110289 Commits

Author SHA1 Message Date
Martin Gerhardy
0e9bc030f1 TWINE: moved animTable into Resources class 2020-10-27 17:14:05 +01:00
Martin Gerhardy
156d6ca14d TWINE: moved spriteTable into Resources class 2020-10-27 17:14:05 +01:00
Martin Gerhardy
a3927197d1 TWINE: const 2020-10-27 17:14:05 +01:00
Martin Gerhardy
e5fe47d542 TWINE: plug memory leaks 2020-10-27 17:14:05 +01:00
Martin Gerhardy
11fda12409 TWINE: plug a memory leak and reduced visiblity 2020-10-27 17:14:05 +01:00
Martin Gerhardy
716313db75 TWINE: hide the blockBuffer member and fixed a memory leak 2020-10-27 17:14:05 +01:00
Martin Gerhardy
40b049ca59 TWINE: reduced visibility 2020-10-27 17:14:05 +01:00
Martin Gerhardy
78eb7e6d29 TWINE: const 2020-10-27 17:14:05 +01:00
Martin Gerhardy
238deaa377 TWINE: use streams 2020-10-27 17:14:05 +01:00
Martin Gerhardy
3b3de0ec91 TWINE: activate shadows by default 2020-10-27 17:14:05 +01:00
Martin Gerhardy
c767b26557 TWINE: cleanup 2020-10-27 17:14:04 +01:00
Martin Gerhardy
6bd38bd0ae TWINE: script and gamestate cleanup
converted error to warning
2020-10-27 17:14:04 +01:00
Martin Gerhardy
20ef91ee28 TWINE: renamed source files 2020-10-27 17:14:04 +01:00
Martin Gerhardy
0c129988ed TWINE: cleanup move script 2020-10-27 17:14:04 +01:00
Vladimir Serbinenko
829654c2dc HADESCH: fix animation cleanup in ferry.
IT makes the puzzle impossible to complete
2020-10-27 16:44:49 +01:00
Vladimir Serbinenko
12bb8f9c26 HADESCH: Save and restore gender from savefiles 2020-10-27 11:14:52 +01:00
Vladimir Serbinenko
1317a7c267 HADESCH: wall of fame cleanup 2020-10-27 10:53:33 +01:00
Vladimir Serbinenko
4cd62c6596 HADESCH: init _cheatsEnabled 2020-10-27 10:53:33 +01:00
Vladimir Serbinenko
9d05d350ff HADESCH: Fix bad autosave at engine launch 2020-10-27 10:53:33 +01:00
Vladimir Serbinenko
038704b772 HADESCH: Fix soft lock on Seriphos 2020-10-27 10:53:33 +01:00
Lothar Serra Mari
f37ff8cc3a BUILD: Fix filename for libGLEW in the macOS target 2020-10-27 10:21:38 +01:00
Zvika Haramaty
417e9767b9 SCI: Add RTL support in GfxControls16::drawListControl
When using original save/load screens, the games list wasn't properl
aligned, if contained Hebrew text. Fixed by calling the BiDi algorithm
in drawListControl.
2020-10-27 10:19:36 +02:00
Paul Gilbert
a4f9516bad GLK: COMPREHEND: Fleshing out OO-Topos handleSpecialOpcode 2020-10-26 20:56:12 -07:00
Vladimir Serbinenko
a02f602dfb HADESCH: Fix access violation in Athena's temple 2020-10-27 00:57:21 +01:00
Vladimir Serbinenko
8f79623e63 HADESCH: Fix dismissing of troy popup grate 2020-10-27 00:57:21 +01:00
anonymous
0bea8e39a3 I18N: Update translation (Swedish)
Currently translated at 69.1% (1028 of 1486 strings)
2020-10-26 22:27:16 +00:00
Marcel Souza Lemes
674fda3edc I18N: Update translation (Portuguese (Brazil))
Currently translated at 100.0% (1486 of 1486 strings)
2020-10-26 22:27:13 +00:00
Paweł Kołodziejski
910f5107d8 WINTERMUTE: Fixed compilation for GLES2 only target 2020-10-26 22:11:45 +01:00
LMerckx
e7132897fd
GUI: Fix keymap of virtual keyboard if no GUI opened before (#2555) 2020-10-26 21:18:12 +01:00
Matthieu Milan
90d9540ad8
SWITCH: Add support for 3d games (#2558)
SWITCH: Add support for 3d games
2020-10-26 21:01:12 +01:00
Dmitry Gladkov
d937daceb4
STARK: Play sound when hovering active cursor (#2566)
STARK: Play sound when hovering over action items
2020-10-26 20:57:25 +01:00
Martin Gerhardy
b15064e6d9 TWINE: cleanup move script 2020-10-26 18:12:03 +01:00
Martin Gerhardy
bb76f5ed99 TWINE: don't use the global var 2020-10-26 18:11:15 +01:00
Martin Gerhardy
927e6cc2d1 TWINE: cleanup in move script 2020-10-26 18:11:15 +01:00
Martin Gerhardy
2ad34e17f1 TWINE: script cleanup - input cleanup 2020-10-26 18:11:15 +01:00
Martin Gerhardy
ea850b8c50 TWINE: fixed previousLoopCursorKeys handling for attack animations 2020-10-26 18:11:15 +01:00
Martin Gerhardy
69b06478b3 TWINE: restore old variable use - we're not yet there 2020-10-26 18:11:15 +01:00
Martin Gerhardy
1eb3acf27a TWINE: small helper method for the Input class 2020-10-26 18:11:15 +01:00
Martin Gerhardy
afdee7237f TWINE: moved actor pointer into actor class 2020-10-26 18:11:15 +01:00
Martin Gerhardy
a8ca9e017b TWINE: make cursorKeys obsolet 2020-10-26 18:11:15 +01:00
Martin Gerhardy
2cf3832bed TWINE: reduced scope 2020-10-26 18:11:15 +01:00
Martin Gerhardy
b2463be755 TWINE: replaced magic number 2020-10-26 18:11:15 +01:00
Martin Gerhardy
b90797e00d TWINE: moved pressed key states into movements class 2020-10-26 18:11:15 +01:00
Martin Gerhardy
4712894133 TWINE: make more or less private 2020-10-26 18:11:15 +01:00
Martin Gerhardy
632b794e2b TWINE: converted to boolean 2020-10-26 18:11:15 +01:00
Martin Gerhardy
b307011170 TWINE: cleanup input code and replaced magic numbers 2020-10-26 18:11:15 +01:00
Martin Gerhardy
934a250cfd TWINE: fixed assert in drawPlayerName 2020-10-26 18:11:15 +01:00
Martin Gerhardy
71921f241c TWINE: started to implement saving and loading as well as player name entering 2020-10-26 18:11:15 +01:00
Martin Gerhardy
64ce952c74 TWINE: reset global text vars if compiling without intros 2020-10-26 18:11:15 +01:00
Martin Gerhardy
e845ab153b TWINE: fixed warning while initializing itemAngle array 2020-10-26 18:11:15 +01:00