|
7508e7b5f8
|
ACCESS: Minor River cleanup
|
2014-12-12 23:03:27 -05:00 |
|
Paul Gilbert
|
86bee5b48e
|
ACCESS: Fix function key mapping for game icons
|
2014-12-12 23:03:16 -05:00 |
|
Paul Gilbert
|
8e90ef2ec7
|
ACCESS: Minor river code clean up and saving fix
|
2014-12-12 23:03:06 -05:00 |
|
Strangerke
|
07456932d4
|
ACCESS: Add a debug channel for the sound & music handling
|
2014-12-12 23:02:56 -05:00 |
|
Strangerke
|
3cf0893979
|
ACCESS: Add a cheat mode which currently skips the guard in chapter 8
|
2014-12-12 23:02:41 -05:00 |
|
Strangerke
|
b864b84635
|
ACCESS: Fix the end of the demo
|
2014-12-12 23:02:30 -05:00 |
|
Paul Gilbert
|
bf361715e0
|
ACCESS: Simply river savegame fields
|
2014-12-12 23:02:16 -05:00 |
|
Paul Gilbert
|
a1e5e8be94
|
ACCESS: Cleaned up event handling for scene establish text display
|
2014-12-12 23:02:06 -05:00 |
|
Paul Gilbert
|
40b8417296
|
ACCESS: Correct down-right player movement
|
2014-12-12 23:01:54 -05:00 |
|
Paul Gilbert
|
7cd7bb9b54
|
ACCESS: Implement player keyboard movement
|
2014-12-12 23:01:46 -05:00 |
|
Paul Gilbert
|
67b3304f71
|
ACCESS: Clean up keyboard control
|
2014-12-12 23:01:37 -05:00 |
|
Strangerke
|
84d77b7daf
|
ACCESS: Fix the inventory behavior in the floppy and demo version
|
2014-12-12 23:01:27 -05:00 |
|
Strangerke
|
59099a7205
|
ACCESS: Fix cmdDead for the demo
|
2014-12-12 23:01:16 -05:00 |
|
Strangerke
|
c41d7bab2b
|
ACCESS: Add some data for the character info used by the demo
|
2014-12-12 23:01:06 -05:00 |
|
Paul Gilbert
|
1f42800e0c
|
ACCESS: Further cleanup of river obstacles checks
|
2014-12-12 23:00:57 -05:00 |
|
Strangerke
|
84ba0df9b2
|
ACCESS: Janitorial
|
2014-12-12 23:00:46 -05:00 |
|
Strangerke
|
3c97961fd2
|
ACCESS: Fix the display in the floppy and demo version by removing the inventory pre-rendering
|
2014-12-12 23:00:35 -05:00 |
|
Paul Gilbert
|
06f99158f0
|
ACCESS: Debounce any mouse press when showing death screen
|
2014-12-12 23:00:25 -05:00 |
|
Paul Gilbert
|
f2cd2ee5b3
|
ACCESS: Move river death flags from engine to River class
|
2014-12-12 23:00:16 -05:00 |
|
Paul Gilbert
|
93b1516f9f
|
ACCESS: Fix display of rocks in the river arcade scene
|
2014-12-12 22:59:59 -05:00 |
|
Paul Gilbert
|
c1e80440b5
|
ACCESS: Fix the formatting of a bunch of else statements
|
2014-12-12 22:59:45 -05:00 |
|
Paul Gilbert
|
4c2ab8b297
|
ACCESS: Remove misnamed duplicate _screenVirtX field
|
2014-12-12 22:59:25 -05:00 |
|
Paul Gilbert
|
889a564e73
|
ACCESS: Fix definition of river data structures
|
2014-12-12 22:59:14 -05:00 |
|
Strangerke
|
7571fdd4b1
|
ACCESS: Add some more Demo opcodes
|
2014-12-12 22:59:03 -05:00 |
|
Strangerke
|
e35e6df93a
|
ACCESS: Rename cmdObject
|
2014-12-12 22:58:50 -05:00 |
|
Strangerke
|
580fec468f
|
ACCESS: Implement loadNSound, add a warning about another special opcode used by the demo
|
2014-12-12 22:58:40 -05:00 |
|
Strangerke
|
771bcc8efd
|
ACCESS: Add warnings about opcodes changed in the demo version
|
2014-12-12 22:58:31 -05:00 |
|
Strangerke
|
cbd772ea5f
|
ACCESS: Avoid the call to loadScreen in mWhileDownRiver
|
2014-12-12 22:58:21 -05:00 |
|
Strangerke
|
c6322702e6
|
ACCESS: Fix doEstablish for the floppy and for the demo versions
|
2014-12-12 22:58:12 -05:00 |
|
Strangerke
|
2413fd0798
|
ACCESS: Skip the end of the full intro in the demo
|
2014-12-12 22:58:01 -05:00 |
|
Strangerke
|
860f7c717c
|
ACCESS: Implement the demo logic in doTitle
|
2014-12-12 22:57:50 -05:00 |
|
Strangerke
|
8267b5d2ab
|
ACCESS: Skip the unknown midi file format used by the demo
|
2014-12-12 22:57:35 -05:00 |
|
Strangerke
|
f968553329
|
ACCESS: Fix RoomInfo for the demo version, fix a typo in a comment
|
2014-12-12 22:56:11 -05:00 |
|
Strangerke
|
66f9d71f1d
|
ACCESS: Add some code for the intro (WIP)
|
2014-12-12 22:55:56 -05:00 |
|
Strangerke
|
954a0d0f9f
|
ACCESS: Remove useless (and commented) code
|
2014-12-12 22:55:42 -05:00 |
|
Strangerke
|
0eeb5b5bf3
|
ACCESS: Fix the horizontal scrolling in intro, add some calls to clearEvents
|
2014-12-12 22:55:30 -05:00 |
|
Strangerke
|
0028556d6c
|
ACCESS: improve the sound during the title countdown
|
2014-12-12 22:55:08 -05:00 |
|
Strangerke
|
11870c4144
|
ACCESS: Implement music player (WIP)
|
2014-12-12 22:54:52 -05:00 |
|
Strangerke
|
f364782d05
|
ACCESS: Some rework in MusicManager
|
2014-12-12 22:54:42 -05:00 |
|
Strangerke
|
6e8f29c15b
|
ACCESS: Implement stopSound
|
2014-12-12 22:54:20 -05:00 |
|
Strangerke
|
9604da9da3
|
ACCESS: Rename _Eseg
|
2014-12-12 22:54:08 -05:00 |
|
Strangerke
|
0277d1654d
|
ACCESS: Remove two unused variables
|
2014-12-12 22:53:55 -05:00 |
|
Strangerke
|
11e920f427
|
ACCESS: Split SoundManager and MusicManager
|
2014-12-12 22:53:43 -05:00 |
|
Strangerke
|
a3801df518
|
ACCESS: First implementation of Sound playback for both CD and Floppy version. Courtesy of m_kiewitz
|
2014-12-12 22:53:31 -05:00 |
|
Strangerke
|
63bcd2ebcb
|
ACCESS: Remove second character sprite in Dead command
|
2014-12-12 22:53:22 -05:00 |
|
Paul Gilbert
|
d37593d5c1
|
ACCESS: Replaced delayMilli calls to use pollEventsAndWait
|
2014-12-12 22:53:09 -05:00 |
|
Paul Gilbert
|
a8e111fae4
|
ACCESS: Refactor opening scenes logic into Opening class
|
2014-12-12 22:52:51 -05:00 |
|
Strangerke
|
c42666f3d2
|
ACCESS: Add some code for VGA mode in cmdHelp
|
2014-12-12 22:52:39 -05:00 |
|
Paul Gilbert
|
16a8d705ba
|
ACCESS: Fix restoring game scene after using help
|
2014-12-12 22:52:26 -05:00 |
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Paul Gilbert
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eadaf53486
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ACCESS: Remove unused _travel and _ask fields
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2014-12-12 22:52:13 -05:00 |
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Paul Gilbert
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01124c3378
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ACCESS: Moved help table data from AccessEngine to AmazonEngine
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2014-12-12 22:52:01 -05:00 |
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Paul Gilbert
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ec44c0504f
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ACCESS: Remove unneeded dummy field syncs from serializer
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2014-12-12 22:51:52 -05:00 |
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Paul Gilbert
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b478b05df2
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ACCESS: Move _saveRiver from engine to River class
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2014-12-12 22:51:43 -05:00 |
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Paul Gilbert
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2151919434
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ACCESS: Remove accidental resetting of _vm pointers
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2014-12-12 22:51:34 -05:00 |
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Paul Gilbert
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01e9214c7d
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ACCESS: Only save river scene fields when actually in the river scene
I'm still not happy everything needed is being synchronised, so this
way we can work on it further without upsetting other Amazon saves
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2014-12-12 22:51:15 -05:00 |
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Paul Gilbert
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1716cd9b30
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ACCESS: Major refactoring of Amazon logic into their own classes
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2014-12-12 22:51:04 -05:00 |
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Paul Gilbert
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e332218568
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ACCESS: Workaround for Exit/walk icon in massacre site scene
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2014-12-12 22:50:54 -05:00 |
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Paul Gilbert
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740df9b42a
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ACCESS: Further tweaks to timer skipping
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2014-12-12 22:50:45 -05:00 |
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Paul Gilbert
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eeb9d63a19
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ACCESS: Don't decrease timers whilst text dialogs are showing
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2014-12-12 22:50:36 -05:00 |
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Paul Gilbert
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abecac94d4
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ACCESS: Fix to restrict river canoe to 7 allowable 'lanes'
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2014-12-12 22:50:24 -05:00 |
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Paul Gilbert
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bfbce8c6a6
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ACCESS: Cleanup of updateObstacles
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2014-12-12 22:50:15 -05:00 |
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Paul Gilbert
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62a7619017
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ACCESS: Better fix for drawing partially off-screen sprites
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2014-12-12 22:50:03 -05:00 |
|
Strangerke
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2735101179
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ACCESS: Finish the implementation of cmdHelp (still a redraw issue)
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2014-12-12 22:49:53 -05:00 |
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Paul Gilbert
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3f44538441
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ACCESS: Fix array sizes for panning objects fields
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2014-12-12 22:49:43 -05:00 |
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Paul Gilbert
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b1ea7879f3
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ACCESS: Fix saving/loading using ScummVM GMM in the river scene
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2014-12-12 22:49:35 -05:00 |
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Paul Gilbert
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c6042e2e25
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ACCESS: Minor cleanups of canoe code
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2014-12-12 22:49:26 -05:00 |
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Paul Gilbert
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3be3cb1ac2
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ACCESS: Cleanup of room _function and river canoe movement
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2014-12-12 22:49:16 -05:00 |
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Paul Gilbert
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64b45e68aa
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ACCESS: Fix loading or exiting game when Maya is active player
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2014-12-12 22:49:06 -05:00 |
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Paul Gilbert
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f6a1faa5e4
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ACCESS: Fix check for scene area that can be clicked in
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2014-12-12 22:49:00 -05:00 |
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Paul Gilbert
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bb93268ee2
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ACCESS: Fix left button flag beig stuck after saving & loading games
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2014-12-12 22:48:53 -05:00 |
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Paul Gilbert
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f0f19dbea0
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ACCESS: Fix for vertical scrolling after using inventory screen
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2014-12-12 22:48:47 -05:00 |
|
Strangerke
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abb4b9d1e6
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ACCESS: Fix regression in bd004bd6f3b960e36756248d8e44bfdf955fdb52
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2014-12-12 22:48:33 -05:00 |
|
Paul Gilbert
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4c71b12e02
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ACCESS: Fix memory leaks
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2014-12-12 22:48:16 -05:00 |
|
Strangerke
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f75fa68c05
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ACCESS: Add a replacement of configSelect, currently just initializing _hintLevel
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2014-12-12 22:48:06 -05:00 |
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Paul Gilbert
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7434c764c6
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ACCESS: gcc compilation fixes
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2014-12-12 22:47:55 -05:00 |
|
Paul Gilbert
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89b20c618f
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ACCESS: Fix to correctly draw partly off-screen sprites
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2014-12-12 22:47:44 -05:00 |
|
Strangerke
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d8c97d259b
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ACCESS: add code to replace the checks on KEYBUFCNT
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2014-12-12 22:47:33 -05:00 |
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Paul Gilbert
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fde1ea9d0e
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ACCESS: Improve usage of ImageEntry _flags IMGFLAG enum
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2014-12-12 22:47:22 -05:00 |
|
Strangerke
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953321cc26
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ACCESS: Fix a glitch in the intro, add a workaround for a crash, fix a logic flaw
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2014-12-12 22:47:11 -05:00 |
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Paul Gilbert
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0cafe2719d
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ACCESS: Fix for proper vertical scrolling on the ship
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2014-12-12 22:47:00 -05:00 |
|
Paul Gilbert
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84d500a35a
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ACCESS: Fix flickering slaver guard
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2014-12-12 22:46:49 -05:00 |
|
Paul Gilbert
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9cd2bbf6bd
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ACCESS: Move slaver guard functions into the Guard class
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2014-12-12 22:46:36 -05:00 |
|
Strangerke
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486b7d7e04
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ACCESS: Add detection for Amazon English Demo
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2014-12-12 22:46:20 -05:00 |
|
Strangerke
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0a28a77e1a
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ACCESS: Silent warning
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2014-12-12 22:46:01 -05:00 |
|
Strangerke
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451a29ada5
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ACCESS: Fix character in first screen when the intro is played
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2014-12-12 22:45:42 -05:00 |
|
Strangerke
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79fa346ca0
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ACCESS: Implement calcIQ
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2014-12-12 22:45:29 -05:00 |
|
Strangerke
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2ea4601589
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ACCESS: Implement helpTitle
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2014-12-12 22:45:17 -05:00 |
|
Paul Gilbert
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7a691f38cf
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ACCESS: Fix guard movement logic on slaver boat
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2014-12-12 22:44:58 -05:00 |
|
Paul Gilbert
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cc8a8bfddd
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ACCESS: Refactored Amazon specific player loading into new AmazonPlayer class
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2014-12-12 22:44:43 -05:00 |
|
Strangerke
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a8c99d1986
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ACCESS: Some work on drawHelp (WIP)
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2014-12-12 22:44:16 -05:00 |
|
Strangerke
|
6e2d63e4cd
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ACCESS: Implement checkRiverCollide()
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2014-12-12 22:44:04 -05:00 |
|
Strangerke
|
5674bed27b
|
ACCESS: Implement updateObstacles
|
2014-12-12 22:43:51 -05:00 |
|
Paul Gilbert
|
9fa0fc845e
|
ACCESS: Fix 'bounce' when reaching left end of a horizontal scrolling scene
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2014-12-12 22:43:42 -05:00 |
|
Paul Gilbert
|
b01f5d61d7
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ACCESS: Fix vertically scrolling up the screen
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2014-12-12 22:43:33 -05:00 |
|
Paul Gilbert
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8eeb5bd8e6
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ACCESS: Refine scene 9 workaround to stop movement problems on ship
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2014-12-12 22:43:24 -05:00 |
|
Strangerke
|
f1b99b0ede
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ACCESS: Implement plotRiver
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2014-12-12 22:43:14 -05:00 |
|
Strangerke
|
51ccd0c1fb
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ACCESS: Implement moveCanoe
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2014-12-12 22:43:03 -05:00 |
|
Strangerke
|
0c4fdc6a48
|
ACCESS: Implement some more RIVER functions
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2014-12-12 22:42:50 -05:00 |
|
Paul Gilbert
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68dc425cd4
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ACCESS: Implemented buildRow for vertical screen scrolling
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2014-12-12 22:42:36 -05:00 |
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