Martin Gerhardy
0e9bc030f1
TWINE: moved animTable into Resources class
2020-10-27 17:14:05 +01:00
Martin Gerhardy
156d6ca14d
TWINE: moved spriteTable into Resources class
2020-10-27 17:14:05 +01:00
Martin Gerhardy
a3927197d1
TWINE: const
2020-10-27 17:14:05 +01:00
Martin Gerhardy
e5fe47d542
TWINE: plug memory leaks
2020-10-27 17:14:05 +01:00
Martin Gerhardy
11fda12409
TWINE: plug a memory leak and reduced visiblity
2020-10-27 17:14:05 +01:00
Martin Gerhardy
716313db75
TWINE: hide the blockBuffer member and fixed a memory leak
2020-10-27 17:14:05 +01:00
Martin Gerhardy
40b049ca59
TWINE: reduced visibility
2020-10-27 17:14:05 +01:00
Martin Gerhardy
78eb7e6d29
TWINE: const
2020-10-27 17:14:05 +01:00
Martin Gerhardy
238deaa377
TWINE: use streams
2020-10-27 17:14:05 +01:00
Martin Gerhardy
3b3de0ec91
TWINE: activate shadows by default
2020-10-27 17:14:05 +01:00
Martin Gerhardy
c767b26557
TWINE: cleanup
2020-10-27 17:14:04 +01:00
Martin Gerhardy
6bd38bd0ae
TWINE: script and gamestate cleanup
...
converted error to warning
2020-10-27 17:14:04 +01:00
Martin Gerhardy
20ef91ee28
TWINE: renamed source files
2020-10-27 17:14:04 +01:00
Martin Gerhardy
0c129988ed
TWINE: cleanup move script
2020-10-27 17:14:04 +01:00
Vladimir Serbinenko
829654c2dc
HADESCH: fix animation cleanup in ferry.
...
IT makes the puzzle impossible to complete
2020-10-27 16:44:49 +01:00
Vladimir Serbinenko
12bb8f9c26
HADESCH: Save and restore gender from savefiles
2020-10-27 11:14:52 +01:00
Vladimir Serbinenko
1317a7c267
HADESCH: wall of fame cleanup
2020-10-27 10:53:33 +01:00
Vladimir Serbinenko
4cd62c6596
HADESCH: init _cheatsEnabled
2020-10-27 10:53:33 +01:00
Vladimir Serbinenko
9d05d350ff
HADESCH: Fix bad autosave at engine launch
2020-10-27 10:53:33 +01:00
Vladimir Serbinenko
038704b772
HADESCH: Fix soft lock on Seriphos
2020-10-27 10:53:33 +01:00
Lothar Serra Mari
f37ff8cc3a
BUILD: Fix filename for libGLEW in the macOS target
2020-10-27 10:21:38 +01:00
Zvika Haramaty
417e9767b9
SCI: Add RTL support in GfxControls16::drawListControl
...
When using original save/load screens, the games list wasn't properl
aligned, if contained Hebrew text. Fixed by calling the BiDi algorithm
in drawListControl.
2020-10-27 10:19:36 +02:00
Paul Gilbert
a4f9516bad
GLK: COMPREHEND: Fleshing out OO-Topos handleSpecialOpcode
2020-10-26 20:56:12 -07:00
Vladimir Serbinenko
a02f602dfb
HADESCH: Fix access violation in Athena's temple
2020-10-27 00:57:21 +01:00
Vladimir Serbinenko
8f79623e63
HADESCH: Fix dismissing of troy popup grate
2020-10-27 00:57:21 +01:00
anonymous
0bea8e39a3
I18N: Update translation (Swedish)
...
Currently translated at 69.1% (1028 of 1486 strings)
2020-10-26 22:27:16 +00:00
Marcel Souza Lemes
674fda3edc
I18N: Update translation (Portuguese (Brazil))
...
Currently translated at 100.0% (1486 of 1486 strings)
2020-10-26 22:27:13 +00:00
Paweł Kołodziejski
910f5107d8
WINTERMUTE: Fixed compilation for GLES2 only target
2020-10-26 22:11:45 +01:00
LMerckx
e7132897fd
GUI: Fix keymap of virtual keyboard if no GUI opened before ( #2555 )
2020-10-26 21:18:12 +01:00
Matthieu Milan
90d9540ad8
SWITCH: Add support for 3d games ( #2558 )
...
SWITCH: Add support for 3d games
2020-10-26 21:01:12 +01:00
Dmitry Gladkov
d937daceb4
STARK: Play sound when hovering active cursor ( #2566 )
...
STARK: Play sound when hovering over action items
2020-10-26 20:57:25 +01:00
Martin Gerhardy
b15064e6d9
TWINE: cleanup move script
2020-10-26 18:12:03 +01:00
Martin Gerhardy
bb76f5ed99
TWINE: don't use the global var
2020-10-26 18:11:15 +01:00
Martin Gerhardy
927e6cc2d1
TWINE: cleanup in move script
2020-10-26 18:11:15 +01:00
Martin Gerhardy
2ad34e17f1
TWINE: script cleanup - input cleanup
2020-10-26 18:11:15 +01:00
Martin Gerhardy
ea850b8c50
TWINE: fixed previousLoopCursorKeys handling for attack animations
2020-10-26 18:11:15 +01:00
Martin Gerhardy
69b06478b3
TWINE: restore old variable use - we're not yet there
2020-10-26 18:11:15 +01:00
Martin Gerhardy
1eb3acf27a
TWINE: small helper method for the Input class
2020-10-26 18:11:15 +01:00
Martin Gerhardy
afdee7237f
TWINE: moved actor pointer into actor class
2020-10-26 18:11:15 +01:00
Martin Gerhardy
a8ca9e017b
TWINE: make cursorKeys obsolet
2020-10-26 18:11:15 +01:00
Martin Gerhardy
2cf3832bed
TWINE: reduced scope
2020-10-26 18:11:15 +01:00
Martin Gerhardy
b2463be755
TWINE: replaced magic number
2020-10-26 18:11:15 +01:00
Martin Gerhardy
b90797e00d
TWINE: moved pressed key states into movements class
2020-10-26 18:11:15 +01:00
Martin Gerhardy
4712894133
TWINE: make more or less private
2020-10-26 18:11:15 +01:00
Martin Gerhardy
632b794e2b
TWINE: converted to boolean
2020-10-26 18:11:15 +01:00
Martin Gerhardy
b307011170
TWINE: cleanup input code and replaced magic numbers
2020-10-26 18:11:15 +01:00
Martin Gerhardy
934a250cfd
TWINE: fixed assert in drawPlayerName
2020-10-26 18:11:15 +01:00
Martin Gerhardy
71921f241c
TWINE: started to implement saving and loading as well as player name entering
2020-10-26 18:11:15 +01:00
Martin Gerhardy
64ce952c74
TWINE: reset global text vars if compiling without intros
2020-10-26 18:11:15 +01:00
Martin Gerhardy
e845ab153b
TWINE: fixed warning while initializing itemAngle array
2020-10-26 18:11:15 +01:00