Commit Graph

10791 Commits

Author SHA1 Message Date
Travis Howell
e8a10c219e COMI/DIG always redraws verbs too
Remove old var, no longer required

svn-id: r14481
2004-08-06 06:19:14 +00:00
Travis Howell
fac44fbfec Set cemera default values for scumm7 games.
svn-id: r14480
2004-08-06 02:10:23 +00:00
Eugene Sandulenko
2c0c065fe4 No longer needed.
svn-id: r14479
2004-08-06 01:43:57 +00:00
Eugene Sandulenko
602cd289f3 Move INTERFACE_ to class.
svn-id: r14478
2004-08-06 01:39:17 +00:00
Max Horn
ad1ab2cb62 Fix a small overpainting issue, visible in some of the COMI dialogs
svn-id: r14476
2004-08-05 22:10:42 +00:00
Max Horn
137f0e4ca3 Disable this workaround for COMI, as it causes a regression there. Actually, maybe we should just remove this again completely; we can 'work around' it by allowing more obj name resources, ultimately...
svn-id: r14475
2004-08-05 21:25:58 +00:00
Max Horn
378491faf9 Fix for bug #908434 (COMI: Using the ventriloquism book on Blondebeard acts weird)
svn-id: r14474
2004-08-05 20:14:43 +00:00
Gregory Montoir
a1480ba068 forgot that
svn-id: r14473
2004-08-05 18:17:39 +00:00
Gregory Montoir
aaf6da02db simplified some code
svn-id: r14472
2004-08-05 18:10:34 +00:00
Gregory Montoir
6b463e9907 not needed anymore, as File::open() handles the current directory
svn-id: r14471
2004-08-05 17:25:54 +00:00
Max Horn
b4223febd3 Enhanced extrapath support
svn-id: r14470
2004-08-05 11:13:00 +00:00
Max Horn
61bf615168 Try the current dir last, not first
svn-id: r14469
2004-08-05 11:10:27 +00:00
Travis Howell
b154e524a9 Correction from disasm.
svn-id: r14468
2004-08-05 11:03:22 +00:00
Max Horn
b569d58b6e Aargh, my work around code was using a wrong check, and then using the wrong operations (which were effectively not doing anything)... Fixed the workaround code, which cures bug #918280 (and its dup #1003717)
svn-id: r14467
2004-08-05 09:57:36 +00:00
Travis Howell
c6dcbd8eca Use array slot and not array number.
svn-id: r14466
2004-08-05 09:32:03 +00:00
Travis Howell
89f838be67 More difference in INSANE of PC version of FT demo.
Some sounds work now.

svn-id: r14465
2004-08-05 05:35:43 +00:00
Travis Howell
5d42e7d7ce Small correction from FT disasm.
Add some basic support for INSANE in PC version of FT demo

svn-id: r14464
2004-08-05 02:04:34 +00:00
Eugene Sandulenko
51b5acfc9c Move SCENE_* to class.
svn-id: r14463
2004-08-04 20:28:57 +00:00
Eugene Sandulenko
11078570dc Move state static variable to appropriate class
svn-id: r14462
2004-08-04 18:07:57 +00:00
Travis Howell
5e7d2494bb Update comment
svn-id: r14456
2004-08-03 10:11:54 +00:00
Travis Howell
2b1c98b6ea Add comment
svn-id: r14455
2004-08-03 09:46:38 +00:00
Travis Howell
55c291a9b7 Shouldn't error out in early scumm 1 - 4 games.
svn-id: r14454
2004-08-03 04:26:30 +00:00
Travis Howell
fd2e14f33c Add invalid version used by French Simon2
svn-id: r14453
2004-08-03 03:18:51 +00:00
Eugene Sandulenko
ab326af54e Rename some class variables in Font class.
Fix compilation.

svn-id: r14452
2004-08-03 01:12:08 +00:00
Eugene Sandulenko
b197c3dac8 Move SPRITE_ to a class
svn-id: r14451
2004-08-03 01:07:34 +00:00
Eugene Sandulenko
415400f24e Move TEXT_* to SagaEngine class.
svn-id: r14450
2004-08-03 00:40:16 +00:00
Eugene Sandulenko
fe1ab79bee Move FONT_* to class.
svn-id: r14449
2004-08-03 00:06:18 +00:00
Max Horn
8585d77d34 WORKAROUND for bug #985948 (INDY3VGA: Lockup during conversation with drunken nazi)
svn-id: r14448
2004-08-02 20:55:35 +00:00
Max Horn
4289da7d3e WORKAROUND bug #645711 (FT: regression segfault in minefield)
svn-id: r14447
2004-08-02 18:32:19 +00:00
Max Horn
76862bec65 Fix for bug #896060 (DIG: Two sentences spoken at once); might cause regressions, watch our for speech related quirks in COMI/DIG
svn-id: r14446
2004-08-02 17:55:14 +00:00
Max Horn
527c1cd200 Workaround for bug #999122; this will fix config files which were broken by the 0.6.1 release
svn-id: r14444
2004-08-02 17:09:31 +00:00
Eugene Sandulenko
166b05aed4 Fix #include paths.
svn-id: r14443
2004-08-02 16:20:35 +00:00
Jonathan Gray
79e2af8787 no longer needed
svn-id: r14442
2004-08-02 15:53:33 +00:00
Eugene Sandulenko
98816ad3ae Objectize actor.cpp
svn-id: r14441
2004-08-02 15:47:42 +00:00
Jonathan Gray
dcf5805440 create objectMap class
svn-id: r14440
2004-08-02 15:44:18 +00:00
Jonathan Gray
632612680b move isomap into a class
svn-id: r14439
2004-08-02 14:51:48 +00:00
Eugene Sandulenko
b127f1882c Fix regression in HE. It cries for proper fix, though
svn-id: r14438
2004-08-02 14:27:10 +00:00
Jonathan Gray
e4c813670f remove timer wrapper functions
svn-id: r14437
2004-08-02 12:41:40 +00:00
Travis Howell
910a390ae7 Remove pointless delays
svn-id: r14436
2004-08-02 11:53:33 +00:00
Travis Howell
e5a59beb82 Cleanup
svn-id: r14435
2004-08-02 11:37:07 +00:00
Jonathan Gray
7846a6ed61 move static vars to private members
svn-id: r14434
2004-08-02 11:27:50 +00:00
Travis Howell
faaea90500 Opcode BD is stopObjectCode() in HE games.
svn-id: r14433
2004-08-02 07:49:20 +00:00
Travis Howell
8ab743e397 Missed a line
svn-id: r14432
2004-08-02 07:47:05 +00:00
Travis Howell
cace3577d9 init _arraySlot
svn-id: r14431
2004-08-02 06:21:00 +00:00
Travis Howell
c5446494b8 Should have limited that to HE games only.
svn-id: r14430
2004-08-02 05:09:53 +00:00
Travis Howell
6214ae3424 Allow SAGA engine to be disabled.
svn-id: r14429
2004-08-02 05:01:28 +00:00
Joost Peters
2a7f885477 Clean up Script class a bit; add get/set functions
svn-id: r14428
2004-08-01 23:47:19 +00:00
Eugene Sandulenko
873c886910 Made all MemoryReadStream local variables. This plugged a giantic constant
leakage in the engine.

svn-id: r14427
2004-08-01 23:24:22 +00:00
Joost Peters
936142bf40 rename load() to loadMap()
svn-id: r14426
2004-08-01 22:52:45 +00:00
Joost Peters
4aaea2131e create Script class from SCRIPT_* and ScriptModule
svn-id: r14425
2004-08-01 22:48:40 +00:00