Nicola Mettifogo
d5d4500b64
* Enlarged buffer for frame decoding. Crashes in the introduction were caused by a small buffer and subsequent out-of-bound writes.
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* Disabled debug code.
svn-id: r34046
2008-08-20 03:36:49 +00:00
Nicola Mettifogo
86c3ddc23c
Deleted debug code that slipped in.
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svn-id: r34041
2008-08-19 14:36:05 +00:00
Kari Salminen
44c24e922b
Fix for bug #2057619 : FW: Glitches in title display of demo (regression).
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Removed incorrect transparency data used for logo. Now it's shown correctly.
svn-id: r34039
2008-08-19 14:19:28 +00:00
Nicola Mettifogo
389575b5c1
Fixed bug in low-level parser. Block comments weren't interpreted correctly.
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svn-id: r34038
2008-08-19 14:07:48 +00:00
Kari Salminen
b7dce00942
Fix for bug #2057656 : FW: Assert during demo (regression).
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Future Wars's Amiga demo is trying to load collision data files
'L8_MK.NEO' and 'L23_MK.NEO' that aren't supplied with the demo.
Previous code crashed when a file couldn't be found,
now it gives a warning instead.
svn-id: r34036
2008-08-19 13:05:38 +00:00
Kari Salminen
97463309ba
Fix for bug #2057637 : FW: Spaceship glitches in demo (regression).
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This was caused by assuming in-place decompression is ok, it wasn't,
although AFAIK the original did decompression in-place too.
Changed unpacking to be done not in-place and the glitch vanished.
Also changed the unpacker to also handle uncompressed input data.
svn-id: r34034
2008-08-19 11:55:20 +00:00
Max Horn
05bac1e74e
Fixed GCC warning
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svn-id: r34032
2008-08-19 10:52:39 +00:00
Filippos Karapetis
8b48de9949
Fix for bug #2057664 - "DRASCULA: No GUI warning when playing from CD"
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svn-id: r34030
2008-08-19 10:12:35 +00:00
Filippos Karapetis
148ef16d8b
Fixed regression from commit #33576 . Fixes bug #2056282 - "DRASCULA: can't use inventory objects"
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svn-id: r34028
2008-08-19 10:05:07 +00:00
Lars Persson
983e07ff6e
Use the correct and specified datatype int32 instead of only int.
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svn-id: r34027
2008-08-19 09:26:41 +00:00
Filippos Karapetis
15722c8ee8
Fix for bug #2057194 - "IHNM: -x option crashes ScummVM, if savegame doesn't exist"
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svn-id: r34023
2008-08-19 08:49:53 +00:00
Nicola Mettifogo
c528106b86
Fixed segfault when quitting BRA.
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svn-id: r34022
2008-08-19 08:08:32 +00:00
Florian Kagerer
cb5162fad6
fixed warnings
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svn-id: r34019
2008-08-19 06:31:57 +00:00
Florian Kagerer
95745179f5
fixed bug that caused a lockup in certain configurations when the music was fading
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svn-id: r34015
2008-08-19 01:00:15 +00:00
Bertrand Augereau
0e99719b3a
Compile fix for 34006
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svn-id: r34009
2008-08-18 20:43:44 +00:00
Robin Watts
90b59af2ba
Updates to the scummvm blitting code as discussed on the mailing list.
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1) Remove DS version of the ARM blitters in favour of the 'normal' ARM one.
2) Update normal ARM blitter to use Carlo's clever algorithm.
3) Update C version with Max Horns patch (slightly tweaked - counting down
on loops is better, M'kay).
svn-id: r34006
2008-08-18 20:04:15 +00:00
Florian Kagerer
92f545ba66
KYRA: FM-Towns/PC-98 Audio:
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- adpcm decoding for rhythm channel
- cleanup
svn-id: r33993
2008-08-18 17:42:32 +00:00
Kostas Nakos
b809665671
do away with the smush force redraw hack
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svn-id: r33991
2008-08-18 17:24:25 +00:00
Nicola Mettifogo
c2089be660
* Split up blt routine (there is room for a ton of improvements)
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* Added scaling as a new blt option
* Activated scaling for the main character in BRA
svn-id: r33985
2008-08-18 07:12:05 +00:00
Florian Kagerer
87164b6c05
KYRA: FM-Towns/PC-98 Audio:
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- improved accuracy
- complete percussion channel support (does not work atm though, since the instrument data is missing)
- some cleanup
svn-id: r33980
2008-08-17 22:49:34 +00:00
Kari Salminen
95aa2ce56f
Added some documentation about how data is unpacked in gfxConvertSpriteToRaw (Learned this from trying to implement convertPI1_2 i.e. gfxConvertSpriteToRaw myself to see if that was the problem with the Operation Stealth's labyrinth arcade sequence).
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svn-id: r33976
2008-08-17 20:53:18 +00:00
Eugene Sandulenko
19b6334418
Patch #2045543 : Possible fix for Drascula's decodeRLE()
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svn-id: r33973
2008-08-17 18:58:23 +00:00
Kari Salminen
a32cae809b
Forwardport of branch-0-12-0's r33966: Fix to Future Wars's rendering of type 0 overlays (i.e. color sprites). Objects with negative frame values are supposed to be jumped over (Verified with disassembly).
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svn-id: r33967
2008-08-17 10:43:54 +00:00
Kari Salminen
cc82aeb18d
Workaround for bug #2054882 (FW: Impossible to survive entering monastery (regression)):
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For Future Wars o1_compareGlobalVar now compares global variable 255 to be equal to everything.
The scripts probably tested global variable 255 for equality with some value (Maybe 143?)
to see whether copy protection was properly passed.
svn-id: r33950
2008-08-16 22:15:57 +00:00
Johannes Schickel
08b4cf127b
Cleanup.
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svn-id: r33948
2008-08-16 21:51:56 +00:00
Florian Kagerer
cc80af1448
KYRA: Fm-Towns Audio: fixed crash
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svn-id: r33943
2008-08-16 15:24:52 +00:00
Florian Kagerer
193f52906c
KYRA: Fm-Towns Audio: fixed music fading
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svn-id: r33942
2008-08-16 14:25:03 +00:00
Nicola Mettifogo
fbc9483ed2
Extended balloon manager to handle color constants and fixed color of text in balloons for BRA.
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svn-id: r33940
2008-08-16 13:10:54 +00:00
Nicola Mettifogo
b08a3885a8
Multiple balloons (answers) are now positioned correctly in BRA.
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svn-id: r33939
2008-08-16 12:49:27 +00:00
Florian Kagerer
807bfe5079
- KYRA: FM-Towns/PC-98 Audio: fixed several bugs and got rid of some floating point arithmetic (or at least replaced some doubles with floats)
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- Improved support for PC-98 music: HOF tracks seem to be fine, KYRA should be okay, too (I can't compare with an emulator since I am missing the floppy boot disk with the executable)
- There are still tempo issues. Some tracks play way too slow, others way too fast
- PC-98 sound effects in Kyra 1 don't work (I would need the floppy disk with the executable for that)
svn-id: r33938
2008-08-16 12:38:37 +00:00
Torbjörn Andersson
49aff727e2
Removed unused variable.
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svn-id: r33936
2008-08-16 11:50:36 +00:00
Kari Salminen
f055cf5c3e
Changed AdlibRegisterSoundInstrument's member variables from unsigned 16-bit to unsigned 8-bit. Maybe this'll fix the crash in AdlibSoundDriver::setupInstrument() eriktorbjorn was getting in Future Wars when teleporting from the photocopier room to the swamp. There was a OPLWriteReg(_opl, 0x80 | car, reg->sustainRelease) call with sustainRelease = 65452. Now there shouldn't be any such calls made because the sustainRelease value is always 8-bit now. Hopefully this won't break anything.
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svn-id: r33935
2008-08-16 11:38:43 +00:00
Max Horn
c91bf34039
Replaced ARM_USE_GFX_ASM by USE_ARM_GFX_ASM
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svn-id: r33934
2008-08-16 11:37:36 +00:00
Nicola Mettifogo
41a1763fa8
Fixed half-invisible balloons.
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svn-id: r33933
2008-08-16 08:57:07 +00:00
Nicola Mettifogo
5e912f6a90
Enabled interaction with movable zones - mainly NPCs - which are linked to animations.
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svn-id: r33930
2008-08-16 07:47:44 +00:00
Nicola Mettifogo
797a5e7035
Fixed label positioning in BRA.
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svn-id: r33928
2008-08-16 06:39:58 +00:00
Max Horn
f2111eeb45
SCUMM: Made some potentially ambiguous (to the reader, at least) checks slightly less ambiguous
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svn-id: r33919
2008-08-15 22:06:15 +00:00
Nicola Mettifogo
7891e5afce
Implemented raster operation for masks and postponed blitting of zones after everything in the location has been loaded. This fixes the remaining problems with animations not being masked by items.
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svn-id: r33903
2008-08-15 15:08:08 +00:00
Nicola Mettifogo
05a021fd95
Added routines to load and handle item masks: animation are now correctly hidden when they are behind any object. The masks of items that are not explicitly activated (even if visible) still are handled (e.g. the crown in the museum is not visible in the foreground).
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svn-id: r33900
2008-08-15 14:25:43 +00:00
Sven Hesse
4e0485197f
Fixing a segfault in the Bargon Attack menu
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svn-id: r33896
2008-08-15 10:47:42 +00:00
Nicola Mettifogo
22eaffcb34
Updated layer calculation: animations are now hidden properly by background elements (but not items yet).
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svn-id: r33894
2008-08-15 08:44:41 +00:00
Nicola Mettifogo
0606fef24e
Made coordinates and frame number protected into Zone and Animation, and changed client code to use get/set. This will allow various simplifications (e.g. when calculating Z), and is a step towards correct handling of interactive zones of Zone/Animation in BRA.
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svn-id: r33892
2008-08-15 04:30:45 +00:00
Nicola Mettifogo
c70d09bc26
Made scripts access Animation fields via accessors and mutators, instead of using raw pointers.
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svn-id: r33891
2008-08-15 03:59:45 +00:00
Nicola Mettifogo
2679f6ce7a
Disabled lip syncing code in BRA, since I couldn't find any scripts actually using it. Some warnings have been added as a sentinel.
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svn-id: r33890
2008-08-15 03:36:01 +00:00
Nicola Mettifogo
ea2a2cbb7c
Simplified handling of script variables (especially locals).
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svn-id: r33889
2008-08-15 02:52:42 +00:00
Florian Kagerer
d6ac646d0b
lol: new detection entry (german floppy extracted)
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svn-id: r33886
2008-08-14 23:46:37 +00:00
Johannes Schickel
7b87867a48
Formatting.
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svn-id: r33879
2008-08-14 22:11:56 +00:00
Johannes Schickel
027e6c51a8
Improved version of my resource loading patch from -devel (check also r33876).
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svn-id: r33878
2008-08-14 22:09:36 +00:00
Kari Salminen
e56359eac0
Moved showing of the collision page from Alt-key to F11-key because Alt conflicted with taking screenshots using Alt-s. Great. Hopefully F11 doesn't conflict with anything useful.
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svn-id: r33877
2008-08-14 22:01:56 +00:00
Florian Kagerer
3f316681a0
- HOF: forgot french and german entries in last commit
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svn-id: r33875
2008-08-14 21:34:29 +00:00